[] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
No need to fight the remainders, they're currently no threat.

[] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)
Either of these work, those who survived the Gods' wrath should be helped.

[] [PttS] Horse Valley
This has been known to have the clearest view of the stars.

[] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
These are how we keep friends.

[] [PSN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
Always good to have more forests.
 
Also as I had stated yes I would have risked one of our true cities being hit by a comet if it meant we would kill the HK

[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)

Yes trade missions shame we cannot send trade missions to the HK
Uhhh, it wouldn't have hit us if we didn't go east and attack the TH o_O
 
[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[X] [PttS] Horse Valley
[X] [PttS] 0 Stability
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[X] [PSN] Bit more black soil (Sec Black Soil, -1 Centralization)

Going to need more econ expansion for all of the refugees.
 
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[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)
[X] [PttS] Black Mirror
[X] [PttS] 0 Stability
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
[X] [PSN] Lots more black soil (Main Black Soil, -2 Centralization)
 
[X] [Diplo] Let's maybe spread out in case the gods throw another bolt (Found Far Northern Trade Post)
What the fuck kind of rolls were these?
[X] [PttS] Horse Valley
[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
 
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[X] [Conq] Push to the East (Gain all previously listed territories, forces actively fight with surviving Mountain Horse cities, -8 Econ and 8 temporary Econ damage from supporting wrecked vassals and distant war missions


[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability,
*cackles madly into the night*

[X] [PttS] Horse Valley
[X] [PttS] 0 Stability
[X] [Diplo] Victory lap (Main Salt Gift
Save the stab for the refugees!!!
[X] [PSN] Push forward forests (Sec Expand Forests, -1 Centralization)

MYSTICS FOR THE WIN!!!
 
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[X] [Conq] Push to the East (Gain all previously listed territories, forces actively fight with surviving Mountain Horse cities, -8 Econ and 8 temporary Econ damage from supporting wrecked vassals and distant war missions

[X] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)

*cackles madly into the night*

[X] [PttS] Horse Valley
[X] [PttS] 0 Stability
Save the stab for the refugees!!!
[X] [PSN] Push forward forests (Sec Expand Forests, -1 Centralization)

MYSTICS FOR THE WIN!!!
I think those two Horse options are incompatible.
 
[X] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)
[X] [Conq] Just the western parts (Thunder Speakers become vassal, Txolla annex additional territory, rest of the Thunder Horse fragment into desperate city states)

Not quite sure about the other bits, but I like this combo.

Oh, yeah. And nice-ness diplomacy.
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
 
Holy shit. Glad we went the way we did.

[X] [Conq] The land is cursed, pull back (Thunder Speakers break away, rest of the Thunder Horse fragment into desperate city states)
Enjoy your freedom Thunder Speakers, best of luck and please don't attack us with warriors or subterfuge.

[X] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)
We need to help them. The comet shifted away from us and straight into their heartlands because of our actions. We need to help as many as we can. This will most likely pop our Population Explosion. That's ok, its time has come. I have not done any math.

[X] [PttS] Black Mirror
[X] [PttS] 0 Stability
This is my gut, willing to change it if convinced otherwise.

[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
Trade missions are the lifeblood of information regarding current events and cultural attitudes. This goes to a bunch of great places. Please.

[X] [PSN] Bit more black soil (Sec Black Soil, -1 Centralization)
Soil's cool. Good for trees.
 
welp. I think the pro magic faction in the thread is going to have a lot of recruits and ammo for quite some time now.

Also! we know the upper limits of religious authority for us now! It's even high! We're also near said limit.

@Academia Nut are you sure we only have leading pilgrimage right now? Cause I think we might have dominating for the moment.
 
[x] [Conq] Push to the East (Gain all previously listed territories, forces actively fight with surviving Mountain Horse cities, -8 Econ and 8 temporary Econ damage from supporting wrecked vassals and distant war missions)
other votes later
 
[X] [Conq] Push to the East (Gain all previously listed territories, forces actively fight with surviving Mountain Horse cities, -8 Econ and 8 temporary Econ damage from supporting wrecked vassals and distant war missions

[X] [Refugee] Use the military to evacutate as many as possible (8 temporary Econ damage, -9-11 Econ Expansion, -2 Stability, chance of further loss, +9-11 Econ next turn, incompatible with most ambitious conquest option)

*cackles madly into the night*

[X] [PttS] Horse Valley
[X] [PttS] 0 Stability
[X] [Diplo] Victory lap (Main Salt Gift
Save the stab for the refugees!!!
[X] [PSN] Push forward forests (Sec Expand Forests, -1 Centralization)

MYSTICS FOR THE WIN!!!

Invalid vote incompatible with most ambitious conquest option
 
General
Diplomacy 9 [+5]
Economy 18 (+1) [-3+14]
-Sustainable Forests 13/16
-Econ Expansion 11 [+3-14]
Martial 14 {20}
Wealth 18 [+7-3]

Cultural
Culture 18 [+1]
Mysticism 18 (+1) [+2]
Tech 15
Prestige 68

Stability
Stability 3 (terrified but glad)
Legitimacy 3 (max)

Organizational
Centralization 4
Hierarchy 7
Religious Authority 8
 
*Wakes up*
What happened here?
Anyone took a stat snapshot of the last update?
I tagged you in it, but just in case:
Analysis and Diffcheckers -- "Decision Point"

Wow... @Academia Nut i'm a little confused...were there two meteor strikes, one to the west (somewhere in our territory, or maybe somewhere out near but not on our war camp i guess?), one on the TH city, or was there just one, and the first wall of sound was "just" the meteor passing through the air?
Also, shouldn't we have 18 tech?
(You know, in case all my questions in the analysis post aren't enough :p)
 
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[X] [Conq] Take the northern lowlands (Thunder Speakers become vassal, Txolla annex additional territory, gain Ruined Thunder Horse as vassal, remainder fragment, -4 Econ and 4 temporary Econ damage from supporting wrecked vassal)
[X] [PttS] Black Mirror
[X] [Refugee] Send out runners that you have food and intact farmland (6 temporary Econ damage, -6-8 Econ Expansion, -1 Stability, chance of further loss, +6-8 Econ next turn)
[X] [Diplo] Send out reassurances (Sec Trade Mission to Khemetri, Trelli, and Harmurri)
I am NOT letting the post-Xoh situation of everyone being afraid and declaring war happen again
[X] [PSN] Keep it under control (Do not activate this turn)

Also, we just strengthened a pseudo-science AND gave up a chance to take out HK for this! HIGHLAND KINGDOM DELENDA EST! :anger:
 
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welp. I think the pro magic faction in the thread is going to have a lot of recruits and ammo for quite some time now.

Also! we know the upper limits of religious authority for us now! It's even high! We're also near said limit.

@Academia Nut are you sure we only have leading pilgrimage right now? Cause I think we might have dominating for the moment.
I don't get it how?
Nothing in that post indicated it was magic o_O
 
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