Golden bells toll
[X][PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
[X][Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X][Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[X][PttS] Black Mirror
[X][PttS] 0 Stability
[X][Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)

Actions Taken
[Main] Place to the Stars
[Sec] Support Subordinate – Ruined Thunder Horse
[Sec] Found Trading Post – Far North
[Guild] Grand Docks

Provinces – [Main] Expand Economy, [Sec] Study Stars, [Sec] Study Alchemy, [Sec] Study Metal
Policies – Redshore Baths (2/3), Sacred Forest Temple (6/6), Significant Walls (17/46)
Western – [Main] Governor's Palace (6/9), [Sec] New Trails, [Sec] Aqueduct (3/3)
Greenshore – [Main] New Settlement, [Sec] Build Walls, [Sec] New Trails
Gulvalley – [Main] Survey
Heaven's Hawk – [Main] Survey
Txolla – [Main] Expand Econ, [Sec] Black Soil
Tinriver – [Sec] Trade Mission - Trelli, [Sec] Trade Mission – Tin Tribes
Thunder Speakers – [Sec] Support Artisans, [Sec] Expand Econ
Ruined Thunder Horse – [Main] Repair

Hertythyn had grown old and experienced in the past few generations, ushered the People through incredible changes and even more incredible dangers. Under him, the People had seen remarkable growth, and now... now he was dying. Age had caught up to him far too quickly, his health rapidly declining in the past few months. However, he had discovered a last burst of energy to write and dictate out one last treatise. Or perhaps it was the other way around, and this treatise was draining the last of his energy in a final burst. Some nights he was haunted and unable to sleep, ideas dancing behind his eyes.

It had all started with the astrology so many years ago. He could follow the math, even if the logic behind why the math in a given situation was used, and thus he could understand what the priests were talking about. Over the years his nightmares had slowly filled up with the bane of all clerks: typographical mistakes. The consequences of a misplaced number in the sequence... dreams of everything he had ever known, burning and shattered, taunted him, all because he had forgotten to carry a number from one operation to the next. More recently, had it not been for the habit of leaving notes out where Tormulyna could find them the alchemists in the palace might have poisoned themselves with their latest concoction because they got the ratios in their calculations wrong due to an errant drop of ink.

At some point he had come to the conclusion that Crow was with the People in a most peculiar way. The heroes of the People for the past few generations had been seeing patterns, had been seeing that which was impossible to see with the eyes but that were there nonetheless. And now the king was seeing them too. He was seeing the patterns in all things, seeing how everything fit together. Some clever lad had discovered generations ago that if you made a bow of bricks it was stronger than if you laid a flat section between two pillars, and Hertythyn thought he might be seeing how to describe that, how to take the intuitive feel of a skilled mason and turn it into something a priest or clerk could describe like the motions of stars or the inflow and outflow of grain from a depot. He could see how to take shapes and manipulate them, transform them, and produce values that could be counted and thus described with numbers.

He and Tormulyna had begun writing down scribbles for each other, and the damnedest thing wasn't just that she seemed to get his work, but that he got hers. The squares produced by the two smaller sides of a right angle triangle had a combined area equal to the square produced by the long side. Arcs and circles and squares and triangles and the numbers dancing just beneath the surface, it was all so maddeningly hard to describe and yet the king knew that it was there. More than that, he knew that it could be of aid to so many things. Surveying, accounting, architecture, astrology, construction... the list went on and on.

Hertythyn could also feel a change in the air from the aftermath of the God Fist, and knew that the People would be able to make excellent use of the information he had. While the gods had shown their displeasure in other ways since the destruction of much of the Thunder Horse - there had been a few years of poor rains which when combined with all of the displaced people turning to banditry had resulted in what else but famine throughout the region, and the combination had seen enough crowding to have the priests request that the People not 'sow their seeds' quite as much. The yeomanry complained a bit about the cities, but the patricians were quite happy to see the guilds and freelance associations that they managed and controlled swelling with people - the low status refugees in particular pleased them for bringing in low skilled workers who could be assigned the menial grunt work of a household.

Of course, the low status workers also brought their own voice to the table, which would probably begin annoying the patricians soon enough.

The new docks in Redshore were also greatly helping with keeping the traders happy by allowing massive amounts of shipping to come and go through the port efficiently, although at their insistence they had also had a new trading post in the far north in order to begin trading for furs and amber. They had fortunately also been invested in enough in the project to give considerable backing, thus the trading post had been founded with enough wealth and workers to get some fairly significant walls up in short order. Of course, despite all the nice things being given to them, they were now complaining that they wanted direct access to the Saffron Sea, which would either require building a giant ass canal in Gulvalley, or negotiating passage with the Trelli, who probably weren't all that keen on losing their advantages. Actually, thinking about it, he should really get his work done simply so that the next king might be able to review the surveyors around Gulvalley. The maps never looked right with what was known of the place, and he suspected something had gone wrong at some point.

Ugh. Bloody traders.

Megaproject completed!
Grand Docks
Extending out far into the water to provide deep berths in a protected, partially artificial bay and places to house ships away from the weather, this set of massive docks serves as a Trading Post for the purpose of supporting wealth generators such as salterns and gold mines, gives access to the Bulk Goods market (or gives bonus trade power in that market), and provides a free Boat innovation roll every turn for Classical or earlier sailing technologies.

New faction spawned!
Urban Poor. Likes: Urban infastructure and amenities, Dislikes: Patricians
Patricians - Objective: Build a governor's palace within a core province within 3 turns. Failure: -1 Stability
Guild - Objective: Build Glasswords within 1 turns. Success: +1 Tech & Culture, Failure: -3 Tech
Traders - Objective: Establish a navigable path to the Saffron Sea within 4 turns. Success: Ship innovation, Failure: Trelli gain trade power
Yeomen- Objective: Have 20 or more Sustainable Forest within 3 turns. Success: +2 Sustainable Forest
Priests- Objective: Have a level 2 Temple in Dragon Graveyard within 3 turns. Success: Theological innovation
Urban Poor- Objective: Build a Main Strength Theatre within 3 turns. Success: +1 Stability

Still, all of the newcomers had brought with them significant vibrancy even as they packed into the People's territory, and while they were scared of things, the People were also confident that they had the support of the gods, and that gave them a degree of breathing room socially. While some called it arrogance, others felt that it was simply well earned confidence to know that they faced no real external threat for the foreseeable future, and that gave room to expand and grow and experiment.

Golden Age innovation possible
[] [GA] Mitigate Nemesis Fashion (-5 Culture)
[] [GA] Erase Nemesis Fashion (-10 Culture)
[] [GA] Gain random hero (-10 Culture)
-[] [GA] Specify: Diplo hero (Additional -2 Culture)
-[] [GA] Specify: Admin hero (Additional -2 Culture)
-[] [GA] Specify: Culture hero (Additional -2 Culture)
[] [GA] Gain random genius (-15 Culture)
-[] [GA] Specify: Diplo genius (Additional -3 Culture)
-[] [GA] Specify: Admin genius (Additional -3 Culture)
-[] [GA] Specify: Culture genius (Additional -3 Culture)
[] [GA] Random culture tech upgrade (-8 Culture)
[] [GA] Random materials tech upgrade (-8 Tech)

Of course, all of that urbanization was rapidly becoming a colossal headache to manage. Some of the cities had to be set somewhat outside the current oversight system soon or their incessant demands were going to give the next king a heart attack.

Split some of the new cities off as Free Cities? (2 Econ and Econ Expansion transferred to each, max 2 transfers)
[] [FC] Redshore
[] [FC] Sacred Forest
[] [FC] Redhills
[] [FC] Stallionpen
[] [FC] Just one FC
[] [FC] None

Elsewhere in the world about the only people who had been okay with the People's involvement in the whole God Fist fiasco were the Khemetri, who had responded by having the entirety of their own royal astrology corps come over to go over what had happened, which had also greatly aided - along with Tormulyna's continued efforts within the palace - to the design and construction of the temple/observatory/astrological record repository at the Star Mirror. The Harmurri were... well, they weren't exactly angry but they also weren't really that engaged with the People on a king to king level, probably because they were feeling a bit traumatized by what had just happened. The Trelli on the other hand were actually actively over the People's discussion of the whole issue, although that may have had to do with the fact that the priests may have somewhat implied that the gods might come for the Trelli next for their slaving ways.

Actually, just sitting here and thinking about the woes of the world, that might have something to do with the reason why the traders wanted a better path to the Saffron Sea. More diplomacy was probably in order.

Diplomacy
[] [Diplo] Talk with the Trelli (Main Trade Mission - Trelli)
[] [Diplo] Talk with southern neighbours (Sec Trade Mission - Highlanders + Lowland Minors (South-West))
[] [Diplo] Victory lap (Main Salt Gift)
[] [Diplo] Tie everything together internally (Main Build Roads)
[] [Diplo] Stay home, plant trees (Main Expand Forest)

React
[] [React] Continue work on the Place to the Stars (5/7-8 actions completed)
-[] [React] Kick project (ISoO already triggered this turn)
[] [React] Main Build Glassworks
[] [React] Main Expand Forests
[] [React] Main Build Watchtowers
[] [React] Main Build Theatre
[] [React] 2xSec Dragon Graveyard Temple
[] [React] 2xSec Blackmouth Governor's Palace​
 
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Civilization Stats

General
Diplomacy 18 [+6]
Economy 18 (+4) [+1-5] {16}
-Sustainable Forests 15/16
-Econ Expansion 4 [+5-1]
Martial 10 {16}
Wealth 14 [+(3+1+4+5)-3]

Cultural
Culture 18 [+1]
Mysticism 16 (+7) [+2]
Tech 18
Prestige 86

Stability
Stability 3 (emboldened)
Legitimacy 3 (max)

Organizational
Centralization 3
Hierarchy 7
Religious Authority 9
RA too high for temple.

Culture Genius = unknown, new stuff.
Diplo Genius + HK & Lowland Minor Trade Mission seems like it would lead to absorption.
Admin Genius is always reliable.

Voting for admin genius & Roads + GP right now, though.

[X] [GA] Gain random genius (-15 Culture)
-[X] [GA] Specify: Admin genius (Additional -3 Culture)
[X] [FC] None
[X] [Diplo] Tie everything together internally (Main Build Roads)
[X] [React] 2xSec Blackmouth Governor's Palace

In general, I'd rather build the canal than negotiate >.>

Edits:
[X] [FC] Just one FC
[X] [React] Continue work on the Place to the Stars (5/7-8 actions completed)
-[X] [React] Kick project (ISoO already triggered this turn)

Added Just One FC because otherwise we're going waaaaay overboard.

Added a vote for completing the megaproject because otherwise Glassworks is winning, and there's not really a point in using our action on that.

Our genius mystic contributed +1 action per action according to AN, and can be presumed to continue doing so this turn. Which means that w/ the kick we'll get some overflow actions, probably. Not particularly useful but *shrug*
 
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Something i would like to do is build another Storehouse Annex for our Palace. I am worried about our drastically lowered temp econ damage reduction ever since we switched to Guild Mercantile. A bigger central Storehouse should increase that reduction a little, and since Palace Annexes at level 2 are equal to a dedicated project at level 1 we might also gain the ability to build storehouses slash granaries outside of the kings palace. Maybe as part of a governors palace?

Every province should have a granary. We've all but eradicated famine in our civ, letting it back in because the guilds want to make mad dosh is utterly unacceptable. Make like Joseph and build granaries in the good times, so we have plenty to eat in the bad times.

We already have granaries since, like, forever.

The palace storehouse just acts as a strategic reserve here.

And roads would help more, I think. They up Cent and the Cent ceiling. And the narrative for the Yeomen is that they want to transport their produce on the roads, so more roads means bad harvests are easier compensated on the regional level.



Btw, I think we might get sign language as an aftermath of the meteor. A lot of people in our army were deafened and we were reasonably far away. The TH survivors were even closer, so we have a fairly large population that can't understand a thing. It's also an interesting idea to solve the issue of various languages in the Kingdom. If everyone uses the same signs, they can still communicate reasonably well.
 
We got better math.

Should we go diplo genius + HK&Lowland Minor trade mission to see if we can peaceably integrate them?
Or culture genius + whatever for fun
or admin genius + whatever for admin
 
Haven't we had that for a while?
Better math.

Looks like we got trigonometry and early solid dynamics.

The squares produced by the two smaller sides of a right angle triangle had a combined area equal to the square produced by the long side. Arcs and circles and squares and triangles and the numbers dancing just beneath the surface, it was all so maddeningly hard to describe and yet the king knew that it was there. More than that, he knew that it could be of aid to so many things. Surveying, accounting, architecture, astrology, construction... the list went on and on.
 
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[X] [GA] Gain random genius (-15 Culture)
-[X] [GA] Specify: Culture genius (Additional -3 Culture)
[X] [FC] None
[X] [Diplo] Tie everything together internally (Main Build Roads)
[X] [React] 2xSec Blackmouth Governor's Palace
 
[X] [Diplo] Talk with southern neighbours (Sec Trade Mission - Highlanders + Lowland Minors (South-West))
PEACE IN OUR TIME
[X] [React] Main Build Theatre
HELP THE POOR
[x] [GA] Erase Nemesis Fashion (-10 Culture)
GET RID OF THIS STUPID BULLSHIT
[X] [FC] Redhills
they have no sea access, so that'll help keep them placid
 
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I definitely want to smash the highlanders at some point for sure, but now is not the time. We need to focus on integrating and influencing the vassals and subordinates we currently have before trying to get more. Eat what we currently have on our plate before adding more to it.


Jesus Christ, why is no one content to let cultural influence occur organically?
Our vassals are extremely unlikely to cause us any difficulties, never mind risks, unless we actively work to piss them off. We are a solid three to four millenia away from the age of nationalism; having a multitude of different cultures, languages and traditions is perfectly fine, that what empires are about. So long as the core is the grand center of culture, a degree of mutual cultural elements will develop naturally, as well as a basic sense of affiliation to the core. And the whole idea of turning everyone until thier slightly different versions of valleyhomr makes the whole pride in acceptance and symphony one big joke.

I find Influence subordinate both a waste of actions and reprehensible.
 
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