I would like to point out that the trade missions represent three secondary actions versus the Northern Trading Post's single main action.
 
According to veekie's calculations we would lose it, even factoring in the colonies.
The front page has us at exactly 0 econ expansion without colonies or immigrants. If we add in colonies' extra 8, we would have 0-2 econ expansion with the current range of the second option's 6-8 econ expansion. We do indeed have enough room.
 
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[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)
[X] [PttS] Black Mirror
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)

The time has come to give of ourselves.
 
This competes most directly with reassure, but I'm hoping that this will have a similar effect. Northern Trade Post is alright, I just don't know if we really need to expand anymore at this point.
We do need the Trade Post. It generates 3 Econ Expansion, which we're burning very very fast.
Guys if we go full conquest we might be able to get the comet.:whistle:
Which if their is magic it may have some. :whistle:
all if we go full ham on conquest we wont be able to expand elsewhere any time soon toooo :whistle:
We should have the meteor if we took the Northern Lowlands option. The meteor fell on a city there.
Do we have enough EE from our actions to not pop our PE?
Nope!
Trade Post and Secondary Black Soil won't do it alone. We'd need either both of them or a Main Black Soil.
It's a sizable lake....

two architectural artifacts. i.e. non-lake approaches to demarcating the sky
why skip the challenge when you can take it and get a better setting that's more beneficial to our society as a result
Because it's not better. Manmade means of demarcating the sky are left with the question of "what portions of the sky do we cut off?"

This invariably goes "we follow the track of the sun from equinox to equinox" and "we follow the track of the moon from phase to phase" in pretty much every culture. This is because the sun and moon are more powerful symbols in religious rituals, people get the 'wow' effect from seeing the sun rise exactly in the spot where your astrologers have built a window, at exactly the right time.

The natural feature lets us study the deep sky, which is less flashy and prominent, but would lead to an earlier access to paying attention to the motion of the stars and planets

Pick showmanship vs science I guess.
 
So, out of curiosity, why is everyone voting for the Northern Trade Post?
This is the perfect opportunity to get chummy with our neighbors, to maybe start being able to influence those around us instead of just hoping for the best.
The Trade options also sends out 3 trade missions at once, which is more action efficient than establishing a trade post.

We can do the trade post at any time, and people will likely advocate to do so pretty soon, but we will never send trade missions unless we do them now.

We should take advantage of our relative position of power to extend our influence and religion to our neighbors.
 
What. The. Fuck...

[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[X] [PttS] Horse Valley
[X] [PttS] 0 Stability
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
[X] [PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
 
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@Academia Nut I think this gif expresses my feeling on the update.

Like, holy shit, I wasn't expecting Doom Comet to make an appearance. I'll vote once I've caught up and seen what people are going for.
 
It's kind of funny, didn't we start the baby boom and pop explosion at +5 each a turn, we're now over halfway to the BB alone matching the combined efforts they had originally.

I would like to point out that the trade missions represent three secondary actions versus the Northern Trading Post's single main action.

On the other hand the TP will be a source of actions as well.
 
Well, it is a mixed bag.

One one hand, it cuts the range we can work in almost by half, from (-3, 3) to (0, 3). On the other hand, we really don't like being in the lower half of the original range anyway, and in return we get 1 stab "back" a turn, which is no small thing.
That benefit is not worth the cost, this value puts us MUCH closer to collapse then ever before. I can see the benefit of higher chance of golden age because the stab drops we take every turn would mean we can hold onto 3 stab longer but when we go to negative the clock is on and it is 10 minutes to midnight.
 
The front page has us at exactly 0 econ expansion without colonies or immigrants. If we had in colonies' extra 8, we would have 0-2 econ expansion with the current range of the second option's 6-8 econ expansion. We do indeed have enough room.

@veekie, how come PyrrosWarrior's calculations don't line up with yours?
Did the incoming Golden Age's +1 to the passive expansions get factored in?
 
[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)
[X] [PttS] 0 Stability
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
[X] [PSN] Keep it under control (Do not activate this turn)
 
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Econ Projection assuming the current winning composite of
[PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
[Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[PttS] 0 Stability
[Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)

Base stats:
Econ: 18 (+1) [-3+14]
EE: 11 [+3-14]

Black Soil: +2-3 EE. Conservatively, lets say 2 EE.
Conquest: -4 Econ, 3 EE refunded due to true cities. -4 additional temp Econ damage.
Refugee: Gain 6-8 Econ next turn, at the cost of 6-8 EE damage now, plus 6 temp damage now. Pessimism in this case is losing EE and gaining Econ, so assume 8.
Diplo: no effect on Econ.

So the result becomes:
Econ: 14 (+9) [-3+14] {4}
EE: 8 [-3+14]

Then, if we spend no Econ next turn, we would go to 14+9+11 = 34 Econ and 8-11 = -3 EE. Of course, overflow means that it would actually be 18 Econ + 16 (overflow to other stats), and EE would be 0 (since we get 3 EE refunded by true cities). HOWEVER, the truth is that we would trigger the overflow-to-colonies bit from Population Explosion, so our acutal result would be more like 18 Econ + 8 (overflow) with 8 EE.
 
Yep. I had my suspicions that the setting had Narratavitium as a background magic this entire time, but I've been convinced in the way that only a predicted bollide rain can.
 
[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[X] [PttS] Black Mirror
[X] [PttS] 0 Stability
[X] [Diplo] Let's maybe spread out in case the gods throw another bolt (Found Far Northern Trade Post)
[X] [PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
 
There are indeed times when we shouldn't go max altruism, but now is not that time. We're at maximum Stability so worst case scenario we end up at Stability 1, we're not at war, we're not facing any other crises, nothing. Now is the best time to go maximum altruism. It doesn't give us the best material benefits but it certainly gives us the best cultural benefits.
we'd only be saving 3 Econ worth of people and would be rendered unable to hit a golden age which would provide marked cultural benefits.

depth astronomy

if we make a stonehenge style thing we're basically fine
 
Did the incoming Golden Age's +1 to the passive expansions get factored in?
Ah.

[X] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)
[X] [PSN] Keep it under control (Do not activate this turn)

we'd only be saving 3 Econ worth of people and would be rendered unable to hit a golden age which would provide marked cultural benefits.
Helping as many people as possible - it being noted that we helped as many people as possible - would also provide cultural benefits.
 
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