Giving women the right to join the army

I do not believe that Harmysyn is suggesting this. Specifically:

The demands of command are not so vigorous as those of the common footsoldier

The plan is to allow women to become officers, not combat soldiers.


Harmysyn's plan also includes concentrating the commanding power (officers) in the patrician class by using daughters to have sufficient forces to do that.

True, but this is not an issue of active soldiers and officers deserting, but young men running off to chase fame and glory:

While a few ringleaders of outright seditious intent had been caught in the act and rounded up for punishment, the problem was essentially bone deep among the People. Young men, especially among the yeomanry, seemed to just like to talk about the glory that could be theirs if they went off to the frontier. Even if most never actually did it, every once in a while the talk stuck in some young lad's mind and he stole away into the night to join those who had already broken away. Despite best efforts, the king's influence was already shaky and proclaiming that the People straight up should not talk about this wasn't going to work, especially not in the rural areas where the problem was primarily stemming from. It seemed that either the ambitions and power of the rural farmers and militias would have to be broken for the idea to truly die down, or for the idea to be definitively proven a bad one via main force.

I fail to see how further empowering the patricians is going to stop bored, trained young men from abandoning the farm. This is not a concerted effort with leaders and officers rounding up young men to go fight, but a result of society, so changing who's in charge of our military doesn't seem like the best way to address this.
 
Why do all the bad options keep getting picked? We are all going to die. Hope is lost. We will probably survive but it sucks how we keep losing. Why can't we beat the shit out of the pirates? Now everything has gone to hell.
 
Both would be nice, but we can't loose even more stability and I would like the poor to be educated befor giving them weapons.

[X] [Reform] Begin Harmysyn Reforms Event Chain
[X] [Iron] Upgrade Iron Blooded to Steel Blooded
[X] [PiA] Khemetri (Probably a Spiritual Value, hard to tell compatibility with new religion)
[X] [GA] Administrative innovation (-8 Wealth)
 
Okay, number folks here, could you please see whether we get into negative Econ from Stab hit and PiA sucking if we pick Both?
Well considering that the first level of PiA does 4-5 Econ gain for us, stands to reason it would do the same damage to us when it is used on us by our kid. This is ungood since we are at 5 [-6] {6} which means we would hit zero from the 1 point drop of Both. We've already taken our licks for the turn though given what AN said in the update, so I think we will be okay. We will really really need to grab a Main Expand Econ with PSN in the mid turn as we will be at 0 come the main turn if we do nothing.

E: Well at least I think that would happen? Dunno if PiA can trigger multiple times in a turn, and its already triggered once. Need to ask AN.
 
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AN: System note, (Suppressible) means that when using the Suppress Faction action the Failure penalty will not trigger. This is generally only applied for particularly bad failures. The is an (Unsuppressible) tag for really bad failure conditions where suppression merely triggers them earl
I'd been wondering about this! Good to see it made explicit.

[x] [PiA] Harmurri (Something trade related maybe [Not Center of Trade related])
Hmm! A Trade value still compatible with Ymaryn society? I'm interested.

[x] [GA] Financial innovation (-8 Wealth)
Because no duh.

Banking or fractional banking would be really nice right now

[x] [Iron] Upgrade Iron Blooded to Steel Blooded
[x] [Iron] Gain an additional Social Value slot

We could really use the increased Econ production. And getting a new slot to work with sounds worthwhile.

[x] [Reform] Begin Harmysyn Reforms Event Chain
I'd like explicitly including women in the military. Gives them much more opportunity for personal advancement. Recruiting the Urban Poor into the military is going to have consequences, while also letting us develop much more effective armies. Pay close attention to the loyalty of the army if we do this! Among other things, if you're going to use the threat of starvation to keep the army in line, actually starving people when they're not acting up becomes absolutely unacceptable.
 
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[X] [Reform] Begin Harmysyn Reforms Event Chain
[X] [Iron] Upgrade Iron Blooded to Steel Blooded
[X] [PiA] Khemetri (Probably a Spiritual Value, hard to tell compatibility with new religion)
[X] [GA] Subordinate reform (-10 Prestige)
 
[X] [Reform] Begin Both (-1 Stability, Both Events Started, ???)
[X] [Iron] Upgrade Iron Blooded to Steel Blooded
[X] [PiA] Khemetri (Probably a Spiritual Value, hard to tell compatibility with new religion)
[X] [GA] Administrative innovation (-8 Wealth)
 
*sighs*

[X] [GA] Administrative innovation (-8 Wealth)
[X] [Reform] Begin Myranyn Reforms Event Chain
[X] [Iron] Upgrade Iron Blooded to Steel Blooded
[X] [PiA] Freehills (Social Value)
 
[X] [Reform] Begin Both (-1 Stability, Both Events Started, ???)
[X] [Iron] Upgrade Iron Blooded to Steel Blooded
[X] [GA] Subordinate reform (-10 Prestige)
 
Okay, number folks here, could you please see whether we get into negative Econ from Stab hit and PiA sucking if we pick Both?
Not immediately. Next turn it depends heavily on what options show up in the mid-turn. We need a minimum of 8 econ/turn to be minimally safe (-2 Guild, -2 cities, -4 panem), but refugees can pay for up to 6 of that.

The bigger problem though is that we're already at Stability -1 and we'll be taking another hit from the Trelli. With the end of the Regional Stability crisis we won't be able to suck refugees from everyone else anywhere near as easily. And also there's the fact that we won't be able to safely complete two event chains at once while dealing with the other problems we've got.

Really our LTE deficit is much worse than our econ problems, especially since it looks like Steel Blooded is basically locked in.

We will really really need to grab a Main Expand Econ with PSN in the mid turn as we will be at 0 come the main turn if we do nothing.
Huh? Income's already paid out as far as I can tell, we're mysteriously 6 points of econ below where we should be (PiA level 3 hit). And 8 LTE below where we should be. The bigger issue is that we need 8 econ/turn as a bare baseline minimum.
 
Word of thought to people about the Khemetri value: it states that it is "hard to tell compatability with new religion". This is a bit concerning given our Syncretic value to the religion, in that we might cause a schism by absorbing the trait. Honestly I don't think we really want to deal with that right now, even if it might be a mostly peaceful affair, with carp currently flopping around on our plate.

If I was to suggest alternatives it'd be the Freehills or Harmurri values.
 
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Well considering that the first level of PiA does 4-5 Econ gain for us, stands to reason it would do the same damage to us when it is used on us by our kid. This is ungood since we are at 5 [-6] {6} which means we would hit zero from the 1 point drop of Both. We've already taken our licks for the turn though given what AN said in the update, so I think we will be okay. We will really really need to grab a Main Expand Econ with PSN in the mid turn as we will be at 0 come the main turn if we do nothing.

E: Well at least I think that would happen? Dunno if PiA can trigger multiple times in a turn, and its already triggered once. Need to ask AN.


Actually, I have a big fucking question now. How does PiA trigger react to stability drop from PiA trigger?
I mean, if we get stab drop from accepting a lit of dudes,will our dudes go to WY? Is it the same for them taking foreign refugees?
@Academia Nut , could you clarify?
Also, how does PS interact with PiA? How would two PiA+PS countties interact?
 
[X] [Iron] Gain at least two additional metalworking techs (Exploding dice)
[X] [Reform] Begin Harmysyn Reforms Event Chain
[X] [PiA] Western Ymaryn (Possibly Pioneering Spirit)
[X] [GA] Begin Great Dam megaproject in independent action track (-10 Wealth)
 
Huh? Income's already paid out as far as I can tell, we're mysteriously 6 points of econ below where we should be (PiA level 3 hit). And 8 LTE below where we should be. The bigger issue is that we need 8 econ/turn as a bare baseline minimum.
I'm using a baseline assumption that PiA may be able to trigger off of the stability hit from choosing Both, but I don't know it can.
 
Okay, number folks here, could you please see whether we get into negative Econ from Stab hit and PiA sucking if we pick Both?

E: Well at least I think that would happen? Dunno if PiA can trigger multiple times in a turn, and its already triggered once. Need to ask AN.

Yeah, I think he's said before that in can only trigger once per polity per turn, and I know he said it's already triggered on us, hence why we're at -1 Stab right now. As for what would happen if it did trigger, well we can always look at the last time it triggered for us.

In other places, lack of money is causing an increase in violence, hunger, and instability
[] [Refugees] Take in those who come (Chance of stability loss, -4 EE, 4 Temporary Econ damage (potentially causing 1 additional stability loss), +4-5 Econ next turn)
[] [Refugees] Let it be known along your trade routes that you always provide food (-1 Stability, chance of further loss, -6 EE, 6 Temporary Econ damage (potentially causing 1 additional stability loss), +6-8 Econ next turn)
[] [Refugees] Encourage others to flee to your territory (-2 Stability, -8 EE, 8 Temporary Econ damage (potentially causing 1 additional stability loss), +9-11 Econ next turn, ???)

We currently have 5 Econ and -1 Stability. Assuming West Ymaryn has the same version of PiA as us, then they must take at least two levels of refugees, equivalent to a hit of -2 Stability (this is the top listed option above). If they vamp us again before we get our Stability up, Old Ymaryn will collapse. On the bright side, we'll start playing as them, so it might be turned on its head as a sort of good thing?

Actually, I have a big fucking question now. How does PiA trigger react to stability drop from PiA trigger?

Now I know AN's answered this before, though again no source because I can't be bothered. PiA doesn't react at all to stability drop from PiA. This is intentional to stop the creation of a feedback loop.
 
I think that building the Dam will help us alleviate our food issues.
Note it costs (4-6? action commitment, -2 Econ per action) and we already have -2 from Guild actions, a city will be coming back so -2 Econ there, and then -4 from Panem(I think). We can't really sustain 10 Econ per turn for 4 turns.
 
I think that building the Dam will help us alleviate our food issues.

Well yees, but can we afford its build cost? We almost broke apart this turn after all.
Anything with Econ cosrs should be shelved for a bit IMO.
Also, Gilded Age + Western Ymaryn is a shhiiiitty combo.
Now I know AN's answered this before, though again no source because I can't be bothered. PiA doesn't react at all to stability drop from PiA. This is intentional to stop the creation of a feedback loop.

Oh, good. Thanks. Then I am perfectly happy to have those dudes as neighbours.
 
I'm using a baseline assumption that PiA may be able to trigger off of the stability hit from choosing Both, but I don't know it can.
That hurts us at a rate of -2 econ per stability point lost, which means the -1 would correspond to -2 econ putting us at 3 econ. Not exactly a good position, but not 0. I suppose we have to budget 6 econ from Guild+2x PiA hits from Second Sons+Gilded Age though, which is pretty harsh on top of the (-2 + -4) city+panem costs.

I think that building the Dam will help us alleviate our food issues.
It would except that we can't afford to build it- and since it'd take 4-6 turns to complete (and 8-12 econ) it's not a short term solution which is what we need right now.
 
Yeah, I think he's said before that in can only trigger once per polity per turn, and I know he said it's already triggered on us, hence why we're at -1 Stab right now. As for what would happen if it did trigger, well we can always look at the last time it triggered for us.
Thank fucking Crow for that then.

Well yees, but can we afford its build cost? We almost broke apart this turn after all.
Anything with Econ cosrs should be shelved for a bit IMO.
Also, Gilded Age + Western Ymaryn is a shhiiiitty combo.


Oh, good. Thanks. Then I am perfectly happy to have those dudes as neighbours.
Yeah, they will be quite helpful. We have to be careful obviously, but we should not diverge to much considering the semi-regular flow of people between us considering the stab losses we take *waves hand ambiguously* semi-often which I think they might do to a more limited degree.

Having them as friends is important. I can already feel my brain thinking about how this changes the geo-politics of the region.
 
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