Lab_Accident
A 2D 1D4
- Location
- Your dreams
Yup. The Heroball doesn't carry Gomez' magitech trait.
Odd Jobbers will apply to relevant Occult actions, by and by. I think we forgot to note that. Not all of them, obviously, but ones that fit their bent.
And we know Juniper's mom is kidnapped by Sycorax so Mez + breaking in might allow for stealing important things and finagling a loyalty bonus once things are revealed.You know, we could potentially have the squad rob Sycorax in a way that doesn't implicate Mezmerella, with her forwarding floorplans and security info and such, could be a good way to utilize the network, and give the squad the opportunity to be public, showy villains, while keeping Mez's cover. Plus stealing the genetics samples, and research data could be a huge boon for New Men, genemod crops, other genetics actions, etc.
Not next turn, I'd rather them do ODI next turn, by after that turn where we hopefully get T2 spy network from Mez.
I mean, I dunno if I would call it crippling if the heroball is now our best non Khan martial unit.
Eh, their Occult has a lot of room to grow and, unlike Gomez's, won't be effectively useless once Doof gains decent Occult.Torn between swapping out Gomez for someone else at earliest convenience, because he's really adding nothing except some Learning to the Heroball (and I suppose part of the Odd Jobbers trait) and it actively crippling both his Occult and the Heroball's overall Martial; and not doing that for fear of the Loyalty malus he might take if we take him away from his new boss.
And a lot less likely then Khan to do a murder!I mean, I dunno if I would call it crippling if the heroball is now our best non Khan martial unit.
Like the only category Gomez is explicitly a detriment is in Stewardship, and the occult description implies there's a lot of room to grow for occult.
Plus in their occult specialties I'm pretty sure they're still at least competent at it.
Yeah, the Martial Heroball is our second best martial unit. The description of Martial lists only Technor and Juniper as contributing, if we swapped Gomez for someone who can actually fight, we might have an unit that can equal or even beat Khan.I mean, I dunno if I would call it crippling if the heroball is now our best non Khan martial unit.
With a 9? Yeah, I can see how they have a lot of room to grow. Then again, so does Juniper, and she has an 8 by herself. Personally, I don't share your optimism that Doof will get to an Occult better than 19 anytime soon.Eh, their Occult has a lot of room to grow and, unlike Gomez's, won't be effectively useless once Doof gains decent Occult.
You're forgetting the synergy; we've been told that this was basically the most synergistic heroball we could have created.Yeah, the Martial Heroball is our second best martial unit. The description of Martial lists only Technor and Juniper as contributing, if we swapped Gomez for someone who can actually fight, we might have an unit that can equal or even beat Khan.
I mean, yes, but likeYeah, the Martial Heroball is our second best martial unit. The description of Martial lists only Technor and Juniper as contributing, if we swapped Gomez for someone who can actually fight
Yeah, a difference of negative 8 by adding Gomez to a group where he otherwise contributes close to nothing, in place of someone who could actually contribute.Doof + Gomez = (38+24)/2 = 31
Doof + QMS = 4+9+10 = 23
A difference of just 8, and as Doof or the heroball gains more occult score, that gap will close.
We have not been told that, no. We have told they have synergy, because Technor and Juniper are friends and Gomez has synergy with literally anything that will boss him around.You're forgetting the synergy; we've been told that this was basically the most synergistic heroball we could have created.
We were literally told this is the best Heroball we could make, and all honesty... Gomez's trait gets less useful as we go through the game.Torn between swapping out Gomez for someone else at earliest convenience, because he's really adding nothing except some Learning to the Heroball (and I suppose part of the Odd Jobbers trait) and it actively crippling both his Occult and the Heroball's overall Martial; and not doing that for fear of the Loyalty malus he might take if we take him away from his new boss.
We have been told this:Yeah, a difference of negative 8 by adding Gomez to a group where he otherwise contributes close to nothing, in place of someone who could actually contribute.
We have not been told that, no. We have told they have synergy, because Technor and Juniper are friends and Gomez has synergy with literally anything that will boss him around.
I think you'll be pretty happy with what is, frankly, the best heroball you could have made from what you had available to you.
1. It could be if we actually tried for that result instead of putting an active non-combatant.I mean, yes, but like
1. There's a very slim number of people who are stronger than Khan, so it's not like we were expecting it as a due result
2. Not contributing is not the same as crippling.
3. The only martial option that we currently have as a valid option based on the initial choices we had for the BO team is Lizzy, and I am very much against putting both of our learning questers on one team.
4. I'm not sure we have to remove Gomez to do any of this anyway.
Did everybody else read something I didn't? I absolutely do not recall this being "the best Heroball". And besides, I am advocating for hiring someone else to swap Gomez with, so this argument is automatically invallid. Even if this was the best Heroball under the circumstances doesn't mean it's the beat Heroball possible.We were literally told this is the best Heroball we could make, and all honesty... Gomez's trait gets less useful as we go through the game.
Dramatically drop how? Technor got a 7 Learning bonus and Juniper's Occult alone is 8.Basically removing Gomez from the ball dramatically drop learning and occult for a unit who by himself has an occult thats 2 higher.
Occult as a stat is rare, but its an easier stat to improve. Gomezs trait is a crutch we will grow out of. If/when doof gets an occult in even the mid teens, Gomez is effectively a Max.
Torn between swapping out Gomez for someone else at earliest convenience, because he's really adding nothing except some Learning to the Heroball (and I suppose part of the Odd Jobbers trait) and it actively crippling both his Occult and the Heroball's overall Martial; and not doing that for fear of the Loyalty malus he might take if we take him away from his new boss.