- Pronouns
- They/Them
Because costing 4 wealth per dam action makes it actually really tight on our wealth, and we need some to at least try to complete guild actions next turn.
It came when it was reasonable to get rid of it, I do realize how long it took because it would be fucking dumb to do otherwise, but AN is being nice to us and letting us break the fact that all Societies used Slavery or slave-like labour, HELL our current Civ does tololwut. Do you realize how long it took for slavery to Ben abolished IRL. It is one of the most difficult things to get rid of as a cultural practice because it is so attractive to the freedmen of a society. Not to mention the effects it has on the society as a whole. Productivity, wealth disparity, disease; all of these get worse with slavery.
Yes, things will be harder with the doubled Wealth cost.
Yes, there is no benefit to be gained mechanically from this action.
Even narratively, reforming the Half Exiles pisses off the most important and influential people in our Society.
Yet, it is still the right thing to do.
It is something that has been a long time coming, that has been a stain upon the Ymaryn for centuries.
This is our chance to set things right.
This is our chance to point things in the right direction.
It will be hard, but I believe the Ymaryn shall persevere, and become better for it.
We're getting Repeated Actions for Forests next turn, which is the single action nearly everyone agrees is priority number one. This seems pointless and wasteful.[X] [PP] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
[X] [PP] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns) X2
We need to get our forestry chain moving again, especially with crisis mode incoming. The less we actually have to deal with, the better. This also goes for the vassal loyalty situation, though we are in a far better situation there now.
This is wrong. When we were first choosing who gets to mine, we chose the option that makes mining a skilled job. It is the job of specialists, not half-exiles. Let me go find the quote.
We might.To be fair we might collapse into an age of barbarism and inhumanity that makes the half-exile system smell like roses from this. Social collapse is not good for those at the bottom of the pyramid.
Forgot to consider this; note that these are all fairly likely to cost Wealth to complete, so we're fairly likely to fail them. And we'll probably be failing the current Guild and Trader quests as well under this effect. The Guild quest was already going to be a headache to pass; this Wealth cost effect would leave us without time to consider it. The Trader quest becomes more or less uncompletable from where we stand. That would leave us facing two spite quest failure penalties.
Not sure that'll work. Who works in the Gold mines? Half Exiles.
Couldn't find the quote. I'm sure that this was the case, but it's a big quest and after looking through several updates I haven't been able to find the one where we made the choice.This is wrong. When we were first choosing who gets to mine, we chose the option that makes mining a skilled job. It is the job of specialists, not half-exiles. Let me go find the quote.
you're definitely right, it was a big dealCouldn't find the quote. I'm sure that this was the case, but it's a big quest and after looking through several updates I haven't been able to find the one where we made the choice.
Except that's impossible. For one thing, we don't let Half exiles be farmers. We never would, it's not consistent with our society's tenets (PSN) and the societal position they are supposed to occupy. For another we don't let them be miners (specialist miners) or crafters (guilds) or soldiers (yeomen and patricians and holy orders). They perform a subset of tasks that is highly necessary, that is to say waste disposal, black soil, and probably some general amount of shitty work like digging and such, but they plain aren't allowed to do most professions. We can't sustain 25%, we'd be starving just from feeding all this unproductive people.We have a huge amount of half exiles actually, I can't remember the exact number but last it was mentioned it was around 25% I think.
We can't force uneconomical decisions to be moral and not expect a giant reactionary backlash. Even modern day governments use prison labour. All we will do is force our civ to find another similar insitution to it. We should be endeavoring to fixing the half exiles practise so its more prison labour than a caste system.
Not sure that'll work. Who works in the Gold mines? Half Exiles.
Which leads me to a very weird piece of gameplay and story segregation. Naratively, this is us paying half exiles more. But in practice, it's paying more for labor saving and elite stuff, and not paying extra for manpower using actions.
Hence, as such I must conclude that this reform will destroy itself through narrative.
The extra wealth cost will force us to use manpower intensive actions. Those actions will create demand for a cheap and exploitable laborsource.
The reforms I meant were more Govenror palaces, roads and priests so the system is similar to the cities. So people can air out the abuses they are suffering. This option sounds like it's removing it compeltely.That's what we're doing. AN says this doesn't remove the system, it reforms it so it's less horribly corrupt.
[] [Purity] If slavery is so bad in comparison, maybe even the half-exiles need to be addressed (-1 Stability, the next Patrician, Guild, and Trader quests are all spite quests, all Wealth costs are doubled going forward)
Forgot to consider this; note that these are all fairly likely to cost Wealth to complete, so we're fairly likely to fail them. And we'll probably be failing the current Guild and Trader quests as well under this effect. The Guild quest was already going to be a headache to pass; this Wealth cost effect would leave us without time to consider it. The Trader quest becomes more or less uncompletable from where we stand. That would leave us facing two spite quest failure penalties.
Division of Power is already taken into account in my statement. We'd burn it on this Guild Quest and not have it ready for the next Trader Quest.