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- Voidbetweenstars
:lolThis is veekie, the "Lets YOLO this admin issue and eat the damage for the benefits, it will be a good pain" guy telling you that this is to hot to YOLO.
Made my day.
:lolThis is veekie, the "Lets YOLO this admin issue and eat the damage for the benefits, it will be a good pain" guy telling you that this is to hot to YOLO.
Huh...has case hardening and pattern welding spread as well, or is that just less of an advantage than i'd expect? (Or i guess, is "rough parity" a much wider range than i think it is )
I'm not convinced that the other choice will attack the root of the problem. I'm pretty sure that it will end up in declaring the abolition of the half-exile caste, the infuriation of several of our factions, and then they'll rapidly reinstate the heinous practices under a new name.So the choice is to make it a skilled labor to gradually reduce the stigma, or to attack the root of problems. Either way, we progresses to getting better treatment for half-exiles.
Preaching the choir, here. The idea that our policies weren't going to take the time to build marketplaces was already a ridiculous claim even before the quest.For right now, as long as we build a Kiln every turn, we're so far ahead of our forestry usage it's kinda ridiculous.
Especially since our Infrastructure policies (a major consumer of forests) are going to be tied up doing 9 progress for the Marketplace quest, which it looks like we're gonna have to supplement with either actions or Free City Infrastructure policies.
When we had the opportunity to take the mercs back early, we would have gotten paid one last time, so presumably the same thing? Partial turn fees get paid in full?
Ahh, fair enough. Basically, our mercs and elites are all (or at least mostly) a step above in equipment, but the bulk of our forces are more or less equal in equipment now?No, but it is currently not widespread enough to be as big a material advantage over soft iron gear as iron gear is over bronze or stone.
Crisis: Out of Shit. The Ymaryn ran out of shit to make black soil! -1 wealth -1 econ every turn until more shit can be sourced. Black Soil actions cannot be taken. Forest expansion halved.
Ahh, fair enough. Basically, our mercs and elites are all (or at least mostly) a step above in equipment, but the bulk of our forces are more or less equal in equipment now?
I mean. It's speck you're talking to here.
Basically we have to go to what we had before iron and has not abandoned us since.Ahh, fair enough. Basically, our mercs and elites are all (or at least mostly) a step above in equipment, but the bulk of our forces are more or less equal in equipment now?
And thus our shit is making the world a better place.Real talk, you guys have accidentally terraformed part of the lowlands on the Great River from all the black soil that has washed down stream over the millennia.
We're at Stability 3 and have a gold mine ready to be exploited to fix the Spiritbonded issue. We are in no way in a precarious position. This is the first time in millennia the half exile problem has had a chance to be fixed. We should fix it now not only to fix the issue - something we can do thanks to corvee labour - but also to better fix future social issues.Gonna have to agree with @veekie here on "even veekie is proposing caution" Half exile is a problem we need to fix, but it'll be painful and we're still pretty precarious right now.
Finally confirmed river nameReal talk, you guys have accidentally terraformed part of the lowlands on the Great River from all the black soil that has washed down stream over the millennia.
*blink* well, damn, thats pretty impressive Hopefully thats part of Txolla's territory, and not the HK's?Real talk, you guys have accidentally terraformed part of the lowlands on the Great River from all the black soil that has washed down stream over the millennia.
Ymar: making the world a shittier place by accident. You're welcome.Real talk, you guys have accidentally terraformed part of the lowlands on the Great River from all the black soil that has washed down stream over the millennia.
I appreciate your candidness. It helped convince me not to vote for the reform chain.This is veekie, the "Lets YOLO this admin issue and eat the damage for the benefits, it will be a good pain" guy telling you that this is to hot to YOLO.
Ymar: making the world a shittier place by accident. You're welcome.
Hmm.Real talk, you guys have accidentally terraformed part of the lowlands on the Great River from all the black soil that has washed down stream over the millennia.
It's HK's mostly.*blink* well, damn, thats pretty impressive Hopefully thats part of Txolla's territory, and not the HK's?
Wealth won't tank. We have a literal gold mine that can be tapped with a Secondary to more than cover the Wealth cost. From that, there will be no Stability loss from the guilds panicking. We do not take Stability losses from being attacked by nomads or indeed being attacked by anyone. We are at Stability 3. We will be fine.So, besides what already has been pointed out, -1 instability from Half-Exile, likely stability loss from incoming Horse Something tribes, likely stability loss from wealth tanking, likely stability loss from guild panicking, and probably something or the other will predictably be on fire.
This turn isn't over yet.Wealth won't tank. We have a literal gold mine that can be tapped with a Secondary to more than cover the Wealth cost. From that, there will be no Stability loss from the guild panicking. We do not take Stability losses from being attacked by nomads. We are at Stability 3. We will be fine.
It's not up in smoke, it's buying us 3 turns of the effect of the replacement policy and the difference in effect from there on out. It's a secondary to switch these and we will run into problem sustaining that many Infrastructure policies for 10 turns if we don't have these other policies to work on other issues.4 stats is ~1 secondary, so it's ~2 secondary actions. An entire [Main] action, up in smoke. I'd definitely call that 'incredibly wasteful'.
I'm being reasonable in my estimation that we will be safe and I have explained why. Those who estimate that we won't be are being unreasonable as the evidence weighs against them.
Lots of people want to address the half exile problem that has been steadily growing worse throughout the millennia.[X] [Art] Sanitation is too important not to entrust to experts! (Several actions gain or increase their Tech costs, +1 Urban Poor power, ???)
[X] [Policy] City Support (2 True Cities have their maintenance paid for each turn)
[X] [Policy] City Support (2 True Cities have their maintenance paid for each turn) x2
[X] [Policy] Special: Vassal Support (+1 Subordinate while active, increases Loyalty while active at less than full subordinates) x1
[X] [Policy] Skullduggery (+1 Intrigue/turn, -2 Diplo)
[X] [HK] Offer to let them buy the Banner Company contracts
-[X] [HK] Show goodwill (Pay upkeep costs yourself but gain Diplomacy instead for duration of hire)
So, besides what already has been pointed out, -1 instability from Half-Exile, likely stability loss from incoming Horse Something tribes, likely stability loss from wealth tanking, likely stability loss from guild panicking, and probably something or the other will predictably be on fire.
Why can't we neatly solve this problem with Sanitation?