Oh. So we can't double (well, my plan was to actually TRIPLE, by recruiting Gomez and the Glooms, and sending Janna to hunt down more magic people) up on recruitment actions.

He was saying the specific action "recruit from rolodex" can't be done twice in a turn.

If we used every specific action we have that could recruit people we could get up to 4 or 5 recruitment actions in a turn.

Hire heros, hire villains, recruit from rolodex (only 2 of these 3 because diplomacy slots unless we use Lovemuffin), Mirages personal, and hire occult.
 
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Now that Magic and Moolah is done, I have taken the time to update my Prototype Plan. Keep in mind this is a prototype, thereby making it more of a collection of suggestions and propositions than an actual plan.

[ ] Plan: Long Overdue Wrap-up [PROTOTYPE POST-MAGUS]
-TBD after Rival Reports, but most likely "Build roof-mounted laser cannons" with an unconfirmed hero
-[ ] Recruit from your rolodex (???)
--[ ] Juniper
-[ ] Open Ties to Magical New York (???)
-[ ] Dinosaur Entertainment (???)
-[ ] Comedize your Supply Line (Wile E. Coyote)
-[ ] Investigate the Middleton Drug Cartel (Russ)
-[ ] Write-in against Doom (Kitsune)
-[ ] Research human genetics (Jumba)
-[ ] Research Robo-Doppelganger bodies (Wendy Wower)
-[ ] Search for Magical Individuals (???)
-[ ] Decentralize your Normbots (LOVEMUFFIN)
Quest: (Tentative: may change after Rival Reports)
-[ ] One Man's Trash
--[ ] Leader: Ludivine Von Drake
--[ ] Tobe
--[ ] Hego
--[ ] ???
--[ ] Lizzy
Personal: (Tentative: May change after Rival Reports and Stewardship hero recruitment)
Doof:
-[ ] Chat with the Bossman
--[ ] Vanessa
-[ ] Tinker with your Inators
-[ ] Start Writing a Musical
-[ ] Brew a potion
Goofy:
-[ ] Find Mickey
Genghis Khan:
-[ ] Study science and technology
Wile E. Coyote:
-[ ] Work for the Bossman
--[ ] Comedize your Supply Line
Francis Monogram:
-[ ] Reorganize OWCA
Agent Russ:
-[ ] Work for the Good Doctor
--[ ] Investigate the Middleton Drug Cartel
Norm Prime:
-[ ] End your obsession with platypodes
Dennis the Duck:
-[ ] Search for Donald
Hego:
-[ ] Quest
Technor:
-[ ] Build a giant robot body
Max:
-[ ] Go to see a Powerline concert
Mirage:
Unclear, but for personal actions:
-[ ] Reinforce Kronos contacts
Vanessa:
-[ ] Job shadow Mirage
Janna:
-[ ] Study magic with Felldrake
Jumba:
-[ ] Work for fellow Evil Genius
--[ ] Research human genetics
Ludivine:
-[ ] Quest
Lizzy:
-[ ] Quest
Tobe:
-[ ] Quest
Janus Lee:
-[ ] Spend time with coworkers
Kitsune:
-[ ] Work for the Odd Apothecary
--[ ] Write-in against Doom
Wendy Wower:
-[ ] Work for Doofenshmirtz
--[ ] Research Robo-Doppelganger bodies
Other:
-[ ] Don't overclock Technor
-[ ] Activate an Inator

EDIT: Why haven't I changed the quest lineup? Because I can't think of anyone to put in their places. Open to suggestions, but so far? I got nothing
 
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man, i hope we get some more ai knowledge from Wendy so we can upgrade norm prime the turn after next. that should be a good boost to his effectiveness and might help out with the introspection
 
You know, I was thinking: it seems pretty weird that we lose our reputation "bonus" to Intrigue in an event that's mostly supposed to take place in the hidden side of things so most Kings won't even learn of it, but at this point the list of Kings that know we're more competent than we look includes: Xanatos, Shego, Evelyn Deavor, Toffee, and Doom. So really, most of the players are in on the game.

Now that the information has more or less spread that Doofenshmirtz is an idiot but with a keen eye for talent, I wonder who's gonna try to poach one of our units first, and how surprised they're gonna be when those Heroes show an inexplicable (from their point of view) loyalty to Doof.
 
-TBD after Rival Reports, but most likely "Build roof-mounted laser cannons" with an unconfirmed hero
I'm becoming more and more convinced that the mechsuit might be the way to go.

If it provides a permanent buff great and if not it would definitely help on quests and such. Having a improved martial last quest would have been surprisingly helpful.

Plus the ??? And ??? It unlocks. I'm super curious.
-[ ] Recruit from your rolodex (???)
--[ ] Juniper
I think we should put her off for a turn and grab the glooms since they might get snatched up.

When we recruit juniper her first action will definitely be dance magic but if we can get the castle moved and recruit occult units this turn we might be in a good position to try for the coven the turn we recruit her. Giving us two occult actions the next turn, one of which will be her on dance magic.
-[ ] Dinosaur Entertainment (???)
Absolutely.
-[ ] Comedize your Supply Line (Wile E. Coyote)
I really think we need to get the castle moved now. It's only 5 higher.

I'm completely on board with the turn after this tying up loose ends and doing comedize and social media.
-[ ] Research human genetics (Jumba)
I think putting him on large herbivores would be better for the synergy with dinosaur entertainment.
-[ ] Research Robo-Doppelganger bodies (Wendy Wower)
Absolutely.
-[ ] Chat with the Bossman
--[ ] Vanessa
I don't necessarily object but I don't understand the reasoning for chatting with her.
-[ ] Tinker with your Inators
-[ ] Start Writing a Musical
-[ ] Brew a potion
All good.
Goofy:
-[ ] Find Mickey
Lets get college done while we are knocking out the other quests. I'm sure finding Mickey will lead to another one so let's save that till we get the guaranteed college one done.
Genghis Khan:
-[ ] Study science and technology
This will probably be a multi turn one like language was. I'm not against it but knocking out a apartment would probably just be a one and done with a good roll.
Dennis the Duck:
-[ ] Search for Donald
Probably should do something with that sandwich we just bought.
Technor:
-[ ] Build a giant robot body
I think people want to try upgrading Lovemuffin and think psychoanalyzing them is a good first step.
 
Would anyone be interested in recruiting Gomez? I feel like, after what just happened, I really want to concentrate our Occult power, and, even if his card doesn't show it, I would be surprised if he doesn't have at least Janna's expertise there. Him after the Glooms should be quite useful.
 
Mirage:

Unclear, but for personal actions:

-[ ] Reinforce Kronos contacts

Personally, I'd like the Recruit new talent instead unless we're planning to do something with Olympia corp or Evelyn soon.

Would anyone be interested in recruiting Gomez? I feel like, after what just happened, I really want to concentrate our Occult power, and, even if his card doesn't show it, I would be surprised if he doesn't have at least Janna's expertise there. Him after the Glooms should be quite useful.

Honestly, I'm not really sure if we should hire him. His specialization is really really nice, however, as we're now we already have a ton of learning actions (dinos, AI, alien tech, different kinds of energy, etc.) so I'm not sure if getting even more options and spreading our focus is good.

ON a related note, would Xanatos be willing to collab on, say, Flubber?

Probably, however, we'd need to ask the QM for the DC.
 
Personally, I'd like the Recruit new talent instead unless we're planning to do something with Olympia corp or Evelyn soon.
I'd rather not, since such an action would be completely random. As such, the odds of us getting s unit we either don't need or would be better without are too high for me personally, so I'd rather her reinforce those contacts considering we've procrastinated on that since the Sands Gala
 
Would anyone be interested in recruiting Gomez? I feel like, after what just happened, I really want to concentrate our Occult power, and, even if his card doesn't show it, I would be surprised if he doesn't have at least Janna's expertise there. Him after the Glooms should be quite useful.
I'm more interested in Gomez than in Juniper or the Glooms. The Glooms have good stats, a housekeeping broom and a scrying ball that works on unwarded locations, but they probably also have some sorta negative trait. I've never watched 7D, but they seem to be the same sort as Doof, with a lot of plans that fail?

Gomez, on the other hand, is a unit that specializes in using mad science on magic, and that just seems like something that would fit in really well with all our other mad scientists.

Edit:
I'd rather not, since such an action would be completely random. As such, the odds of us getting s unit we either don't need or would be better without are too high for me personally, so I'd rather her reinforce those contacts considering we've procrastinated on that since the Sands Gala
Couldn't we just fire them if we get someone we don't want? Thing is, there's so many units I want that I don't think I could convince the thread to go for. Spydah, Megavolt, Dingo, Motor Ed, Launchpad, The Arrow, Fredzilla. So rolling the gatcha for random heroes sounds really good to me.
 
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I'd rather not, since such an action would be completely random. As such, the odds of us getting s unit we either don't need or would be better without are too high for me personally, so I'd rather her reinforce those contacts considering we've procrastinated on that since the Sands Gala

Even the heroes we don't need are useful because at worse those are heroes we could use in Quest or having them form Black Ops teams or similar actions, so I don't think getting more heroes can be bad at all.
 
Couldn't we just fire them if we get someone we don't want? Thing is, there's so many units I want that I don't think I could convince the thread to go for. Spydah, Megavolt, Dingo, Motor Ed, Launchpad, The Arrow, Fredzilla. So rolling the gatcha for random heroes sounds really good to me.
I'm not sure that's how it works. Besides, if we just fire the people Mirage brings in, she might suffer a loyalty malus.
List of people I think we either don't need or are better off without:
-Frugal Lucre
-Birthday Bandit
-Radium Dog
-Duff Killigan
-Buzzsaw Girl
-Hyena
-Dingo
-Megavolt
-Naughty Kitty
-Motor Ed
-Jet Headstrong
-Wolf
-Jackal
-Toolbox
Reasoning: Frugal Lucre is a f*cking cheapskate. We try to rely on him for financials, something is gonna blow up in our faces. Birthday Bandit and all of those "Defenders" are just eh. Plus, they're unlikely to side with us since they're "heroic" capes. Duff Killigan and Motor Ed just doesn't seem to serve any purpose and Naughty Kitty just seems kinda lame. We already have Intrigue units, and are planning on getting Spydah. At this point, she's redundant. The Pack is full of nutjobs and psychos who really don't fit with the rest of the DEI workforce. The only one I'm impartial to is Dingo, who's just on this list as a formality. Finally, Megavolt seems like another Inquinator. He's way too obsessed with electronics to make me want to hire him. He's more likely to fight us then help us, and frankly? He's a tad too insane for my tastes
 
Reasoning: Frugal Lucre is a f*cking cheapskate. We try to rely on him for financials, something is gonna blow up in our faces.
He's got high Stewardship and is a villain, we might be able to send him off on quests, and we're kinda starved for Stewardship heroes. I assume he's got a trait for working with duct tape or something to make his help unreliable? We'll be able to factor that risk into our plans. And while we don't need any help with making things less expensive, he does work with money, we could kinda use more options for using money.
Birthday Bandit and all of those "Defenders" are just eh. Plus, they're unlikely to side with us since they're "heroic" capes.
I'm thinking we'd set them up as a sponsored hero team and make them go fight crime or interfere with villainous rivals or rivals' villains. Or if we feel like being helpful, sending them to help with an allies' crime issues could work. Having more manpower would quite help us with quests, and heroes do tend to have good Martial, which is a bit of a soft spot for us. Sending them off to do stuff out of our way, or banding up with Hego? Useful.
Duff Killigan and Motor Ed just doesn't seem to serve any purpose and Naughty Kitty just seems kinda lame.
Agreed, except that they'd be villains to put into a black ops team, at the moment we have TECHNOR and I think that's about it. Teams probably work better if they're all-hero or all-villain. Also, Motor Ed might be able to help with vehicles if we want to put Janus on Diplomacy. Seriously.
We already have Intrigue units, and are planning on getting Spydah.
I kind of doubt we'll be getting Spydah. I want him, but I don't think thread wants him more than Juniper, Gomez, Glooms, GoGo etc... Besides, again. Villain black ops teams need an Intrigue villain, and it's not like we're drowning in Intrigue units. I'd love to use Russ for quests, Mirage for the gatcha, Kitsune for malicious diplomacy, and Tobe is... surprisingly not useless.
The Pack is full of nutjobs and psychos who really don't fit with the rest of the DEI workforce.
Can't argue with that, I don't know anything about the Pack. They'd probably go into black ops or get fired or psychoanalyzed into submission.
The only one I'm impartial to is Dingo, who's just on this list as a formality.
He is a hero now and has nice stats...
Finally, Megavolt seems like another Inquinator. He's way too obsessed with electronics to make me want to hire him. He's more likely to fight us then help us, and frankly? He's a tad too insane for my tastes
He just wants to rescue the light bulbs! Seriously, I don't think he'd be on the list if we couldn't work with him. His electric powers might be able to help with TECHNOR, he's a good person at heart, and he might change his mind if an AI told him that they weren't enslaved. I'd like to see him have a talk with Norm, really.
 
He just wants to rescue the light bulbs! Seriously, I don't think he'd be on the list if we couldn't work with him. His electric powers might be able to help with TECHNOR, he's a good person at heart, and he might change his mind if an AI told him that they weren't enslaved. I'd like to see him have a talk with Norm, really.

He's insane and values appliances more than people.

Hard pass.
 
He's insane and values appliances more than people.

Hard pass.
Norm will finally have someone who loves him!
We're not discussing whether or not to spend our limited Diplomacy actions on hiring Megavolt, we're discussing whether it's a bad idea to have Mirage try to recruit a hero unit at random. I don't think it is, since while there are some really lame units in the Rolodex, they're not actually bad for us. If Megavolt gets picked, it'll be at random.
 
I kind of doubt we'll be getting Spydah. I want him, but I don't think thread wants him more than Juniper, Gomez, Glooms, GoGo etc... Besides, again. Villain black ops teams need an Intrigue villain, and it's not like we're drowning in Intrigue units. I'd love to use Russ for quests, Mirage for the gatcha, Kitsune for malicious diplomacy, and Tobe is... surprisingly not useless.

If we're looking for an Intrigue villain to lead our black ops, then it's worth noting Momaske is a four-star unit in that area.
 
So far as I can tell, there's only like, two or three people that seem to want Gomez at all. He's highly specialized, and if brought in it would end up spreading our research even thinner. I say we stick to getting Juniper. And see what other options our hiring action opened up.
 
So far as I can tell, there's only like, two or three people that seem to want Gomez at all. He's highly specialized, and if brought in it would end up spreading our research even thinner. I say we stick to getting Juniper. And see what other options our hiring action opened up.

Gloom's would be my pick. Yes Dance Magic is neat but they have Dimensional travel experience, they are two casters for the price of one bringing artifacts of their own. Between them and Uncle Mal we'd probably be able to establish the coven the turn after.
I'm more interested in Gomez than in Juniper or the Glooms. The Glooms have good stats, a housekeeping broom and a scrying ball that works on unwarded locations, but they probably also have some sorta negative trait. I've never watched 7D, but they seem to be the same sort as Doof, with a lot of plans that fail?

Gomez, on the other hand, is a unit that specializes in using mad science on magic, and that just seems like something that would fit in really well with all our other mad scientists.

Edit:

Couldn't we just fire them if we get someone we don't want? Thing is, there's so many units I want that I don't think I could convince the thread to go for. Spydah, Megavolt, Dingo, Motor Ed, Launchpad, The Arrow, Fredzilla. So rolling the gatcha for random heroes sounds really good to me.

And a Doof has done rather well for himself. The OP likes them they're fun to read, Useful, comes with artifacts, because they are so " Imcompitent" they aren't likely to be snatched up, they know the multiverse better then anyone else and they've had first hand experience with Toffy's post win army.

Gomez messed around with Magi-tech sure but he doesn't bring a lot of immediate use. We're already burryed in Learning options we need to take we can't really spare learning to work on Ocult actions.

we should get him eventually. But Toffy or something really bad is going to kick off NOW. We need as much immediate power as wecan get our grubby little hands on
 
So far as I can tell, there's only like, two or three people that seem to want Gomez at all. He's highly specialized, and if brought in it would end up spreading our research even thinner. I say we stick to getting Juniper. And see what other options our hiring action opened up.
Gomez messed around with Magi-tech sure but he doesn't bring a lot of immediate use. We're already burryed in Learning options we need to take we can't really spare learning to work on Ocult actions.
You're assuming that Gomez's special ability is using a Learning slot for Occult actions. I hope you're correct, I'd love to use Doof's high Learning to summon demons, make potions etc. That would actually boost Gomez's importance, we might actually be capable of making a coven. However, you might be incorrect, Gomez might use his own Learning stats to complete Learning or Occult actions in our Occult slot, which would mean that we'd have the option of getting an effective fourth slot of Learning instead of Occult.
 
You're assuming that Gomez's special ability is using a Learning slot for Occult actions. I hope you're correct, I'd love to use Doof's high Learning to summon demons, make potions etc. That would actually boost Gomez's importance, we might actually be capable of making a coven. However, you might be incorrect, Gomez might use his own Learning stats to complete Learning or Occult actions in our Occult slot, which would mean that we'd have the option of getting an effective fourth slot of Learning instead of Occult.
Making a looooooooooooot of assumptions right now. /Tien
 
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