Eh, if people literally want us to slow down and stop doing things, hey- we got that! Overcentralization means we can do less per turn, which is exactly what you people want right? Seriously, 'we want less stuff'? How is that at all even slightly reasonable?
Would've been nice to know about the refugees before choosing our [PSN]/[React] actions, we actually could've gone with [PSN] Gold Mine instead with that extra econ which would've solved a lot of our problems next turn.
Anyway, updating vote for the 5x. With an unexpected extra city hitting us with an extra -2 econ and it going to +4 stats/turn soon, it's definitely worth it. We're at -13 econ/turn maintaining our true cities, that's quite frankly obscene.
[X] [Art] Sanitation is too important not to entrust to experts! (Several actions gain or increase their Tech costs, +1 Urban Poor power, ???)
[X] [Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
[X] [Policy] Skullduggery (+1 Intrigue/turn, -2 Diplo)
[X] [Policy] City Support (2 True Cities have their maintenance paid for each turn)
[X] [Policy] City Support (2 True Cities have their maintenance paid for each turn) x2
[X] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
[X] [HK] Offer to let them buy the Banner Company contracts
-[X] [HK] Show goodwill (Pay upkeep costs yourself but gain Diplomacy instead for duration of hire)
Would've been nice to know about the refugees before choosing our [PSN]/[React] actions, we actually could've gone with [PSN] Gold Mine instead with that extra econ which would've solved a lot of our problems next turn.
Anyway, updating vote for the 5x. With an unexpected extra city hitting us with an extra -2 econ and it going to +4 stats/turn soon, it's definitely worth it. We're at -13 econ/turn maintaining our true cities, that's quite frankly obscene.
[X] [Art] Sanitation is too important not to entrust to experts! (Several actions gain or increase their Tech costs, +1 Urban Poor power, ???)
[X] [Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn)
[X] [Policy] Skullduggery (+1 Intrigue/turn, -2 Diplo)
[X] [Policy] City Support (2 True Cities have their maintenance paid for each turn)
[X] [Policy] City Support (2 True Cities have their maintenance paid for each turn) x2
[X] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates)
[X] [HK] Offer to let them buy the Banner Company contracts
-[X] [HK] Show goodwill (Pay upkeep costs yourself but gain Diplomacy instead for duration of hire)