Or we would have if the Celestial Forge didn't suddenly make a connection to the Alchemy constellation. Everyone at least recognized what was happening and fell silent to give me and my duplicate time to process the new ability.
The ability was called Thaumaturgical Focus: Transmutation and focused on a particular art of magic, or magecraft to be accurate to the terminology used in that particular art. The power opened up an entirely new type of magic, even if I was limited to transmutation effects within that system. Transmutation was specifically related to spells that interfere with aspects of an object, either overriding existing properties or granting entirely new ones. It was rather focused given my impressions of how wide reaching this kind of magic seemed to be, with my granted skills being limited to reinforcement, alteration, and projection.
That wasn't to say they were in any way useless. Reinforcement was the most basic of the properties and that still allowed incredible levels of enhancement. Essentially, defects in a material would be filled with magical energy, allowing them to function beyond what should be physically possible, taking something to an entirely new level thanks to the improvements of the reinforcing energy.
Alteration was closer to what you would think of if someone said the word 'transmutation'. It was giving properties or effects to objects that they usually wouldn't have. This was the type of transmutation that could alter the form or function of physical objects in the world.
The final ability was projection. Well, it was technically known as Gradation Air, but it definitely was about projecting the forms of objects into the world. The objects are created from emulating material composition with magical energy and shaping that energy into the form of an object. The 'Gradation' part is based on how the object fades out after it's creation, the magic that composes it being constantly eroded by the natural forces of the real world. 'Air' is just a reference to it being created from and fading to nothing.
Normally projection is fairly weak magic. It's difficult to create meaningful objects with projection and they're usually weak and fragile when compared to what you could manage with reinforcement. Still, there were ways around that. You can improve the quality of projections through better understanding of their construction and mechanics, which was an advantage that had been practically built for me. It also had the important feature of actually creating something. The object was worn down by natural forces after creation, but it was still an actual created object, not a temporary summon or energy effect.
That meant all of my creation powers would apply. Everything from production boosts to quality increases to resource reduction. It was all applicable to projected objects. In this case, 'resources' were related to the magical energy that was required to create the item in question. Mana. Now, I had existing sources of mana from other abilities and casting systems, but fortunately this ability came paired with another smaller mote that provided its own access to magical energy.
And brought with it some serious concerns.
The mote was called Magic Circuits. It gave me 20 magic circuits of extremely high quality. Magic circuits being paths within your soul that collect magical energy and allow you to channel it into spells. By the standards of this type of magic 20 wasn't a particularly impressive number, but the quality made up for it. All together it provided a new source of magical energy, completely compatible with several of my other types of magic. There was just one problem.
"What the fuck?"