Dunno. It is a closer option for gaining audiences and relief from injustice, so long as it's not the current family in charge profiting from them.agree, except that the urban poor and laborers might not want it
Dunno. It is a closer option for gaining audiences and relief from injustice, so long as it's not the current family in charge profiting from them.agree, except that the urban poor and laborers might not want it
It's what I'll be supporting, if I'm present for the vote.Can we all please agree that the new City Policies should go towards Vassal Support?
Okay. Can we all please agree that the new City Policies should go towards Vassal Support?
We really, really need that right now.
Is it possible to have multiple innovations in a turn, one each from different stats/lists, orwould it just give us more choices for the one innovation if multiple stats procced (assuming they procced but didn't combine into a stronger multistat innovation like iron did)Now that Tech is red it becomes a possibility for Golden Age innovations. Every turn every red stat has a roll to see what is generated, and at least one will produce a list of options. If there is only one red stat you will have the option to take 'none', but otherwise you must spend your stats
Is it possible to have multiple innovations in a turn, one each from different stats/lists, orwould it just give us more choices for the one innovation if multiple stats procced (assuming they procced but didn't combine into a stronger multistat innovation like iron did)
just to be sure, nobody seems able of replicating or learning how Yenyna was capable of pushing her body beyond its physical limits? Would studying health help contribute to learning how she did it? Has the Dragon Temple attempted to study her combat skills?
How many Vassal Support passive policies would it take to equal the impact of one Secondary Influence Subordinate per turn?
So the Vassal Support policies are half strength untargeted Secondary Influence Subordinates, then?Uhhhh... lots. It's spread out over subordinates, so given the number you have, you would need the equivalent of something like 20. Of course, that's the equivalent of one Secondary Influence Subordinate for every subordinate a turn.
That looks about right to me.So the Vassal Support policies are half strength untargeted Secondary Influence Subordinates, then?
( ゚ロ゚)
That's a bit better than 2 policy actions per secondary action. Which, as a secondary effect of a policy, isn't bad.( ゚ロ゚)
We might be better off just threatening to nuke any rebels, despite the terribad precedent...
As I understand it, what we have is fairly normal for the era. Proper alliances and international agreements between equals are a later development.Let's not think small; why not just integrate, Three Peoples style? We've made an initial tech exchange and brought them into social contact through the Games; repeat that a few dozen times, and our two nations will be building much closer ties.
Seems to me that the whole region has had a notable lack of alliances between equals. Lots of vassalization, arm's length trading, etc, but few proper alliances.
Especially since it doesn't cost us the resources the secondary does.That's a bit better than 2 policy actions per secondary action. Which, as a secondary effect of a policy, isn't bad.
Right. I'll figure out what that is at some point. But it's REALLY not bad. Much better than the stat drips.Especially since it doesn't cost us the resources the secondary does.
Let's not forget the "paying for the action" bit, hey? Especially with the most expensive action we've got.
Right. I'll figure out what that is at some point. But it's REALLY not bad. Much better than the stat drips.
For a loose guess:
So it only matters what stats are maxed at the very start of the turn, then, if only those two got rolls... @Academia Nut when exactly does the current pending refugee econ apply? Is it before start-of-next-turn, and thus the innovation rolls? Because if so i might switch to just one free city, since it would get us an extra max stat roll... (18 +4 - 2 free city - 1 trails = 18+, whereas a second free city wouldn't keep it that way). And to confirm, the mysticism refunds should apply before that, because they've applied before start of turn before i think? So next turn we should have rolls for Diplo, Mysticism, Tech, and maybe Econ.Multiple innovations in a turn are possible, depending on the rolls. Mysticism sucked so it was just Culture this time.
I only want one right now. Our loyalties are REALLY good between the 3-way war and the meteor prediction. Even one isn't urgent, but it would probably forstall a lot of issues. And I'd guess it would make our loyalty figures less likely to be wrong since we're interacting with them regularly.Yeah, Like walls, influence Subordinate sounds like something we want going on the back-burner always.
Though I think going past 4 might be hitting diminishing returns as that would be the equivalent of a untargeted main influence every turn.
Honestly the Stat Drips are so inefficient that I suspect they have hidden narrative bonuses.
Say that to the Catastrophe that is the Five Year Plan.Думаю, какие статы у зарегистрированных правителей были. Сталин - гений админ, хорошая дипломатия, отличное военное. Прелагайте свои примеры.
I think that the famous rulers had stats. Stalin - the genius of the admin, good diplomacy, excellent military.
Since the action rework, stats average around 2.5 per secondary. So 12 stats would be closer to 5ish secondaries than 7.For a loose guess:
Secondary Influence costs a secondary and 12 assorted stat points, or ~7 secondaries of stuff.
Support Subordinate gives us a bit less than half of that, + an extra subordinate slot.
2 secondaries per turn + a vassal slot is... I'm pretty sure the unquestionable most we get from a passive policy, but not directly profitable to us, which makes sense.
Yeeep. Possibly a big benefit of the vassal support is giving an avenue for us to notice problems instead of them hiding in the background unaddressed, like how we revealed hidden issues by building roads.I only want one right now. Our loyalties are REALLY good between the 3-way war and the meteor prediction. Even one isn't urgent, but it would probably forstall a lot of issues. And I'd guess it would make our loyalty figures less likely to be wrong since we're interacting with them regularly.