The whole point of the goodwill is that gold is walking into their trap, and maybe with goodwill they rethink it..~.
Not super fond of the HK, going to be honest, and I smell a trap. I'd much rather we get paid in cash. That's a six Wealth difference right there, and we're not exactly swimming in the stuff right now.
I'm almost willing to bet that the entire thing is RNG and simply serves to help with immersion.
The priests are just using IC knowledge and their own knowledge of the world. Tack on the human tendency to find patterns that aren't there, the vague nature of most prophecies, and a few lucky guesses...
Or maybe he is actually giving us true predictions. It is a mystery.
We're at Naval 0, because unsurprisingly, trying to fight a bunch of pirates with 1 Naval is a Bad Idea.
More Warships is practically a necessity next turn, unless we want to the Trelli to gouge us for all we're worth again.
We fought them at Naval 2. They just got us down to naval 0 (1) because Hero.We're at Naval 0, because unsurprisingly, trying to fight a bunch of pirates with 1 Naval is a Bad Idea.
More Warships is practically a necessity next turn, unless we want to the Trelli to gouge us for all we're worth again.
We were at Naval 1 post Reforms III from what I recall. Somewhere in there.We fought them at Naval 2. They just got us down to naval 0 (1) because Hero.
@Academia Nut - that is what happened, right? We took TWO Naval damage from Pirates this turn?
Mhm. Our policies, which have basically always gone for quests first and never too us over stats limits, are going to do an about-face and go for Ironworks despite having a Marketplace quest and being at Forest Cap.
Yeah. That sounds likely.
We have two free cities which choose their own policies, and those already have baths.
Other cities don't get any role in assigning policies.
No, 25/28 is a strategic reserve. Please don't misquote me.
Okay but why? Because their ancestors were dicks centuries ago? Because we haven't talked to them in a long time? Because that's the meme of the thread? None of those are good reasons to avoid getting them on our side.
The Ymaryn have long memories.Okay but why? Because their ancestors were dicks centuries ago? Because we haven't talked to them in a long time? Because that's the meme of the thread? None of those are good reasons to avoid getting them on our side.
Nah, this was a result of the Second Sons and Plague. We spammed Cent raising actions to solve the crisis without knowing our cap and then had the Plague end, lowering our cap.
We were at Naval 2 at first, then we went to Naval 1, and now we're at Naval 0.We fought them at Naval 2. They just got us down to naval 0 (1) because Hero.
@Academia Nut - that is what happened, right? We took TWO Naval damage from Pirates this turn?
God-kings are almost invariably bad news, and the fact that they've got a lot of Intrigue makes me suspicious. Not much to go on, I admit, but while they haven't done anything horrible recently, they also haven't done anything to earn my trust, either.Okay but why? Because their ancestors were dicks centuries ago? Because we haven't talked to them in a long time? Because that's the meme of the thread? None of those are good reasons to avoid getting them on our side.
Right; and that was this turn. We started the turn at 2 naval, lost 1, and now lost another.We were at Naval 1 post Reforms III from what I recall. Somewhere in there.
Except the Patricians would still be at 4( hardly low power) and the spite was because of bad rolls, word of AN.
Then they should remember that the people who were dicks to us have long since rotted away
Dude, he's saying that 25/28 is a strategic reserve that he wants to use up to put out fires this turn.I am not misquoting you. 27/28 is what remains after Ironworks and your whole plan relies on praying Balanced+Infra x3 (or x5 looking at your vote) will not consume more than 1 fuel.
It is, but it burns fuel we need badlyI want Forest, Road, and Porcelain. You may wonder, wait porcelain; but it's an extremely useful material to have.
Note that Forest Cap is not "theres no more trees" its "the priests say you must stop".Our policies, which have basically always gone for quests first and never too us over stats limits, are going to do an about-face and go for Ironworks despite having a Marketplace quest and being at Forest Cap.
Freehills doesn't even HAVE Grand Docks.I'm hoping that Freehills can build some warships to contest them there and we can get escorts from them. But then I imagine Freehills have their own problems right now...
Also that the monotheists will be a pain for us if we don't help scatter their legitimacy.The whole point of the goodwill is that gold is walking into their trap, and maybe with goodwill they rethink it.
More Warships would be great, but we're too broke to take it without tanking Stability. It'll have to wait.
Okay but why? Because their ancestors were dicks centuries ago? Because we haven't talked to them in a long time? Because that's the meme of the thread? None of those are good reasons to avoid getting them on our side.
Yes, and 27/28 is not a strategic reserve. The reserves is what we start with and are using up so we don't have to do kilns now.I am not misquoting you. 27/28 is what remains after Ironworks and your whole plan relies on praying Balanced+Infra x3 (or x5 looking at your vote) will not consume more than 1 fuel.
God-kings are almost invariably bad news, and the fact that they've got a lot of Intrigue makes me suspicious. Not much to go on, I admit, but while they haven't done anything horrible recently, they also haven't done anything to earn my trust, either.
They're also blaming us for their religious civil war, which strikes me as particularly eye-roll worthy.
Dude, he's saying that 25/28 is a strategic reserve that he wants to use up to put out fires this turn.
Are you just trying to argue in bad faith or something?
They could also build a Governor's Palace and leave us with only a two secondaries to use due to overcentralization penalties; do you think they'll do that? It's exactly the same thing.@PrimalShadow
No, but seriously, do you not even realize that if provinces+passives take even 1 Ironworks we are on fire? Literally 1 single misstep.
And more broadly, do you even understand that we have thousands of years ahead of us and slow and steady wins on this timescale? Or at least not too fast.
Do you have any idea that there is a difference between development as fast as possible and sustainable development?
No? His plan includes Ironworks that eat 2 slots, that's 27/28. As long as provinces do take more than one iteration of Baths or take Ironworks we are utterly fucked.
They could also build a Governor's Palace and leave us with only a two secondaries to use due to overcentralization penalties; do you think they'll do that? It's exactly the same thing.
Sure, but it's not like we kicked in the door and converted them at spear-point.To be fair, we do have Pilgrimage dominance and I suspect that means Mylathadism is now spreading wildly beyond our control. I would not be surprised to discover the Mountain Horse, the Harmurri, or random tribes of steppe nomads had been converted.
Probably just cheaper to build boats ourselves, but that's actually a good diplomatic investment to think about when we have more spare resources.Here's hoping they can build one? Maybe we'll get an option to send them experts and materials.