- Location
- Australia
@Academia Nut, with the increasing amount of quality iron tools to go around with our ironworks, can we expect our Infrastructure passive policy to increase in power?
To elaborate, the current root problem is multifaceted, so basically anyone claiming to solve the root problem here should be looked at suspiciously:The best way to end the half-exile caste system is to either reduce the demand for unskilled labor, or to significantly increase the demand for skilled labor. Converting sanitation to a skilled labor job does both, and comes with the additional benefit that half-exiles will no longer be associated with literal shit.
It is an excellent reform that we can propagate to our entire polity, improves the quality of life and social status of our half-exiles, and will make future reform much easier.
Because it's not a solvable problem yet.How come there aren't more people voting to review the half-exile system? This seems like exactly the sort of thing we should do to reduce the level of assholeness of our civilisation, even if there are problems with doing so in the short term. Our history shows us that long term goodness over short term profit is the best way to go.
The choice is to reduce the abuses...or to institute a cost comparable to the Panem to handle urban waste disposal.So the choice is to make it a skilled labor to gradually reduce the stigma, or to attack the root of problems. Either way, we progresses to getting better treatment for half-exiles.
Nitpick incomingIt's the one new thing that can give us our edge back in military matters.
Yeah, them forcing it isn't cool, but we've ignored what's essentially medieval tanks for centuries now.
It does however drop their power so they lose their ability of ruination of other factions.
Spiritbonded will also give them power. If we put a Secondary to suppressing them and use the spare Secondary to boost Stability, we'll only be down 1 Stability. Improve Festival would also improve whatever actions we decide to do when we're fixing the half-exile system to better teach people.
Yeah, but we've been informed that the Patricians are doing the Spiritbonded whether we like it or not. On a side note, -7? I only count -6: start at 7[-1], -10 from Spiritbonded and -2 from Kilns. Nothing else costs us Wealth unless I missed something.My only problem of this is we hit negative 7 Wealth before income, and the Guilds panic. Good chance we lose stability even with the Gold Mine, I'd rather not risk it.
Mission fails if we reach the mid-turn without 3 cavalry. Note that they've made the quest easier, as it passes at or above 3 Cavalry now instead of needing greater than 3 like before.can you tell us when the Partisan Quest expires? I know when the timer ticks down, but not when the mission gets failed and removed.
The Kilns take -2, though I'm not quite sure what you are getting at hereHm. No, Kilns do not generate Wealth, so we will still be able to take them; same for Forests.
with the increasing amount of quality iron tools to go around with our ironworks, can we expect our Infrastructure passive policy to increase in power?
Definition of corvée. 1 :unpaid labor (as toward constructing roads) due from a feudal vassal to his lord. 2 :labor exacted in lieu of taxes by public authorities especially for highway construction or repair.@veekie, I have pointed out that we have alternate free labour in the form of corvee labour but you have yet to address that point.
Could have avoided the mercenary company and naval power loss had we refrained from flip flopping the Second Son decision.
1) Will these changes be retroactive if we assign a policy now?Ironworks Level 2 will adjust Expand Econ and the Econ Passive will become +3 Econ, -3 EE, -1 Tech; the City Support will offset 4 Econ cost for -1 Tech.
Oh my Crow. That Econ Passive is equal to our very old Expand Econ Secondaries before Ironblooded, except for the Tech.Ironworks Level 2 will adjust Expand Econ and the Econ Passive will become +3 Econ, -3 EE, -1 Tech; the City Support will offset 4 Econ cost for -1 Tech.
can you tell us when the Partisan Quest expires? I know when the timer ticks down, but not when the mission gets failed and removed.
The Kilns take -2, though I'm not quite sure what you are getting at here
Please clarify?
Supporting the Second Sons was our only saving grace this turn when fighting the pirates. They were the ones that wiped out the pirates' land bases and ports so that the problem went away. Without them, we would've lost all of that Martial and Navy and the pirates would still be around.
It wasn't voted against, it was voted in. We have it. It's why we get a free Infrastructure passive.Definition of corvée. 1 :unpaid labor (as toward constructing roads) due from a feudal vassal to his lord. 2 :labor exacted in lieu of taxes by public authorities especially for highway construction or repair.
The first definition cant come about due to this thread's hate of Feudalism, the second definition we voted against during some tax reforms I do believe?
So what your saying is that its already in use and yet we still need more?It wasn't voted against, it was voted in. We have it. It's why we get a free Infrastructure passive.
Yeah, but we've been informed that the Patricians are doing the Spiritbonded whether we like it or not. On a side note, -7? I only count -6: start at 7[-1], -10 from Spiritbonded and -2 from Kilns. Nothing else costs us Wealth unless I missed something.
So it effectively just gives +2 Econ/action to our Expand Econ policy? So with Lvl2 Ironworks, our Expand Econ is now +7 Econ, -1 Tech?Ironworks Level 2 will adjust Expand Econ and the Econ Passive will become +3 Econ, -3 EE, -1 Tech
So what your saying is that its already in use and yet we still need more?
How is what your suggesting going to end up making up for the lose in labor we will need that doesn't simply move the stigma to other people?