Is the Machine Army an AI gone wrong or is it a Shard gone wrong? I mean depending on which it is his method might be different.
If it's AI then he can get the machine skulls to kill them. If it's shard schenangans then it might be much harder than that. Then he might just need to blast all dimensions instead of just killing its mind.
With the "right equipment" would Joe be able to find/locate/access that inaccessible place? I'm talking full endgame Joe with all perks and any other incidental powerups he may or may not have acquired. Or would he never attempt such a thing in the first place?
To access that afterlife Joe would need some fiat backed method of resurrection or a way to change the fundamental metaphysics of the universe. He could probably manage it with the Mater perk from Darksiders (not currently included), but in that case he'd be basically building a custom afterlife for his own purposes.
Edit: to add on to Gulping who just posted below mine- Asura's Wrath is an Okay Game but honestly best experienced as a Movie or TV series- it's even framed as one due to how the chapters are structured with intermission breaks and everything. The moment-to-moment gameplay is... well it's kind of weak. Sure you feel pretty cool getting the timing of the quicktime events down, and there are some spectacular gotchas and clever presentations, but 90% of the experience can be taken in by watching.
Taking your advice, I've run through a let's play and Asura's Wrath is now in the Forge. I'm sad to say it was actually the quality of your Jumpdoc that kept me from trying that sooner. With the level of detail used to lay out the mechanics of the setting I was anticipating some 80 hour epic with variable gear loadouts, management of mantra sources, and some kind of complex development curve, not a half dozen hours of rail shooting and FMV gameplay with the occasional beat up section. Nothing against the game, wonderful spectacle, but I think I was expecting a lot more nuance that was actually present.
It'd be an unmitigated disaster and hilarious. That's said, something like an irrigo blaster or lightsaber would probably be a bad idea. Irrigo affects everything that can see it, including Joe and his friends.
What is like to know is how Connections: Hell & Connections: Rubbery Men is going to affect things. Hell is essentially the attention of the Brass Embassy and all of Hell's irrepressible and irascible devils. Rubbery Men, though, is generally an indicator of having Salt's attention. If Salt is indeed involving itself, will we see the others, Stone & Storm? What about the Masters? What of London itself? Mr. Eaten? The Judgements? I'm on the edge of my seat here!
A big part of the challenge of including Fallen London has been the effort needed to dive into the lore. The game has a serious time commitment as well as locked content that made getting even a basic level of understanding a challenge. My knowledge of the Rubbery Men's connections doesn't extend beyond the Flukes, and even that is a bit nebulous. It seems like even veteran players aren't completely clear on the details of the game's lore, which seems to be somewhat by design. The inability to just sit down and marathon a session of the game is also frustrating when it comes to getting a handle on things. I've had to pull a lot of my knowledge from secondary sources, so things might not line up perfectly. Of course, that seems to be par for the course in Fallen London, so maybe it's for the best.
I just love Joe's reaction to getting an implant from Halo.
Tea bagging simulator.
It would indeed be concerning.
BTW @LordRoustabout Warhammer gets released 1982 so it's definitely on Earth Bet. With Warhammer 40k being released around 1986 it might not be available on Erth bet (though it is likely) it should be on Earth Alph. So once he uploads some of tech he got from the database of the hive city tech, Survey should easily link it to 40k. Specially if Survey uses the letter written by the skulls as reference.
First edition 40k (Rogue Trader) had a lot of early installment weirdness that was dialed down in later editions. The course the game's lore took was heavily influenced by the culture around it, and it's safe to say we could have ended up with a very different product with just a tiny shift early on. The Earth Bet version probably doesn't look anything like what we know as 40k since I doubt people living with Endbringer attacks are hunting for grim dark media (I had the amusing idea that it ended up morphing into 'Space Opera', the game Greg Veder was obsessed with). You could get something closer on Earth Alph, but this is something built over 25 years by multiple authors and seeing 3-4 editions of rules at that point. Joe isn't likely to be able to pull up source books as reference for what his technology can do or how it should work.
"I have you now!"
"So you think.. but you underestimate my power!" *ignites irrigo lightsaber*
"Was something supposed to happen after you said that?"
"After I said what?"
"What do you mean.. eh, nevermind, take this!" *slash*
"Wah!" *voom*
"I have you now.. wait why is there a hand over there? Oh god I'm bleeding, my arm, how did this happen!?"
"What the hell, how did this happen?"
"How did what happen?"
"I don't know.. your arm is missing!"
"It is! Fucking hell! Someone get a doctor for.. something."
"For yourself, you- holy shit your arm is missing!" *points with irrigo saber* *voom*
"Glargh!"
"He died!? How did this happen? I gotta get out of here before.. something. Hmm. What was I doing here?" *puts hands to hips* *voom*
"MY LEG! I-! Huh, why am I on the floor?"
I can also say that I believe that Asura's Wrath is indeed just fine being watched on youtube. It's neat but it's mainly a series of boss battles interspersed with quick time events.
This is an amusing scenario, but neathbow lightsabers are probably going to be MUCH worse than this. Irrigo steals memories and can cause personality death, so you won't just be forgetting it, every moment of contact with a blade would erode your mind, and injuries could cause drastic mental damage. Violant is the color of a traumatic experience that refuses to leave your mind, so count on any injuries from a violant hurting forever. It would probably be next to impossible to regard a viric lightsaber as a threat and injuries from such a weapon could end up ignored and untreated until they festered. Given the force perception used in lightsaber duels Cosmogone, Peligin, and Apocyan would probably have dramatic effects on Jedi's facing them, and potentially some crazy impact on the nature of the blades themselves. A Gant lightsaber would probably be incredibly horrible in some unspecified way both in terms of the weapon and the impact it would have on the world around it.
Yeah, from my own playthrough of New Vegas, once I realized what Dead Money was about I 100%ed it on my first go, every achievement, item, and potential bonus, all from the determination to NEVER need to play any part of it ever again. Even knowing what you were getting into that expansion was a special kind of bullshit, and the knowledge that Joe will get the technology for both the Cloud and the Holograms from the Certified Tech perk is a seriously disturbing concept. Fallout may not have the highest technology base out there, but the unique offerings it brings to play make up for it in spades.
Clearly what Joe needs to do is make himself a divine coffee machine. And some divine ground coffee to put into it.
Alright I hear you but have you considered that he seems capable of making things last longer then they should along with things like trait infusion magic or Structural Reinforcement?
If still not then what do you think about things like plasma or hardlight?
Though that being said I think that electromagnetic fields have been used to shape flames IRL. Even if he can't forge flames into things he might, even if he needs to anchor them to a metaphorical ember, be able to weave them into clothing. Not only might that get around clothing restrictions to mechanisms, especially since he seems to have Fiat-backed thermal regulation of any clothing he makes, but I bet that Garment would enjoy the hell out of that. Especially if they can somehow dye the flames in colors either conventional or Neathbow.
I'm pretty sure that Heartbreakers Shard is , canonically, used to figure out local Host species and how to hook into their systems.
Nah see if you really wanted to be foreboding you should wonder whether any of the fibers that were made in the colors of the Neathbow would be suitable as a Wand Core, possibly by way of splicing up some of those sea snails to produce shells in the colors of the Neathbow, and weather any of the fibers used in the paper used by either Hell or the Rubber Men belong to plants that would produce suitable wood for Wands. Maybe using plants grown in the light of the Neathbow?
On a lighter note though some Neathbow lights apparently are conductive to sleep and dreams. Joe might get some use out of that. Good for deweaponization purposes. Also apparently the lemony slime of the Rubber Men have healing properties that might be somewhat valuable to spread around?
Joe could potentially make an item out of solidified fire or plasma, but it would be a lot of effort for some very minor benefits, probably elemental affinity and nothing more. Same with using hardlight or an other kind of energy. Most of the work would go into making sure the medium was stable, and it would mean Joe wasn't using any of his other extremely powerful materials.
The work of Heartbreaker's shard was slightly different than what I had theorized for Joe's shard, and the whole point of entities was having combinations of shards work together for greater utility. In this scenario you would get communication between the shards in question as part of the preparation for the cycle.
Joe is going to be very careful with exotic applications of both the neathbow colors and the correspondence. 'Standard' uses are probably moderately safe, but experimentation could result in almost anything happening. Additionally, I am not going to be getting into Wand Creation in terms of Harry Potter. Generally I haven't seen it handled particularly well in other fics and I don't want to get caught up in that mess. Joe might be able to recreate conventional wands, meaning wood and magical animal part, but I'm not going to be going into wands made out of crazy materials with exotic cores. There is almost nothing canon about wandcraft and Joe doesn't have any perks specific to it, so I'm going to stay hands off. Conventional wands boosted by his other perks will be more than enough.
Fixer gave Joe an 'extremely heretical to own database detailing how to build and maintain Admech servitors and cybernetic parts', meaning any admech cybernetics that would have shown up in the hive over the past 10,000 years are in the database. That is a significant amount to draw on, and probably only lacks extremely specific things you see in the Skitarii forces or the near-custom work of an arch-magus.
I came up with an idea that I recognize would be very bad for the narrative, and so it's a good thing this particular device probably wouldn't occur to Jozef, but I want to check if it's possible.
Could Joe use Simple Scientific Solution to make a day-planner that would let him experience a precognition simulation of the time in his workshop/home he is planning out in it, thus letting him get training and research in on the abilities he already has without either growing the Forge or actually spending a significant amount of time on it?
"I want to see Joe fully exploit what he has before getting more new powers." "That would utterly wreck the story, and how would it even work in an omake?" "A precogged Joe couldn't advance the Forge." "He'd be able to tell it's stopped advancing, which would make him paranoid, and then he'd eventually realize he's being simulated, which would be even worse." "What if he did it himself?" "How?" "What kind of housework problem would precog solve?"
Could you really call that a household problem though? Like, in an average household, is it really a concern for people to have to know the specific results of their research and analysis, as well as to plan out their schedule step by step, because that sounds more like a workplace concern. It's kind of similar to how Joe can't just use Simple Scientific Solution to protect his base and make it an impenetrable bunker - because the moment where it becomes a place where weapons and combatants congregate to shield themselves from outside threats, it stops being a home and instead becomes a combat emplacement.
Remember, Joe's greatest use of the Perk so far is to make his N-dimensional curtain, and that's because privacy is actually a very understandable concern for households. You wouldn't want your neighbor to take a peek through your windows, so that's why window curtains exist - this is just the ultimate example of that concern. These curtains don't just block peepers from your windows. With these curtains, nobody can peek into your house, ever. On the other hand, such an esoteric reasoning on how it should be considered as a household concern simply because it is located in his workshop is just asking for a catastrophic failure since it's such a low CP perk (hence why it's so strict on the definition of household concerns, for that look for the stronger version which is Greatest Science Yet!).
Honestly, I think the best way to look at the perk is "Is there an existing appliance or household item around my house that exists specifically to address this problem?" For home invaders, you have a door, so that's where the defense that teleports invaders away comes from. And the N-dimensional curtain is the ultimate shower curtain to block out peepers. It's a good rule of thumb, and sure, there might be household items in the future that this rule won't take note of, but overall it gives a good idea of how Simple Scientific Solution works.
But you can not deny the fact that Household Planners exist for the purpose of solving the household problem of Time Management. So it's less of 'this won't work' and more of 'what would be the limits of how it could work'. So going on the Theme of Time Management, it could, in theory ,result in the creation of Time Bubbles to allow Joe to get more work done in shorter time frame, but does that work include all work? Or just work involved with improving the household? What work would count as that? What wouldn't? Would researching medicine and medical procedures count as a household problem since the health of the people living in a house is a household problem? Or would it only count if it involves 'common' conditions? Would improving the Throne and internet connection and software systems be a household problem? And so on and so forth.
Something like that might be possible, but would be limited to 'household' applications, and there is a hard limit to how much 'training' can fall under a household concern. At some point it's going to go from exercise and hobby practice into military conditioning and professional development. There's some amount of training boost that you can get away with, and Joe is certainly going to make use of SSS for that purpose, but he's not going to be able to instantly train to master Magus status or expert martial artist just because it's technically something that could be done at home in a person's spare time.
I don't think that it's remotely that simple. If she can experience seeing the past or future in any form, then it means she has some form of vision. It may be actually worse for her as she doesn't have eyes. (She might have sensors or such, but she's got vision just not tuned to the present.) She gets hit much harder by it. Let's be honest. It's totally out of context, and Ziz would be curious what this is trying to do. The next thing Ziz knows is that it has totally forgotten why it is even flying around the planet, to begin with.
The wide-ranging form her of sight might make it where the Ziz can't escape looking at it at all. Hell, Joe just turning it on in space might be enough to cause Ziz to forget things. She'd be looking at it very, very hard with everything she has and is. She might actually experience things worse as she tries to look deeper into it than a human can possibly experience.
The best thing about it? It would be repeatable as she'd forget all about it and keep looking at the light.
The colors of Fallen London could be incredibly hazardous for thinkers, particularly clairvoyants and precogs. Of course, in Ziz's case, I'm not sure an irrigo addled Endbringer would really be that much of a step up. As bad as she is, we've been seeing the 'sane' version of her plans, meaning calculated damage and precision strikes. The right combination of neathbow colors could severely damage her mind, and that's not necessarily a good thing.
@LordRoustabout
So the person Joe gives spiral energy to is limited to not be able to surpass him right? Is that limit gonna disappear once Joe triggers the endgame scenario just like the limit on how many people he can give spiral energy to? Also are the descendants of those he gave spiral energy to or his own descendants gonna just have spiral energy not influenced by the forge? Or how about people and species not at all related to those he gave spiral energy to getting spiral just because it's saturating the universe?
Not that I really expect people to be able to surpass Joe by then especially with the rest of the forge in consideration just don't like the thought of spiral being limited
Also will Joe once his spiral energy rises enough and in combination with other perks of his be able to fully understand and control the forge, perks, and fiat effects maybe make his own?
Granted I know that's extremely late game maybe epilogue even just wanna know.
If Endgame happens the brakes are completely taken off of spiral and it's all out, no holds barred for everyone. No limits on how far Spiral can grow, and Joe can throw it out like candy. He won't even need to do some aura unlocking ritual, just basically make the intention and boom, spiral power for whoever. Please understand, the Jumpchain endgame is actually WORSE than what happened in the show. It specifically states "events play out similarly to how they did originally but with much stronger foes trying to destroy the earth". This is an End Jump. It's designed to still be a challenge for jumpers with dozens worlds behind them and tens of thousands of points of abilities and items. The prospect of triggering the endgame is in no way a happy one, and even with a significant portion of the Celestial Forge success is not guaranteed.
Here's a question... So that big perk from last chapter, Always A Bigger Robot. To my understanding, it allows Joe to ignore laws of physics in regards to the scale of his creations. My question here is, does this work in the opposite direction? Can he miniaturize technology beyond what is physically possible? Create nonsensical things like ultramicroscopic heat sinks, or sub-planck length nanobots?
While I usually take the most generous interpretation of perks, I also try to go with the intention behind them. In this case 'Epic' is clearly referring to items of massive scale. The fact that Joe can build the Tower of Babel out of popsicle sticks and have it be structurally sound it enough for this perk, particularly when combined with the free spiral energy perk. There's no specific basis for nanobots in the series, so this perk is appropriately pointed towards the heavens, not towards the ground.
Couple points worth making in light of the latest update:
1)Canonically, PRT directors have specialties.
Director Armstrong over in Boston is research and parahuman science; hence he had more than a few Case 53s on staff and in his vicinity.
Piggot's specialty is canonically supposed to be PR and the social integration of parahumans.
He knew, but he assumed she would prefer to explain. Besides, how she explained would inform him a great deal about his new boss's personality. "Not really."
"You likely know Director Armstrong in Boston, how he tends to prioritize research and understanding parahumans. I concern myself with more concrete affairs. Public relations, parahumans as a part of America."
Weld nodded.
"What Armstrong continually fails to grasp is that if we do not integrate parahumans into society, help society bend to accommodate your kind, there is no point in lab experiments or classifications. As bad as things might be with the periodic arrival of Endbringers and parahuman criminals, matters could be ten times worse if panic or prejudice takes hold from the public. You understand?"
"One thing, ma'am," Weld spoke.
2)Its canon that Blasto received a provisional kill order as a biotinker.
The details were explicitly leaked to him as a deterrent and warning to prevent him developing self-replicating organisms.
Its also canon that Bakuda did not get a kill order even when she was masterminding the bombing campaign of Brockton Bay and both the National Guard and Homeland Security were activated and in the city, along with outsider capes. Because at that point, a kill order was only likely to make things worse by drawing in crazies and bounty hunters and making her escalate.
You see the same dynamic with String Theory, who perpetrated mass casualty events in multiple countries from Wales to Indonesia for money, and literally threatened to knock the moon out of the sky; she was the subject of an international manhunt, and very carefully captured alive.
Because kill orders would have made a bad situation worse.
I find it very difficult to believe that six different PRT directors are going to look at the facts of the case and then choose to escalate pressure on a cape who has already displayed multiple WMD-scale applications as well as strategic-effect powers. I find it difficult to believe that Piggot would push for that either; like I said, her specialty is PR, which involves understanding some of the potential repercussions of escalatory pressure.
Which suggests that whatever is happening in that meeting is a bit of internal political theater.
For whose benefit, I have no idea.
Maybe there's political pressure coming in from out of city/out of state.
The colors of Fallen London could be incredibly hazardous for thinkers, particularly clairvoyants and precogs. Of course, in Ziz's case, I'm not sure an irrigo addled Endbringer would really be that much of a step up. As bad as she is, we've been seeing the 'sane' version of her plans, meaning calculated damage and precision strikes. The right combination of neathbow colors could severely damage her mind, and that's not necessarily a good thing.
While I usually take the most generous interpretation of perks, I also try to go with the intention behind them. In this case 'Epic' is clearly referring to items of massive scale. The fact that Joe can build the Tower of Babel out of popsicle sticks and have it be structurally sound it enough for this perk, particularly when combined with the free spiral energy perk. There's no specific basis for nanobots in the series, so this perk is appropriately pointed towards the heavens, not towards the ground.
Which suggests that whatever is happening in that meeting is a bit of internal political theater.
For whose benefit, I have no idea.
Maybe there's political pressure coming in from out of city/out of state.
The need to talk about the potential of a kill oder, but they will also want to know about the situation and how she handled it, Piggott could have called in a S-Class Response but did not, this meeting will be just as much about her and Aperion.
And she may liked a pre signed kill order, but what she wanted was the ability to draw away the press with the idea of Aperion getting a kill order so that they will be off her back and discredit Aperion.
I find it very difficult to believe that six different PRT directors are going to look at the facts of the case and then choose to escalate pressure on a cape who has already displayed multiple WMD-scale applications as well as strategic-effect powers. I find it difficult to believe that Piggot would push for that either; like I said, her specialty is PR, which involves understanding some of the potential repercussions of escalatory pressure.
Which suggests that whatever is happening in that meeting is a bit of internal political theater.
For whose benefit, I have no idea.
Maybe there's political pressure coming in from out of city/out of state.
I didn't know she was PR centric, but I totally agree with you. There is absolutely nothing to gain from a resigned kill order. Specially since they don't have anything they know for a fact can kill him.
All a kill order would do is effectively cut off any possible communication between him and the lawful authorities. It would actually be more likely treat he does things they don't want after that point. It would also drive him to deal with only villains as opposed to his neutral stance (publicly that's his stance) .
The most logic outcome is to have someone who has certain level of authority that has an acceptable standing with Joe initiate contact. In this case it would be Director Armstrong, probably through Weld reaching out to Joe on PHO and setting up the meeting. As Joe is now a national matter, not something 1 branch can decide what the policy regarding him would be.
The PRT's current agenda in regards to Joe is to make sure that there is no hostility between him and the PRT, and to convince him to be at the next endbringer fight. Even if only in a healing capacity.
Blasto is a tinker who makes living organisms. He will still die from a bullet to the head, or from the use of enough force. Sure it might result casualties on their side, but it is doable. Joe has show that he can take on lung and regenerate from near death, and might go berserk in that state. So they can't just treat him on the basis that he is a biotinker.
What Piggot can do is do something stupid before the meeting between PRT directors. Since people will be asking her to make a statement. And she has already fucked up the situation with Joe, so it's possible she would use that window of time to try and strengthen her position at the expense of Joe.
It would be a super stupid thing to do. But people tend to do stupid things, specially when backed into a corner. So if she thought her career was going to end, she might do something stupid to try and save it or as a last fùck you.
Is the Machine Army an AI gone wrong or is it a Shard gone wrong? I mean depending on which it is his method might be different.
If it's AI then he can get the machine skulls to kill them. If it's shard schenangans then it might be much harder than that. Then he might just need to blast all dimensions instead of just killing its mind.
I wouldn't count them out just yet. Those things have managed to fight off Daemons in the past. Either way it might be a better idea to passify and/or reprogram a rogue AI or Shard the to try to destroy it. He's got his own AIs that might want to learn from other AI, if only in the sense of seeing how they were put together/put themselves together, and a passified Shard would doubtlessly be interesting to research.
Taking your advice, I've run through a let's play and Asura's Wrath is now in the Forge. I'm sad to say it was actually the quality of your Jumpdoc that kept me from trying that sooner. With the level of detail used to lay out the mechanics of the setting I was anticipating some 80 hour epic with variable gear loadouts, management of mantra sources, and some kind of complex development curve, not a half dozen hours of rail shooting and FMA gameplay with the occasional beat up section. Nothing against the game, wonderful spectacle, but I think I was expecting a lot more nuance that was actually present.
A big part of the challenge of including Fallen London has been the effort needed to dive into the lore. The game has a serious time commitment as well as locked content that made getting even a basic level of understanding a challenge. My knowledge of the Rubbery Men's connections doesn't extend beyond the Flukes, and even that is a bit nebulous. It seems like even veteran players aren't completely clear on the details of the game's lore, which seems to be somewhat by design. The inability to just sit down and marathon a session of the game is also frustrating when it comes to getting a handle on things. I've had to pull a lot of my knowledge from secondary sources, so things might not line up perfectly. Of course, that seems to be par for the course in Fallen London, so maybe it's for the best.
This is an amusing scenario, but neathbow lightsabers are probably going to be MUCH worse than this. Irrigo steals memories and can cause personality death, so you won't just be forgetting it, every moment of contact with a blade would erode your mind, and injuries could cause drastic mental damage. Violant is the color of a traumatic experience that refuses to leave your mind, so count on any injuries from a violant hurting forever. It would probably be next to impossible to regard a viric lightsaber as a threat and injuries from such a weapon could end up ignored and untreated until they festered. Given the force perception used in lightsaber duels Cosmogone, Peligin, and Apocyan would probably have dramatic effects on Jedi's facing them, and potentially some crazy impact on the nature of the blades themselves. A Gant lightsaber would probably be incredibly horrible in some unspecified way both in terms of the weapon and the impact it would have on the world around it.
Peligin or Apocyan would probably give the impression of a attack being a feint or a feint being a attack. That something wasn't what it seemed to be or that it was exactly what it seemed to be.
A Gant weapon or any kind would probably be the most threatening thing in existence and possibly harm you just by being looked at.
Edit: of particular note is the fact that a Neathbow Hologram would not merely be a Neathbow colored object but the Neathbow itself shaped in a particular way. This presumably means that rather then, for example, fondly remembering a favorite mug you may very well remember fondness for a mug fondly or remember fondness mugly.
I would also like to bring up the utility of Irrigo for the purposes of things like transferring memories or preventing the sapience of a given organism.
Edit: also holy shit I just realized that Joes issues with creating sapient beings is because that would make them family. As in it would make him their family.
First edition 40k (Rogue Trader) had a lot of early installment weirdness that was dialed down in later editions. The course the game's lore took was heavily influenced by the culture around it, and it's safe to say we could have ended up with a very different product with just a tiny shift early on. The Earth Bet version probably doesn't look anything like what we know as 40k since I doubt people living with Endbringer attacks are hunting for grim dark media (I had the amusing idea that it ended up morphing into 'Space Opera', the game Greg Veder was obsessed with). You could get something closer on Earth Alph, but this is something built over 25 years by multiple authors and seeing 3-4 editions of rules at that point. Joe isn't likely to be able to pull up source books as reference for what his technology can do or how it should work.
Well either that or it'd be even more grimderp to compensate. I remember reading something somewhere about how tragedies are meant to make ones own life feel better by comparison.
Joe could potentially make an item out of solidified fire or plasma, but it would be a lot of effort for some very minor benefits, probably elemental affinity and nothing more. Same with using hardlight or an other kind of energy. Most of the work would go into making sure the medium was stable, and it would mean Joe wasn't using any of his other extremely powerful materials.
So probably a Twenty Percent Time made thing including things like trait infusion, Garment, and possibly a machine specifically made to spin flames into threads?
The colors of Fallen London could be incredibly hazardous for thinkers, particularly clairvoyants and precogs. Of course, in Ziz's case, I'm not sure an irrigo addled Endbringer would really be that much of a step up. As bad as she is, we've been seeing the 'sane' version of her plans, meaning calculated damage and precision strikes. The right combination of neathbow colors could severely damage her mind, and that's not necessarily a good thing.
While I usually take the most generous interpretation of perks, I also try to go with the intention behind them. In this case 'Epic' is clearly referring to items of massive scale. The fact that Joe can build the Tower of Babel out of popsicle sticks and have it be structurally sound it enough for this perk, particularly when combined with the free spiral energy perk. There's no specific basis for nanobots in the series, so this perk is appropriately pointed towards the heavens, not towards the ground.
I didn't know she was PR centric, but I totally agree with you. There is absolutely nothing to gain from a resigned kill order. Specially since they don't have anything they know for a fact can kill him.
All a kill order would do is effectively cut off any possible communication between him and the lawful authorities. It would actually be more likely treat he does things they don't want after that point. It would also drive him to deal with only villains as opposed to his neutral stance (publicly that's his stance) .
The most logic outcome is to have someone who has certain level of authority that has an acceptable standing with Joe initiate contact. In this case it would be Director Armstrong, probably through Weld reaching out to Joe on PHO and setting up the meeting. As Joe is now a national matter, not something 1 branch can decide what the policy regarding him would be.
The PRT's current agenda in regards to Joe is to make sure that there is no hostility between him and the PRT, and to convince him to be at the next endbringer fight. Even if only in a healing capacity.
Blasto is a tinker who makes living organisms. He will still die from a bullet to the head, or from the use of enough force. Sure it might result casualties on their side, but it is doable. Joe has show that he can take on lung and regenerate from near death, and might go berserk in that state. So they can't just treat him on the basis that he is a biotinker.
What Piggot can do is do something stupid before the meeting between PRT directors. Since people will be asking her to make a statement. And she has already fucked up the situation with Joe, so it's possible she would use that window of time to try and strengthen her position at the expense of Joe.
It would be a super stupid thing to do. But people tend to do stupid things, specially when backed into a corner. So if she thought her career was going to end, she might do something stupid to try and save it or as a last fùck you.
I think that it's specifically for the purpose of preventing exponential effects ramping up. Smothering a threat in the crib by all forces in the area. Things like String Theory and Bakuda would burn themselves up under those conditions and can't really scale up any more then they already are. The only thing complicating the Apeiron situation is that he's kind of both.[/QUOTE]
What Piggot can do is do something stupid before the meeting between PRT directors. Since people will be asking her to make a statement. And she has already fucked up the situation with Joe, so it's possible she would use that window of time to try and strengthen her position at the expense of Joe.
So alot of people belive that Joe is a mad tinker. I am wondering what would happen if Joe actually got a perk that turned him into a mad tinker. Im of course refering to the strong spark perk from girl genius a web comics of mad scientists. Of course theres only like a 2% chance of him geting it so it will probably be fine.
Additionally, I am not going to be getting into Wand Creation in terms of Harry Potter. Generally I haven't seen it handled particularly well in other fics and I don't want to get caught up in that mess. Joe might be able to recreate conventional wands, meaning wood and magical animal part, but I'm not going to be going into wands made out of crazy materials with exotic cores. There is almost nothing canon about wandcraft and Joe doesn't have any perks specific to it, so I'm going to stay hands off. Conventional wands boosted by his other perks will be more than enough
Couldn't he just take his current wand's core out for a second and put it back together, thereby making it better than the Elder Wand because it would be divinely mastercrafted?
Couldn't he just take his current wand's core out for a second and put it back together, thereby making it better than the Elder Wand because it would be divinely mastercrafted?
Edit: also holy shit I just realized that Joes issues with creating sapient beings is because that would make them family. As in it would make him their family.
Yeah, he still seems to be slightly traumatised by very nearly getting a power all about "How to Make Friends and Influence People" in the worst possible way.
Couldn't he just take his current wand's core out for a second and put it back together, thereby making it better than the Elder Wand because it would be divinely mastercrafted?
That would depend entirely on whether it's that simple, or if there is some special technique, ingredient, or equipment that Joe might need to use. For example: if the core needs to be sealed into the wand using a glue made from bubotuber pus, and then packed in fairy dust and left to cure for a week. Joe's abilities would be able to substitute the materials, and cut down the curing time, but only if he knows/realises those steps are necessary. Otherwise, he might wind up wrecking his wand, and needing to wait for fiat to restore it.
Seems rather foolish to try until after he's made a couple of wands from scratch to get the techniques down, unless he gets wandcrafting knowledge from a perk. ("Fingers of Silver" won't work, because "bullshit magic")
Yes, because it turned into a very nice car. "Master Craftsman (King Arthur)" and "Robust Engineering (Dune)" won't kick in, although "Master Craftsman (Forgotten Realms)" might. He could probably (eventually) get a much better result crafting a wand from scratch. What do you think for a core: demigod hair should count as a magical creature part, even if life fibres don't...
So, Joe had best hope that Glory Girl hasn't been grounded then — practically a blank cheque! xD
The "cool moment caption" power is one of the few that does have an off-switch. More interesting would be the question of, if he turns it off, do the videos taken when it was turned on keep showing freeze-frames? And, if not, does that mean that while it is turned on, videos taken while the power was off (including before he unlocked that perk in the Forge) will exhibit the effect?
Yeah, he still seems to be slightly traumatised by very nearly getting a power all about "How to Make Friends and Influence People" in the worst possible way.
Joe: Ok, no WMDs or kill order becomes active. I can work with that. WMDs are so obsolete anyway, nowadays I throw around localized singularities.
A pre-signed kill order on Joe is likely to backfire, but Piggot can't know that.
Piggot can't know exactly HOW it will backfire. She knows it's highly likely to.
Making Joe the PR scapegoat for everything that happened - which is the goal- has some very obvious potential to escalate and cause untold drama (especially if the story takes on a life of its own).
We know this because we've literally seen what mislabeling Joe has done - robbed the PRT of a potential ally in the worst times in the city. At least back then the original mislabeling wasn't intentionally malicious and selfserving.
And that's putting aside the damage it does to all the people who want to stay on the good side of the PRT but need Joe's help ( the Case-53s).
That's just one very obvious mess, amongst the others she could have caused.
If you pour gasoline all over the place the fact that you don't know which spark will set it off doesn't change much.
Chronocidal's point still stands though - Joe is explicitly creeped out by biotinkering because he knows he would've become a terrifying bio-tinker if not for the intervention of the Forge.
There is also the fact that there is the very real fact that Joe is much stronger than the PRT in BB. If he wanted to conquer the city, he could. Easily.
Well, also you need to take to consideration that biotinkers (and biokinetics) have really, really bad reputation on Earth Bet. That's one of the reasons why he ignored all the possible good applications of his "discarded power".
He grew up in a society with the conviction "Biotinkers = bad".
Piggot can't know exactly HOW it will backfire. She knows it's highly likely to.
Making Joe the PR scapegoat for everything that happened - which is the goal- has some very obvious potential to escalate and cause untold drama (especially if the story takes on a life of its own).
And that's putting aside the damage it does to all the people who want to stay on the good side of the PRT but need Joe's help ( the Case-53s).
While I do somewhat agree, backfiring and escalating are not necessary the same thing.
Joe is escalating as is, he is becoming observably stronger. Thus forcing PRT to handle potential mad scientist in some way might be a solution from Piggot's point of view. For all Piggot knows, Joe will turn 'three blasphemies' mode On in a month and she would rather 'handle' dangerous semi-reasonable cape now, while she can and while Joe is unlikely to start throwing WMDs around like candies.
For all we know, Piggot was counting on Joe escalating, thus 'proving' her point and bringing in Triumvirate to handle the mad scientist. It is not 'backfiring' if you expect it.
This also might be a part of a plan to delay arrival of case-53s, if Piggot portrays Apeiron as a mad scientist with a kill order, less C53s arrive to the city. The city is a 'powder keg' as is, arrival of more case-53s is undesirable.
We know it will backfire, but she likely expects some specific, 'combatative' scenarios, not whatever Joe will do.
But Piggot can know, and rationally deduce, a more likely scenario (from their perspectives) of how a pre-signed kill order that's been leaked could backfire.
Piggot is operating from assumption that Cape psychology applies to Joe. Which means that she expects Joe to overreact, do something stupid, escalate... Piggot thinks of Joe as a tickling, charging bomb which she would rather trigger on her own terms than let the thing charge up. She doesn't expect him to be reasonable! And if he is not reasonable and escalates like any Cape would, Piggot assumes that in worst case, Triumvirate will be enough to handle him.
Press: Major damage was done to Bakuda's last volley of ordinance. Apeiron, why didn't you shoot them down?
Joe: Well, you see, PRT Director Piggot has a Pre-Signed kill order that prohibts me from using anything classified as, in their eyes, a 'WMD', unfortunately that includes my anti-Bakudo ordinance laser. Sooo, sorry about that but it was out of my hands.
That's a somewhat reasonable argument, and an inaction. Capes do not do 'reasonable' and absolutely do not do 'inaction' as far as Piggot is concerned.
I find it very difficult to believe that six different PRT directors are going to look at the facts of the case and then choose to escalate pressure on a cape who has already displayed multiple WMD-scale applications as well as strategic-effect powers.
Short term, from PRT's point of view, it might be better to escalate pressure or even have a hundred bounty hunters making things difficult for a month than to have a 'Three Blasphemies: WMD Edition' scenario in a month on a more permanent basis. Better some trouble in BB over multiple nucked cities.
Chronocidal's point still stands though - Joe is explicitly creeped out by biotinkering because he knows he would've become a terrifying bio-tinker if not for the intervention of the Forge.
Chronocidal's point also indirectly points out the difference in how Joe views AI creation and biotinkering creations and one of the likely causes for that. Besides the cultural aversion, it's also the trauma and mechanics of his original power. Chronocidal points out that it's not just the trauma of that his original power involved biotinkering but also in how it worked and in how it would have defined biotinkering for him.
It's technically not making a sapient life and raising it that's the problem, it's that biotinkering is very linked to his trauma and his original power which is specialized in Making Friends and Changing Minds. It's that biotinkering has been seared in Joe's mind as molding creatures to his desires, creating 'followers' or 'friends'. With the neurology component it's like mastering people to be your friend or follow except from birth. More specifically growing them in a certain way that their brains can be conditioned, making it so that they'd get a shot of dopamine and serotonin and other chemicals whenever they're his friend. They're very existence and life is linked to him and his happiness.
That's probably the difference when it comes to the AIs, besides it not being biotinkering, the AIs have agency and they have purpose outside of Joe's needs. WoG is that they'd still be able to function if Joe got time bubbled. Like Joe said about why he doesn't make a combat AI, their purpose is something that can last indefinitely, it's very unlikely for them to no longer have a purpose or to lose their purpose of existence.
Of course there's also a component of his trauma from his own family involved. Joe probably has thought a lot about family and about how you don't get to choose family and so to physically impose that choice of family and friend on sapient beings to the point where they can't refuse or cut ties and they physically can't live without it is monsterous to him. Especially since Joe also personally experienced family trying to mold you into what they want and not letting you be what you yourself want.