- Location
- Austria
*suggestively looks at PS*
The demands of command are not so vigorous as those of the common footsoldier
Harmysyn's plan also includes concentrating the commanding power (officers) in the patrician class by using daughters to have sufficient forces to do that.
While a few ringleaders of outright seditious intent had been caught in the act and rounded up for punishment, the problem was essentially bone deep among the People. Young men, especially among the yeomanry, seemed to just like to talk about the glory that could be theirs if they went off to the frontier. Even if most never actually did it, every once in a while the talk stuck in some young lad's mind and he stole away into the night to join those who had already broken away. Despite best efforts, the king's influence was already shaky and proclaiming that the People straight up should not talk about this wasn't going to work, especially not in the rural areas where the problem was primarily stemming from. It seemed that either the ambitions and power of the rural farmers and militias would have to be broken for the idea to truly die down, or for the idea to be definitively proven a bad one via main force.
Well considering that the first level of PiA does 4-5 Econ gain for us, stands to reason it would do the same damage to us when it is used on us by our kid. This is ungood since we are at 5 [-6] {6} which means we would hit zero from the 1 point drop of Both. We've already taken our licks for the turn though given what AN said in the update, so I think we will be okay. We will really really need to grab a Main Expand Econ with PSN in the mid turn as we will be at 0 come the main turn if we do nothing.Okay, number folks here, could you please see whether we get into negative Econ from Stab hit and PiA sucking if we pick Both?
I'd been wondering about this! Good to see it made explicit.AN: System note, (Suppressible) means that when using the Suppress Faction action the Failure penalty will not trigger. This is generally only applied for particularly bad failures. The is an (Unsuppressible) tag for really bad failure conditions where suppression merely triggers them earl
Not immediately. Next turn it depends heavily on what options show up in the mid-turn. We need a minimum of 8 econ/turn to be minimally safe (-2 Guild, -2 cities, -4 panem), but refugees can pay for up to 6 of that.Okay, number folks here, could you please see whether we get into negative Econ from Stab hit and PiA sucking if we pick Both?
Huh? Income's already paid out as far as I can tell, we're mysteriously 6 points of econ below where we should be (PiA level 3 hit). And 8 LTE below where we should be. The bigger issue is that we need 8 econ/turn as a bare baseline minimum.We will really really need to grab a Main Expand Econ with PSN in the mid turn as we will be at 0 come the main turn if we do nothing.
Well considering that the first level of PiA does 4-5 Econ gain for us, stands to reason it would do the same damage to us when it is used on us by our kid. This is ungood since we are at 5 [-6] {6} which means we would hit zero from the 1 point drop of Both. We've already taken our licks for the turn though given what AN said in the update, so I think we will be okay. We will really really need to grab a Main Expand Econ with PSN in the mid turn as we will be at 0 come the main turn if we do nothing.
E: Well at least I think that would happen? Dunno if PiA can trigger multiple times in a turn, and its already triggered once. Need to ask AN.
I do not believe that Harmysyn is suggesting this. Specifically:
The plan is to allow women to become officers, not combat soldiers.
I'm using a baseline assumption that PiA may be able to trigger off of the stability hit from choosing Both, but I don't know it can.Huh? Income's already paid out as far as I can tell, we're mysteriously 6 points of econ below where we should be (PiA level 3 hit). And 8 LTE below where we should be. The bigger issue is that we need 8 econ/turn as a bare baseline minimum.
Okay, number folks here, could you please see whether we get into negative Econ from Stab hit and PiA sucking if we pick Both?
E: Well at least I think that would happen? Dunno if PiA can trigger multiple times in a turn, and its already triggered once. Need to ask AN.
In other places, lack of money is causing an increase in violence, hunger, and instability
[] [Refugees] Take in those who come (Chance of stability loss, -4 EE, 4 Temporary Econ damage (potentially causing 1 additional stability loss), +4-5 Econ next turn)
[] [Refugees] Let it be known along your trade routes that you always provide food (-1 Stability, chance of further loss, -6 EE, 6 Temporary Econ damage (potentially causing 1 additional stability loss), +6-8 Econ next turn)
[] [Refugees] Encourage others to flee to your territory (-2 Stability, -8 EE, 8 Temporary Econ damage (potentially causing 1 additional stability loss), +9-11 Econ next turn, ???)
Actually, I have a big fucking question now. How does PiA trigger react to stability drop from PiA trigger?
Note it costs (4-6? action commitment, -2 Econ per action) and we already have -2 from Guild actions, a city will be coming back so -2 Econ there, and then -4 from Panem(I think). We can't really sustain 10 Econ per turn for 4 turns.I think that building the Dam will help us alleviate our food issues.
I think that building the Dam will help us alleviate our food issues.
Now I know AN's answered this before, though again no source because I can't be bothered. PiA doesn't react at all to stability drop from PiA. This is intentional to stop the creation of a feedback loop.
That hurts us at a rate of -2 econ per stability point lost, which means the -1 would correspond to -2 econ putting us at 3 econ. Not exactly a good position, but not 0. I suppose we have to budget 6 econ from Guild+2x PiA hits from Second Sons+Gilded Age though, which is pretty harsh on top of the (-2 + -4) city+panem costs.I'm using a baseline assumption that PiA may be able to trigger off of the stability hit from choosing Both, but I don't know it can.
It would except that we can't afford to build it- and since it'd take 4-6 turns to complete (and 8-12 econ) it's not a short term solution which is what we need right now.I think that building the Dam will help us alleviate our food issues.
Oh, good. Thanks. Then I am perfectly happy to have those dudes as neighbours.
Thank fucking Crow for that then.Yeah, I think he's said before that in can only trigger once per polity per turn, and I know he said it's already triggered on us, hence why we're at -1 Stab right now. As for what would happen if it did trigger, well we can always look at the last time it triggered for us.
Yeah, they will be quite helpful. We have to be careful obviously, but we should not diverge to much considering the semi-regular flow of people between us considering the stab losses we take *waves hand ambiguously* semi-often which I think they might do to a more limited degree.Well yees, but can we afford its build cost? We almost broke apart this turn after all.
Anything with Econ cosrs should be shelved for a bit IMO.
Also, Gilded Age + Western Ymaryn is a shhiiiitty combo.
Oh, good. Thanks. Then I am perfectly happy to have those dudes as neighbours.