[] [Conq] The land is cursed, pull back (Thunder Speakers break away, rest of the Thunder Horse fragment into desperate city states)
Avoid making a landgrab. Not really any reason to do so.
[] [Conq] Just the western parts (Thunder Speakers become vassal, Txolla annex additional territory, rest of the Thunder Horse fragment into desperate city states)
Maximum 'safe' grab. Highly advantageous since it puts their Natural Wonder under our control
[] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
We can actually afford this, and it is TRUE Charity to help those ruined.
This means we basically take the whole Lowlands
[] [Conq] Push to the East (Gain all previously listed territories, forces actively fight with surviving Mountain Horse cities, -8 Econ and 8 temporary Econ damage from supporting wrecked vassals and distant war missions)
I don't see any point in taking this however.
[] [Refugee] Take as many who run to you (4 temporary Econ damage, -4-5 Econ Expansion, +4-5 Econ next turn, chance of stability drop)
[] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)
This depends on how much we grab, but if we take all the northern lowlands we don't need to do more than the minimum.
[] [PttS] Black Mirror
On a major trade route, natural connecting point between Dragon Graveyard and Sacred Forest as well as between Western Wall and the rest of the North. Very accessible by sea, which means it's a 3 day journey from any coastal part of the country.
Better for ocean navigation type astrology.
Natural reflecting pool gives an asset for precise depth of sky that cannot be replicated until the industrial age when we can make mirrors that big.
[] [PttS] Horse Valley
Has the advantage of high altitude to view the horizons. The long lines of sight gives better star maps, but also makes it harder to study specific sections until we invent the tools for it.
Somewhat out of the way.
Good spot for a modern observatory, but limited utility until Optics
[] [PttS] 0 Stability
[] [PttS] 1 Stability
[] [PttS] 2 Stability
Well...if we aren't taking the big refugee hits we should kick it once.
Otherwise we can kick it later
[] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
Establishes trade ties properly to leverage the political situation.
We'd help them clean up that pyramid they shat.
[] [Diplo] Victory lap (Main Salt Gift)
We have the Wealth for it certainly
[] [Diplo] Let's maybe spread out in case the gods throw another bolt (Found Far Northern Trade Post)
This is as good a time as any, we have a spare mercenary company and everyone is too busy shitting bricks to attack us until we get it stabilized. If you wanted it.
[] [Diplo] Stay home, write panic driven poetry (Main Build Theatre)
And we've never built a theatre yet!
[] [PSN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[] [PSN] Lots more black soil (Main Black Soil, -2 Centralization)
[] [PSN] Massively push forward farms (Main Expand Econ, -2 Centralization)
Reminder that this will increase our Temp Econ damage. We use Centralization /3 for the calculation
[] [PSN] Push forward forests (Sec Expand Forests, -1 Centralization)
We've already used up our forestry buffer. More wouldn't hurt
[] [PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
Actually very useful if we take the bigger refugee dumps
[] [PSN] Push forward farms (Sec Expand Econ, -1 Centralization)
We got a lot already, no need for more.
[] [PSN] Keep it under control (Do not activate this turn)
Save Cent for later.
I'll go with:
[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[X] [PttS] Black Mirror
[X] [PttS] 0 Stability
[X] [Diplo] Let's maybe spread out in case the gods throw another bolt (Found Far Northern Trade Post)
[X] [PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
If I'm calculating this correctly, this will still give us a Golden Age next turn, the pop explosion should continue(11-8+3+3(trade Post) = 9, which when you add our colonies, lets us just barely absorb the full 14 Econ of an explosion next turn AFTER the refugees cash in and trigger econ overflow).