BungieONI
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It's actually gonna be 15 wealth, as the quest wants us to be above 3 light cavalry (so it'll require 3 secondaries).
My immediate response upon reading this.
It's actually gonna be 15 wealth, as the quest wants us to be above 3 light cavalry (so it'll require 3 secondaries).
Good point. That adds up to -2 econ. Call it 1.4 secondaries (After 1 more ironworks, Expand econ = +5 Econ)I am working under the assumption that this allows Western Ymar to break out the bendy straw every time it triggers. Am I wrong?
Also @HeWhoAdds can you change your [Sec] tags to [Secondary] I made a mistake and it borks the tally a little.
In terms of straight action cost, that doesn't sound too bad, but I'm also worried about the narrative effects of constantly losing refugees to WY during a Gilded Age while constantly enforcing justice. It just seems safer to ensure we have max Stab and go for a Golden Age instead.Good point. That adds up to -2 econ. Call it 1.4 secondaries (After 1 more ironworks, Expand econ = +5 Econ)
Or just call it 0.8 secondaries or so due to [PSN] Expand Econ.
We're not getting a Guilded Age anyway unless we give up the Cavalry quest, and I'd really prefer to get that one done.In terms of straight action cost, that doesn't sound too bad, but I'm also worried about the narrative effects of constantly losing refugees to WY during a Gilded Age while constantly enforcing justice. It just seems safer to ensure we have max Stab and go for a Golden Age instead.
I believe that was part of our Reforms. Unsure if we will get a chance againIf you're only picking Ironworks or Blockhousing, Blockhousing is likely a better choice. We need both either way but we might get Ironworks as part of the M-Reforms during Mid-Turn.
Sauce.It's literally impossible for {S} Build Roads to push us over. Making 1 more road pushes our Centralization cap up +1 due to connectivity; {S} Roads only gives us 1 Cent.
I took a look at the actions but couldn't find a project to build baths for the Urban Poor faction quest. Will studying health lead to it?
There you go.Bath - Any city with an aqueduct may have a bath. Each {S} committed consumes 3 Wealth and 3 Tech for 3 Progress, and then ties up 1 Sustainable Forest once complete. Completion adds +1 Econ Expansion and decreases disease roll penalty for True Cities further
Primary difference is that I'm burning off Cent for some more Wealth as we have no income there with Distribute Land. Stay below Yellow there
Ehh, I honestly don't know if we'll have time for the Patrician quest, and I'm not that tempted by the shiny. Not a strong motivator for me, personally.We're not getting a Guilded Age anyway unless we give up the Cavalry quest, and I'd really prefer to get that one done.
Primarily, we want more Centralization, don't want to spend the Econ, and have no reason to waste a secondary's worth of sum total stats (culture plus econ)
REMOVE FEUDALISM[X] [Secondary] Distribute Land
Primary difference is that I'm burning off Cent for some more Wealth as we have no income there with Distribute Land. Stay below Yellow there