I wonder if Artisan Competition includes forest-measuring contests.


"Place to get swole and philosophical" is wonderful phrase.
Might be simply part of the Festivals. It's not something people can exactly bring to one place to compete in, but if our Main Forest here generates apiaries or other forestry products...cooking contests?
New, and unfortunate, status. Makes me wonder how bad a "major pirate group" would be... especially back when the Hathatyn had that issue, well before wealth split off, or any number of other tech and social advances...
According to the IC PoV, their pirates attacked their cities.
Just think how bad did it get for pirates and bandits to take a swing at settlements.
Yay, more participants than i personally expected! :) Interesting that the Storm Wolves didn't even bother trying it out, and that the Thunder Horse still hate us for humiliating them in that last war (or maybe still from the sack of Xohyr?). And yeah, not surprised that the ones losing a war want to get closer to the strongest guys around with the best mercenaries... on that note, why haven't the Swamp Folk asked to hire our mercenaries yet?
I suspect the Swamp Folk might not WANT our mercenaries yet. Mercenaries can be expensive.

The big issue with the non-participants however, was that we invited people they were fighting.
Huh...this bit of fluff looks like its showing what our "New CBs" from Pride of Acceptance will be: CBs on nations attacking Games Participants, and/or maybe nations we receive refugees from in the last turn or two, and/or maybe trading partners in general? CBs to defend nations whose people will be able to whine to the People about being attacked?
I'm thinking it's foreign intervention wars triggers that come with refugee intakes.

Might help with vassalization
Guild: Assuming that means "Glassworks", that seems odd to me. The fluff later says its cause there's not enough glass for stuff, but...then why do we have it as dominant still? o_O I guess we just have so much internal need, and so much external demand, that we can produce enough to dominate the market but still not have enough for internal use... The success reward is better, cause tech is a bit rare, and we have 3 turns for it, and its a guild action, so its not hard to fit in. The Forest slot is harder...but we just gained an amazing new trait ability for that, so... Yeah i think we should go for it. Not sure if a secondary is enough or not... If its a main, its -2 econ, -2 tech, -1 forest, +2 Wealth, +4 culture, and +innovations. Since we have a tech refund, the quest makes it -2 econ, -1 forest, +2 wealth, +5 culture... and +3 tech if we include "not failing"
Still a little confused by the need for more glass while we dominate in it...but at the same time, it makes more sense now that i thought about it. We dont have enough production...but everyone else has such shitty or nonexistant production that we still dominate. Also, more tech chances are always good. But yeah, going over the forest limit is bad. We'd almost certainly lose stability and have a religious freakout if we did.
We're selling ornamental glass I believe, mostly beads and stuff, but apparently our alchemical industries need more glass.
Traders: This one would be a good quest...if it had a reward instead of just a failure penalty :/ Still, we'll "possibly" get this just from opening up iron tools trade, and if not probably just need a main in poppies, or the northern trade post, to succeed. Among other things, every other action can be solved with a single main action, which suggests that this can as well. And we have 3 turns, which makes it much easier.
What the hell traders! Stahp! No Slavery! ...Considering they have been trading metal against regulations, i am now afraid that they've been circumventing the slavery ban too...we definitely want a level 2 temple and the additional RA that comes with it soon, so yay for hte priests quest for pushing us to do so
This here is the big reason for me not to take the Trade trait.
Traders are naturally after profit, and slaves are super profitable. Taking a trait to make them even MORE profitable can only hurt.

They'd be asking things similar to what is being asked now on Iron down the line if we boost their power.
-"Just resale, we don't take any of our own"
-"We buy them and free them in our lands, they coincidentally take up minimum wage jobs for us out of gratitude"
-"Maybe we could enslave criminals instead of exiling or executing them. Don't waste them"
-"Just the tip"

-Of course, that comes with us needing to take at least that many...which combined with the new system (check...2? analyses ago in the AN quote section) to require us to suffer -4 temp econ damage and -4 econ expansion slots whenever there's at least 2 refugee procs in a turn. With our current econ system, thats only -2 econ if we have >=3 centralization, but still something to be wary of. Low econ is dangerous now.
Might want to move the Storehouse Annex expansion up the schedule. We can cushion more of it that way.

...on the other hand think of our neighbors. Now we're establishing routes to ferry people from their country to ours via the Games. We automatically drain up to 4 Econ whenever they lose Stability. Unlike before, their elites know of the quality of life in Ymaryn lands, and will be tempted to leave to where they'd be accepted and enjoy good status.
-Massively increased inward tech spread: Really powerful on paper, though not the best considering we're usually ahead... Still, we're often very lopsided in tech, so this helps us catch what we left behind (like pottery so long ago), and with the Khemetri around we now have a peer to tech steal from :)
Big boon here is that whoever figures something new out loses it to us quickly, but we also circulate techs back out at a slower pace.

This, including the outflow, is actually good for us. Take the anatomy knowledge, we cannot really advance it ourselves. What if the Khemetri pick up on the anatomy lore, take it home and then...practice it on some of their unfortunates?

The improved anatomy lore will backflow towards us.

While we lose advantages to them, it pretty much ensures we stay on top of the relative advantage game. Whoever gets a new trick, we get it. Then we pass out our old tricks, whatever refinements come to us again. It's thus, only a net demerit when the tech is transferred to a power that can better leverage it, or when transferred to someone so far behind they can't backflow anything.
We have city-busting, forest-raising, and econ saving all available. Mines might be available when we have them, not sure. Alas, only primary needs are allowed, we cant do, say, vineyards.
Oh well, we have Guild actions for those.
Khem: Spiritual values can be powerful, and its possible we could get one focused on the heavens, and increase our study of the stars. On the other hand, we have warnings from our Priests about their religion influencing ours, and they almost certainly have spiritual traits we dont want (god king, for example)
I suspect it's going to be god-king, since we were nearing that trait previously on our own.
Highlanders: Order = stabiltiy, and stability is king. On the other hand,AN says "The Highlanders can be very rigid about the rules and about enforcement." so its almost certainly oging to make things worse for people who stand out. That'll be lessened by our other values, but still a problem. Also, with Personal Stewards, we can spam enforce justice way easier now, sostab gain is less of a priority
Reminder that we know what their trait enhances. AN mentioned before that the Highlanders run off a trait buffed Enforce Authority.

Want to see what a DOUBLE trait buffed Enforce Justice looks like?
Then get the Highlander trait, apply both Justice and Order to it.
Trelli: Center of Trade would give us ridiculous wealth generation, and give us CBs we can use if we have to war someone but dont have one. It would also open us up to stability hits, and probably make our faction quests for the traders and guilds worse... Honestly if we went with this i'd be hoping for a trade value other than center of trade. Maybe something boosting trade missions, or borrowing power from neighbors? Hmm...
I find it unlikely to get those the Trelli claim to fame is Center of Trade and it's going to be the most popular trait amongst our traders because it would double our wealth income.

I strongly dislike entertaining the possibility of gaining a trait which would make slavery super profitable, because inevitably we're going to get much more social pressure from the Traders to enter into dubious trades.
About the anti-pirate choice. So we'd maintain their skills and knowledge, which would be good :) I think they were more horse focused than the red banner?
Mobility focused. If we do them with the pirate hunt they'd probably have a cavalry wing and a catamaran wing.
Information about Xohyr. This is really interesting...i mean, how often is the center of a city the slums??
Usually in the wake of a Great Fire or the like. People avoid the haunted center, so criminals move in to take advantage
 
Inserted tally
Adhoc vote count started by Killer_Whale on Aug 4, 2017 at 2:10 AM, finished with 94596 posts and 82 votes.
 
The information that the Northerners had a ward against the pox caused the entire delegation to stop dead in their tracks in amazement.
Khemetri: "We have really big piles of rocks!"
Ymaryn: "Cool, cool. We've been continuously punching the deadliest disease in the known world in its demonic genitals for centuries."



[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)

[X] [Iron] Allow finished goods to be traded

[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)

[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)

[X] [PiA] Trelli (Probably trade related)
 
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[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Highlanders (Probably In Service to Order)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded

[C] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)

[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)
 
Khemetri: "We have really big piles of rocks!"
Ymaryn: "Cool, cool. We've been continuously punching the deadliest disease in the known world in its demonic genitals for centuries."
Baaaaasically a round thousand years.

*buffs fingernails*

E: However! We must wow them with TREEEEEEES!

All hail the TREE!
 
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Baaaaasically a round thousand years.

*buffs fingernails*

E: However! We must wow them with TREEEEEEES!

All hail the TREE!

Talking about trees now i'm imagining people putting little strips of meat on the branches of "sacred trees", these trees being considered sacred because of the murder of crows that stay on them.
"Khem: Why you put meat on the tree?
Ymar: Because of crow.
Khem: Who's crow?
Ymar: *begins explaining love of wisdom*"
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)

Tech trade is always nice.

[X] [Iron] Allow finished goods to be traded

We can't stop them from building their own ironworks, but we can apply economic pressure to keep them small by selling a superior product for lower prices.

[X] [PiA] Highlanders (Probably In Service to Order)

I would really love to get some Khemetri values, since I think their religious stuff will have nice synergies with our socials, but our recent troubles make order more urgent.
Clear no to any Trelli values. They are bastards and taking cues from them will just rub dirt over our society.

[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)

Not keen on the cent hit, but we need trees to please the guilds.

[X] [React] Reorganize army and huntdeserters (Found Mercenary Company +Sailing Mission (anti-pirate))

Has the nice side-effect of venting some martial.
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)


Guild - Objective: Build Glasswords within 3 turns. Success: +1 Tech & Culture, Failure: -3 Tech
Traders - Objective: Obtain Leading status or better in a new trade good within 3 turns. Failure: -1 Stability
Yeomen- Objective: Obtain a new province and have 50% or greater trails coverage within 2 turns. Success: +1 Stability
Priests- Objective: Build a Level 2 Temple within 3 turns. Failure: -1 Legitimacy


[X] [Iron] Leave it be
[] [Iron] Open up the market for the metal
[] [Iron] Allow finished goods to be traded


[X] [PiA] Khemetri (Probably Spiritual Value)
[] [PiA] Highlanders (Probably In Service to Order)
[] [PiA] Trelli (Probably trade related)


[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)


[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
[X] [React] Pre-emptively meet forest demand (Main Expand Forest)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)
[X] [React] Meet priest demands (2xSec Temple)
-[X] [React] Sacred Forest
-[X] [React] Dragon Graveyard​
 
They awed one another, causing Khemetri and Ymaryn to glance away with butterflies in their tummies.

"Khemetri builds amazing things, is good at farming with that Nile, and knows the stars like the back of his hand!"

"Ymaryn lives in harmony with nature, meticulously plans clean cities, and she beat back the pox demons all on her own!"

-Mutual swooning-
 
Talking about trees now i'm imagining people putting little strips of meat on the branches of "sacred trees", these trees being considered sacred because of the murder of crows that stay on them.
"Khem: Why you put meat on the tree?
Ymar: Because of crow.
Khem: Who's crow?
Ymar: *begins explaining love of wisdom*"
Khem: *walks away to drink away the headache*
Ymar bartender: "Hey want this wine?"
Khem: "By the Sun yes!"
Khem #2: *walks up into bar, orders drink*
Khem #1 to #2: "Hey have you heard of this [describes LoW]?"
Khem #2 & #1: *walk out, looking for a stronger drink*

And thus the story of the Transmittable Headache is born.
 
Talking about trees now i'm imagining people putting little strips of meat on the branches of "sacred trees", these trees being considered sacred because of the murder of crows that stay on them.
"Khem: Why you put meat on the tree?
Ymar: Because of crow.
Khem: Who's crow?
Ymar: *begins explaining love of wisdom*"
This can be our thanksgiving or crowmas. Those who befriend corvids gain life long flying type tomodachis. If those birds had opposable thumbs then humans would not be top dog on earth.
 
*remembers the Alcoholic Clerk Corps*
"If your job isn't giving a headache, work more! if it is? Drink More!

Poor clerk, imagine the day they get coffee....

CLERK + COFFEE + ALCOHOL = CLERKING INTESIFIES
*quite suddenly there was an explosion, bitter and brown, tasted throughout the world*

"OUR CLERKING SHALL HAVE NO EQUAL!"

"BY THE MIGHT OF THE QUILL, HAVE AT THEE!"
 
We should kill the Storm Wolves after our Admin King dies. They're likely to become a threat.

I suspect that by the time our Admin king dies the Storm Wolves will have lost their hero. At which point we let them die on our fortifications like most hordes do.

Speaking of nomads is it just me or did we get no explanation for why the Heaven's Hawks were beating up the northerners?
 
Lamprey jokes in this thread. :V

Hummmmm maybe I should upgrade the BLAMMER.
I'm not joking. While a named nomad tribe is out there, the chance of hordes forming is higher. The Storm Wolves rejected our offer to join the Games and they're making headway against the Metal Workers. If they conquer the Metal Workers they'll be well supplied and established enough to continue being top dog amongst nomads even after their Hero dies.
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Highlanders (Probably In Service to Order)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Reorganize army and hunt deserters (Found Mercenary Company +Sailing Mission (anti-pirate))
 
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