[x] Plan Save The Whales!

There is no way Jumba's "Greatest Creation" is Stitch. In-universe, there is no way the GalFed would have given up before finding and containing Experiment 626, and further, no way that once contained they would have let Jumba anywhere close enough for Stitch to be re-hidden.

Out-of-universe, having Jumba say "My Greatest Creation" would be exactly how I, as a DM, would trick my readers into thinking they were getting Stitich. That's too good of an opportunity for MiH to miss.
It's totally 627.
 
There is no way Jumba's "Greatest Creation" is Stitch. In-universe, there is no way the GalFed would have given up before finding and containing Experiment 626, and further, no way that once contained they would have let Jumba anywhere close enough for Stitch to be re-hidden.

I mean... Jumba could have easily told them Stitch had drowned. Jumba did try to pu him down into the ocean during the first movie if memory serves. And, I mean... who's going to tell them that Jumba's lying? Pleakley? We literally needed to roll at least a thirty(originally fourty without Russ' bonus) to trick him. So Jumba could have tricked Pleakley into checking out the "local wildlife" while he built some sort of dehydrater to use on Stitch. And then he'd just need to say "My plasma cannon didn't work, so I tricked him into falling into the ocean"(but said in his accent) and... unless the GalFed wanted to drain/search the entire ocean around Hawaii, they would just have to take his word for it.

Out-of-universe, having Jumba say "My Greatest Creation" would be exactly how I, as a DM, would trick my readers into thinking they were getting Stitich. That's too good of an opportunity for MiH to miss.

I mean... what else ckuld he be talking about experiment 627, who's basically Stitch... but an asshole? Well, a bigger asshole than a evil Stitch? Leroy? Who... again, is basically evil Stitch, but with a few add-ons.
 
I mean... Jumba could have easily told them Stitch had drowned. Jumba did try to pu him down into the ocean during the first movie if memory serves. And, I mean... who's going to tell them that Jumba's lying? Pleakley? We literally needed to roll at least a thirty(originally fourty without Russ' bonus) to trick him. So Jumba could have tricked Pleakley into checking out the "local wildlife" while he built some sort of dehydrater to use on Stitch. And then he'd just need to say "My plasma cannon didn't work, so I tricked him into falling into the ocean"(but said in his accent) and... unless the GalFed wanted to drain/search the entire ocean around Hawaii, they would just have to take his word for it.



I mean... what else ckuld he be talking about experiment 627, who's basically Stitch... but an asshole? Well, a bigger asshole than a evil Stitch? Leroy? Who... again, is basically evil Stitch, but with a few add-ons.
A. Stitch sinks in water. It's his main weakness. And B. I doubt he ever made 627. With the good guys losing in the original movie, he'd never have gotten the opportunity to make anything past Stich.
 

Gary the goozim. Goozim are the apex predators of Drusselstein. Gary was magically altered by Doof's great^65th grunkle to be smaller than normal in the hope that he'd be easier to domesticate as a result. Instead he became more aggressive (and possible lived longer or has been in stasis?) and while under Doof has since managed to drive the dinosaurs extinct for the second time in history. Other than that he's pretty out of sight out of mind.

I think they'd end up trying to eat each other or yeah bond. Like Gary seeing Stich as a small blue goozim. Or Stich freaking Gary out.
 
[x] Plan Save The Whales!

There is no way Jumba's "Greatest Creation" is Stitch. In-universe, there is no way the GalFed would have given up before finding and containing Experiment 626, and further, no way that once contained they would have let Jumba anywhere close enough for Stitch to be re-hidden.

Out-of-universe, having Jumba say "My Greatest Creation" would be exactly how I, as a DM, would trick my readers into thinking they were getting Stitich. That's too good of an opportunity for MiH to miss.
On the other hand it's not as though Experiment 626 had an actual name until he was adopted by Lilo and Nani, and I believe Jumba frequently called him his greatest creation both in the movie and series. It could be a bait and switch of course, but I struggle to think of anyone or anything else that Jumba might give that title to.
 
It's worth noting that Jumba is somewhat notorious for forgetting which experiment is which so he could think that he has whoever his "greatest creation" is but could also have any ot the other 625
 
A. Stitch sinks in water. It's his main weakness. And B. I doubt he ever made 627. With the good guys losing in the original movie, he'd never have gotten the opportunity to make anything past Stich.

I agree with you on both of those points. For A, even the grand Council Woman seems to know that. So it wouldn't take a master manipulator to convince her that Stitch did drown, even when he hadn't. Heck, Stitch and Jumba could have fought each other on the BRS(Big Red Ship) and, using a makeshift dehydrator, shot Stitch, then told Pleakley that he had shot Stitch down into the Ocean. And, as Pleakley undoubtedly has no knowledge on weapons and is quite dim, he would have believed Jumba and radioed back to the GCW. Heck, that might be why Pleakley might have gotten a promotion and why the GalFad's outpost on Earth even exists, as Pleakley gained a lot of influence from being one of the two to "kill" Stitch, letting him set out a base on Hawaii so he could keep an eye on the Mosquito population on Earth.

B, ... yeah. I was mentioning those two as they're the only ones Jumba would call his "greatest creation" instead of Stitch. Jumba really was proud of Stitch. He really just didn't like that he was so "fluffy".
 
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Votes closed!
Adhoc vote count started by Nystical on Jul 30, 2020 at 6:22 PM, finished with 240 posts and 66 votes.

  • [X] Give Jumba time to get his creation
    [X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[X] AND cause a distraction with an escape pod
    [x] Plan Save The Whales!
    [X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[x] AND cause a distraction with an escape pod
    [X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[X] AND cause a distraction with an escape pod
    -[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.
    [X] Plan Homewreckers
    [X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[X] Persuade Jumba to cause an "accident" similar to what Pleaky have mentioned earlier as a petty revenge present for his stay.
    -[X] AND cause a distraction with an escape pod
    [x] Escape Plan: "Lab-low & Stitch"
    [X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.
    -[x]... if possible. Otherwise, get the creation first, then get the ship and drive it underwater as far away as possible.
    -[x] Also, ask Jumba about the feasibility of taking the ship underwater in the first place. If he says no, then just fly the ship away in the air like normal.
    -[x] Regardless, when it's time for distractions, get back in contact with Agent W if possible to do so remotely and get him to act distressed close by to Jumba's Spaceship. If the aliens are really serious about this "Nature Preserve" thing, then they'll have to send people out from the ship to go investigate as it'd be the closest source of reinforcements.
    -[x] Try and make sure Monogram, Khan, and Russ aren't seen during the escape unless things get ugly. You want it to seem like Jumba did this himself.
    -[x] Inquire as to if there is a fire alarm on Jumba's Ship that can be pulled. Also, if there is a self destruct button, and the viability of faking it going off.
    -[x] In general do any and all non-lethal distractions, but only if necessary, and it won't hurt the "Jumba did it!" narrative.
    -[X] AND cause a distraction with an escape pod
    [X] Try to steal the whole lab (While it would be harder, and you'd have to deal with the guards and aliens still on the ship, never leaving it might make the aliens think Jumba escaped of his own volition. It would be hard to miss the escape, but just imagine the benefits you could get from a space-worthy ship with a functioning sublight drive!)
    -[x] (Write In) Take the ship underwater to evade capture! It's a spaceship made to endure all sorts of hostile environments, so we can just go grab it later! Let Jumba grab his creation AFTER we secure our escape and park the ship.
    -[x]... if possible. Otherwise, get the creation first, then get the ship and drive it underwater as far away as possible.
    -[x] Regardless, when it's time for distractions, get back in contact with Agent W if possible to do so remotely and get him to act distressed close by to Jumba's Spaceship. If the aliens are really serious about this "Nature Preserve" thing, then they'll have to send people out from the ship to go investigate as it'd be the closest source of reinforcements.
    -[x] Try and make sure Monogram, Khan, and Russ aren't seen during the escape unless things get ugly. You want it to seem like Jumba did this himself.
    -[x] Inquire as to if there is a fire alarm on Jumba's Ship that can be pulled. Also, if there is a self destruct button, and the viability of faking it going off.
    -[x] In general do any and all non-lethal distractions, but only if necessary, and it won't hurt the "Jumba did it!" narrative.
    -[X] AND cause a distraction with an escape pod
    [x] Insist you leave now
    [x] Quietly
    [x] AND cause a distraction
    [x] Let Jumba get his experiment.
    [x] Write in: We can't take the whole thing with us, that's too big a risk. The very last thing we need is GalFed on our asses for aiding and abetting a known space-criminal. So, let's just take some of the more portable equipment-- provided it's things that we can't already provide Jumba back in Doofania-- and stop to grab his experiment on the way out. The urge to go full Loot Goblin is very strong, but we must resist. Much like the actual Loot Goblins of legend, greed will cost us dearly.
 
Is like the turkey-inator that turns everything it shot into coffee or it's just a coffee machine that makes the perfect coffee almost instantly for whom ever used it?
A perfect coffee-inator would gain loyalty points with older employees and maybe event sell some for income.
Better make a LARGE amount for it.
 
A perfect coffee-inator would gain loyalty points with older employees and maybe event sell some for income.
Better make a LARGE amount for it.
I foresee the consequence of it being too good and make every other coffee crap in comparison and that is not including the withdrawal from stopped drinking that coffee one day.
 
Is like the turkey-inator that turns everything it shot into coffee or it's just a coffee machine that makes the perfect coffee almost instantly for whom ever used it?
I like to imagine it uses quantum entanglement to produce fresh coffee at the proper temperature before you think to make it, meaning its always on time when you need it.
 
Ported over from the DoofQuest Chat:

I know. I'm tempted to say something about how there's not a whole lot of risk assessment going on while everyone is salivating over the thought of having a whole alien lab under Doof's control. Never mind that it's full of people that you're going to have to subdue somehow before you get to Doofania, or that any one of them could easily just radio in your coordinates once you get there and have GalFed at your doorstep in mere minutes.

Nah, bruh, gotta risk it for the bisq-uh, lab.

Oh yes, I'm very tempted. I have absolutely no faith this will work out, and I can be a very vocal pessimist. But I won't do that, because I'm curious as to how it will play out. If it succeeds, great. We'll get Jumba, and his lab. If it fails, we may lose Khan, Russ, Jumba, and Monogram, on top of making enemies out of GalFed-- if they find out who they're working for.

All I'm saying is that I hope it's worth it. Best of luck, Loot Goblins!
 
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Ported over from the DoofQuest Chat:

I know. I'm tempted to say something about how there's not a whole lot of risk assessment going on while everyone is salivating over the thought of having a whole alien lab under Doof's control. Never mind that it's full of people that you're going to have to subdue somehow before you get to Doofania, or that any one of them could easily just radio in your coordinates once you get there and have GalFed at your doorstep in mere minutes.

Nah, bruh, gotta risk it for the bisq-uh, lab. Oh yes, I'm very tempted. But I won't, because I'm curious as to how it will play out. If it succeeds, great. We'll get Jumba, and his lab. If it fails, we may lose Khan, Russ, Jumba, and Monogram, on top of making enemies out of GalFed-- if they find out who they're working for.

All I'm saying is that I hope it's worth it. Best of luck, Loot Goblins!
........So you ported your message from Discord over to this thread......just so you could taunt everyone. I'm an asshole, and I'm petty sure, but even by my standards this is something else.
 
Ported over from the DoofQuest Chat:

I know. I'm tempted to say something about how there's not a whole lot of risk assessment going on while everyone is salivating over the thought of having a whole alien lab under Doof's control. Never mind that it's full of people that you're going to have to subdue somehow before you get to Doofania, or that any one of them could easily just radio in your coordinates once you get there and have GalFed at your doorstep in mere minutes.

Nah, bruh, gotta risk it for the bisq-uh, lab. Oh yes, I'm very tempted. But I won't, because I'm curious as to how it will play out. If it succeeds, great. We'll get Jumba, and his lab. If it fails, we may lose Khan, Russ, Jumba, and Monogram, on top of making enemies out of GalFed-- if they find out who they're working for.

All I'm saying is that I hope it's worth it. Best of luck, Loot Goblins!
I assessed the risks, realized it probably wasn't worth it, and then voted for it anyway. It's not that I'm not aware of how much riskier this is than it needs to be, I just choose to ignore it.
 
I explicitly acknowledged there was a very real chance it is too risky and an unwise move. I'm not doing it to be a "loot goblin." I said I am doing it for fun. Regardless of what happens, it will make an amazing tale. I'm not winning any cash prizes or trophies for doing well in quests, especially ones that don't have any set end-goal. Quests are, at the end of the day, about entertainment. That is what I am voting for.
 
Making sure the outcomes are always in our favor is for people like Xanatos, or Toffee.

Doing the most outlandish thing possible just to see what we can get away with? That's Doofenshmirtz.
 
........So you ported your message from Discord over to this thread......just so you could taunt everyone. I'm an asshole, and I'm petty sure, but even by my standards this is something else.
Oh no. I'm not taunting you. It just seems to me that you potentially stand to lose a great deal more by being greedy, and ignoring the risks in favor of a reward you are not guaranteed to get-- because, for all we know, GalFed could just shoot the lab down mid-flight-- rather defeats the purpose of assessing them at all. Like, I get it's a Quest, and this is guaranteed to be fun either way, I'm sure, but I don't know if mad looting sprees should form the basis of a jailbreak. Still, good to know where I stand with you.
 
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