pbluekan
Somethin's Fucky ...
- Location
- Trumpistan
- Pronouns
- He/Him
Now I ask: "Why?"I'm gonna stick with Poppies personally, but Docks is definitely viable.
Now I ask: "Why?"I'm gonna stick with Poppies personally, but Docks is definitely viable.
Well I was about to say because I thought that getting the trade good would be worthwhile, but on second thought Docks is probably better, and the "start 2x megaprojects at once" legacy might still be open. (Khemetri may have grabbed it before us sadly)
Let the Kanwagon roll.
Huh. My bad.I calculated that. I'll break it down for you.
Econ: 14+12=26-2(first Grand Docks)-2(second Grand Docks)-1=21-4(Overflow->Wealth)
Grand docks costs 2 econ per action committed. So, point is we have enough to get wealth and get the games done and get the docks half way finished.
Yenyna is happy. She has the peace she earned and she has her friend. Instead of taking away her peace, let's evolve Cosmopolitan Acceptance.People don't forget, we are going to give this to the HK
![]()
The BOOT!
I really want to see what 21 {26} Martial on a war mission looks like, though...
Yenyna is happy. She has the peace she earned and she has her friend. Instead of taking away her peace, let's evolve Cosmopolitan Acceptance.
*Next turn after that*Immediately after the war is finished, the Ymaryn finished a megaproject.
Everyone go: "Wha? They can fight a war against all of us and have time to finish a megaproject???"
I'll bet that repeatedly terrifying without actually backing it up would make the action useless eventually. Cry wolf and all that.Actually, I don't think we need to actively fight the HK.
We could just repeatedly use Terrify to either forcibly vassalize them or cause repeated Stability damage.
And not for veterans either, it seems.
It wouldn't be us having that Martial; it would be us having less martial but an independent army in return. It's not the same...Well, we'd have the Red Banner and the new company (the Dragon Banner?) with us on the attack, so we'd still get to see it. Actually, it might count as a war mission on its own?
Would it? The Games sucks up 27 stat points and all from ones we have maxed. I think you would have to wait a turn or two at least, which kind of defeats the purpose. We have slightly better uses for that centralization. And also, with just one more road we get a cap increase.Sticking with Enforce Justice because that'd start up a Golden Age
That plan still gets us to 11 wealth and thus the +1 Stability via econ->wealth overflow. It's riding on the knife's edge since any random -1 econ or -1 wealth would break it, but it does actually get the bonus.I really need the to stability for the war, but Why are all you voting for it.
We don't even know what our cap is, I don't consider raising it to be that important (yet).Would it? The Games sucks up 27 stat points and all from ones we have maxed. I think you would have to wait a turn or two at least, which kind of defeats the purpose. We have slightly better uses for that centralization. And also, with just one more road we get a cap increase.