Um. @kilopi505 it looks like your war vote is to send our two banner companies into war on opposing sides from one another - one to Trelli and one to Freehills, who are going to try to conquer Trelli. They would be fighting one another.

Can I suggest sending both to Freehills, so that we give a friendlier nation the best chance of being in charge of the strait and don't get involved ourselves?
 
We have more than enough martial and population that we can easily just create our own mercs to act as standing armies.

There's no need to rely on foreign armies that are likely less well equipped and less well trained when we can just make more armies of our own.

Sure we can raise our own. But we have to pay them even when they are not used.

Foreign mercs on the other hand, we can use to quickly bulk out our forces.
 
The liquidity crisis was pretty awful. As was the Khemetri war, where we were unable to threaten their supply lines or strike at them effectively.

Not owning the Straits has closed down a lot of options. You aren't taking account of the things we never had a chance to see.



It also opens up a lot of solutions to problems. The bulk trade in food and (hopeful) access to foreign mercenaries would help with a lot of things.

1. Liquidity Crisis, as ONI pointed out earlier was paused by the Trelli collapse and taking it will either not influence it or make it worse, although that'd be weird too.
2. In Khemetri war it would have also opened us to their ships, and we do not know who was better seaman at the time.
3. Yes, well, options which we are not taking because we are busy not falling apart might as well not exist. We have had 'option' of Dam for millenua, for example. Having options is not saying much, we are in perpetual state of having more options than actions to take them with.

4. If we intended to rely on foreign mercs (which is a horrible horrible idea just look up mercs in Renaissance Italy or 30 years war), why did we go for army reform?

Ah, yes, because everyone's automatically an enemy eventually. We can't possibly have long term alliances, can't possibly be neutral, and can't possibly annex people peacefully. After all, they may become a threat -_-

5. This. While this is an Iron Age, Freehills are not suicidal. If they see us helping and being swole and good trade partners, they are not going to have any reason to poke the bear. Irrationality on their part may happen, but that'd be that, irrationality; planning foreign policy around it is rarely called for.

Um. @kilopi505 it looks like your war vote is to send our two banner companies into war on opposing sides from one another - one to Trelli and one to Freehills, who are going to try to conquer Trelli. They would be fighting one another.

Can I suggest sending both to Freehills, so that we give a friendlier nation the best chance of being in charge of the strait and don't get involved ourselves?

Two companies enter, one leaves. LET THE THUNDERDOME BEGIN
 
@Alratan here is a analysis I did of the stuff involved with Trelli.

Analysis post.

The Trelli crashed as hard as they did because their whole system was built on trade and coinage. They needed it to keep the Mercenaries they hired.

We on the other hand have not as many Mercenaries. And unlike the Trelli, most of our coins stay in the country. We are in fact sucking up the regions entire coinage supply due to the sheer quantity of tradegoods we have.

It's certainly a risk, but Panem and debasement already alleviated some of the troubles and with the experience, the next time it rolls around we should be able to react faster.
Of course. One of the possibilities that may happen if we take the strait is that we set up a Rome and China situation where we don't suffer from the LC, but everyone in the Not!Med does. (E: I.e we become China)

If they can figure that out, which is a stretch, they are going to raise a stink and then distract us by needing to provide war missions to Trelli.

Outside of that yes it should be less severe, though by how much we'll have to wait in order to see.


That seems... an odd way to do it, tbh.
Oh, why?

Its a tiered vote where if a certain parent vote (Send Mercs) is valid it has qualifiers which take precedents. It doesn't make much sense to have hire mercs win, and then discount which mercs we hire and who we hire them too. If we did that we'd send no one.

Two companies enter, one leaves. LET THE THUNDERDOME BEGIN
*grabs drum set*
 
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[X][Attack] Hire out mercenary company
-[X][Attack] Both
--[X][Attack] To Freehills
 
Sure we can raise our own. But we have to pay them even when they are not used.

Foreign mercs on the other hand, we can use to quickly bulk out our forces.
If you're going to try and use them to patrol your periphiary territories, as Kiba was suggesting, you might as well use home grown armies instead of foreign ones.

I don't deny the usefulness of mercs if we need to bulk up real quick, but we also bulk up really quick regardless because of Swords and Plowshares, so getting martial super quick isn't much of a problem for us.
 
Did you miss AN note about it?



He explicitly said there will be a choice (-ish) between cleansing and rebellions. Not necessarily one or another, maybe something in between is an option, but it is explicitly a landmine of a conquest for us.
Ethnic cleansing doesn't mean dragging people out and executing them, in case you missed the entire discussion. It is a known problem with a known solution, move in lots of Ymaryn population and disperse the Trelli population into Ymaryn heartlands for assimilation. If only they had Grand Docks to help with bulk shipping of populations eh?

And again, the ethnic cleansing argument from a moral perspective is a dead end. The leading alternative vote is to let Freehills slaughter them for us.
From a purely moral perspective conquering them gives us options for a minimal damage approach OR supporting Trell itself would lead to the fewest casualties in exchange for propping up a slaver culture.

@veekie we have never conquered a peer culture without factors which would make them welcoming before.
Txolla we freed from Xohyr, Thunder Twins we bailed out after meteor. Trelli conquest - of independent polity which has no damn reason to be grateful to us - is unprecedented for Ymaryn.

With AN explicitly saying more or less "guys well you don't have to genocide them but good luck keeping them under control otherwise" I am reasonably sure you severely underestimate how painful the cultural and economic friction will be.

Because if AN phrased it this way this is way beyond scope of "meh a couple of Main Influence".
Besides, "a couple of Main Influence" is not a thing we did...ever? Certainly not on a short notice.
No, AN said we needed to replace the majority of their population with Ymaryn culture population. This, at present, would mean dumping a city's worth of new population into them. The maximum Influence relevant stat points of a one province state is 40, but due to the collapse of Trell, they currently are very unlikely to be at maximum. One Main Influence right after we take it replaces about a third of their population. Two Main Influence replaces half or more of their population

Which is what the 15 stat points of an Influence action represents. A couple of Main Influence is the population of a small country being migrated in.
*shrug* Best indicator of future results is past results - nothing to do with your character or motives. I'll be more than happy to apologize if attacking the strait works out well.
I could play the drama queen and start quoting past predictions that happened exactly as predicted but was ignored, but that's pointless. I could also point out all the needle threading, but that's similarly pointless. I could also point out in all but two of the regret cases, I explicitly expected the outcome, considered it a worthwhile cost/risk, and enough people agreed to it. Like the last famine, which was not some error of misplanning or unexpected risk. Everything predicted happened. Only facts outside of available information could have changed things and that is a failure of luck rather than analysis.


If you want past performance then I have a solid one, which is why some people to all our detriment(because seriously, we can't refine votes without looking over them!), vote blindly. I'm right often enough.
More to the point, personal attacks are needlessly aggravating and makes it difficult to maintain the civility and reason needed to assess problems properly by their merits, rather than repeating the same point louder or denigrating the opposition.
"A couple of Main Influence" isn't really something we can afford right now anyway, what with our action slots basically being taken by solving our current problems and making sure we don't implode.
We actually mathed it out. It should be affordable without hindering any quests or pressing concerns.
 
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Its a tiered vote where if a certain parent vote (Send Mercs) is valid it has qualifiers which take precedents. It doesn't make much sense to have hire mercs win, and then discount which mercs we hire and who we hire them too. If we did that we'd send no one.
I'd have assumed that each complete set of options was separate. So "attempt to take the strait ourselves" is competing directly with "send both companies to Freehills" is competing directly with "send Dragon Banner to Westerny Ymaryn and Red Banner to Trelli" etc.

As opposed to what you seem to be saying, which is that "attack ourselves" is competing with ALL the various "send mercs" options.
 
Them fighting us would not be suicidal. I mean, I don't think they're gonna immediately turn against us should they get the strait, but they could, since they're exactly same size as Trelli, and it would as much pain to fight them.
If they had the straits it would indeed not be suicidal.
The straits held by a stable polity is practically impossible to take unless you control both sides. At least, as far as history can prove
 
Ethnic cleansing doesn't mean dragging people out and executing them, in case you missed the entire discussion. It is a known problem with a known solution, move in lots of Ymaryn population and disperse the Trelli population into Ymaryn heartlands for assimilation. If only they had Grand Docks to help with bulk shipping of populations eh?

And again, the ethnic cleansing argument from a moral perspective is a dead end. The leading alternative vote is to let Freehills slaughter them for us.
From a purely moral perspective conquering them gives us options for a minimal damage approach OR supporting Trell itself would lead to the fewest casualties in exchange for propping up a slaver culture.


No, AN said we needed to replace the majority of their population with Ymaryn culture population. This, at present, would mean dumping a city's worth of new population into them.

Which is what the 15 stat points of an Influence action represents. A couple of Main Influence is the population of a small country being migrated in.

I could play the drama queen and start quoting past predictions that happened exactly as predicted but was ignored, but that's pointless. I could also point out all the needle threading, but that's similarly pointless. I could also point out in all but two of the regret cases, I explicitly expected the outcome, considered it a worthwhile cost/risk, and enough people agreed to it. Like the last famine, which was not some error of misplanning or unexpected risk. Everything predicted happened. Only facts outside of available information could have changed things and that is a failure of luck rather than analysis.


If you want past performance then I have a solid one, which is why some people to all our detriment(because seriously, we can't refine votes without looking over them!), vote blindly. I'm right often enough.
More to the point, personal attacks are needlessly aggravating and makes it difficult to maintain the civility and reason needed to assess problems properly by their merits, rather than repeating the same point louder or denigrating the opposition.

We actually mathed it out. It should be affordable without hindering any quests or pressing concerns.
Okay Veekie, each main Influence costs 18 stats.

You want to do multiple main influences, I'm assuming at least 3, which will cost at least 54 stats.

There are many, many more things that we can do with those 54 stats, as well as with those 3 main actions.

This is also while we are in the middle of a martial draining crisis, and we are doing the costly process of reforming our military, and the possibility of the liquidity crisis returning, and having to get rid of the bandits and pirates around the strait.

Could you lay out your plan for the next two turns as to how we are going to accomplish all of these things?
 
We actually mathed it out. It should be affordable without hindering any quests or pressing concerns.
Except you neglected the long-term effect of stat losses. Just because we don't necessarily lose those stats today doesn't mean not having them won't bite us tomorrow.

Reserves mean that we are allowed to not care about WHEN stat changes happen; it doesn't mean we are allowed to not care about the stat changes in general.
 
We actually mathed it out. It should be affordable without hindering any quests or pressing concerns.
"Should" being the keyword here. See, if you always rely on the math, sooner or later something is going to come up that will make those predictions useless. Can we still afford it if another crisis pops up or the nomads decide to get uppity again or the Highlanders are doing whatever it is they're planning on doing?

Seeing as how our continued existence is on the line here, let's not risk it.
 
Okay Veekie, each main Influence costs 18 stats.

You want to do multiple main influences, I'm assuming at least 3, which will cost at least 54 stats.

There are many, many more things that we can do with those 54 stats, as well as with those 3 main actions.

This is also while we are in the middle of a martial draining crisis, and we are doing the costly process of reforming our military, and the possibility of the liquidity crisis returning, and having to get rid of the bandits and pirates around the strait.

Could you lay out your plan for the next two turns as to how we are going to accomplish all of these things?
18 stats improve things!
18 Stat points means we only need 1 Main and 1 Secondary to displace the entire Trell population.

Thats better than expected. The population math bears it out.
 
If you're going to try and use them to patrol your periphiary territories, as Kiba was suggesting, you might as well use home grown armies instead of foreign ones.

I don't deny the usefulness of mercs if we need to bulk up real quick, but we also bulk up really quick regardless because of Swords and Plowshares, so getting martial super quick isn't much of a problem for us.

Yes, we can, like, all in raise armies and turn on Offensive Policy. It worked against nomads, so.
No, AN said we needed to replace the majority of their population with Ymaryn culture population. This, at present, would mean dumping a city's worth of new population into them.

Which is what the 15 stat points of an Influence action represents. A couple of Main Influence is the population of a small country being migrated in.

If you think forced resettlement us not cleansing, well....I mean, it is not genocide, but it is still a thing.
And 'moral perspective' is the very thing which kept us together. We do not get to depopulate the big city without acquiring society willing to depopulate via forced resettlement a big city. That's not going to help us keep enmpire together, not to start on the religious uproar by priests.
So, like, dismissing the approach bevause it is moral, as if every Ymaryn is rationalbot who will not be influenced by our actions, as if morality is not the thing which glued us together, is very, very, hm...it ignores a lot of things which should not be ignored.

"Morality" is the reason People can see different faith, shrug and go "okay dude let us hash it out in debate". Or integrate immigrants en masse. Ignoring it is myopic.
 
I'd have assumed that each complete set of options was separate. So "attempt to take the strait ourselves" is competing directly with "send both companies to Freehills" is competing directly with "send Dragon Banner to Westerny Ymaryn and Red Banner to Trelli" etc.

As opposed to what you seem to be saying, which is that "attack ourselves" is competing with ALL the various "send mercs" options.
Ah I see.

I guess the best way to resolve the issue is to ask yourself a question.

If Hire Mercs has 37 votes, Attack Trelli has 36, and Both has 35, and Freehills has 34, what happens? It would not make much sense to Hire out our mercs, but send no one, but it is obviously in the lead over Attack Trelli.
 
18 stats improve things!
18 Stat points means we only need 1 Main and 1 Secondary to displace the entire Trell population.

Thats better than expected. The population math bears it out.
What population math?

Where are you getting this from?
Why are you assuming how Influence will work when we've literally only done it once as a secondary?

Why are you assuming how large the population of Trelli is?

Please explain these things to me.
 
"Should" being the keyword here. See, if you always rely on the math, sooner or later something is going to come up that will make those predictions useless. Can we still afford it if another crisis pops up or the nomads decide to get uppity again or the Highlanders are doing whatever it is they're planning on doing?

Seeing as how our continued existence is on the line here, let's not risk it.
Yes. That is the point. We actually have enough stat points to leave a healthy buffer in everything but Wealth and Econ...guess what a new Trell Vassal gives in passive income?
 
Yes. That is the point. We actually have enough stat points to leave a healthy buffer in everything but Wealth and Econ...guess what a new Trell Vassal gives in passive income?
Or maybe.... Maybe we could use the action slots we'd need to Influence Trelli to grow our economy? Wealth and Econ without having to go to war.
 
Yes. That is the point. We actually have enough stat points to leave a healthy buffer in everything but Wealth and Econ...guess what a new Trell Vassal gives in passive income?
We have never gotten the benefits of a subordinates natural wonder.

We didn't get the benefits of the Dragon Graveyard until we integrated the Stallions for example.

Even now, we only have our vassals giving us food, not wealth.

I'm not sure why you're assuming we will get instant access to our vassals wealth when this has never been the case.
 
Yes. That is the point. We actually have enough stat points to leave a healthy buffer in everything but Wealth and Econ...guess what a new Trell Vassal gives in passive income?
Once again. "We can pay for this without exploding" is not the same thing as "We get this for free". Every point of stats we use today is a point we can't use in a crisis/emergency, or a point we have to regenerate with actions, or a point that isn't funding GA innovations.
 
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