with the intent to use it,
While I agree with most of what you said I'm not quite sure about this, it never seemed to me like Jumba ever actually intended to use his more destructive experiments, since despite making 626 of them I don't think it's ever mentioned that he actually sold or used them, and he more just made them because that's what he likes doing

Though that could just be me
Given Russ' fanboy attitude when it comes to Toons, putting him on the Toon Railroad means that we'd likely get a loyalty boost out of him.
I mean we'll probably just get that from helping the Toons regardless of whether Russ is actually assigned to it or not
 
Last edited:
Alright, I've been convinced to wait on Blue Hawaii until next turn, assuming we don't get a message saying 'Blue Hawaii is about to expire!'
 
Alright, I've been convinced to wait on Blue Hawaii until next turn, assuming we don't get a message saying 'Blue Hawaii is about to expire!'

One more thing related to your plan. I think we should send Monogram (assuming DC is pretty low, like below 70) to deal with organized crime this upcoming turn, based on this descriptive result from dealing with the two supervillains:

High-level crime lays shattered and scattered below you, and should be easy to deal with now as long as you do it before anyone else has a chance to move in.

It's warm enough for mosquitos year-round
But it really kicks up mid to late February. Which means the majority of this turn would be out of season.
 
Alright, I've been convinced to wait on Blue Hawaii until next turn, assuming we don't get a message saying 'Blue Hawaii is about to expire!'
I'm fine with doing the same so long as we actually do it next turn

My concern is that we're going to fall into the trap of constantly putting it off because we want to have Russ on other Intrigue actions and by the time we have to do it there's something else just as, or more, important and we have to choose between them when we could've just done it earlier
 
1) Here is the description for chat with the bossman: "Choose a hero to spend time with. That hero gains a +10 to loyalty for the next 3 turns. This option can sometimes also lead to learning more about your chosen hero, possibly granting new traits or events." Getting the loyalty is the bare minimum reward. With a decent roll we can uncover the hidden traits, unlock new traits or get events that could potentially boost loyalty in a more permanent way, or tell us how to boost loyalty in a more permanent way.
It could, but I honestly don't think it's that urgent and would rather concentrate on revealing traits and loyalty boost options on hero units with shakier loyalty, FOR NOW.

2) Russ, Khan, AND Technor seems like misguided and wasteful overkill. Russ and Technor, Russ and Wiley, hell maybe even Russ and Monogram would be good enough.
I think you may be underestimating the size of some of the challenges we might encounter. We might have to, say, Martial-fight our way past something very formidable, too formidable to handle with only two combatants who punch at around Martial 24 (Russ on Spycycle) and 16 (Technor) or 17 (Major Monogram). Though maybe Monogram's trait bonus would be helping us, though I don't know if it always would.

The issue with that is that every time the idea of Blue Hawaii comes up it leads to a huge debate and we've put it off for like six months now
That is because we were specifically planning another heist/quest that conflicted with it. Now we're not, and it's next on our priority list for heists.

And there's always going to be other Intrigue options that we want Russ to do but the sooner we get Blue Hawaii done the sooner we can have him focus on those instead without risking missing out on something else
The Toon Railroad thing isn't just because it's "an intrigue option we want," it's because it's a time-critical Intrigue option that strongly affects the well-being of a minority group we've chosen to throw in our lot with and we've already put it off once to deal with the Sands heist.

Every experiment up to Stitch was made with the intention of causing harm. One of his earliest experiments was basically a yappy toy dog to annoy people. Another was supposed to consume the fuel resources that GalFed used; a very abundant cheap and low-impact fuel source. Except he made an error in his equation and created a hair eater instead. Until Lilo found a niche for each of them to fit into, every single Experiment was causing various degrees of trouble. One was even sinking ships.
To be fair, an uncharitable description of Doof's past behavior probably wouldn't sound a lot better. :p

I don't know if anyone had brought it up earlier, but consider the possibility that Jumba's late-film character development did not happen as it did in the film. Let alone the show. He may be better or worse than he would have become because of those scenarios being rendered null and void.
This is an extremely important point and I don't remember seeing it before.

If he's better I say keep him. If he's sadistic or mad then send him against our foes. Either way in the short term we could probably pump him for knowledge (The galactic feds, science, how neocanon went down) if we hire the hypno lady.
Being blamed for unleashing him on others would be very very bad for us. It'd piss off the federal government- imagine just how much harm Agent Russ could do if he were given direct orders to sabotage as much of our operations as he could. It'd piss off GalFed, since there would be biomonsters rampaging around and they might very well notice Jumba was missing and they might figure out who was responsible.

The only way releasing Jumba ends well for us if he agrees to work with us in a constructive manner.

Maybe helps his diplomacy a bit as he gets a commoner's perspective, and maybe reduces his -30 malus slightly towards any roll related to technology.

Probably allows us to avoid having to deal with intrigue checks to have him do things outside of Doofania.

Could be a boost to most of his stats besides learning as he discovers concepts that allow him to better understand people, updated tactics and strategies for war/espionage, etc. This is probably the best option to double-down on Genghis's strengths, in addition to getting a steed.

Probably focuses on the tech malus, maybe gives learning.

Maybe it could inspire immigration from Mongolia, serving as loyal and inspired trainees for Khan to mold into another PMC. Or a trait to inspire allies in combat.

Possibly boosts his martial, and maybe gives him a trait. Maybe it's kind of like Wiley's self-actualization, but in the form of Genghis getting back in the saddle.

Anyway, I would say:
1) Saddle
2) Study History / Throat Singing
4) Get apartment
Hmm, yeah. We should definitely try to find or make time for Genghis to get to do some of this stuff. The problem, of course, is that this means we need a second high-grade Martial hero who (unlike Norm as he is now) can actually manage a large-scale operation.

Given Russ' fanboy attitude when it comes to Toons, putting him on the Toon Railroad means that we'd likely get a loyalty boost out of him.
Yeah. And when a base stat like his, loyalty boosts are worth more, so... definitely worth it.
 
Another bonus to delaying Blue Hawaii one more turn (after the Jan/Feb turn) is that we'll be deeper into Mosquito season! Which is sure to serve as a reminder to GalFed of the importance of human life.

Plus any of their agents will be more focused on protecting the mosquitoes instead of guarding any prisoners.
But guys, when's Hawaii's mosquito season? This could make or break the breakout!
It's warm enough for mosquitos year-round
True true. Hawaii, having a subtropical island climate and being very close to the equator, isn't known for extreme seasonal weather.

From what I've been able to find, it's almost year round, February to November.
Hm... in that case, waiting one turn miiiight be to our advantage.

I'm fine with doing the same so long as we actually do it next turn

My concern is that we're going to fall into the trap of constantly putting it off because we want to have Russ on other Intrigue actions and by the time we have to do it there's something else just as, or more, important and we have to choose between them when we could've just done it earlier
I'm only pushing hard for one more turn of delay on Blue Hawaii because of the following confluence of factors:

1) Our normal Intrigue action is very high DC and
2) People in a group we like might die if we don't do it and
3) Russ will love doing this and think it's very important and may even get situational bonuses over and above his towering base stat and
4) Waiting one turn means more mosquitos in Hawaii which will hopefully keep the aliens more busy, apparently. :p
 
The Toon Railroad thing isn't just because it's "an intrigue option we want," it's because it's a time-critical Intrigue option that strongly affects the well-being of a minority group we've chosen to throw in our lot with and we've already put it off once to deal with the Sands heist.
I know I just don't want to fall into the trap of continuously doing skipping Blue Hawaii
This is an extremely important point and I don't remember seeing it before.
It is fairly important but as I and others have pointed out even at his worst Jumba was still only a rung or two above Doof on the evil scientist ladder
 
You know...If it's really mosquito season when we get there, they might be diverting more manpower to up breeding numbers
 
You know...If it's really mosquito season when we get there, they might be diverting more manpower to up breeding numbers

Or they might end up all hiding inside and only rarley going out on patrols, mostly staying around Jumba and any other prisoners and VIPs.

Or... it could just do nothing. There's nothing saying that waiting until the beginning of misquote season will do anything.
 
While I agree with most of what you said I'm not quite sure about this, it never seemed to me like Jumba ever actually intended to use his more destructive experiments, since despite making 626 of them I don't think it's ever mentioned that he actually sold or used them, and he more just made them because that's what he likes doing

Though that could just be me
I'm sorry, but that might just be you. The man reveled in the damage he has and could still do with his rampant weapons of mass destruction. How much damage he was able to cause before being arrested and put on trial depends on which supplemental media you ascribe to, but every intepretation has him satisfied or plain old gleeful about the chaos caused.

He did work for a galactic megacorp in Experiment 626 on the PS2, and he worked with Dr. Jacques von Hämsterviel as a part of his background in the series. Both point to him having mercenary leanings as needed to fund his research. I mentioned he could be nicer in this timeline but I said it with zero belief that's actually the case. No reason he would be.

Say it with me: Jumba is evil. The question is whether you consider him a managable risk.
 
Last edited:
Being blamed for unleashing him on others would be very very bad for us

True but that's assuming he gets caught or even wants to rampage. Though how bad is debatable as we're evil. Sure inconvenient but I don't see it as burning a bridge to the FedGov


It'd piss off the federal government- imagine just how much harm Agent Russ could do if he were given direct orders to sabotage as much of our operations as he could.

I don't have to imagine? We'd just kick him out. If he destroys Greevil or the Toontown Railroad that's on him. He knew what he was getting into. Also I doubt the Gov is very pleased having to cover-up the presence of xenos that have taken over a state. Add to that the xeno have a criminal or criminals on HOLY TERRA Earth.


It'd piss off GalFed, since there would be biomonsters rampaging around and they might very well notice Jumba was missing and they might figure out who was responsible.

In a world where a people get revived then become 300% more themselves, where a Nightmare demon is on the loose, when believing in your art hard enough brings them to life, and homo superiors amble about I think biomonsters will just blur into the scenery.

Though the monstrosities (adorable little ankle biters) are people too who as Lilo showed can be pushed to creatively fulfil their purpose while benefiting others and finding happiness from it.

Also of course they're gonna notice a prisoner escaped? Why would they not? Whether they find out it was us depends on how much personal and exp we put down along with what the dice decided.

The only way releasing Jumba ends well for us if he agrees to work with us in a constructive manner.

I stand by that alien tech and what's the situation in the Galaxy however possibly outdated (he got his hands on a newspaper in the movie so possibly not outdated) would be good. Not great but eh.
 
well at the very least he is the fun kind of evil (to me at least) instead of the sociopathic kill everyone/this group evil
 
There IS a way to do the Toontown railroad and have Russ on Blue Hawaii to ensure that both have a high degree of success.
Just put a bunch of omake XP into the Toontown Railroad.
We will need more omakes though.
 
I'm sorry, but that might just be you. The man reveled in the damage he has and could still do with his rampant weapons of mass destruction. How much damage he was able to cause before being arrested and put on trial depends on which supplemental media you ascribe to, but every intepretation has him satisfied or plain old gleeful about the chaos caused.

He did work for a galactic megacorp in Experiment 626 on the PS2, and he worked with Dr. Jacques von Hämsterviel as a part of his background in the series. Both point to him having mercenary leanings as needed to fund his research. I mentioned he could be nicer in this timeline but I said it with zero belief that's actually the case. No reason he would be.

Say it with me: Jumba is evil. The question is whether you consider him a managable risk.
You're absolutely right, it could just be me and at absolute minimum Jumba luxuriated in the theoretical chaos his experiments could cause if he released them

But as far as I can recall there's no mention of him actually releasing any of his experiments, his partnership with Hämsterviel was apparently more Hämsterviel making shady deals to fund Jumbas experiments and eventually turning him in once he refused to let the far more conventionally evil hamster use his experiments and his employment at the megacorporation was completely legitimate

Jumba is definitely evil, but to me he seems far more like the Doof or Technor kind of evil rather than the Doom kind of evil
 
There IS a way to do the Toontown railroad and have Russ on Blue Hawaii to ensure that both have a high degree of success.
Just put a bunch of omake XP into the Toontown Railroad.
We will need more omakes though.

I mean, we can only put a max of a thousand exp on it. If people haven't already done so I'll dedicate whatever exp I get from my A New Life Omake to the Railroad action.
 
You're absolutely right, it could just be me and at absolute minimum Jumba luxuriated in the theoretical chaos his experiments could cause if he released them

But as far as I can recall there's no mention of him actually releasing any of his experiments, his partnership with Hämsterviel was apparently more Hämsterviel making shady deals to fund Jumbas experiments and eventually turning him in once he refused to let the far more conventionally evil hamster use his experiments and his employment at the megacorporation was completely legitimate

Jumba is definitely evil, but to me he seems far more like the Doof or Technor kind of evil rather than the Doom kind of evil
At Jumba's scale and theoretical harm they can cause (on purpose or by accident), you lose the ability to be judged as "not so bad".

He never really shows remorse for making experiments that can cause global blackouts, earthquakes, or suck up planets into black holes. The fact that they are predisposed to do so with shit-eating grins based on his programming makes him a terrible parent at best and a monster at worse.

Even if he left the 625 capsules in containment, doing so without reeducating the experiments is like leaving a bunch of active land mines in your storage shed in the hopes that you'll get to use them later down the line. He made them with zero safeguards and the goal of mass havoc. That is bad.
 
At Jumba's scale and theoretical harm they can cause (on purpose or by accident), you lose the ability to be judged as "not so bad".

He never really shows remorse for making experiments that can cause global blackouts, earthquakes, or suck up planets into black holes. The fact that they are predisposed to do so with shit-eating grins based on his programming makes him a terrible parent at best and a monster at worse.

Even if he left the 625 capsules in containment, doing so without reeducating the experiments is like leaving a bunch of active land mines in your storage shed in the hopes that you'll get to use them later down the line. He made them with zero safeguards and the goal of mass havoc. That is bad.
Yes he is undisputedly bad

But he is a controllable type of bad that isn't nearly as destructive as he could be
 
I don't know what people are so freaked out about. Jumba was turned to good by a little girl. And considering how nice Doofenshmirtz is I really don't think we should be worrying all that much about him becoming Uber 'destroy everything'evil with Doof there with him.
 
I would like to say in regards to Jumba's nature of being chaotic, I would second the idea that he is way more a Doof than he is a Janna. Janna is literally easily distractable even in things she is initially interested. Jumba has shown to be fairly patient with most manners even before his character development. His brand definitely falls more under "Chaotic Doof" than "Ooh shiny"
 
Back
Top