Law. Also looking at the winning plan more, it'll actually only lose 3 expansion to overflow I'd pop explosion pays out without/before downgrading, which is actually good cause it'll keep sacred forest around. So count me in on he bandwagon when I wake up and have energy to copy paste :p
Law actually.

Written Code of Laws (Copper Age) -> Written Code of Laws (Iron Age)
With a code stretching back to the Copper Age, the Laws of the People have a truly ancient pedigree, but have been updated to better deal with the changes brought by an increasingly urbanized and monetized world. With the guiding principles of justice being the health of the community, the crown finds itself compelled to spend upon the community, but that efforts to improve the community are improved. Carry over of prior effects improving Enforce Authority to Enforce Justice, the doubling of one policy action, the 'Megaproject support' policy. New effects: player chosen Infrastructure policies doubled (one action only for active policies), one additional passive infrastructure policy always active (effect not doubled), -1 Wealth each turn.
 
[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] International Games
[X] [Secondary] New Trails
[X] [Secondary] Change Policy - Megaproject Support
[X] [Guild] Plant Poppies
 
[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] International Games
[X] [Secondary] New Trails
[X] [Secondary] Change Policy - Megaproject Support
[X] [Guild] Plant Poppies
 
Can we specifically not invite the Highlanders if we're doing this games thing?
Honestly at this point our civilization is the only one accepting of outsiders, everyone else is extremely xenophobic.

The Khem are willing to join our games both because they have a heroic diplomat for a king who can see how good of an idea these games are and because they consider us to be a civilization of their equal. I have doubts that they would be willing to accept the HK though, a civilization that they would view as their lesser and being of little to no importance.

I have a feeling that for the first few generations the international games will only include Khem and Ymaryn contestants. I would even go so far as to say that for many of the smaller civilizations getting to join in the games might very well count as a diplomatic mega project, or atleast as an extended project.
 
[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] International Games
[X] [Secondary] New Trails
[X] [Secondary] Change Policy - Megaproject Support
[X] [Guild] Plant Poppies
 
Arete is a societal ideal which the aristocracy pursued not an inherent path toward aristocracy.
It's jsut about doing a good job. Being the best you can be, w/ best being efficacious.

Arete is just a name.

Fact of the matter is, The Elite value tree says this.

Best of the Best
Whether in war or in art, the People want only the best, damn the costs
Pros: Increase Martial gain from raising elite units, bonus Art and Mysticism for certain actions
Cons: Increased potential Martial loss in fighting, increased social stratification, increased costs

Pretty darn certain that element will remain.
 
Inserted tally
Adhoc vote count started by Killer_Whale on Aug 1, 2017 at 2:49 AM, finished with 91931 posts and 54 votes.
 
Pop explosion is still around, now projected to do a ridiculous +14...which will likely mean a lot of overflow expansion slots lost, since it looks like hte Games are gonna win and wont eat econ.
It should be noted that we kinda need to burn EE anyways.

Right now, we are at 18 EE. We get +12 Econ Income, so -12 EE, but since Econ overflows we will have +2 EE from True City refunds. This means that even with all of our EE drain, we still have 8 EE before we do anything. Plant Poppies burns 3 EE but refunds 2 EE from Econ spending, so that brings us down to 7 EE. Trails will also refund 1 EE from econ spending, so 8 EE. Kinda low... except we are about to finish at least one aqueduct from Infrastructure Policy, and possibly two. That puts us at either 12 EE or 16 EE by the midturn, which is where we want to be anyways. If our provinces use their two unoccupied secondaries to do anything that spends econ, that is more EE yet.

Hmm. I mean, I really don't care much about the wealth. The fact is, we have a drip for it so it isn't really an issue of it getting too low. It's a stat we generally don't have to worry about.
I mean, it overflows into Diplomacy when it is full, so not like the drip can be wasted...
 
@Academia Nut, since we're not hiring the Trelli mercenaries any more, shouldn't we be at -1 Wealth per turn now instead of -2?
Nah, we have a -1 wealth from our community centric law code.

But you know I am rather surprised at the overwhelming support for arte.
I mean you guys did your best demonising aristocracy, but now you jump at it?
Obviously arete can be abused to support aristocratic inherent superiority- but in this case, it's expanding beyond the military elite into something that reaches the breadth of society. Combine it with Swords and Plowshares and we're more likely to have a case of Roman Citizen soldiery than aristocratic superiority emerge from this.

Arete here plays into all our other values- a Lord must strive to be loyal to his vassals and be the best ruler he can be, a farmer must tend to the lands as best he can in times of peace and bear arms as best he can in times of war, an artisan must not simply make the finest works- but demonstrate the finest teaching and understanding of the mechanics inherent, a priest must always seek and create new knowledge with the knowledge of knowledge itself being the most sacred, etc..

Arete is ultimately personal excellence, of striving to uphold and amount to a personalized ideal of what each individual should be. And that's something I think will be fascinating to see integrated into our society. It's entirely possible that this personal dedication leads to a bit more stratification, but that's largely countered by the elective aspect of our oligarchy. By tying personal excellence into being picked amongst your peers, we can de-emphasize political connections in favor of actual competence.
 
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[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] International Games
[X] [Secondary] New Trails
[X] [Secondary] Change Policy - Megaproject Support
[X] [Guild] Plant Poppies
 
Actually an honest question from me, someone who also wants to beat the shit out of them.

How far do you want to go?

I want to take some territory south of the Cataracts so we can link up with Txolla-chan more, and take their west passes and tin mines.
At the minimum, what I described to @Citino; take the passes into our heartland, destroy their warmaking ability, execute a bunch of their nobles. Perhaps until their next batch of leaders are drooling idiots.

Preferably, I'd like to drive them into a death spiral/collapse and keep enough territory that our borders are convex again, rather than Concave, and 'gift' the most rebellious parts of the resulting failed state to the Khemetri.
 
The Stallion province had an aqueduct, right? That means that both Sacred Forest and Valleyhome should have +4 econ expansion tolerance.
 
Actually an honest question from me, someone who also wants to beat the shit out of them.

How far do you want to go?

I want to take some territory south of the Cataracts so we can link up with Txolla-chan more, and take their west passes and tin mines.

Vassalization, then steady integration over a period of many centuries. We will need to influence them a bunch, and probably put down a few rebellions, but I believe it to be worth it overall to firmly remove their threat to the Txolla and to ourselves.
 
[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] International Games
[X] [Secondary] New Trails
[X] [Secondary] Change Policy - Megaproject Support
[X] [Guild] Plant Poppies
 
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