[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Attempt to root out problems (Main Enforce Justice)
 
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[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
Place to the stars get!
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Highlanders (Probably In Service to Order)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)

We should start pushing for diplomancy passives the next chance we get.
 
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[x] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
This is the kind of exchange that makes us friends for a very long time. Also, that's a nice tech.

[x] [Iron] Allow finished goods to be traded
Really no point in sitting on it now.

[x] [PiA] Khemetri (Probably Spiritual Value)
Not terribly interested in more Honor Values or the Highlander pick.

[x] [PDN] Push forward forests (Sec Expand Forests, -1 Centralization)
[x] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
We need lower centralization for more trails. Forests are both desireable and affordable.

[x] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
A Coast Guard! Yum.

[] [React] Attempt to root out problems (Main Enforce Justice)
Or, optionally, let's root out some corruption.

Thought things out, decided I'd rather this be done on the main turn.
 
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*looks through the Mod threadmarks*

....You guys made a THRITY PAGE arguement over Boats??? :jackiechan:

What the hell was it about to get a Mod to come down on you guys like that?!
Oh god. I don't even remember, I think it had to do with various interpretations of what the vote options would lead into.

Anyway! Welcome!
 
Now it might just have been me being sick, but I distinctly recall this thread being locked the last time I showed up to take a look at it.

Come now friends, you can't be getting that bad.

Let's all grow a forest and sing Kumbayah!
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)

Circle of Sharing!

[X] [Iron] Allow finished goods to be traded

Cat's out of the bag and this could help with the Trader mission, which I really want to succeed in (because losing stab is always bad)
[X] [PiA] Trelli (Probably trade related)

Trade always helps. Whereas Honour values can be double-edged swords, and spiritual values from Khemet could also end up as something we don't want. They have god-kings there, after all.

[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)

Ah yes. Some more gardening.​

[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)

Stab for the stab god! (Via the yeomen mission)
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Highlanders (Probably In Service to Order)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)

Ok, most of my vote is pretty self-explanatory, but I want the HK value since that sounds like a high-order justice value we could merge into ours.
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Trelli (Probably trade related)
[X] [PDN] Push forward forests (Sec Expand Forests, -1 Centralization)
[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
Yay, we can finally get a naval focused merc company!

EDIT - Well, I would prefer one of the honour traits since those seem like the least dangerous to our culture, but those aren't gonna win so I will instead vote Trelli. I don't want potential problems to be papered over in the name of maintaining order, like what adopting HK's trait may do. We easily recover from instability; but we are terrible at locating and dealing with corruption.
 
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[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Highlanders (Probably In Service to Order)
[X] [PiA] Trelli (Probably trade related)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)
 
AN: @ManusDomine, got the go ahead to just unlock this with my own abilities, thanks again for all your work

[X][WB] Upgrade Cosmopolitan Acceptance
[X][Inv] Trelli
[X][Inv] Thunder Horse
[X][Inv] Swamp Folk
[X][Inv] Metal Workers
[X][Inv] Storm Wolves
[X] No
[X][King] Hertythn (Heroic Admin, Average Diplo, Poor Martial; takes control while alive (1, possibly 2 turns))

The Northerners were a very strange people, but once Remaharmati got to see one of their major cities when it wasn't on fire, he got a better look at them and found them... very strange, but also strangely appealing in several ways. Finally though he decided that he just had to ask.

"Do your people not suffer from the pox?" The prince asked through his translator.

There was some back and forth as his intent got through, the translator showing several scars to demonstrate which pox exactly that he meant. Eventually the rather surprising answer came back as, "Our ancestors received a ward against the pox from the gods in centuries past. It is our most powerful and sacred magic, and it is also extremely dangerous if mishandled."

The information that the Northerners had a ward against the pox caused the entire delegation to stop dead in their tracks in amazement. What then followed was a deep discussion between the prince and the priests accompanying him. Finally they said, "We will have the royal court astrologers brought here the next time we come to teach you everything we know about the heavens and divining the future if your priests will teach us this magic."

A ward for the pox? Such magic would be invaluable in saving lives... in more ways than one. One of Remaharmati's younger brothers had been badly afflicted in his youth - well, several had, but the worst cases were dead - and the experience had left him badly disfigured. Rather than taking up any duties, he had retreated from public life and into the royal harem, where he was... well, were he not of divine blood he would have been dealt with already. If Remah became king he would strangle his brother himself just to keep the man away from the throne. He'd let the affliction get to him and had become as ugly on the inside as he perceived himself to be on the outside. And from the position of prince, Remah was of the opinion that more than a few disasters in the history of his people had come from promising princes perishing early, and some of them being twisted by the demons of disease. Reducing that by warding against the pox... the possibilities were incredible.

Because of their invitation to the Games, the Khemetri know of the Sacred Warding. Share the knowledge with them?
[] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[] [Pox] No (-2 Diplomacy, Khemetri feel snubbed)

Elsewhere, the new heir to the throne of the People was working on the list of things that needed to get accomplished in the near future. At around the top of that list was the fact that a few hundred warriors and a dozen ships had gone missing.



"The same young fools - or at least the same sort - that triggered the riot and fire seem to have decided that they want to go be pirates and raiders. We've officially warned the Trelli that they may be attacking isolated settlements and traders, and that if they catch them they can do whatever the wish as these renegades have shunned our protection," one his investigators told Hertythyn. "Oh! They've also reported back their interest in attending the games."

-2 Martial
Minor Pirate group preying upon your shipping, -1 Wealth until dealt with (Requires sending a Sailing Mission to find them, followed by a War Mission or deployment of mercenaries to deal with them


"Well that's something at least."

"The Swamp Folk and Metal Workers have also reported interest in attending. The Storm Wolves don't see the point, and the Thunder Horse snubbed our delegate. Incidentally, both of those latter two groups are currently making gains against the former two, so that may have something to do with it," a second man reported to the heir.

At that Hertythyn grunted in dissatisfaction. That was probably going to cause issues in the future. Nothing quite like having attractive youths coming over to talk with your elites about sob stories from home to whip up sentiment to do something. Hopefully it wouldn't be his problem though. Wars were a stupid way to sort things out. They just made messes that poor clerks had to go and clean up afterwards.

Although, reflecting upon some of the discussions being made, he considered the right to club some of the People upside the head an option he wished he could resort to.

Patricians - Objective: Build Chariots within 2 turns. Success: +1 Culture, Failure: -5 Wealth
Guild - Objective: Build Glasswords within 3 turns. Success: +1 Tech & Culture, Failure: -3 Tech
Traders - Objective: Obtain Leading status or better in a new trade good within 3 turns. Failure: -1 Stability
Yeomen- Objective: Obtain a new province and have 50% or greater trails coverage within 2 turns. Success: +1 Stability
Priests- Objective: Build a Level 2 Temple within 3 turns. Failure: -1 Legitimacy

The elites were complaining that the infantry were receiving all the support and they wanted more chariots for their sons to ride around on instead of doing other things and absorbing large amounts of luxuries. Well, given that bored young men with too much combat training and not enough to do had already sparked off a minor pirate problem, just increasing the funding for chariots was out of the cards. They would have to prune things down or introduce more discipline. Of course the traders were sort of happy that the elites were starting to buy more stuff locally, but their returns were better elsewhere so they were clamouring for the People to either increase production on something somewhere or get in on other trade channels. While the priests were glaring daggers at them over the idea that maybe there were some outsiders who no one would mind being sold to the Trelli because they were bad people anyway, there was another problem with the traders.

Selling iron the People made to outsiders was forbidden, but with the Metal Workers having their own mines and production there were a few traders who were staying within the letter of the law and flagrantly violating the spirit by buying up Metal Worker iron and reselling it elsewhere. Given that the secret was definitely out now, and the Khemetri were going to pursue the ability themselves, there was a lobby within the traders to simply lift the old restrictions and allow iron to be traded. Some even suggested that by doing it themselves they might suppress the spread of iron outside their control. They had the best quality because of experience, so if it was cheaper to buy from the People than to natively develop the smelting and then look for ore deposits. Not everyone was convinced... but then again it would probably keep them from doing something further stupid and get them to shut up about things.

What to do about iron trade?
[] [Iron] Crack down on resale (-1 Stability)
[] [Iron] Leave it be
[] [Iron] Open up the market for the metal
[] [Iron] Allow finished goods to be traded

Meanwhile the guilds were interested in expanding a number of operations, most notably glass since there was a high demand for the material for various other things - art and the storage of materials like vitriol or quicksilver - that had not entirely been filled before now. The priests were glaring daggers at them because their demands were going to rapidly start threatening the forests. According to them, if the guilds wanted all the charcoal and timber heavy projects they were pursuing they should grow the forests some more. The traders chimed in and suggested that a trading post in the far north would not only be able to tap into new markets, but there were those distant tales of giant trees. Imagine what the People could do with access to those markets!

The yeomen farmers were only asking for the relatively tame request of more land to farm and that the trails be in good enough condition to take their produce to market.

Feeling ignored, the Priests were stating that the temples needed to be improved in order to placate the wrath of the gods, who were not impressed by the bellicose and proud attitude the People had taken in recent generations.

Of course, some of that might be jealousy over the powers the priests of the Khemetri had, now that they were in communication with them, and had a better idea about them. While obviously the People's gods favoured locally, the priests of the Khemetri were backed up extensively by their king, and the People were so welcoming of others that the priests were clearly worried.

Cosmopolitan Acceptance -> Pride in Acceptance
The People see not outsiders but fellow humans in need of assistance, and are always willing to offer aid, knowing that even when friendship is uncertain the act of offering is a cleansing one.
Pros: Enhanced absorption of new ideas, +1 social value from current or historical neighbours, whenever a neighbour suffers a stability drop have the option to also suffer a stability drop in exchange for a large boost to Econ and technological and social advancement by absorbing especially large numbers of people, the first Econ boost a turn is free and the second only has a chance of causing a stability drop rather than a guaranteed drop, massively increased inward tech spread, new CBs
Cons: Many think you weak, no longer have the option to turn away the first two boosts, sometimes you get values you didn't expect, increased outward tech spread

Wildcat Prospecting merges into Divine Stewards -> Personal Stewards of Nature
Through the blessings of the spirits and the efforts of the People in individual and whole, the land is reshaped, and its management and protection is a good above all others. No effort is to great when it comes to the stewardship of the land, and many pursue their own little projects where it does not conflict with the symphony of the whole
Pros: Bonuses to all actions relating to land management, bonuses when fighting on own terrain, additional Econ and Stability whenever completing a land management type Megaproject, may spend Stability to double the effort of megaprojects and in defensive wars, certain projects may receive additional actions at the midturn at the cost of Centralization
Cons: Additional strife caused by deliberate environmental disruption unless it is for the long term betterment of the land, or loss of territory to others

Choose a new group to draw a PiA value from
[] [PiA] Khemetri (Probably Spiritual Value)
[] [PiA] Thunder Horse (Probably Honour Value)
[] [PiA] Highlanders (Probably In Service to Order)
[] [PiA] Trelli (Probably trade related)
[] [PiA] Swamp Folk (Probably Honour Value)
[] [PiA] Nomads (Probably Honour Value)

Choose a Personal Divinity reaction
[] [PDN] Push forward forests (Sec Expand Forests, -1 Centralization)
[] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[] [PDN] Bit more black soil (Sec Black Soil, -1 Centralization)
[] [PDN] Lots more black soil (Main Black Soil, -2 Centralization)
[] [PDN] Push forward farms (Sec Expand Econ, -1 Centralization)
[] [PDN] Massively push forward farms (Main Expand Econ, -2 Centralization)

Reaction for the turn
[] [React] Stand down army (Main Retraining)
[] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
[] [React] Pre-emptively meet forest demand (Main Expand Forest)
[] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)
[] [React] Meet priest demands (2xSec Temple)
-[] [React] Sacred Forest
-[] [React] Dragon Graveyard
[] [React] Keep Working on the Docks (Adds another action towards the Grand Docks MP)
[] [React] Attempt to root out problems (Main Enforce Justice)​


Our mighty QM. You need to thread mark this. ;)
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)

Fits with our upgraded CA.

[X] [Iron] Open up the market for the metal

I think we have to let this go, also more CA.

[X] [PiA] Khemetri (Probably Spiritual Value)

We're already buddies with the Khemetri.

[X] [PDN] Bit more black soil (Sec Black Soil, -1 Centralization)

Now that we've annexed the Stallion Tribes, it should be helpful to bring their black soil status up to par with the rest of the Ymaryn, plus we haven't done this in a really long time so... Also, I'm planning on founding a Far North Trading Post to meet tree demand.

[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)

Let's bite the bullet and deal with one faction immediately.
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Open up the market for the metal
[X] [Iron] Allow finished goods to be traded

More honor values will increase militarism and we simply don't need that. One of these two. The Order one probably gives cheaper stab ala grand sacrifice.
[X] [PiA] Highlanders (Probably In Service to Order)
[X] [PiA] Trelli (Probably trade related)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
 
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[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
[X] [Iron] Allow finished goods to be traded
[X] [PiA] Highlanders (Probably In Service to Order)
[X] [PiA] Trelli (Probably trade related)
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
[X] [React] Meet yeoman demands (Sec New Settlement + Sec New Roads, meets Yeoman faction demands)
[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))

Begin the cultural exchange has!
 
Damn, those faction quests look scary, I think we just found the downside of Guild Mercantile. Thanks for introducing hard mode AN, this is gonna be fun to figure out. :33

[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
I DONT WANT PEOPLE TO DIE ((also PiA's con means it'll probably get out of the bag sooner or later, may as well get some sick tech from it))

[X] [Iron] Allow finished goods to be traded
If we freely trade finished goods, the only people who'd want to take the time to develop their own specialized smelting methods would be jealous trade rivals, which I'm sure we'll find other methods to deal with.

Our new values are pretty cool, I'm glad it doesn't look like CA got warped too badly when becoming PiA.

[X] [PiA] Khemetri (Probably Spiritual Value)
Oh no! I've always wanted to absorb a value from the Thunder Speakers, but it looks like they aren't around any more. Khem got some spirit stuff, that's the next best thing in my opinion.

[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
TREES!!!!

[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
I'm hesitant to push more martial into yet another mercenary company that's gonna be permanent, judging by the attitudes of a lot of you people in this thread. That being said, we need to nip this problem in the bud. Also since this Merc Company is going after pirates, they're gonna be a naval based, which I'd love to have on our side.

Good luck next main turn Hertythn, show us how it's done.
 
Warning: Warning
The morally do gooders can't learn to simple stop when they already lost
warning Please refrain from this kind of language; it's not severe enough to merit even a warning for marginal behaviour, but I think we can all agree we prefer it if the tone is mindful and friendly, yes?

What the hell was it about to get a Mod to come down on you guys like that?!
"Those who play with the devil's toys will be brought by degrees to wield his sword."
-R. Buckminster Fuller
 
[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)

[x] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate))
[x] [React] Attempt to root out problems (Main Enforce Justice)
[X] [React] Pre-emptively meet forest demand (Main Expand Forest)
[X] [React] Stand down army (Main Retraining)


So many of the React actions sound nice...
 
Interested to hear in depth speculation about PiA picks from people. Personally, even though it sounds crazy, I'm leaning towards Highlander.
 
[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)
See no reason not to, it should help reaffirm our new friendship.

[X] [Iron] Allow finished goods to be traded
It gets people to rely on our super good iron, which will disincentivize them creating their own iron better than just selling them our own iron. It also stifles their blacksmiths, since they will have less need of them if they just import everything from us.

[X] [PiA] Highlanders (Probably In Service to Order)
This sounds like a pretty good value for stab restoration, which is something that we always need.

[X] [PDN] Majorly push forward forests (Main Expand Forests, -2 Centralization)
We need more forests to keep up with the demands of our industry.

[X] [React] Attempt to root out problems (Main Enforce Justice)
This is what we picked him for, in order to root out the corruption in Redshore. Should also synergize with getting rid of the pirates, since Redshore is a known pirate den and their might be people who can tell us the location of the pirates if we can catch them.
 
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[X] [Pox] Yes (Khemetri gain knowledge of how to do the Sacred Warding, the People gain Predictive Astrology)

[X] [PiA] Trelli (Probably trade related)

[X] [PDN] Push forward forests (Sec Expand Forests, -1 Centralization)

[X] [React] Reorganize army and hunt deserters (Found Mercenary Company + Sailing Mission (anti-pirate

[X] [Iron] Allow finished goods to be traded

I love how the ask about the pox and were like, "oh that, we've had that solved for generations." I hope they didn't forget that it was an ancient King that created it or maybe they think he had divine inspiration.

Maybe we should send some priests with the Khemtri so they can teach them how to beat up demons and mug them for everything they have.
 
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