Brockton's Celestial Forge (Worm/Jumpchain)

Wonderful story as usual. Another 600pt perk enters the world of Worm, to bring a bit of sanity and beauty into that forsaken setting. LordR had hinted that Jozef would receive what he had built with the Fae when he got Item Construction A+++, but none of us guessed that what he built were tools. Though of course that makes sense, what else would the Fae be teaching him to build but the tools to build the tools, like all good tinkers.
As for nobody yet guessing.. all the speculation I've seen about the team he takes with him to Somer's Rock has neglected what to me is the most obvious members.. his own clones. He just needs to devise two more personas with names to go with them. What sort of names should Jozef's clones use when appearing at Somer's Rock?

Edit: Just realized that means the likely only entity left in the workshop will likely be Matrix, due to not wanting to set off thinkers by having them appear in public. NOthing could go wrong leaving the nanohorde in charge while he attends a super long meeting.

Double Edit: and the Avid Glove. Yeah, def no problems.
 
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I nodded as the Size constellation passed by. "Yeah, I am." Survey had picked over the entire conflict while I was recovering. I'd seen the potential outcomes. What could have happened if the ABB had their way, or if the combined bomb effects had been allowed to spread. The scenarios were grim. In some cases, it wasn't even limited to the city, instead spreading well past Brockton Bay.

Considering the level and more of the event with March's influence? It probably would have gotten Brockton declared a HOSV zone and gotten it quarentined like other places like Gallup, Gary, and Freedom. Those cities were entirely abandoned because of villain presences. And Bakuda combined with March was a beyond S-Class threat even with Joe's powers not making shards react.
 
Maybe? as he avoided death a lot maybe he is fated to not die yet. or maybe there is no fate involved and he just survived a series of unfortunate events. defying fate sounds cool but without knowing what one's fate is it's of questionable use. what if for example you were fated to live a long a happy life but you defied it and died young and sad? what does defying fate at 10 times the normal rate even look like? is probability fate? other than precogs(maybe) is there anything that counts as fate in worm?
Well, it certainly isn't luck in the traditional sense. Though, much like how his other perks cause changes in the Wormverse, like letting people learn FMA alchemy like a science, now that Joe has the power to defy fate I would imagine there is fate to defy by fiat.
Heh this reminds me of the old Transformer x Star Wars toys where Darth Vader turned into the Death Star.
I have that toy! It sits next to my computer and fills me with joy (and reminds me of a time before the Mouse took over Star Wars...)
 
Aaaah, the repair point hit. I was trying to remember what other event might proceed Somer's Rock, and that was it.

With the active trails gone, the only thing left is all the particles and they'll just need time and rain to get rid of.

But yeah, methinks Joe is about to find out what March did. And what Scion did. And more.

I wonder if the Motoroid ended up somewhere weird... like another Earth or Shardspace...

...and if something to do with March won't be around it?

Very nicely done indeed, and I enjoyed the therapy session. Hopefully this stuff will help Joe. Its difficult, but now he has a confidant. Something he has needed more then his team. Damn find therapist, that guy.

Looking forward to seeing the reactions to Aisha learning he is now a Heroic Spirit and Joe outlining the plan for Somer's Rock. Because arriving with say... Fleet and Survey in robotic and holographic form and other things... heh.

The Duplicates are going to do shenanigans.
 
But how happy will the supporters of the version about the cluster trigger and the fact that Apeiron has accomplices tinkers. How, at least something was predicted and the Mysterious Craftsman is no longer a One Man Army)
However, there will immediately be a quiet panic and gossip about a new gang in the BB, a gang of tinkers. This is of course if the Coil decides to share this information with the PRT. Or informants from other gangs.
 
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They have already begun thinking Apeiron as a face of group. With this its merely confirmation. They will probably think Fleet as a tinker, Survey as a thinker or a tinker, Matrix as a changer and/or brute, and Lethe as the stranger. With Lethe being looked away from as opposite to looking towards Apeiron.
Every single thing released will be inside their context of powers so the group trigger will be basically confirmed.
 
Was there ever some description of Dr. Campbell? If no, can this be him?



Also, I'm guessing he'll bring Survey, Fleet, and Tetra to Rock, leaving Matrix for obvious, thinker related reason, Garment to not tie her to him too much, and his clones, in the Workshop.
So, he'll have to build artificial bodies for them, or at least for Survey and Fleet. Tetra can go in her Zootopia Mink form.

Found good new look for Fleet:
 
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Garment to not tie her to him too much,
I imagine Garment will come with him, but as gloves he wears while animating his dueling cape. I agree on the clones being left behind/out of view, they should be treated as a trump card and only revealed when needed. He only has one chance of using them for a surprise attack/rescue outside the power armor after all. Matrix also shouldn't be there, I agree, too much chance someone will see through the disguise and reveal he has a nanomachine colony that could go grey goo (theoretically, which is all anyone else cares about).
 
Was there ever some description of Dr. Campbell? If no, can this be him?



Also, I'm guessing he'll bring Survey, Fleet, and Tetra to Rock, leaving Matrix for obvious, thinker related reason, Garment to not tie her to him too much, and his clones, in the Workshop.
So, he'll have to build artificial bodies for them, or at least for Survey and Fleet. Tetra can go in her Zootopia Mink form.

Found good new look for Fleet:
Who's this guy? He gives off a very reassuring vibe
 
They have already begun thinking Apeiron as a face of group. With this its merely confirmation. They will probably think Fleet as a tinker, Survey as a thinker or a tinker, Matrix as a changer and/or brute, and Lethe as the stranger. With Lethe being looked away from as opposite to looking towards Apeiron.
Every single thing released will be inside their context of powers so the group trigger will be basically confirmed.
I just noticed how much Fleet sounds like it could be a Tinker name, and how Survey really sounds like a Thinker name. Tetra just sounds like the result of some demented biotinkering though, literally meaning four. He might give Tetra a codename for the meeting if he takes her, actually. Could also give her a shrunken version of the Leo/BGC Hardsuit for her to Pilot to the Rock, which would be quite a look.

Apeiron in the front, Survey and Fleet behind him, Tetra and Lethe guarding the rear. Tetra showing off any Life Fiber energy would also confirm her as being part of the cluster, just perhaps having some safety component Apeiron lacks.

Meanwhile the villains all go stupid in favour of [DATA]. Coil, Newter, Gregor, and the Crew just look at each other being like "What is up with everyone?"

I'm actually kinda hyped now.
Found good new look for Fleet:
I love it. Not quite Apeirous enough, but I love the general vibe. If they really wanna lean into Cluster theory, give him a toolbelt with various tools on it.

I love the image of Survey in a Researcher/Director equivalent of that outfit, laying down the law at the Rock, Merten's Style. Actually, if Garment showed up with Apeiron, the thought of Delphine Mertens being Survey could emerge, if they acted similar enough. Then more issues when the government realizes that Delphine Mertens has no legal address at the minute.
 
Great chapter, was definitely surprised by the Fate perk.

I keep thinking about the possible ending of this fic. It seems likely that all of the Big Bads of the universe are going to have to gank him to have a chance at this point. As soon as one of them figures out what Apeiron's true threat is, the conflict will escalate until all the Endbringers and Scion pile in. I expect the ending will be very sudden, possibly right after Leviathan.
 
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I expect the ending will be very sudden, possibly right after Leviathan.
I kinda figure Apeiron will solve all of the Worm threats... but will do so with a lot of spiral energy and thus trigger the Anti-Spiral. I really doubt the ensuing battle will be pleasant for him or the people of Worm. It would make for a wonderful read though...
 
Great chapter, was definitely surprised by the Fate perk.

I keep thinking about the possible ending of this fic. It seems likely that all of the Big Bads of the universe are going to have to gank him to have a chance at this point. As soon as one of them figures out what Apeiron's true threat is, the conflict will escalate until all the Endbringers and Scion pile in. I expect the ending will be very sudden, possibly right after Leviathan.
Well, Endbringers are technically semi(?)-sentient superweapons following orders given by whomever has those high-end access codes, and maybe it's just my degenerate brain acting up again but... Sammy the Totally Ordinary Human pretending to not be a waifu would be interesting.
 
This was a fantastic chapter and well worth the wait. I love how supportive all of Joe's workshop crew is and I'm also glad that there wasn't too much delay before getting into the core of the chapter.
And what a core it is. This therapy session is an improvement on the previous one you wrote which is impressive because that was already very good. Seeing Joe process everything he's been going through with family things was really good and it just goes to show how much a good therapist and a good social support system can help with mental health. Overall your depiction of mental health issues in this story has been top notch and one of the pillars that makes this story what it is for me.
Like several others I'm really glad Joe will be bringing others with him to Somer's Rock. Personally I expect, Fleet, Survey and Aisha. I could maybe see Tetra but Tetra is maybe too revealing. I don't expect the duplicates or Matrix to be included but I suppose I'll find out.
I do admit that I was getting a bit anxious that Joe wouldn't get into any of the Cape stuff this session. The subtext and I know, you know were well handled but I did really want to see Joe discuss that side of his life and then things were interrupted by Item Construction A+++
As usual you knocked the description of Item Construction A+++ out of the park. I definitely get the sense that you care a lot about Fate as a setting and while I'm not into Fate myself I do get the sense you gave it a good showing from other reactions in this thread. The way Joe used the power at the end of the chapter to make that Tie clip was really good it tied the ability into the rest of the chapter masterfully.
I also appreciate that getting a 600 pointer while with Dr. Campbell was what tipped the balance into talking about the Cape side of things. As much as I might have been looking forward to it I understand that it's a really big step for Joe especially with the implications that come with telling people about these things.
The second half of the therapy session was just as good as the first. Though I have to say Dr. Campbell is a very impressive person to be able to stay relatively calm through all of that. Especially with an explicit mention of the Simurgh. I know she's almost a joke for a lot of us in the Worm fandom what with the common pre-Ward idea that she would somehow be friendly if only Eidolon wasn't controlling her but in universe the Endbringers are a really really big deal and you've always done a good job of conveying that.
As I already said the exploration of the noble phantasm at the end of the chapter did a really good job of tying the relative mundanity of a therapy session to the absurdity that is Joe's life now. I'm looking forward to seeing how the Noble Phantasm will be used in the future.
I'm glad that the elemental tendrils basically went away. If nothing else it substantially reduces the risk that other people will be using Dust against Joe. I expect it's also a weight off of Joe's mind. Now he just needs to subtly conjure a storm and wash away the I field.
I am a bit apprehensive about leaving something made with SSS in the hands of someone who doesn't know the risks but I expect Joe has reason to believe it will be safe.
I look forward to future therapy sessions and it's good that they'll be happening more frequently.
And at the very end we get a teaser to the start of Fleet's adventures in Shardspace. That's something else I'm definitely looking forward to.

On another note, the Reference doc has been updated.

And now to my standard rolls analysis.
Roll 1, Alchemy (200) Missed a 1/6 chance of Mixing Mixtures
Roll 2, Magic (300) 1/5 chance of Synchronicity Event.
Roll 3, Knowledge (400) Lots of possibilities missed here. In total 6/19 clusters would have hit. Personally the one I would have liked to see was Star Trek Skills. We would have gotten four of the six remaining skills which would have had a very high chance of getting us Engineering.
Roll 4, Magitech (500) Missed a 1/8 chance of rolling Technomancy and getting Mage: The Awakening Magic
Roll 5, Crafting (600 - 600) Item Construction A+++ This is, as I'm sure anyone who read the chapter gathered, a very big deal. Across the board enhancements to Joe's body and magic along with dramatic increases in crafting time in certain situations and entire new frontiers opened in terms of what he can make.
Roll 6, Vehicles (100) There was a 1/6 chance of getting Titan Engineering which is a rather minor Giant Robot power at this point. Titanfall's Titans aren't that impressive compared to Joe's current abilities. That said it would also be one more unique 100 point perk crossed off the list.
Roll 7, Time (200) Not even close to getting anything the Time constellation is now 600 points or bust.
Roll 8, Size (300) If this came just one roll later we would have had a two thirds chance between Kerbals and Armmaster's power but with only three hundred points we had no chance.
Roll 9, Vehicles (400) Same as previous. Aside from the single 100 point perk in Titan Engineering Vehicles is all 600 point perks.

@LordRoustabout I notice that there were only 9 rolls in a 20k chapter. I assume that was because of editing passes, will you be following the previous rule and adding an additional 100CP between chapters?
 
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Great chapter. Really feel the oomph from those 600 point perk drops. And the therapy session was well done.

Whoever Joe brings to Somers Rock, I hope they all make up cape names to go with their new costumes. You can't just walk in to that meeting "Hey, I'm Tetra". Each workshop crew member could take a cape name based on the things they like. Fleet will obviously be a straight forward riving name of some sort, maybe even just Driver. Survey's name could be anything from Instagram. I forget what Tetra likes though. She spent so much time in stasis. Matrix is maybe too young for much of an identity yet to come up with a cape identity too. I'm iffy on the idea of the clones showing up. It's better if they stay in the workshop as backup.

The idea of Garment going to the meeting under a cape identity is hilarious. She could wear a full body covering costume, a costume covered in Dust glyphs. Even if it would never happen, I love the idea of her showing up in a dress and opera mask and pretending she has nothing to do with the stylish civilian cape, Garment.

The majority of the motoroid is in shardspace, I assume that is where it has repaired itself. So they now have a working Motoroid in shardspace with all it's working communication tech... Where all the shards are connected and networking. Surely not an important discovery or world shaking research opportunity and way to save the world. Nope. Not. At. All
And that motoroid has all of Joe's scanning tech that -just works-. And it's also probably right on top of a cluster trigger Shard, so that's some real unique data.
 
This, of course, implies that they don't respect real people of that given identity - since they use the same reasoning to dismiss it.

Okay, look, my point is not that's it's wrong to be non-judgmental about this kind of stuff. My point is rather the opposite actually: that it's wrong to treat any of that flippantly because you're just talking about a fictional character.

So, just to clarify as I think people misunderstood. Someone having an infectious disease impacts me, someone having a specific race, religion, biological sex, etc does not. In theory the inherent biological differences would matter if I was trying to reproduce, but I am not so I don't care. And I mean that quite literally, I have known people for 40 years that I talk with regularly and I have no idea what their religion is. I pay attention to gender in so far as pronoun use matter because it helps clarify communication, and that's about it.

Now in story such things are actually more important because authors bring their own baggage into their writing. Chekhov's gun applies just as much to race as it does the cliff face characters are walking past. It's narrative weight that makes class, age, gender, etc relevant not whatever the actual thing its self is. Subverting assumptions is also just as valid as any other choice.

Swapping say Ron and Hermione's gender while staying true the characters is IMO very possible and could make for an interesting story. Just as swapping things so Ron is wealthy and Harry and or Draco is poor could similarly stay true to the characters and yet I never read a story that has tried either. Garment Gloves is perhaps the ultimate example of this. Her gender is intrinsic to the character but exclusivity as a cultural artifact. Changing it while staying true to the character is both easy and impossible. If I was going to alter something about Garment Gloves I think her relationship with jewelry, makeup, and accessories might be some of the more interesting things to play with.

It's interesting because so much of the workshop crew is in effect transgender not from A to B but from Null to B. For some reason people really care about the people changing genders but picking something from Null seemingly passes without notice as does a talking sword responding to the gender question by reiterating their a sword. And perhaps that might help someone understand my viewpoint, unless something has impact on the story I tend to think of characters as ungendered and rarely notice an author accidentally using the wrong pronoun.
 
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The noise generator will be useless once the therapist spends X time away from it, where X is the amount of time its effects extend into the past and future. It'll be trivial for the Simurgh or some power like PtV to read his mind and get everything that Apeiron said.
 
Oh, I think his heroic spirit power has solved the disdain of human technology that his transformer power caused. I've been noticing there's been less examples of 'inhuman thoughts' (at least of that variety) lately, but I think the heroic spirit perk was the final nail in the coffin.

With his nature as the Crafter class, he had snippets of human creating throughout all of history, with that being integral to his Crafter Class nature. Even though modern day technology is no match for him, he should feel some respect for human crafting.

I don't know if it's on the level of divine blessing shifting his world view so it's basically impossible to disrespect the domains, but it should have an effect.

Now, this is very good, but this progress will be backtracked when another power with an inhuman mindset comes along. Hopefully he can cope with his current powers and his support group.
 
a living heroic spirit
EMIYA: TRACE ON!
Aperion: That's just shoddy workmanship *crafts a million swords of Excalibur level in the same time it takes Chuuni prime to shout* see that's how you do it! with ACTUAL Fae text instead of that fucking chicken scratch!
 
a living heroic spirit
EMIYA: TRACE ON!
Aperion: That's just shoddy workmanship *crafts a million swords of Excalibur level in the same time it takes Chuuni prime to shout* see that's how you do it! with ACTUAL Fae text instead of that fucking chicken scratch!
For context, the Chicken Scratch was just because of budgetary issues with Web Of Magic. Here's some WOG:
The idea was that, on Earth Bet, Web of Magic was one of the best shows to come out of Western Animation. Think the best of Avatar, Young Justice, Clone Wars, the DCAU, and other shows of that caliber. It was a show produced by a significant number of very talented Japanese immigrants who were going all out to effectively make their name in America. That said, it was still an American cartoon show, meaning you had network meddling, restrictions form standards and practices, and a limited animation budget. Excalibur didn't look quite as detailed as it does in the Fate series so Joe sees the lettering as a blobby approximation aping the fairy letters that are extremely significant to him.
The noise generator will be useless once the therapist spends X time away from it, where X is the amount of time its effects extend into the past and future. It'll be trivial for the Simurgh or some power like PtV to read his mind and get everything that Apeiron said.
Fairly certain that moment of activation has blocked the entire room from Any Observation forever, but even if it doesn't:
Not if the white noise is encoded in his memories too.
Something like this. Reading past memories is no workaround, a Peeping Tom is a Peeping Tom.
 
Joe showing up to Somer's Rock with his team implies on some level that they'll need a team-name, right? Anyone have any cool ones? My money's on some variant of Olympus, Olympians, etc. in keeping with Apeiron's ancient-greek theme. Also because it allows Joe to name his volcano base "Mount Olympus" which is fuckin rad.
thanks! this helped.
I'm super curious about whether it is shard space or not. Can't wait to see him start to seriously reverse engineer powers.
whether what is shard space? his Noble Phantasm's power? why would it be?
Oh, I think his heroic spirit power has solved the disdain of human technology that his transformer power caused. I've been noticing there's been less examples of 'inhuman thoughts' (at least of that variety) lately, but I think the heroic spirit perk was the final nail in the coffin.

With his nature as the Crafter class, he had snippets of human creating throughout all of history, with that being integral to his Crafter Class nature. Even though modern day technology is no match for him, he should feel some respect for human crafting.

I don't know if it's on the level of divine blessing shifting his world view so it's basically impossible to disrespect the domains, but it should have an effect.

Now, this is very good, but this progress will be backtracked when another power with an inhuman mindset comes along. Hopefully he can cope with his current powers and his support group.
I think that the transformers thing was mostly in regards to the limited processing power, storage capacity, etc. of human computing technology in comparison to what he got from Transformers (which came in the form of memories of being non-human)

so it's mostly relevant when he's inspecting other people's systems or tech or etc. which he hasn't done much of, in the past several chapters. Same with stuff like the military-memories from mass effect - it's not going to be nearly as relevant when he's outside of combat.
 
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