[X] [MP] Spread the Wealth Around (All Subordinates Receive +0-1 Loyalty)
Do it~
We need the Loyalty it gives with our Western Colonies.
[X] [Int] Crack down on the puritans (-2 Intrigue, -1 to +1 Stability, ???)
[X] [Ext] Find out more about what the Highlanders are up to (Main Trade Mission)
Before we go salting the earth on the Monotheists.,
While some of the One God followers had expressed interest, the same agents that had caught onto the puritan priests had also caught onto these foreign agents, and the memory of Uvothyn was still fresh and many of those affected by his efforts were of the opinion that their single God was a universal deity rather than the god of the Highlanders and thus saw no theological problems with siding with the People rather than the Highlanders. This loyalty was assuredly contingent on the kings continuing to protect them and not interfere with their strange worship and rituals, but still, the early warning either way was of significant use.
They are not
all bad. So only crack down on the Puritans that are attacking people not all the Monotheists.
As to reactions...
Here are our current Quests
Patricians (6 {12}) - Power: Add or subtract their faction power from factions they are supporting/opposing.
Objective: Build 0/4 Great Hall Annexes within 3 turns Reward: Government upgrade
Guild (5) - Power: Half faction power added to Max Wealth.
Objective: Have a level 3 Ironworks within 3 turns. Failure:
-1 Stability
Traders (2) - Power: Add or subtract faction power modifier to all innovation rolls.
Objective: Have Naval power 3 or above within 2 turns. Success: +1 Naval [1/2]
Yeomen (2)- Power: Adds faction power to secondary Martial
Objective: Have 30 EE within 3 turns. Failure: -1 Stability [1/2]
Priests (2)- Power: Adds faction power to RA.
Objective: Have a new level 2 temple somewhere within 2 turns. Success: +1 RA tolerance. Failure:
-1 Stability
Urban Poor (4) - Power: +1 Max Legitimacy every 3 full power.
Objective: Have a Level 2 market and a Level 1 market in another city within 2 turns. Success: Grand Bazaar Megaproject completion
, no faction power increase
These counters iterate at the next midturn. The numbers in brackets indicate the general faction strength.
Patrician Quest is 1/4 right now
Guild Quest starts bleeding Tech and we have a chance to ignore it.
Trader Quest is 1/3 right now
Yeomen Quest kills
all our cities. Ignore
Priests Quest requires 6 Progress or two secondary projects
Urban Poor Quest is
done!
With that in mind, these are the reactions that address them.
[] [React] Expand Great Hall (2xGreat Hall Annexes)
[X] [React] Improve Navy (Main More Warships)
[] [React] Improve Horse Valley Temple (2xSec Temple Actions)
Of those, I suggest we leave the Temple action out as our Passive Policy is going to give us some progress anyway. That leaves Great Hall or Navy. I personally am going to go for Navy as that is an immediate reward of an additional Navy and Quest finished.
@Academia Nut How is our Centralization? Two of our cities should have come online again. What are their Policies set to? Would we not get to choose them?