pbluekan
Somethin's Fucky ...
- Location
- Trumpistan
- Pronouns
- He/Him
[] [Prov] Integrate Stallions (-6 Diplo, +5 Econ, +5 Econ Expansion, +8 Mysticism, +4 Culture, +2 Tech, +10 Martial, new core province)
We have a chance to do this and do it easily. This has been an ongoing issue for centuries. Let's take it and be done with it. If you're worried about what is coming up from the nomads, we can certainly move our merc companies up there to compensate for the march or even make a whole new martial 10 company. The area is fortified. The benefits of keeping them a march versus nullifying our cultural problems are absolutely minimal when we pair them with a merc company.
Additionally, keeping Gulvalley a colony will allow them to develop infrastructure rapidly without our intervention. We can then integrate the developed colony later.
[] [Bonus] Upgrade a random value
This is nice. They're all nice, really, but value upgrades are rare and ... valuable.
[] [Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)
I'm actually a little leery that we might verge into eugenics territory here. It certainly isn't unheard of even in modern society. *Looks at Nazi Germany* *Looks at the rest of the world prior to WW2* However, I think not doing something is distinctly wrong and counter to our goals.
[] [Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[] [Hero] The battlefield created a peerless medic (Heroic to Genius level medical mystic)
I'm actually wavering a bit here. We have, historically, made tremendous gains with heroic admins and a part of our success can certainly be laid at their feet. They manage to put us on track when we are scrambling with a thousand option. A genius would be literally without peer. I kind of just want to watch it happen. However, a genius level medic would almost certainly begin advancing our medical technologies again, and there are few other branches of technology that provide more of a bonus to our society as a whole. Only farming and admin can do more for every part of our culture. Not to mention, it has been centuries since AN said we didn't really have any ability to unlock any more. I guarantee we do now.
[] [React] Build more aqueducts (-2 & -3 Econ to complete aqueducts in Redshore and Redhills)
[] [React] Main Plant Poppies
[] [React] Megaproject - The Games
Alright, so this choice is a little more flexible, but there are two things we firmly do not or should not need to pick. First is glassworks.
So, what should we do here?
Well, pretty much anything that leverages our existing position. Poppies is certainly one of those. We have just established our standing with the Khemetri as a peer or better power. While we have them shivering in their sandals it's time to undercut their own stat generation and remove their own trade dominances. Right now they won't risk attacking us. This is the best time to establish this dominance, draw away as much of their market share as possible, and not have them retaliate. The fact that poppies will also generate a huge amount of wealth, a new trade good, and a new medical technology is just the icing on the "fuck you" cake we are handing to the Khemetri.
The games would be nice for maintaining martial prowess and veterancy. It can also help devise battle strategy through wargames.
Those aqueducts are extremely valuable for extra econ expansion to use in maintaining our population explosion. They will also increase our iron production and likely help lead to steel. More iron production is simply more chances for innovation.
[] [Policy] Industry (+1 Tech/turn)
This has proven to be a seriously limiting factor. Having this drip active is a necessity.
[] [Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
The land and forests are still one of our chief modes of defense. Simply having the land set up to act according to how we have trained for it and against what the enemy has done will do more than watchtowers and walls ever can in the grand scheme of things. We also need these forests to further develop mines, glassworks, and the Grand Docks, all of which we need and an never take as we never have enough available forest.
Edit:
Final Vote with Approvals:
[X] [Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)
[X] [Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[X] [Hero] The battlefield created a peerless medic (Heroic to Genius level medical mystic)
[X] [Prov] Integrate Stallions (-6 Diplo, +5 Econ, +5 Econ Expansion, +8 Mysticism, +4 Culture, +2 Tech, +10 Martial, new core province)
[X] [React] Build more aqueducts (-2 & -3 Econ to complete aqueducts in Redshore and Redhills)
[X] [React] Main Plant Poppies
[X] [React] Megaproject - The Games
[X] [Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
[X] [Bonus] Upgrade a random value
We have a chance to do this and do it easily. This has been an ongoing issue for centuries. Let's take it and be done with it. If you're worried about what is coming up from the nomads, we can certainly move our merc companies up there to compensate for the march or even make a whole new martial 10 company. The area is fortified. The benefits of keeping them a march versus nullifying our cultural problems are absolutely minimal when we pair them with a merc company.
Additionally, keeping Gulvalley a colony will allow them to develop infrastructure rapidly without our intervention. We can then integrate the developed colony later.
[] [Bonus] Upgrade a random value
This is nice. They're all nice, really, but value upgrades are rare and ... valuable.
[] [Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)
I'm actually a little leery that we might verge into eugenics territory here. It certainly isn't unheard of even in modern society. *Looks at Nazi Germany* *Looks at the rest of the world prior to WW2* However, I think not doing something is distinctly wrong and counter to our goals.
[] [Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[] [Hero] The battlefield created a peerless medic (Heroic to Genius level medical mystic)
I'm actually wavering a bit here. We have, historically, made tremendous gains with heroic admins and a part of our success can certainly be laid at their feet. They manage to put us on track when we are scrambling with a thousand option. A genius would be literally without peer. I kind of just want to watch it happen. However, a genius level medic would almost certainly begin advancing our medical technologies again, and there are few other branches of technology that provide more of a bonus to our society as a whole. Only farming and admin can do more for every part of our culture. Not to mention, it has been centuries since AN said we didn't really have any ability to unlock any more. I guarantee we do now.
[] [React] Build more aqueducts (-2 & -3 Econ to complete aqueducts in Redshore and Redhills)
[] [React] Main Plant Poppies
[] [React] Megaproject - The Games
Alright, so this choice is a little more flexible, but there are two things we firmly do not or should not need to pick. First is glassworks.
It uses a sustainable forest which we will need for Grand Docks soonish and uses up valuable tech points. It also generates a rather paltry sum as compared to, say plant poppies, which also generates a trade good. We also straight up don't need expand econ. Not only do we have a baby boom going still which is unlikely to end, we also have the population explosion that is delivering an extra 6 expand econs to our doorstep. We don't really need to expand snail production or vineyards either.Build Glassworks - A new material discovered recently, new luxuries and trade goods could be made from relatively cheap materials
*S: -1 Econ, -2 Tech, 1 Sustainable Forest used, +2 Wealth, +2 Culture, chance of new innovations
*M: -2 Econ, -2 Tech, 1 Sustainable Forest used, +2 Wealth, +4 Culture, increased chance of new innovations
Most importantly for both of these options, we just don't need any more dominance. We dominate our existing markets and those markets aren't likely to bring out any new sources of those goods. Especially not any that can eclipse us. While those additional developments from snails could be extremely interesting (poisons, new dye colors, new construction techniques, new maritime construction techniques) they aren't so nice as to specifically go for the option over the much more valuable option of planting poppies. We also don't have econ expansion to spare for the vineyards.Expand Snail Cultivation - While now more reliably grown and harvested, the snail domestication has only managed to hold environmental changes at bay rather than increase production. More investment would increase cultivation
* S: -1 Econ, +1 Wealth, +1 Culture, potential additional effects
* M: -3 Econ, +3 Wealth, +1 Culture, increased chance of additional effects
Expand Vineyard - There is a location in Blackriver that is judged an ideal place to grow the small fruits that are favoured for making a particularly potent drink
*S: -1 Econ, -1 Econ Expansion, +1 Wealth, +1 Culture
*M: -3 Econ, -2 Econ Expansion, +4 Wealth, +1 Culture
So, what should we do here?
Well, pretty much anything that leverages our existing position. Poppies is certainly one of those. We have just established our standing with the Khemetri as a peer or better power. While we have them shivering in their sandals it's time to undercut their own stat generation and remove their own trade dominances. Right now they won't risk attacking us. This is the best time to establish this dominance, draw away as much of their market share as possible, and not have them retaliate. The fact that poppies will also generate a huge amount of wealth, a new trade good, and a new medical technology is just the icing on the "fuck you" cake we are handing to the Khemetri.
Poppies would likely generate an additional wealth due to having a new trade good, and would generate more upon achieving dominance. It's also another agricultural good and we are the Kings of agriculture.Plant Poppies - Within some temple grounds there are gardens where the poppy grows, and the milk of the poppy can be harvested. Expanding production should have interesting effects.
*S: -2 Econ, -2 Econ Expansion, +2 Mysticism, +2 Wealth
*M: -3 Econ, -3 Econ Expansion, +2 Mysticism, +5 Wealth, +1 Martial, new trade good
The games would be nice for maintaining martial prowess and veterancy. It can also help devise battle strategy through wargames.
Those aqueducts are extremely valuable for extra econ expansion to use in maintaining our population explosion. They will also increase our iron production and likely help lead to steel. More iron production is simply more chances for innovation.
[] [Policy] Industry (+1 Tech/turn)
This has proven to be a seriously limiting factor. Having this drip active is a necessity.
[] [Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
The land and forests are still one of our chief modes of defense. Simply having the land set up to act according to how we have trained for it and against what the enemy has done will do more than watchtowers and walls ever can in the grand scheme of things. We also need these forests to further develop mines, glassworks, and the Grand Docks, all of which we need and an never take as we never have enough available forest.
Edit:
Final Vote with Approvals:
[X] [Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)
[X] [Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[X] [Hero] The battlefield created a peerless medic (Heroic to Genius level medical mystic)
[X] [Prov] Integrate Stallions (-6 Diplo, +5 Econ, +5 Econ Expansion, +8 Mysticism, +4 Culture, +2 Tech, +10 Martial, new core province)
[X] [React] Build more aqueducts (-2 & -3 Econ to complete aqueducts in Redshore and Redhills)
[X] [React] Main Plant Poppies
[X] [React] Megaproject - The Games
[X] [Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
[X] [Bonus] Upgrade a random value
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