Hmm.
Anger: He has more and more and more severe rages. What this may do to his stats I do not know, probably nothing we will like in the long run. Of note, Ashryn the Proud, had rages and then was assassinated. He is no longer remembered for that, but I have a feeling raging kings are not a good or long lived thing in our system due to the stories of Axchin the Tyrant that have survived.
Sorrow: Depression and weeping. Empathy in a lot of ways. How bad may or may not determine how much it impacts his ability to rule. All of the options do. Could go bad with decisions clouded by grief. Not healthy for him in the long run, but again none of them are.
the Absurd: Randomness and capricious. Probably very much not good. Unless this is absurdism, that may lead somewhere else. He's not as bad as Madness but He's probably not going to be king for very much longer after this.
Numbness: Less Empathetic. May or may not damage his skills while saving a part of him, though they are possibly already damaged if that is even possible. May or may not authorize really bad things for the war without his empathy.
Madness: Very very not good. He would not be very able to make decisions any more when lost in his madness. Likely to be replaced once he causes too much damage. Like Anger may lash out at his fellows.
Keep fighting (2 Econ temp damage, +2 Econ next turn): We can afford to do this very well. It also places us in the context of our neighbors again, making this seem like more of a Landgrab to them which they can contextualize. This leads to
potentially easier times with rekindling relations, if we put in effort but this is very uncertain. We are not guaranteed to win and that has consequences, including the slaves being harmed in some way. Keeps our GA unless we lose another stab.
Offer reparations for damages and universal manumission of Trelli slaves (-15 Wealth, -1 Stability, chance of further loss, -7-8 Econ Expansion, 7 temp Econ damage, +7-8 Econ next turn, current trader quest fails, ???): We can
just afford this I think. We will lose the Golden Age from hitting 0 Stability I think. Our Econ will be fine. Wealth will start to fill back up in following turns. However from what is going on I am not sure if we are taking in the slaves. I don't
think we are since the Econ gained back is from Temp Econ recovering far as I can tell. Makes us
very alien to our neighbors cementing that we are serious about this and the faith that backed it up. That labels us as dangerous. Makes diplomacy harder but not impossible given timescales. Not sure of slave reaction.
@Academia Nut are we taking in any of the slaves in the above option? And do we think we can get this option later if we keep fighting?
Withdraw (-5 Wealth, -5 Prestige, -1 Religious Authority, 4 Econ temp damage, chance of stability loss, +4-5 Econ next turn, current trader quest fails, ???): Makes us
extremely capricious looking and about as alien as in the reparations option possibly. Pretty big malus to the international diplo. We can afford it. And we may not lose our GA. What happens to the slaves is basically up to them and Trelli, probably nothing we would like.
Hmm.
A thing to consider, in any situation where the slaves are extant as a faction, there is going to be a lot of tension between them and Trelli. That could spell out problems.
[X] [King] Embrace Sorrow
Depending on how bad this goes he may do extreme things to shorten his own lifespan(this is
very very much speculation for the
worst scenario). Much less dangerous if the war does not continue.
As a back up I will go with this as well.
[X] [King] Embrace the Absurd
I think he will still be somewhat functional with this as a lesser form of madness, and he will like have a higher chance to live to see the end of the war.
These both may also be philosphys too so I am okay with either, since I think Absurd is absurdism and Sorrow is
possibly nihilism. Or something pre-dating sorrowful philosophies(which I am not very familiar with)
[X] [War] Keep fighting (2 Econ temp damage, +2 Econ next turn)
I think this may work. It's risky. Depending on how well we do there are multiple options for how it could turn out. Slaves maybe taken in by us? Leaves us open to the HK if they want to try something, but they probably
really really don't. Definitely the option that can go south the fastest, though the ways it could and the consequences are semi-predictable.
@Academia Nut, what do we know of the HK's willingness to go to war with us, given the God Fist and is our truce still in effect?
[X] [War] Offer reparations for damages and universal manumission of Trelli slaves (-15 Wealth, -1 Stability, chance of further loss, -7-8 Econ Expansion, 7 temp Econ damage, +7-8 Econ next turn, current trader quest fails, ???)
Ends the war I think and the GA for sure, need some answers to questions before I go for it. Sounds like this may have been unlocked by our beliefs and the Terrify. Mercs might get a bit unhappy but we can pay out of Econ and Diplo if Wealth tries to go negative. Slaves likely to exist as a faction, with tension with Trelli. Might create long term consequences and gygo.