.~.

Not super fond of the HK, going to be honest, and I smell a trap. I'd much rather we get paid in cash. That's a six Wealth difference right there, and we're not exactly swimming in the stuff right now.


I'm almost willing to bet that the entire thing is RNG and simply serves to help with immersion.

The priests are just using IC knowledge and their own knowledge of the world. Tack on the human tendency to find patterns that aren't there, the vague nature of most prophecies, and a few lucky guesses...

Or maybe he is actually giving us true predictions. It is a mystery.


We're at Naval 0, because unsurprisingly, trying to fight a bunch of pirates with 1 Naval is a Bad Idea.

More Warships is practically a necessity next turn, unless we want to the Trelli to gouge us for all we're worth again.
The whole point of the goodwill is that gold is walking into their trap, and maybe with goodwill they rethink it.

More Warships would be great, but we're too broke to take it without tanking Stability. It'll have to wait.
 
Mhm. Our policies, which have basically always gone for quests first and never too us over stats limits, are going to do an about-face and go for Ironworks despite having a Marketplace quest and being at Forest Cap.

Yeah. That sounds likely.


We have two free cities which choose their own policies, and those already have baths.
Other cities don't get any role in assigning policies.


No, 25/28 is a strategic reserve. Please don't misquote me.


I am not misquoting you. 27/28 is what remains after Ironworks and your whole plan relies on praying Balanced+Infra x3 (or x5 looking at your vote) will not consume more than 1 fuel.
 
We fought them at Naval 2. They just got us down to naval 0 (1) because Hero.

@Academia Nut - that is what happened, right? We took TWO Naval damage from Pirates this turn?
We were at Naval 2 at first, then we went to Naval 1, and now we're at Naval 0.

Okay but why? Because their ancestors were dicks centuries ago? Because we haven't talked to them in a long time? Because that's the meme of the thread? None of those are good reasons to avoid getting them on our side.
God-kings are almost invariably bad news, and the fact that they've got a lot of Intrigue makes me suspicious. Not much to go on, I admit, but while they haven't done anything horrible recently, they also haven't done anything to earn my trust, either.

They're also blaming us for their religious civil war, which strikes me as particularly eye-roll worthy.
 
Except the Patricians would still be at 4( hardly low power) and the spite was because of bad rolls, word of AN.

Compared with what they had before, a mature faction power (5) kicked to (relatively low) immature faction power(4)? Losing the faction ability, while the other factions are making gains? They will be livid, the bad rolls can happen again; as we witnessed in the trader quest with civil war for failure penalty.
 
I am not misquoting you. 27/28 is what remains after Ironworks and your whole plan relies on praying Balanced+Infra x3 (or x5 looking at your vote) will not consume more than 1 fuel.
Dude, he's saying that 25/28 is a strategic reserve that he wants to use up to put out fires this turn.

Are you just trying to argue in bad faith or something?
 
[X] [Art] The entire half-exile practice should be reviewed (-1 Stability, ???)

There's no way I'm letting this opportunity slip away. Not after I got jumped when suggesting Black Soil would be a good action and people went slanderously sliding down the slippery slope of slavery. You know what's actually risking slavery? Having na institution that will apparently turn us into slavers at the drop of a black soil filled hat.
Not that this vote has any chance of winning, probably.

I'll complete my vote after work, when I don't have to wrestle with my phone.
 
[X] [Art] The entire half-exile practice should be reviewed (-1 Stability, ???)
[X] [Policy] Diplomacy (+1 Diplo/turn)
[X] [Policy] Skullduggery (+1 Intrigue/turn, -2 Diplo)
[X] [Policy] Armament (+1 Martial/turn)
[X] [Policy] Defence (+1 significant walls/turn)
[X] [Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
[X] [HK] Offer to send military aid
-[X] [HK] Offensive Policy

Folks, we should expand the forests, again! Forests also serve to break up armies, no? And jungle warfare is one of the toughest kinds of fighting there is! So Forests!

Go Forests!

I also have a problem with the tolls the Trelli are imposing.
Do we need them? We have Catamarans! The fastest sailboats possible! They may be shitty for fighting but what if the idea is to go blockade running? Outrun anyone else possible.

Also, any new maps of the current situation?
 
I want Forest, Road, and Porcelain. You may wonder, wait porcelain; but it's an extremely useful material to have.
It is, but it burns fuel we need badly
Our policies, which have basically always gone for quests first and never too us over stats limits, are going to do an about-face and go for Ironworks despite having a Marketplace quest and being at Forest Cap.
Note that Forest Cap is not "theres no more trees" its "the priests say you must stop".

As per RL, people were always willing to flout religious decree if there was sufficient profit.
I'm hoping that Freehills can build some warships to contest them there and we can get escorts from them. But then I imagine Freehills have their own problems right now...
Freehills doesn't even HAVE Grand Docks.
The whole point of the goodwill is that gold is walking into their trap, and maybe with goodwill they rethink it.

More Warships would be great, but we're too broke to take it without tanking Stability. It'll have to wait.
Also that the monotheists will be a pain for us if we don't help scatter their legitimacy.
Okay but why? Because their ancestors were dicks centuries ago? Because we haven't talked to them in a long time? Because that's the meme of the thread? None of those are good reasons to avoid getting them on our side.

Besides, like Freehills, a micronation in the Games is pure good for us.
 
I am not misquoting you. 27/28 is what remains after Ironworks and your whole plan relies on praying Balanced+Infra x3 (or x5 looking at your vote) will not consume more than 1 fuel.
Yes, and 27/28 is not a strategic reserve. The reserves is what we start with and are using up so we don't have to do kilns now.

Like, if I tell you "I kept some lunch in reserve", after which I should you a bunch of food and then eat most of it, it is misquoting me to point to the remainder and say "you call that a reserve?"
 
God-kings are almost invariably bad news, and the fact that they've got a lot of Intrigue makes me suspicious. Not much to go on, I admit, but while they haven't done anything horrible recently, they also haven't done anything to earn my trust, either.

They're also blaming us for their religious civil war, which strikes me as particularly eye-roll worthy.

To be fair, we do have Pilgrimage dominance and I suspect that means Mylathadism is now spreading wildly beyond our control. I would not be surprised to discover the Mountain Horse, the Harmurri, or random tribes of steppe nomads had been converted.
 
@PrimalShadow

No, but seriously, do you not even realize that if provinces+passives take even 1 Ironworks we are on fire? Literally 1 single misstep.

And more broadly, do you even understand that we have thousands of years ahead of us and slow and steady wins on this timescale? Or at least not too fast.

Do you have any idea that there is a difference between development as fast as possible and sustainable development?

Dude, he's saying that 25/28 is a strategic reserve that he wants to use up to put out fires this turn.

Are you just trying to argue in bad faith or something?

No? His plan includes Ironworks that eat 2 slots, that's 27/28. As long as provinces do take more than one iteration of Baths or take Ironworks we are utterly fucked.
 
@PrimalShadow

No, but seriously, do you not even realize that if provinces+passives take even 1 Ironworks we are on fire? Literally 1 single misstep.

And more broadly, do you even understand that we have thousands of years ahead of us and slow and steady wins on this timescale? Or at least not too fast.

Do you have any idea that there is a difference between development as fast as possible and sustainable development?



No? His plan includes Ironworks that eat 2 slots, that's 27/28. As long as provinces do take more than one iteration of Baths or take Ironworks we are utterly fucked.
They could also build a Governor's Palace and leave us with only a two secondaries to use due to overcentralization penalties; do you think they'll do that? It's exactly the same thing.
 
They could also build a Governor's Palace and leave us with only a two secondaries to use due to overcentralization penalties; do you think they'll do that? It's exactly the same thing.

Becuase they *can*, with one misstep, set us on fire. And the probability is not even low: one unit of Ironworks will do it.

And, like, it's not even for something ultra-useful: he just replaced Kilns with Ironworks, which we could build next turn in other Guold slot. With this massive massive gamble we win.....1 turn with Ironworks 2. That's it.
 
To be fair, we do have Pilgrimage dominance and I suspect that means Mylathadism is now spreading wildly beyond our control. I would not be surprised to discover the Mountain Horse, the Harmurri, or random tribes of steppe nomads had been converted.
Sure, but it's not like we kicked in the door and converted them at spear-point.

I'm not strongly opposed to handing them our mercs free of charge, but I'm definitely not enthused by the idea.

Here's hoping they can build one? Maybe we'll get an option to send them experts and materials.
Probably just cheaper to build boats ourselves, but that's actually a good diplomatic investment to think about when we have more spare resources.
Adhoc vote count started by Horologer on Oct 20, 2017 at 2:09 AM, finished with 118569 posts and 51 votes.
 
Back
Top