Megaproject Completed!
The Games - An organized series of athletic events and mock battles to maintain fighting trim and vent the aggression of less composed warriors, this also helps foster friendly rather than destructive rivalry between major settlements. Increases Martial Tolerance by 2, gives +1 Culture for every 2 True Cities, and opens up new possibilities.
Social Value Upgraded
We Have Reserves -> Swords and Ploughshares
Farmers can fight in wars, the marching of armies can pound out roads, and axes are good for splitting wood and skulls.
Pros: Gain +1/3 of Econ as bonus Martial, chance of negating Martial (and thus Econ) damage dependent upon Econ strength, increased power of Raise Army and Retraining
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Yes!!!
WHR got an upgrade after all! The Games are also pretty nice. While the free Temple upgrade was tempting, upgrading values is so much more difficult. So, I'll go for Aretes.
One Main and Two Secondary actions, and One Main [Guild] action. Entering the midturn under 2 Wealth costs 1 Stability, but over 10 Wealth gives 1 Stability
Is that easy stability? *makes grabby hands*
[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] International Games
[X] [Secondary] New Trails
[X] [Secondary] Change Policy - Megaproject Support
[X] [Guild] Plant Poppies
I'm reasonably happy with the bandwagon, it has trails and will guarantee the requisite wealth for the stability. Proto-Olympics might upgrade CA as well.
Actually an honest question from me, someone who also wants to beat the shit out of them.
How far do you want to go?
I want to take some territory south of the Cataracts so we can link up with Txolla-chan more, and take their west passes and tin mines.
I've also been thinking about the Highland Kingdom. What is the general goal when we go to war? Will we be aiming for outright conquest, or simply kick them enough that we get them as a vassal? Because either one is going to be difficult, conquest especially will be a bloodbath for us both. They will be defending highly defensible terrain with fortifications that they've built up over the centuries. They've occupied the area for a long time, after all.
My goal is to make them our vassal/client kingdom. Preferably without actually fighting. Very slim chance, but I think if we go all in with the attack, instead of half assing it and relying on our martial score, then they might just kneel so they don't get chewed up. So, next turn I'd suggest something like this, which hopefully makes them yield.
[Main] War Mission - Highland Kingdom
[Secondary] Terrify
[Secondary] Change Policy - Offence
I think this should work out at 3-4 war missions aimed at them, so tens of thousands of very pissed of Ymaryn.