Brockton's Celestial Forge (Worm/Jumpchain)

Ah, I was just making fun of English, in which instead of 'my experience' it's 'lived experience' as if some of the experiences are dead or something. Some english expressions still make me scratch my head.
It's a new expression, because 'anecdote' is well known as 'not the singular of data', but people want their anecdotes to have more weight than 'one out of hundreds of millions'. So it often gets used as a less-than-honest means of shoving a story into your Dunbar Set.
 
Chris nodded. "Combined bomb effects. A lot worse than any individual hit, and you know how bad those are. Apeiron was breaking sequences that would have merged the impacts of multiple strikes. He got most of them, but now that he's stopped some of them are combining. There's some kind of poisonous fire towards Downtown, and an allotrope of ice is spreading through the water mains in the South Docks. Probably more that haven't been nailed down."
All I can think, is "Ice-Nine", and hope I am wrong.

How big is the forge, I.e. what fraction of nodes are grabbed so far, and what fraction of total points/reach were spent/are in total.

On defense against sting. I think canonically, dodging was the only option, as it went through all defenses, and negated excessive regeneration effects like Greyboy. Assuming the Golden Fuckoff Beam is also a Sting backed effect. Past that, It may be able to effect souls, but I am not sure if this is from fanfiction, or if it was something like destroying Glastig Uaine's Ghosts or similar.
I am pretty sure Bakuda's Annihilation effects are not sting backed, because they had no ability to pierce Clockblocker's defenses, whereas March does, being a partial bud.

Mainly, I am thinking about what kind of endgame is possible, with the belief by the Forge that at full capacity, it is still long odds vs Zion.
 
On the topic of defences against Sting, the Fiat Backed Indestructible Armour that you can make with the Equivalent Exchange perk from the modded Minecraft jump is one of the main defences Joe can get against Sting. That said, he still needs to get the perk, so that's not an option as of now.
 
With Raildex esper 600 perk mc gets an esper power. If Joe rolls pyrokinesis he can turn his body into fire so he can endure sting.
 
That said, he still needs to get the perk, so that's not an option as of now.
With Raildex esper 600 perk
Heh, noods. Joe doesn't need it. Right now Joe already have an option. He didn't make the device yet, because he got the right perk only after the fight, but he have blueprints for the Ultimate Dodge Device now. That thing teleporting user the fuck away from the danger. :p
multiple varieties of defensive fields, including one that teleported you out of danger
 
Heh, noods. Joe doesn't need it. Right now Joe already have an option. He didn't make the device yet, because he got the right perk only after the fight, but he have blueprints for the Ultimate Dodge Device now. That thing teleporting user the fuck away from the danger. :p

Lord also mentioned items with Fiat backed indestructible properties are completely indestructible even when faced with Sting
 
Lord also mentioned items with Fiat backed indestructible properties are completely indestructible even when faced with Sting
Yes? @Narsauce already pointed on one of the options for that.
But afaik, right now Joe don't have any perks that allows him to make fiat backed indestructible things.
edit: That's why I said that my option better - because he can do it right now, unlike any other.

edit: Also, if we talking about possibilities, IIRC Lord said that Sting can ignore only magic-based invincibility (and parahuman-based, since Forge (in BCF) equates one with the other). Psionic-based invincibility, even not fiat backed, will work just fine, for example.
 
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How big is the forge, I.e. what fraction of nodes are grabbed so far, and what fraction of total points/reach were spent/are in total.
Joe has grabbed a bit over 200 perks so far, and according to the reference, assuming Lord doesn't add any more jumps and excluding the Capstone Constellation, there are 74 perks left at the minute. So Joe has actually grabbed up most of the forge, but then again there are a lot of heavy hitters left waiting in the wings. (15 400s & 35 600s)
Assuming the Golden Fuckoff Beam is also a Sting backed effect. Past that, It may be able to effect souls, but I am not sure if this is from fanfiction, or if it was something like destroying Glastig Uaine's Ghosts or similar.
It's worse, it's Stilling. Basically it just destroys matter. Nothing is left. Due to parahuman-magic equivalence, souls could likely be destroyed with their matter. As for Sting, I don't remember March stinging The Ghosts, but I should say that they are just projections, so unless Glastig couldn't make them re-appear, they likely weren't fully destroyed.(Alternativley, if they couldn't be summoned back, it is possible the souls escaped their containment)
 
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Um I'm seem to remember fairy queen re-summoning the same shades that were hit by stilling, so i wouldnt say Stilling could do that.(at least until it's confirmed by lord).
Well thanks for the information! I did say it was a possibility, but I wasn't sure. Then again, Fairy Queen herself wasn't hit, so that complicates things a bit, but does tell us that the souls are kept in her shard rather than their projection. So still a bit of a tossup, but clarifies Fairy Queen's deal.
 
I'll admit, I did overlook this power-granting ability, mainly because it seems so vague I wasn't sure what it did.. on first reading it seems like maybe a biological version of Heretical Adaptation, but on closer look I actually really don't know what it does. Let's look at the relevant part of that perk:

[...]

So what does this do exactly? Does it make them FFVI spellcasters or general characters? Give them specific or random magical abilities? A bit earlier in the perk it says that with items "you can enhance it in every single way and give it unique properties." This sounds quite powerful, but again I have no idea what it could actually accomplish on the specific. Does anyone out there have ideas on what the possibilities might be?

Edit: Of course, what we really really want to know is, just how much of a Magical Girl could he turn Aisha into for reals?
Lord tends to follow how the perk would behave in its original jump and the wording of the perk itself.

So it might potentially allow him to give any magical system he has access to to others. And probably even enhance his own magical powers using the same method.

So that means Magic Circuits, Magic Familiars (for females, not sure if this can bypass the limit that magic system has for females only), Magika Pool, Mana Pool (a few different jumps use mana pool), spirit magic for talismans (maybe not sure if this counts), spirit magic for eleven enchantment (unlikely as it might be limited to elves and not sure if things that use spirt count), Aura probably also counts. Harry Potter Magic should also count.

Edit:
And I probably missed a few and there are ones he doesn't have yet.

Edit 2:
Might also allow others to use Dark Alchemy (secrets of evermore).
More than that. Really, really more than that.

In FF6, spellcasters who don't either have Esper heritage or use Magicite are produced by infusing them with the magical energies of Espers... which, obviously, is what the Magitek Mastery perk is based on. The simple description of what the perk does, then, is that he can take a source of magic and use it to infuse either technology or people with that form of magic. The kicker is just what that means in practice and how general each of those criteria are... especially in this particular story.

First, note that in FF6 Cid - who almost certainly has the abilities the perk is themed after - didn't actually have magic himself, so it can clearly be used to grant magic Joe himself doesn't have. Then, note that Celes, the party's Magitek Knight, is entirely capable of learning spells from leveling that the Espers whose magic gave her abilities probably didn't have themselves, so the ability doesn't just grant a carbon copy of what the magic source is capable of, but can give a more general access to that type of magic.

So as long as Joe has that perk and has anything with some part of the desired setting's magic, he can grant at least somewhat-general access to that setting's magic to someone, including himself. He could take one of his Kazooie Alchemy potions and give someone the potential to learn Mumbo Jumbo's magic. He could do the same for Dust to give Maiden powers (not Aura, which isn't magic, but he can grant Aura anyway). He could give LotR magic by using one of his Elven Enchanted items, or Samurai Jack magic using a rune weapon. He could even give 40k Warp Sorcery by using a vortex grenade malfunction to summon and capture a demon.

Also note that Type-Moon magic can use ki/od as a power source, which opens the possibility of granting potential to access ki abilities. Also also note that parahuman powers count as magic (Edit: for purposes of this story, specifically), so if he has a parahuman around he can grant a version of their power, possibly a jailbroken version, as an innate ability.

The perk can be used to create magitek, so he could even grant the above abilities to a robot inhabited or otherwise controlled by Fleet, Survey, or (once she's un-Mastered) Dragon, which would potentially open up avenues for Survey to do hands-on spell research for things like Ranked Magic or Elder Scrolls.

Lord was definitely not overselling the perk. At all.
 
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So still a bit of a tossup, but clarifies Fairy Queen's deal.
How is it a Toss up, when said shades were use to resurrect people in Ward by giving them bodies first and the more or less shoving the shade into said body, I doubt stilling can actually do anything to the soul, maybe(tho I doubt it) disperse it temporarily(if it had a tangible form like fairy queen shades that had to tank stilling) until it reforms again.
 
Would this apply to magic only or also to psychic like powers like the force?
Just magic, whatever that happens to mean. "Esper" is just what the English translation called the Final Fantasy summons in 6, rather than "Phantom Beast" or the various other names they've been given; they're explicitly magical, and don't have psionic abilities.

Granted, what that means in settings like ToAru and Warhammer where psi and magic aren't wholly distinct is up for interpretation.
 
Just magic, whatever that happens to mean. "Esper" is just what the English translation called the Final Fantasy summons in 6, rather than "Phantom Beast" or the various other names they've been given; they're explicitly magical, and don't have psionic abilities.

Granted, what that means in settings like ToAru and Warhammer where psi and magic aren't wholly distinct is up for interpretation.
I guess Lord would have that already worked out since he did mention before how psionic abilities would be out of context and precogs can't account for them, so he would already have the different power systems sorted out into magic and not magic.
 
Granted, what that means in settings like ToAru and Warhammer where psi and magic aren't wholly distinct is up for interpretation.
Aren't ToAru espers just science-themed magicians? I'm not a ToAru fan but I remember hearing that somewhere. Also, given Warhammer Fantasy, I'm pretty sure that psykers count as magical. I'm also pretty sure that Lord has outright said that they are magical for the purposes of this story.
 
Aren't ToAru espers just science-themed magicians? I'm not a ToAru fan but I remember hearing that somewhere.
They're based on the same phenomena, to my also-limited understanding, though Lord has strongly implied if not ruled they're separate for purposes of this story.
Also, given Warhammer Fantasy, I'm pretty sure that psykers count as magical. I'm also pretty sure that Lord has outright said that they are magical for the purposes of this story.
In WHF, I agree that saying their stuff isn't magic would be weird. I don't think that follows for WH40k, because psi as an idea is already sci-fi/space opera not-magic anyway, so ruling that psykery (other than warp sorcery) is or isn't magic could go either way and I wouldn't be fazed by it.

If it's Lord's ruling that psykery is magic, that's great by me.
 
Aren't ToAru espers just science-themed magicians? I'm not a ToAru fan but I remember hearing that somewhere. Also, given Warhammer Fantasy, I'm pretty sure that psykers count as magical. I'm also pretty sure that Lord has outright said that they are magical for the purposes of this story.
Well, as I understand it, "psi" (psionic, psychic, psyker,...) powers is "they use the power of their own mind to do weird shit". While "magic" is "they use the weird energy to do weird shit (without technological support)".
So, for me WH40k psykers are magic users, because they use Warp energy to do things.

That's my "classification" and I don't know how LordR looks at it.
 
Here is a old word of God from lord

So Lord is counting pykers as pshkic for the purpose of the forge.
On Synchronicity Event boosting other abilities:
I think I've answered this before, but to clarify, the jump doc states

"Synchronicity Event boosts psychic powers from outside this setting by a decent amount. It's nothing like Alma, but it's a decent boost."

So anything from any setting that could be described as psychic gats a boost. That includes things like Esper powers from Railgun, XCOM psychic training, Starcraft psionics, and even latent potential, like force sensitivity in Star Wars, newtype development from Gundam, and base psychic potential from Warhammer 40,000 (probably boosting Joe from the Pi/Rho rating to somewhere between Kappa and Omicron).

The one thing I still haven't decided on is the Attribute and Aspect from Lord of Light. It's not describes in-universe as a psychic ability, instead a kind of developed mutation that persists with a person mind, but it is close enough to classic SciFi definitions of 'psychic' powers that I might include a boost from Synchronicity Event.
 
Aren't ToAru espers just science-themed magicians? I'm not a ToAru fan but I remember hearing that somewhere. Also, given Warhammer Fantasy, I'm pretty sure that psykers count as magical. I'm also pretty sure that Lord has outright said that they are magical for the purposes of this story.

As for ToAru, no, Espers aren't science-themed magicians...maybe you could argue, I suppose, science-themed anti-magicians? In the series the Espers when awakened to the Esper poer by SCIENCE! lose the ability to use magic, mostly because trying to use magic when you are an Esper results in the conflicting powers tearing your body apart. So ToAru does seperate Esper and Magic as two different power sets that are normally incompatible. Emphasis on Normally. And is also why Lord has said for a Parahuman to have Esper powers they'd need a keycrest first.
 
I have an extremely important question, something I have been thinking on for 6 months. As Joe's duplicates call first Joe, Joe Prime. What could his second and third duplicate be called?

Now I'm trying to explain more what I'm asking for. I'm wonders what comes after prime in that kind of number list. Is it null, prime, di-something, triple, quadra, penta, hexa?
 
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