Couple things:

It's not going to win, I know that with pretty large certainty since we've essentially reached peak voter population which means that me voting one way or another is not very high up on my list of priorities. And I really don't appreciate someone getting on me about it just because I am not doing what they are.

And if what I am voting somehow did win the very next thing I would push for would be a March, because I actually share your viewpoint.
You're argument is that you totally share my viewpoint and would absolutely follow through with getting the March because it is that important, but you are sticking with the vote that you realize isn't going to win. For reasons that are either 'I don't appreciate people telling me what to do,' or just none given with that being a reference to why you are being so defensive about me pointing out that your vote is, in fact, harming our ability to get a March set up next turn.

I am sorry that pointing out that your current vote is not accomplishing the thing you claim it should accomplish because of how votes are tallied, but that remains true and you are not, in fact, pursuing your stated objective for whatever reasoning you have. It simply remains that a vote for annexes over scouts at this juncture is a vote for delaying the march.

If you did share my view you would vote for both +10 wealth and more scouts, because it is that important. I'm not because it is rather pointless at this point.
 
Is there any chance we'll have an opportunity to Found Free City on Lower Valleyhome next turn? I know that's one of our more difficult ones to achieve.

Also, it'll be a lot more effective to run Megaproject Support when we can have faction province actions still following their own objectives and thereby keeping us going on other stuff. I'm looking forward to it. It's been far too long since we've had a long chain of megaprojects spammed.
 
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[X] [MP] Spread the Wealth Around (All Subordinates Receive +0-1 Loyalty)
[X] [Int] Attempt to tear out these maniacs, root and branch (-2 Intrigue, -1 Stability, -1 Legitimacy, -1 RA, ???)
[X] [React] Need more scouts (Sec More Blackbirds + Sec More Spiritbonded)
 
I haven't really been able to follow the conversation re: Scouts vs. Annexes. Can someone walk me through the math? I'm trying to understand why getting Scouts is the most efficient?
 
I haven't really been able to follow the conversation re: Scouts vs. Annexes. Can someone walk me through the math? I'm trying to understand why getting Scouts is the most efficient?

It allows us to do more stuff next turn because of stats we will have at the start of the next turn. That is the gist of it and I don't know the details personally.
 
I haven't really been able to follow the conversation re: Scouts vs. Annexes. Can someone walk me through the math? I'm trying to understand why getting Scouts is the most efficient?
It isn't complicated in terms of math, the efficiency lies in action economy. Or, what we're capable of doing next turn to be more specific.

We need at least 8 Martial, preferably 9, to be able to afford both the More Warships action and March action next turn. The More Warships action is on a literal timer, so it's likely to get voted for. Current Martial is 7.

The only way we can afford both is either by taking two actions that would net us a large amount of stats. Most are using the PSN Main Expand Econ and Wealth +10 for that argument. The other way is more scouts, as that gets us more martial. The former is incredibly unlikely to win because the alternative is much needed loyalty chance from our subordinates, so that leaves the latter.
 
*saw Root and Branch winning.



"We do what we can, for the people still alive." <3
 
I haven't really been able to follow the conversation re: Scouts vs. Annexes. Can someone walk me through the math? I'm trying to understand why getting Scouts is the most efficient?
Scouts let us found a March in a strategically important location that most likely won't be available for long.
Annexes does something we wouild otherwise choose to do next phase, giving us open action slots to do whatever our stats permit in response to new information, and reduces the chance of our failing the patricians quest.
 
S/L = 3/4 (emboldened) - 1/1 = 2/3

Heaven's Hawks (March) - (L:5/5, D: 2/5)

Western Wall (Colony)
- (L: 3/5, D: 1/5)
Greenshore Colony (Colony) - (L: 2/5, D: 2/5)
Tinriver Colony (Colony) - (L: 2/5, D: 2/5)

Txolla (Vassal-Colony) - (L: 5/5, D: 2/5)
Thunder Horse (Vassal) - (L: 5/5, D: 5/5)

Amber Road (Trading Post) - (L: 5/5, D: 2/4)

Red Banner Company (Mercenary Company) - (L: 3/5, E: 7/10)
Dragon Banner (Mercenary Company) - (L: 4/5, E: 8/10)
Blood Rain Banner Company (Mercenary Company) - (L: 3/5, E: 5/10)

So two of our colonies keep getting more rebellious.
 
You're argument is that you totally share my viewpoint and would absolutely follow through with getting the March because it is that important, but you are sticking with the vote that you realize isn't going to win. For reasons that are either 'I don't appreciate people telling me what to do,' or just none given with that being a reference to why you are being so defensive about me pointing out that your vote is, in fact, harming our ability to get a March set up next turn.

I am sorry that pointing out that your current vote is not accomplishing the thing you claim it should accomplish because of how votes are tallied, but that remains true and you are not, in fact, pursuing your stated objective for whatever reasoning you have. It simply remains that a vote for annexes over scouts at this juncture is a vote for delaying the march.

If you did share my view you would vote for both +10 wealth and more scouts, because it is that important. I'm not because it is rather pointless at this point.
Ah I see where we went wrong :p

You were explicitly focused on the react vote and I was thinking you were talking about the trade excitement. Whoops.

I think we were talking past each other. Let me double check some thing's and then I should be switching to scouts.
 
I haven't really been able to follow the conversation re: Scouts vs. Annexes. Can someone walk me through the math? I'm trying to understand why getting Scouts is the most efficient?

Well, here is detalied-ish explanation.
I understand the logic wrt payout, but then we should consider React Scouts.

The point of scouts now is so that we don't bother with them on turn itself.
Look at, say, this plan w/o Scouts: gives us 27 Econ, 17 Wealth, 7 Martial to work with.

Main Dam -2E
Secondary Invite Forchuh -1 Diplo (or -3 if they become GP)
Secondary Raise Army -2E -3W
Secondary Great Annex -2E - done
Whatever (I prefer switch to MP Support to ensure connection to Lowlands via fast Dam, but that's probably not shared by everyone) -? or -6 Econ if Dam
Whatever (maybe another annex even? or plain roads or forests)

Guild Warships -3E, -5W, -3M
Whatever
Whatever

So needs at least 15 Econ, 13 Wealth (to avoid Guild Panic) and 4+ Martial to work with. Cannot do March cause, well, martial. We can spend 12 Econ, 4 Wealth on other actions.

And compare to the one with Scouts aka with Martial enough.
Econ: 24+12-3 = 33/27 = 27/27 and 6 Wealth overflow.
Wealth: 14 -2 (Trade Mission) - 6 (Scouts) + 6 (Overflow) = 12.
Martial: 7 + 3 = 11. And 1 more light cavalry for the total of 4.

Main Great Hall Annex -4E
Secondary Invite Forchuh 0
Secondary March -5M, -2E
Secondary Great Hall Annex -2E - done
Secondary MP Support -6 Econ (or whatever?)
Whatever (maybe another annex even? or plain roads or forests)

Guild Warships -3E, -5W, -3M
Whatever
Whatever

Needs more than 19 Econ, 10 Wealth, 9+ (eats 8) Martial. Means we can safely spend 8 Econ, 2 Wealth on other actions. But accomplishes pretty much the same as the previous one plus March...it does leave us with 3 Martial, which is low, but it also leaves us with a new March, secured sea and 4 light cavalry points.

Scouts being taken does not preclude taking other actions while allowing us to take March. We basically accomplish same things with React Scouts as with React GH but with added March on top of it...at the price of spending some more Econ and Wealth, but still doable with Loyalty pick if we do PSN Expand Econ. Although we'll want Guild cash crops or snail on the turn itself to have money at midturn.
The only con I see is that it leave us at martial 3, but it does found another March and adds another unit of light cavalry, so, with secure sea and East and mercs and advantage in light cavalry we can bonk Highlanders if need be quite well. With almost horde-like swarm of cavalry in plains and 3 mercenary companies + allies in mountains.

edit: math mistake, forgot about Trade Mission HK in Scouts version; makes Wealth 2 points tighter, but not that big a problem.


Basically, scouts allow us to take both March and finish Senate (Forum?) next turn instead of Annex, which does not allow us to do March due to low Martial.
 
The earliest Organized Religions are kind of vulnerable to that, by design. The fact that you took a very laissez-faire attitude and it developed Syncretism means that it's pretty much going to serve as a way for other groups to nucleate their own regional religions using the theological developments of the People as fuel.
Well, it seems another religious reform will need to happen at some point for us.

It will cost when that time comes, but this isn't an impassable obstacle.
 
Scouts let us found a March in a strategically important location that most likely won't be available for long.
Annexes does something we wouild otherwise choose to do next phase, giving us open action slots to do whatever our stats permit in response to new information, and reduces the chance of our failing the patricians quest.
Considering how much the thread wants it and the fact that we have two more turns and midturns to complete it, I find it incredibly unlikely to fail.
 
[X] [MP] Spread the Wealth Around (All Subordinates Receive +0-1 Loyalty)
[X] [React] Need more scouts (Sec More Blackbirds + Sec More Spiritbonded)
 
What is the importamce of getting the March next turn vs governmemt upgrades? Just worry about nomads or does it also help with highlanders?

Just nomad worry. The longer the March has to prepare, the harder it will be for nomads to break through into the vulnerable lowland-which means we either hold them there or take them on across our northern border, which has been hardened over thousands of years to prepare for nomad attacks.
 
Are all 3 annexes really possible next,turn if we get drawn into a war?

[X] [MP] Spread the Wealth Around (All Subordinates Receive +0-1 Loyalty)
[X] [React] Need more scouts (Sec More Blackbirds + Sec More Spiritbonded)
 
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Are all 3 annexes really possible next,turn if we get drawn into a war?

[X] [MP] Spread the Wealth Around (All Subordinates Receive +0-1 Loyalty)
[X] [React] Need more scouts (Sec MoreBlackbirds + Sec More Spiritbonded)
Questionable depending on how much we'd need to devote to the war. In that case though we'd have more light cavalry and martial to deal with said war.

Also, you wrote 'MoreBlackbirds' need a space in there as it's getting counted as its own thing in Net Tally.
 
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@Academia Nut

With concrete available now, any chances that the new Grand Hall gets a domed ceiling like the Pantheon or the Hagia Sofia?

Because if part of the reason is to impress foreign visitors, having a bloody huge unsupported ceiling made of stone is fairly incredible by Iron Age standards.
 
What is the importamce of getting the March next turn vs governmemt upgrades? Just worry about nomads or does it also help with highlanders?
Importance is that with Scouts we can do both, with Annexes we can do only, well, Annexes. It's not either-or.

Are all 3 annexes really possible next,turn if we get drawn into a war?

[X] [MP] Spread the Wealth Around (All Subordinates Receive +0-1 Loyalty)
[X] [React] Need more scouts (Sec MoreBlackbirds + Sec More Spiritbonded)

Depends on war, probably not....
Let's see.
Main Dam
Change Policy Offensive
Secondary Great Hall Annex
Secondary Great Hall Annex x2
Secondary Great Hall Annex x3

blahblah

It is possible, but sacrifices a lot.
OTOH, we will enter potential war with 4 more Martial and, perhaps more importantly, 1 more point of cavalry. So I'd say even in case of war going Scouts is better because of, well, it being army. :V
 
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