I noticed a few things overlooking the action list.
The Salt Gift isn't doubled, neither is diplomatic and trade missions. I don't if those are oversights, but it made sense to me.
....and suddenly high-level markets are more awesome because trade and diplomatic missions are bullshit.
The Annex most easily. Delaying the Annex one turn means yes, one turn longer before the government reform, but we really need the Priest power to counterbalance all the spite flying around too.
Agreed I guess.
[X][Main] Great Dam
[X][Secondary] Support Faction - Traders
[X][Secondary] Upgrade Temple - Horse Valley
[X][Secondary] Upgrade Temple - Horse Valley x2
[X][Secondary] Enforce Justice
[X][Secondary] Expand Econ
[X][Secondary] Found March - Spirit Channel
[X][Guild] Plant Cash Crops - Textiles
[X][Guild] Salterns
[X][Guild Secondary] Salterns
So, this plan:
1. Only secondary EJ - minimum necessary, sadly.
2. Guarantee of temple completion because provinces can be assholes.
3. Secondary Expand Econ to at least pay for main Saltern.
4. March, duh.
5. Main+Secondary Saltern because it will give us nice 9 progress, filling in all current options, and giving 1.5 Wealth drip and some upfront payout hopefully. Costs total of 9 Econ 9 Tech (which
hurts).
Okay, so.
Starting Econ: 27, Wealth: 7, Tech: 27.
Expenses/Incomes:
Econ: 27 - 2 (dam) - 6 (temple) - 2 (march) - 5 (cash crops) - 9 (so much salt) = 3.
Econ afterwards: 3 + 6 (EE here) + 6 (pending) + 12 (Balanced ho) = 27 exactly, no overflow.
Wealth: 7 - 2 (Dam) = 5.
5 + 3(pending) + 7 (Textiles) = 15. With 6 from Diplo(???) it's 21.
Culture:
27 - 6 (temple) -4 (Support) = 17. 17 + 7 (pending) + 1(crops) = 25/27.
Mysticism:
27 + 6 (pending) = 27, 6 into Culture? Then 2 into Culture, 4 into Tech.
Tech:
27 - 1(Dam) - 2 (EE) - 4 (Balanced EE) -9 (Salterns) = 11. Holy fuck. Prrobably 15 after overflow.
Diplo:
27 - 1 (Invite) +2 (Textiles) + 5 (pending) = 27/27, 6 overflow into Wealth.
Seems reasonable enough: IF my math is right, we enter midturn with full Wealth, Econ, Culture, Mysticism, Stability 2....and Tech 15. Still, good enough.