Plan updated:
[X][Main] Enforce Justice
[X][Secondary] Palace Annex - Great Hall
[X][Secondary] Support Faction - Traders
[X][Secondary] Invite to Games - Forhuch
[X][Secondary] Found March - Spirit Channel
[X][Secondary] Change Policy - Megaproject Support
[X][Secondary] New Settlement - Internal Reorg
[X][Guild] Salterns
[X][Guild] Plant Cash Crops - Textiles
[X][Guild Secondary] Efficient Charcoal Kilns
1) Expand Econ is limited to +12 due to lacking LTE. Cash Crops will make this worse, so we need a New Settlement to generate the LTE to compensate or else we'll be in a very bad position next turn
2) Proclaim Glory might be broken from the Patricians suppressing the Urban Poor soon, so doing a [Main] Enforce Justice makes more sense
3) Founding the March because there's a good chance we'll need it I guess
Megaproject Support will do {M} Dam, {M} Dam x2, {M} Expand Econ, {S} ???
Not quite a perfect knowledge, but only one secondary is unknown which makes things a lot easier to deal with. Plausibly going to be a Plant Cash Crops?
Completely unnecessary. Kilns and Dam already spends our current Wealth to 1. They will not touch it. Study and Innovations...not really a big worry. We have other stuff to worry about that 'suboptimal' study actions.
{S} Kiln + {M} Dam is only 4 wealth, we've got 7 available. 2x Dam + {S} Kiln spends 6, which is the most we can spend (since everything is even-costing now)
Also, we really want them to be spending their actions on useful things. Every action not spent on something we want done is a wasted action.
[X] [Guild] Plant Cash Crops - Textiles
[X] [Guild Secondary] Plant Cash Crops - Textiles
Doing this shuts down our LTE so hard that we're forced to eat massive disease roll penalties next turn or else die of lack of econ.
(And also the Warships crashes our Wealth and causes stability loss unless we pass an admin roll)