Honestly, if our subordinates take a loyalty hit from this decision I'm going to call shenanigans. The choice has all of its immediate effects listed out, no "???".
They are our subordinates we expect them to follow our laws. Seriously can you not see how this would piss off our subordinates what with then now having all their actions cost double wealth.
 
[X] [Dam] Move to the bigger but more useful proposal (1 Wealth and 1 Tech per action added to remaining costs, requires an additional 2 actions to complete)
[X] [Purity] If slavery is so bad in comparison, maybe even the half-exiles need to be addressed (-1 Stability, the next Patrician, Guild, and Trader quests are all spite quests, all Wealth costs are doubled going forward)
 
Well, lets take a look at who we aren't ticking off. The yeomen. Now how can that be? They also get a ton of benefits off of quasi-slave labor, and they definitely don't have the coin to pay half-exiles without going destitute themselves. This means one of two things: half-exile labor is only going to be fairly compensated inside our urban centers (reassures the urban poor), or that the new laws are going to be effectively unenforceable outside of our city centers.

If the government is only doing this to reassure the urban poor faction, then they don't have any reason to enforce it inside our subordinates. If the government is unable to enforce the new laws outside of the city centers, it won't try to enforce it inside our subordinates. Either way, our subordinates should not have their wealth costs go up, and thus they should not care about the new reforms.
 
Well, lets take a look at who we aren't ticking off. The yeomen. Now how can that be? They also get a ton of benefits off of quasi-slave labor, and they definitely don't have the coin to pay half-exiles without going destitute themselves. This means one of two things: half-exile labor is only going to be fairly compensated inside our urban centers (reassures the urban poor), or that the new laws are going to be effectively unenforceable outside of our city centers.

If the government is only doing this to reassure the urban poor faction, then they don't have any reason to enforce it inside our subordinates. If the government is unable to enforce the new laws outside of the city centers, it won't try to enforce it inside our subordinates. Either way, our subordinates should not have their wealth costs go up, and thus they should not care about the new reforms.

Then why would the wealth cost of fundamentally rural actions double?
 
Okay, I was an idiot here.
[] [Purity] The Puritans broke (Lose the Purity trait, possible loss of the prohibition on slavery)

See the bolded part, loss of prohibition? I totally missed it. That's egg squarely on my face.
And with this in mind, sigh.

[X] [Dam] Make it as big and impressive as possible (2 Wealth and 2 Tech per action added to remaining costs, requires an additional 3 actions to complete)
[X] [Purity] If slavery is so bad in comparison, maybe even the half-exiles need to be addressed (-1 Stability, the next Patrician, Guild, and Trader quests are all spite quests, all Wealth costs are doubled going forward)
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x2
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x3
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x4


Infra x4 is temporary: we can switch it off later, after we are done with getting all markets up and running. But for now, it has higher priority than slavery.

Possible next turn plan with it in mind:

Main Dam
Sec EJ
Sec EJ x2/PG

Sec Change Policy Offensive
Sec War Mission HK
Sec Support Traders/Expand Econ?
Sec Great Hall Annex

Guild Main More Cash Crops
Guild Main Even More Cash Crops
Guild Secondary Kilns

Okay, lemme explain bolded parts:

1. Enforce Justice is perfect followup for the anti-slavery thing. We must take at least one Secondary of it. Either Main or pairing it with PG (tell everyone that no slavery is allowed), but we need that. inb4 Golden Age.
2. Offensive because fuck those guys. No, really, they are a pest, and one that threatens us at this point.
3. Kilns because Infra x4 means total of Infra x6 +1 native progress from corvee labour, aka 13 progress/turn. Which is enough to insta build, like, 3 Ironworks or IW+2 baths and thus overshoot our sustainable forests limit.
 
A meta-virtuous perspective isn't forbidden from causing good outcomes, just from requiring them as part of morality. Similarly, it's not hedonistic pursuit of the feeling of conforming to virtue, because that is (again) a consequence - correct actions are ends unto themselves, independent of any results, including the tautological result of having performed a correct action. Fundamentally, consequentialist vs. virtue ethics is a question which cannot be resolved through pure reason, because what justifications are valid hinges upon your prior ethical stance. A meta-consequentialist can argue that consequentialist ethics produce maximum good while virtue ethics produce only a feeling of self-satisfaction, but a meta-virtue-ethicist would respond that the argument is entirely moot due to its failure to consider which ethical system is more intrinsically virtuous, and would reject out of hand any consideration of what results they produce as irrelevant.
Okay, but how are you, practically speaking, deciding what actions are correct or not?
  • If expected consequences aren't considered, then is the King's action here just writing something on a piece of parchment and the consequences of that writing aren't considered?
  • Does he get to claim up to the part where someone reads that parchment and is pissed off at having to pay people to do unclean work, but not further than that?
  • Does he get to claim all the way up to people being paid for that work and less people being made into half-exiles, but no further than that?
  • Does he have to claim all the way to a failure to rebuild the military after a war leading to the collapse of the Ymaryn and therefore the establishment of slavery as the norm in the region?
The actual consequences of a correct action don't matter under the ethic you describe, but from what perspective are you deciding what's correct? This may seem rhetorical, but I really would be happy to hear how you differentiate between these or what paradigm precisely you are using to decide that "[] [Purity] If slavery is so bad in comparison, maybe even the half-exiles need to be addressed (-1 Stability, the next Patrician, Guild, and Trader quests are all spite quests, all Wealth costs are doubled going forward)" is correct.
 
Okay, I was an idiot here.


See the bolded part, loss of prohibition? I totally missed it. That's egg squarely on my face.
And with this in mind, sigh.

[X] [Dam] Make it as big and impressive as possible (2 Wealth and 2 Tech per action added to remaining costs, requires an additional 3 actions to complete)
[X] [Purity] If slavery is so bad in comparison, maybe even the half-exiles need to be addressed (-1 Stability, the next Patrician, Guild, and Trader quests are all spite quests, all Wealth costs are doubled going forward)
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x2
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x3
[X] [PP] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x4


Infra x4 is temporary: we can switch it off later, after we are done with getting all markets up and running. But for now, it has higher priority than slavery.

Possible next turn plan with it in mind:

Main Dam
Sec EJ
Sec EJ x2/PG

Sec Change Policy Offensive
Sec War Mission HK
Sec Support Traders/Expand Econ?
Sec Great Hall Annex

Guild Main More Cash Crops
Guild Main Even More Cash Crops
Guild Secondary Kilns

Okay, lemme explain bolded parts:

1. Enforce Justice is perfect followup for the anti-slavery thing. We must take at least one Secondary of it. Either Main or pairing it with PG (tell everyone that no slavery is allowed), but we need that. inb4 Golden Age.
2. Offensive because fuck those guys. No, really, they are a pest, and one that threatens us at this point.
3. Kilns because Infra x4 means total of Infra x6 +1 native progress from corvee labour, aka 13 progress/turn. Which is enough to insta build, like, 3 Ironworks or IW+2 baths and thus overshoot our sustainable forests limit.
If we declare war, shouldn't we be able to switch to offensive policy for free? If so, might I suggest making a free city with the extra slot?
 
These are my predictions as to what eill happen if we abolish the half exile system.

1. The traders will surpress our innovationn
2. The patricians will surpress the urban poor as according to AN the urban poor will be the ones crying for change.
3. A 1-2 loyalty hit to all our subordinates as suddenly everything now gets A LOT more expensive.
4. Civil war as the angry subordinates will move away fron the Ymaryn for their own survival keep in mind that while WE(The central Ymaryn) can afford to abolish the half exiles our subordinates cannot.
This is a big strawman here.
We're not abolishing the system.

Word of AN says that the half exile reform is that they must be paid a wage for their work unless the work is being deducted from their taxes as corvee. Period.

Which has one thing highlighted here: We tax the half exiles.
No wonder they're being driven to crime, they aren't paid for all the half exile work, and we are making them do additional corvee labor on top.
Guys if you people refuse to care about what happens to the central ymaryn at the very least care for our subordinates how the fuck are they going to survive if all their actions now cost double wealth?
Just fine more or less.
Subordinates don't apply all the core laws immediately. We already know this.
Furthermore, we ensured that they got a share of the Bazaar profits, while our subordinates in general don't major Wealth expenses.

Its actually to our benefit there, because it slows down their ability to lose Dependency.
Well, lets take a look at who we aren't ticking off. The yeomen. Now how can that be? They also get a ton of benefits off of quasi-slave labor, and they definitely don't have the coin to pay half-exiles without going destitute themselves. This means one of two things: half-exile labor is only going to be fairly compensated inside our urban centers (reassures the urban poor), or that the new laws are going to be effectively unenforceable outside of our city centers.

If the government is only doing this to reassure the urban poor faction, then they don't have any reason to enforce it inside our subordinates. If the government is unable to enforce the new laws outside of the city centers, it won't try to enforce it inside our subordinates. Either way, our subordinates should not have their wealth costs go up, and thus they should not care about the new reforms.

To explain why, now that we know what the reform will be(AN explained last page):
-Urban Half Exiles are being made to do half-exile duties for free. They on top of that must pay their taxes in Corvee labor OR whatever savings they had.
--After the reform, they deduct their half-exile duties from their Corvee tax. This means the government loses money. A lot of money, because all the additional labor must be drawn from someone else.

-Rural Half Exiles are being made to do half-exile duties for free. They must pay their taxes in Corvee labor, but since they aren't allowed to handle food meant for other people, there just isn't a lot of practical work to do, other than makework, field burning and ditch digging. So nothing really changes.
 
We are so not gonna go to an offensive war if we do abolish half-exiles. We simply lack the Wealth to back anything but defensive wars for centuries to come.

No?
We have 3 merc companies, 4 Light Cavalry and a bit of native Martial; plus Harmurri, if they will be still alive, are going to help.
We won't overtake their cities perhaps, but we will destroy anything they have in Lowland plains - which, considering the campaign against Lowlands by HK, includes their army.

If we declare war, shouldn't we be able to switch to offensive policy for free? If so, might I suggest making a free city with the extra slot?
If we can do so, most definitely. Actually, getting 2 FCs ASAP is probably not a bad idea.

@veekie , how about Infra x4 and then switching it off after all Markets are done?
 
Possible next turn plan with it in mind:

Main Dam
Sec EJ
Sec EJ x2/PG

Sec Change Policy Offensive
Sec War Mission HK
Sec Support Traders/Expand Econ?
Sec Great Hall Annex

Guild Main More Cash Crops
Guild Main Even More Cash Crops
Guild Secondary Kilns

Okay, lemme explain bolded parts:

1. Enforce Justice is perfect followup for the anti-slavery thing. We must take at least one Secondary of it. Either Main or pairing it with PG (tell everyone that no slavery is allowed), but we need that. inb4 Golden Age.
2. Offensive because fuck those guys. No, really, they are a pest, and one that threatens us at this point.
3. Kilns because Infra x4 means total of Infra x6 +1 native progress from corvee labour, aka 13 progress/turn. Which is enough to insta build, like, 3 Ironworks or IW+2 baths and thus overshoot our sustainable forests limit.
We need to put down the March before it gets settled out by Toxlla and/or Forhuch. We also need to invite the Forhuch to the games, while they still like us. Neither of these need to be this turn, but I think we should do at lest 1 of them now.
Edit: Neither of these actions cost wealth.
 
Last edited:
We need to put down the March before it gets settled out by Toxlla and/or Forhuch. We also need to invite the Forhuch to the games, while they still like us. Neither of these need to be this turn, but I think we should do at lest 1 of them now.

Instead of Support Traders/Expand Econ.
If we can start a war via companies without manual war mission, can remove that one too.
 
As I said in the discord, I don't think a wardec will be needed in our main actions. The Highlanders are definitely going to attack either us or the Swamp Folk, and we'll have a React vote to come to their aid.
 
[X] [Dam] Make it as big and impressive as possible (2 Wealth and 2 Tech per action added to remaining costs, requires an additional 3 actions to complete)
We're building this damn dam and if we're building this damn dam we need to make it the damned biggest damn dam that ever damn dammed!

[X] [Purity] Look to the heavens for a sign (Random, could be all good results from above options, could be all bad results from above options, likely a mix)
CROW TAKE THE WHEEL!
Why are you asking me? I'm a crow, I don't have hands.
Fine then, GWY&GOYA TAKE THE WHEEL!
 
We need to put down the March before it gets settled out by Toxlla and/or Forhuch. We also need to invite the Forhuch to the games, while they still like us. Neither of these need to be this turn, but I think we should do at lest 1 of them now.
Edit: Neither of these actions cost wealth.
Txolla is going to be using its actions for the war against the Highlanders. I don't think the Forhuch border the spirit channel, so a bigger concern is the Thunder Horse settling there. I don't think the Thunder Horse are going to leapfrog past Txolla holdings, so either they will put a settlement in the southern spirit channel, or no settlement in the channel at all.
 
Last edited:
lol my bad I misread your vote.
I edited it in actually :)
How are roads urban? Those are streets and have nothing to do with long distance communication which is what roads do mechanicaly.
Because it depends on the labor pool. Roads cost Wealth because they require urban manpower and production to build ever since we switched.

You can look at the Wealth costing actions, all of them fundamentally draw upon urban manpower, whereas those drawing upon rural manpower costs Economy instead.
 
Txolla is going to be using its actions for the war against the Highlanders. I don't think the Forhuch border the spirit channel, so a bigger concern is the Mountain Horse settling there. I don't think the Mountain Horse are going to leapfrog past Txolla holdings, so either they will put a settlement in the southern spirit channel, or no settlement in the channel at all.
Do you mean the thunder horse? The mountain horse are very dead
 
Txolla is going to be using its actions for the war against the Highlanders. I don't think the Forhuch border the spirit channel, so a bigger concern is the Thunder Horse settling there. I don't think the Mountain Horse are going to leapfrog past Txolla holdings, so either they will put a settlement in the southern spirit channel, or no settlement in the channel at all.
Mountain Horse are the Forhuch.
 
Back
Top