If finishing Civilian AI doesn't unlock more AI research (which I would admittedly find strange, as our standing in Robotics has a ways to go before it reaches Overbearing or even Dominant), I'd be alright with that. She's a good person so she's still likely to serve Goofy's role as morality advisor, while having a functional understanding of our tech and corporate stuff.

Plus, an interest in education, which I'd be very excited to start working with, even if only as part of our Entertainment portfolio!
 
Speaking of Super-Goof, where would you roughly put him in terms of "weight class" for Supers?

Like, would SG be stronger or weaker than Hego roughly speaking for example?
High tier. He rarely appears in serious stories, but he has basically Superman's powers and a pretty good copy at that, his only weaknesses being A. His power being reliant on him having a steady supply of peanuts and B. Being Goofy.
 
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High tier. He rarely appears in serious stories, but he has basically Superman's powers and a pretty good copy at that, his only weaknesses being A. His power being reliant on him having a steady supply of peanuts and B. Being Goofy.
Fun fact, the peanuts ARE transferrable. We'd have to convince Goofy first to tell us about his alter ego, and then to donate a peanut for research, but after that...
 
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I mean, honestly, I feel it would be hard to amp Genghis up further, save finding more sources of Khan DNA...ALthough, if we ever find Mewni...It has some. Wizard Khan?

Fun fact, the peanuts ARE transferrable. We'd have to convince Goofy first to tell us about his alter ego, and then to donate a peanut for research, but after that...
I should note: It is something of a running gag that no one ever manages to connect Goofy and SUPER GOOF! as being the same person, despite them being literally identical. And, if anyone's gonna fail to connect the dots on that, it'd be Doof. (His track record with seeing through absurdly flimsily disguises is, famously, not the best).

Either way, yeah, if Wendy gets back intact without Crisis occurring, I would be down with her on the Council. Goofy has a lot of fun personals, between getting his degree, finding Mickey, which I really want to do given we know we're close to the end of the Donald quest line, because IMAGINE the stats on THAT Heroball...Talk about synergy, and potential Super Goof, and she's likely to serve a similar role as our resident moral compass, while also being (somewhat) less naive and more able to understand complexity. We'd probably put Goofy back on once all his personals are done with (his common sense is QUITE useful), but having a degree would make him far more useful on the Council to start with by improving his ability to understand what is actually happening. Consider it a temporary sabbatical.
 
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I'm a little confused about something. I'm seeing a bunch of people talking about taking Goofy off the council so he can finish college and maybe other personals, but like, can't he do all that while still on it? I just went and checked the start of this turn and all that stuff was still there. Heck, didn't we just have him do house of Pete? I don't see any reason to remove him, unless you really just want Wendy instead, which I would be rather opposed to due to her importance as a learning hero
 
I'm a little confused about something. I'm seeing a bunch of people talking about taking Goofy off the council so he can finish college and maybe other personals, but like, can't he do all that while still on it? I just went and checked the start of this turn and all that stuff was still there.
As a councilor he only gets... two?... personals a year. This turn was one of them.
 
I'm a little confused about something. I'm seeing a bunch of people talking about taking Goofy off the council so he can finish college and maybe other personals, but like, can't he do all that while still on it? I just went and checked the start of this turn and all that stuff was still there. Heck, didn't we just have him do house of Pete? I don't see any reason to remove him, unless you really just want Wendy instead, which I would be rather opposed to due to her importance as a learning hero
Yeah, but, on the Council, you only get two personals a year. It'll go much faster if it's one per turn. He could finish it up, and still have time to look for his renaining friend and garden.
 
Personally, I think if we want to remove Goofy from the council we should shift Janus into the Diplomacy position and bring somebody else for Stewardship. For one having a misanthrope as our head of diplomacy just strikes me as funny, but there are also some pretty good candidates for the Stewardship position.

It would be a big loss to lose Moseby as a hero for general Stewardship actions, but when using his "Good Luck With That" trait Wasabi, Kermit and PnF would be able to have higher bonus than Moseby does now. Albeit at the cost of not using his bonus for the other Stewardship action, but that feels relatively managable.

Alan provides +10 to designing and implementing computer programs and an additional +5 to cyber security as a councilor. If there are more AI Stewardship actions Wendy would get this benefit on top of her own trait.

If Kermit's "Eye of the Hurricane" trait has any effect as a councilor he may also be worth considering, though its hard to say seeing as we don't know if it does.
 
Personally, I think if we want to remove Goofy from the council we should shift Janus into the Diplomacy position and bring somebody else for Stewardship. For one having a misanthrope as our head of diplomacy just strikes me as funny, but there are also some pretty good candidates for the Stewardship position.

It would be a big loss to lose Moseby as a hero for general Stewardship actions, but when using his "Good Luck With That" trait Wasabi, Kermit and PnF would be able to have higher bonus than Moseby does now. Albeit at the cost of not using his bonus for the other Stewardship action, but that feels relatively managable.

Alan provides +10 to designing and implementing computer programs and an additional +5 to cyber security as a councilor. If there are more AI Stewardship actions Wendy would get this benefit on top of her own trait.

If Kermit's "Eye of the Hurricane" trait has any effect as a councilor he may also be worth considering, though its hard to say seeing as we don't know if it does.
Honestly, I don't want the votes shifting like that. The reason I picked Wendy is because she's likely to vote relatively similar to Goofy (IE strong focus on morality), but with less of what makes him hard to deal with on Council IE his native and general lack of understanding. Also, we don't actually know HOW Kermit would vote on Council, although, the idea of him as a Councilor sounds hilarious, not gonna lie.
 
I'd raise the point that whoever we put on the Council should probably be someone with decent loyalty. They're going to be dealing with a considerable amount of classified information, so we want someone we can trust.
 
Also...I think maybe we should talk with Russ next turn. I still don't know if we've learned "the greatest secret he ever kept" and I sure don't want the Dream Queen to take him forever.
 
Him, Alan, and Wasabi are the 3 I want to talk to if were talking next turn.
Hm...I would really prefer to talk to everyone on our Council at some point soon, and I don't really see a pressing need to chat with Alan. Wasabi, maybe, but...Oh, what if we have Russ talk to Fredzilla? That might shift things a bit...Then again, that is the same turn Wendy's getting back, I think....Hm.
 
Chat with Russ, Alan, and Janus.

  • Russ because all the stuff with the things.
  • Alan assuming Civilian AI is done same turn as chat, can give Doof more narrative relevance with the emergence of AI, and finally connect over Alan's first success.
  • Janus is overdue for a chat from seeds, plus he's our stewardship councilor so we really ought to get on the same page business plan wise with him and chatting with all the councilors in general is hugely important. He's one of the few councilors left that we haven't chatted with yet. Also because of his anti-humanity stuff, and because he doubts Doof can focus on the New Man projects. Perhaps chatting with him could unlock something unique in that regard.
 
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Hm...I would really prefer to talk to everyone on our Council at some point soon, and I don't really see a pressing need to chat with Alan. Wasabi, maybe, but...Oh, what if we have Russ talk to Fredzilla? That might shift things a bit...Then again, that is the same turn Wendy's getting back, I think....Hm.
Talk with Wasabi, Recruit Fredzilla and Go Go, funny interlude where the 3 of them meet up for the first time in years in the company breakroom, demand Doof explain whats going on; and Doof slowly realising they know each other.
 
We still need to talk to Mirage as well.

She kinda had a rough time running the company while doof was frozen. With all the personal trauma getting exposed and such.
 
Talk with Wasabi, Recruit Fredzilla and Go Go, funny interlude where the 3 of them meet up for the first time in years in the company breakroom, demand Doof explain whats going on; and Doof slowly realising they know each other.
If we're recruiting people, Naughty Kitty makes more sense first.

Naughty Kitty is a solid intrigue unit that can be used to give Tobe/other units a break for personals, quests, etc., is a great personality fit with DEI culture, and would be a solid 4th personality wise and for synergy with the existing QMS team.

Plus recruiting Go Go same time feels like metagaming and easy way to invite the QM to punish us in a way that makes sense narratively.

We still need to talk to Mirage as well.

She kinda had a rough time running the company while doof was frozen. With all the personal trauma getting exposed and such.
She's next on my list after Russ and Janus. Alan jumped ahead of her because next turn should not only be his first success, but it would also be for a capstone action. So there is a lot of potential with chatting with him next turn specifically.

And I'm hesitant to do 4 chats in a turn, I think 3 is good for the short term (until we've chatted with every councilor & the high priority chats) then we can ease up on the chats until they are needed again. But if I had to pick between doing 4 chats or 2 chats next turn, I would pick 4, because the faster we get them all done, the faster we can move towards the other personals.
 
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That's fine. I just don't want people to forget Mirage.

There was a strong consensus to chat with her after her turn but it kept getting pushed back.
 
That's fine. I just don't want people to forget Mirage.

There was a strong consensus to chat with her after her turn but it kept getting pushed back.
Based on my forecasting, the turn after next (two turns from now), should be the turn we start the intrigue training personal (which would be with Mirage, because we picked Mirage over Xanatos) so I think it would be a good time to chat with her on the same turn as starting that personal. Obviously, nothing is set in stone at this time.

 
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If we're recruiting people, Naughty Kitty makes more sense first.

Naughty Kitty is a solid intrigue unit that can be used to give Tobe/other units a break for personals, quests, etc., is a great personality fit with DEI culture, and would be a solid 4th personality wise and for synergy with the existing QMS team.

Plus recruiting Go Go same time feels like metagaming and easy way to invite the QM to punish us in a way that makes sense narratively.
Sure I'm down, I just want to get her out of San Fran before Angus fuggs it up, and I feel getting her the same turn as Fred is a fun interlude idea; but not one that matters to to much.
 
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