I mean, not a lot. We'd spend 16 + 6 + 2 = 24 wealth, leaving us at one and starting Guild Panic. And then overflow and income happens and we are fine(if we go for MP support overflow happens). If it's just income then we are sitting at 9 Wealth and need, like, 1 to prevent a stab loss.

Guild Panic is only triggered by state at the midturn, not affected by ordering, IIRC.

But
But
But

Iron Age Mechanical revolution! :(

Surveys are mines and salterns. Both are godsend. And we need more mineable stuff anyway, if we can find it - for all we know, we can find huge iron deposit somewhere.
 
So wait, quick question, including our Mercenary Companies, what will our Martial be when we go to hit the Highlanders?
Because as far as I can see we'll have 19 Mercenary martial, 18 Normal Martial and 5 Cavalry Martial, and I'm not sure that'll be enough for a quick win even with three war missions and a Genius General...
 
So wait, quick question, including our Mercenary Companies, what will our Martial be when we go to hit the Highlanders?
Because as far as I can see we'll have 19 Mercenary martial, 18 Normal Martial and 5 Cavalry Martial, and I'm not sure that'll be enough for a quick win even with three war missions and a Genius General...

Against their core? No, it won't be enough - nothing short of levy will, and that risks starvation with bad admin roll, so it's a no go.

Against their Lowlands? Well, 5 LC alone will probably fuck them up - just look at what nomadic LC5 under Attila the Hermaphobe did to us within one phase.
 
Waiwaiwait. Silly idea: if we do not want to waste mega actions and are afraid of what policy will do when stats are full, we can start another megaproject! Great Library even lacks wealth or econ costs, and completing several megas simultaneously during a war after bigger war is surely an achievement.
Ain't it brilliant? :V
Sure, except we can't afford the actions to start the megaproject. :sad:
And also we don't want to lose the stats right before a GA innovation chance. :sad:
And it would mean that the policy doesn't take econ actions at all. :sad:
 
Ugh, don't feel like trying to track it down right now.

But we've had this particular event happen before in-Quest, where we'd hoped to get 3x Main Megaproject + secondary Expand Econ, and got 3x Main Megaproject and nothing instead, on the basis that the Law prefers to double secondaries whenever possible.

That the Law can double a secondary Megaproject action follows from that.
 
I'm not sure that'll be enough for a quick win even with three war missions and a Genius General...
We also gain Yeomen martial (+3 or +9) and SaP martial (+9 for Megaproject plan, +6ish for Offensive+mills).

Sure, except we can't afford the actions to start the megaproject. :sad:
And also we don't want to lose the stats right before a GA innovation chance. :sad:
And it would mean that the policy doesn't take econ actions at all. :sad:
Yeah, the whole point of the Megaproject Support plan is to fix our stats.

Also don't forget than when a policy doesn't have anything it wants, the provinces default to acting like Balanced. We might get the Hunt Troublemakers anyway funnily enough.
 
Sure, except we can't afford the actions to start the megaproject. :sad:
And also we don't want to lose the stats right before a GA innovation chance. :sad:
And it would mean that the policy doesn't take econ actions at all. :sad:

Every party needs a pooper :p

Yeah, it would be stupid.
But I am, tbch, quite inclined to MP Support after we are done with the war. We need Dam+Canal sooner the better due to new fuck-knows-where vassal, we need Triangle Canal because nomads, and I would like Library because I am sure it will boost regular Libraries and thus offset Academies costs.
 
Guild Panic is only triggered by state at the midturn, not affected by ordering, IIRC.



Surveys are mines and salterns. Both are godsend. And we need more mineable stuff anyway, if we can find it - for all we know, we can find huge iron deposit somewhere.

We are going to gain access to Forhuch's mines, which will be godly for us.

Also, we now control both end of the Salt Road.
 
Also, what's the like-hood of hereditary kingship from the marriage options?

Unknown.

I don't appreciate the straw man, especially since under my context of reasoning, it actually uplifts them to the next social class.

Point of note, many of them will actually not adapt well to rural life. Some will, but a large portion will be rather miserable because they aren't used to the type of work and the change in access to social amenities.

Also, if you pop the cities you lose the faction power and it will take a few turns for the faction to reform at 0 or even negative power.

I...think that we can remove HK next time they get annoying. @Academia Nut , how much forces does Alyxohgodhowisitspelled think he needs to competely remove HK from the Lowlands? Will he need Levy for this part?

He probably won't need the levy, but he would like the support of an Offensive policy or multiple Main strength war missions if possible.

Assuming we take megaproject support and we don't spend any on a dam in King's Actions, we will only spend 2 econ by having a secondary action for dam doubled to a main action?

Yes.

What does our genius think he'll be able to do if we only give him 3 secondary war missions?

Maul the mercenary companies, still unsure about the damage to the Highlanders, although it should be significant.

Hey @Academia Nut which of the brides would make Alex most happy?

Null.

after the new labor law, what fraction of the population is currently living under the half-exile system?

8-12%, but a much lower fraction of that is permanent.
 
[X] [Main] Great Dam
[X] [Secondary] Annex - Great Hall
[X] [Secondary] Retraining
[X] [Secondary] Retraining x2
[X] [Secondary] Restore Order
[X] [Secondary] Restore Order x2
[X] [Secondary] Survey Land
[X] [Guild] Build Mills
[X] [Guild] Build Mills x2
[X] [Guild Secondary] Build Mills
[X] [Marriage] From one of the Forhuch tribes to secure their loyalty
 
The Forhuch were (are?) also a slave trading culture. I'm not sure how much we actually enforce our laws on our vassals.
We do, fully. This has been checked multiple times, but the abuse of half exiles is no worse than the Core, which, while not the same as nonexistent, and does in fact favor punishing unskilled former slaves due to our culture...is also one of the ways to actually bind them to our people. Remember they're currently only vassals because they follow Nomad Customs: I.e. the superhuman Hero warchief kicked the ass of everyone else, so you follow him, and then you follow his descendants.

It does make things politically sticky in an interesting way after he dies, if his children don't become King, as it will make political ties to vassals an election quality that would encourage our patricians to arrange marriages with vassal patricians.
The example of the Storm Ymaryn not getting smote (or getting smote, if they're unlucky) would be the same with or without the marriage, as they're Games participants and on our doorstep for trade. They're just too close for the marriage to make a huge difference. The same applies to them though, and we have the advantage as we're dominant in pilgrimage.

What the marriage will hopefully do is reduce the friction this would otherwise cause.
A fair point, but what about the purpose of the marriage?
The Storm Ymaryn have only two possible objectives for the marriage because they know our customs, a marriage alliance only lasts while the King does:
-They want to use our Genius for war despite already having a Martial Hero. Targets are Tin Tribes and Freehills.
-They believe they can get around the electoral system and make it dynastic.

The Forhuch have a simple reason, in that it is traditional by their culture to bind subjugated tribes to their chief by marriage, because to them without a bond of marriage, the two Peoples are not united by blood, and cannot be trusted to have their interests looked after except to maintain loyalty by force.

And the Patricians is just traditional power plays.
At 10-15% of the population, that's pretty much the same as 'banned' rather than banned.

Do we know if we've applied the laws about paying half-exiles to our vassals? I'm not sure how they'd afford them if we do? Double wealth costs are ruinous for us in the long term, but for people without ironworks, markets, or the true cities to put them in they'd be immediately catastrophic, particularly now our Artisan Games are open to them, so loads of actions have Wealth costs.
We applied them. We checked with AN, the vassals are implementing the same rules, but not suffering to the same degree because it primarily and significantly hits urbanized people more. Just means a lot more cash crops.
Waiwaiwait. Silly idea: if we do not want to waste mega actions and are afraid of what policy will do when stats are full, we can start another megaproject! Great Library even lacks wealth or econ costs, and completing several megas simultaneously during a war after bigger war is surely an achievement.
Ain't it brilliant? :V
Its actually narratively nice, since if we can finish it it's likely to trigger a Great Work being written before the Genius passes. If we value that over kicking highlander balls.
 
He probably won't need the levy, but he would like the support of an Offensive policy or multiple Main strength war missions if possible.

Maul the mercenary companies, still unsure about the damage to the Highlanders, although it should be significant.
Yeah, we need another war mission then.

And wow, is this vote painful. Looking at the top 6 secondaries, we currently stay on levies, but don't have a dam action.

Edit: Wait, no, miscounted. MP support barely squeezes in.
 
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Whelp, Offense it is.

[X] [Main] Restore Order
[X] [Secondary] Switch Policy - Offensive
[X] [Secondary] Palace Annex - Grand Hall
[X] [Secondary] Dam
[X] [Secondary] Dam x2
[X] [Secondary] Hunt Troublemakers
[X] [Secondary] Enforce Justice
[X] [Guild] Build Mills
[X] [Guild] Build Mills x2
[X] [Guild Secondary] Build Mills

[X] [Marriage] From one of the Forhuch tribes to secure their loyalty

Just copy pasting Primal's vote since I wasn't paying too much attention the last few pages. Open to change pending further analysis.

It's not all bad. We could get some crazy innovations from the Mills and use it to accidentally the whole Highland Kingdom still. You never know :V
 
[X] [Main] Restore Order
[X] [Secondary] Switch Policy - Offensive
[X] [Secondary] Palace Annex - Grand Hall
[X] [Secondary] Dam
[X] [Secondary] Dam x2
[X] [Secondary] Hunt Troublemakers
[X] [Secondary] Enforce Justice
[X] [Guild] Build Mills
[X] [Guild] Build Mills x2
[X] [Guild Secondary] Build Mills
 
It does make things politically sticky in an interesting way after he dies, if his children don't become King, as it will make political ties to vassals an election quality that would encourage our patricians to arrange marriages with vassal patricians.

Or the heir uses that and his father's massive prestige to simply abolish the elective monarchy. He might find it hard being half-nomad (which is why I'm voting for that), but I think that no matter what we vote there is a chance of hereditary monarchy from Alyx being so bullshit.
 
[X] [Marriage] From one of the Forhuch tribes to secure their loyalty
[X] [Main] Restore Order
[X] [Secondary] Dam
[X] [Secondary] Dam x2
[X] [Secondary] Annex - Great Hall
[X] [Secondary] Hunt Troublemakers
[X] [Secondary] Switch Policy - Offensive
[X] [Secondary] Enforce Justice
[X] [Guild] Build Mills
[X] [Guild] Build Mills x2
[X] [Guild Secondary] Build Mills
 
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@Academia Nut, for my interest, since Levy is not likely to win:
1) How much damage does Alyx expects to deal to HK if we stay on Levy?
2) If he had a sword to his neck and with the knowledge of our situation (i.e. stats), would he choose to stay on Levy or turn it off?
 
[X] [Marriage] From one of the Forhuch tribes to secure their loyalty
[X] [Main] Restore Order
[X] [Secondary] Dam
[X] [Secondary] Dam x2
[X] [Secondary] Annex - Great Hall
[X] [Secondary] Hunt Troublemakers
[X] [Secondary] Switch Policy - Offensive
[X] [Secondary] Enforce Justice
[X] [Guild] Build Mills
[X] [Guild] Build Mills x2
[X] [Guild Secondary] Build Mills

Since levies are unlikely at this point, switching to this so we can at least pursue the war with what our Genius needs to win it.
 
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