We're at Stability 1, and we'll be back to 2 maxxed stats by the end of this turn. We really need the Stability to start up a Golden Age soon.

Not that trails are bad, mind you, just Enforce Justice makes our people much happier and secure. Stability is extremely important, and we haven't actually done any Enforce actions since we did the whole Iron Age law reformation.

We have no need to increase our Centralization Tolerance at this point in time. We don't even know what our limit is!

So we just giving up on the highlanders for all this Megaproject Support.
Not a legal target this turn since we're at peace with them. Solidifying our friendship with the Khemetri via International Games is much better at this point in time. (Also, a megaproject build on Cosmopolitan Acceptance! We can't say no!)


Actually, what changed mechanics-wise here? Not sure what the upgrade did.
Raise Army costs more but gives more as well, a bunch of minor number changes.
{S} -1 Econ, -1 Wealth, +2 Martial
{M} -1 Wealth, +2 Martial, +1 Culture
{2M} +1 Culture
Retraining just added 1 to all the numbers.
 
[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] International Games
[X] [Secondary] New Trails
[X] [Secondary] Change Policy - Megaproject Support
[X] [Guild] Grand Docks
 
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[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] New Trails
[X] [Secondary] Governor's Palace - Blackmouth
[X] [Secondary] Influence Subordinate -Txolla
[X] [Guild] Plant Poppies
 
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The passive stability ability should be really great, now we can finally kick stuff more often!

[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] International Games
[X] [Secondary] New Trails
[X] [Secondary] Change Policy - Megaproject Support
[X] [Guild] Plant Poppies

I am totally ok with distracting ourselves with shiny wonders as long as this "conquer the highlanders" fad is going strong.
 
Hum.
Actually, what changed mechanics-wise here? Not sure what the upgrade did.​
Here is the old version:
We Have Reserves
The People are well served by having a large contingent of warriors, although these warriors are also drawn in part from the labouring classes, such that losses can negatively affect productivity
Pros: Gain +1/3 of Econ as bonus Martial, chance of negating Martial (and thus Econ) damage dependent upon Econ strength
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)


It went from 1/4 to 1/3
No, it was always 1/3.
 
[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] New Trails
[X] [Secondary] Governor's Palace - Blackmouth
[X] [Secondary] War Mission -Highland Kingdom

Now, you may call me a hyperagressive fool, possibly voting for the impossible(though there was some mention of a treachery CB), but I want them gone, and we don't have to switch policies this way. Also everyone else is distracted or depleted.
You literally can't vote for that, we have a treaty.
 
[X] [Mega] Free Main Proclaim Glory
[X] [Main] Expand Forests
[X] [Secondary] New Trails
[X] [Secondary] Trade Mission: Khemetri
 
[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] New Trails
[X] [Secondary] Governor's Palace - Blackmouth
[X] [Secondary] War Mission -Highland Kingdom

Now, you may call me a hyperagressive fool, possibly voting for the impossible(though there was some mention of a treachery CB), but I want them gone, and we don't have to switch policies this way. Also everyone else is distracted or depleted.
We literally can't declare war on them this turn.

Our only valid War Targets are Nomads, and AN said that we still have a peace with the Highlanders.
 
[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] New Trails
[X] [Secondary] Governor's Palace - Blackmouth
[X] [Secondary] War Mission -Highland Kingdom

Now, you may call me a hyperagressive fool, possibly voting for the impossible(though there was some mention of a treachery CB), but I want them gone, and we don't have to switch policies this way. Also everyone else is distracted or depleted.
Did you miss AN's post? We can't attack them until next turn
 
@Academia Nut, were there any issues with Integrating the Stallions, or did the Heroic Admin paper over it? A thousand years of partial separation could have created some issues we may need to be aware of, on top of the ones we already know about.
 
[X] [Main] International Games
[X] [Secondary] New Trails
[X] [Secondary] Change Policy - Megaproject Support
[X] [Guild] Plant Poppies
[X] [Mega] Upgrade Best of the Best to Life of Arete
 
We need to get ready for the war next turn not go on Megaproject Support.
We have whooping twenty martial, twenty five if you count SaP. We can win it without offensive policy.
[X] [Main] International Games
[X] [Secondary] New Trails
[X] [Secondary] Change Policy - Megaproject Support
[X] [Guild] Plant Poppies
Actually, next turn I want to go:
[Main] War Mission
[Main] Expand Forests
[Guild] Grand Docks
 
I made a vow.

[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] Expand Forests
[X] [Secondary] Expand Forests
[X] [Secondary] Expand Forests x2
[X] [Guild] Plant Poppies

That being said, I am willing to throw my support behind a plan if people can assure me that the International Games would be finished in a single turn. I am a simple man like that.
 
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@Academia Nut, were there any issues with Integrating the Stallions, or did the Heroic Admin paper over it? A thousand years of partial separation could have created some issues we may need to be aware of, on top of the ones we already know about.
I think the idea was that our Admin Hero fixed all of our problems, since we decided to do a Nation Wide search for someone similar to the Dragon General, while creating a Nation Wide competition, while Integrating the Stallions, which were basically a Nation of their own.

I'm kinda curious how that would have went down if we didn't have an Admin Hero covering for us.
 
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[X] [Mega] Upgrade Best of the Best to Life of Arete
[X] [Main] New Trails
[X] [Secondary] Governor's Palace - Blackmouth
[X] [Secondary] War Mission -Highland Kingdom

Now, you may call me a hyperagressive fool, possibly voting for the impossible(though there was some mention of a treachery CB), but I want them gone, and we don't have to switch policies this way. Also everyone else is distracted or depleted.
We literally can't do that right now. Because of our values, we need a CB to go to an offensive war and the Treachery/whatever CB only unlocks next turn.
 
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