[] [Prov] Integrate Stallions (-6 Diplo, +5 Econ, +5 Econ Expansion, +8 Mysticism, +4 Culture, +2 Tech, +10 Martial, new core province)

We have a chance to do this and do it easily. This has been an ongoing issue for centuries. Let's take it and be done with it. If you're worried about what is coming up from the nomads, we can certainly move our merc companies up there to compensate for the march or even make a whole new martial 10 company. The area is fortified. The benefits of keeping them a march versus nullifying our cultural problems are absolutely minimal when we pair them with a merc company.

Additionally, keeping Gulvalley a colony will allow them to develop infrastructure rapidly without our intervention. We can then integrate the developed colony later.

[] [Bonus] Upgrade a random value

This is nice. They're all nice, really, but value upgrades are rare and ... valuable.

[] [Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)

I'm actually a little leery that we might verge into eugenics territory here. It certainly isn't unheard of even in modern society. *Looks at Nazi Germany* *Looks at the rest of the world prior to WW2* However, I think not doing something is distinctly wrong and counter to our goals.

[] [Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[] [Hero] The battlefield created a peerless medic (Heroic to Genius level medical mystic)

I'm actually wavering a bit here. We have, historically, made tremendous gains with heroic admins and a part of our success can certainly be laid at their feet. They manage to put us on track when we are scrambling with a thousand option. A genius would be literally without peer. I kind of just want to watch it happen. However, a genius level medic would almost certainly begin advancing our medical technologies again, and there are few other branches of technology that provide more of a bonus to our society as a whole. Only farming and admin can do more for every part of our culture. Not to mention, it has been centuries since AN said we didn't really have any ability to unlock any more. I guarantee we do now.

[] [React] Build more aqueducts (-2 & -3 Econ to complete aqueducts in Redshore and Redhills)
[] [React] Main Plant Poppies
[] [React] Megaproject - The Games

Alright, so this choice is a little more flexible, but there are two things we firmly do not or should not need to pick. First is glassworks.
Build Glassworks - A new material discovered recently, new luxuries and trade goods could be made from relatively cheap materials
*S: -1 Econ, -2 Tech, 1 Sustainable Forest used, +2 Wealth, +2 Culture, chance of new innovations
*M: -2 Econ, -2 Tech, 1 Sustainable Forest used, +2 Wealth, +4 Culture, increased chance of new innovations
It uses a sustainable forest which we will need for Grand Docks soonish and uses up valuable tech points. It also generates a rather paltry sum as compared to, say plant poppies, which also generates a trade good. We also straight up don't need expand econ. Not only do we have a baby boom going still which is unlikely to end, we also have the population explosion that is delivering an extra 6 expand econs to our doorstep. We don't really need to expand snail production or vineyards either.
Expand Snail Cultivation - While now more reliably grown and harvested, the snail domestication has only managed to hold environmental changes at bay rather than increase production. More investment would increase cultivation
* S: -1 Econ, +1 Wealth, +1 Culture, potential additional effects
* M: -3 Econ, +3 Wealth, +1 Culture, increased chance of additional effects

Expand Vineyard - There is a location in Blackriver that is judged an ideal place to grow the small fruits that are favoured for making a particularly potent drink
*S: -1 Econ, -1 Econ Expansion, +1 Wealth, +1 Culture
*M: -3 Econ, -2 Econ Expansion, +4 Wealth, +1 Culture
Most importantly for both of these options, we just don't need any more dominance. We dominate our existing markets and those markets aren't likely to bring out any new sources of those goods. Especially not any that can eclipse us. While those additional developments from snails could be extremely interesting (poisons, new dye colors, new construction techniques, new maritime construction techniques) they aren't so nice as to specifically go for the option over the much more valuable option of planting poppies. We also don't have econ expansion to spare for the vineyards.

So, what should we do here?

Well, pretty much anything that leverages our existing position. Poppies is certainly one of those. We have just established our standing with the Khemetri as a peer or better power. While we have them shivering in their sandals it's time to undercut their own stat generation and remove their own trade dominances. Right now they won't risk attacking us. This is the best time to establish this dominance, draw away as much of their market share as possible, and not have them retaliate. The fact that poppies will also generate a huge amount of wealth, a new trade good, and a new medical technology is just the icing on the "fuck you" cake we are handing to the Khemetri.
Plant Poppies - Within some temple grounds there are gardens where the poppy grows, and the milk of the poppy can be harvested. Expanding production should have interesting effects.
*S: -2 Econ, -2 Econ Expansion, +2 Mysticism, +2 Wealth
*M: -3 Econ, -3 Econ Expansion, +2 Mysticism, +5 Wealth, +1 Martial, new trade good
Poppies would likely generate an additional wealth due to having a new trade good, and would generate more upon achieving dominance. It's also another agricultural good and we are the Kings of agriculture.

The games would be nice for maintaining martial prowess and veterancy. It can also help devise battle strategy through wargames.

Those aqueducts are extremely valuable for extra econ expansion to use in maintaining our population explosion. They will also increase our iron production and likely help lead to steel. More iron production is simply more chances for innovation.

[] [Policy] Industry (+1 Tech/turn)

This has proven to be a seriously limiting factor. Having this drip active is a necessity.

[] [Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)

The land and forests are still one of our chief modes of defense. Simply having the land set up to act according to how we have trained for it and against what the enemy has done will do more than watchtowers and walls ever can in the grand scheme of things. We also need these forests to further develop mines, glassworks, and the Grand Docks, all of which we need and an never take as we never have enough available forest.

Edit:

Final Vote with Approvals:
[X] [Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)
[X] [Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[X] [Hero] The battlefield created a peerless medic (Heroic to Genius level medical mystic)
[X] [Prov] Integrate Stallions (-6 Diplo, +5 Econ, +5 Econ Expansion, +8 Mysticism, +4 Culture, +2 Tech, +10 Martial, new core province)
[X] [React] Build more aqueducts (-2 & -3 Econ to complete aqueducts in Redshore and Redhills)
[X] [React] Main Plant Poppies
[X] [React] Megaproject - The Games
[X] [Policy] Special: Forestry (+1 Sustainable Forest and -1 Econ Expansion/2 turns)
[X] [Bonus] Upgrade a random value
 
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So supplies are being directed in on some level, but he could really use more. I figure with the current situation, them being so damaged, plus Lords Loyalty means this support is actually significant on their colony level. (This is me thinking about it after the fact)

I'll think about it more, but it's probably the thing I am the most on the fence about with my vote.
Imo, I imagine enough support is being sent in to keep them from starving, but without more help, it's going to be a longer process of rebuilding.
 
The problem is, sooner rather than later our expansion will have to stop. We are not going to pull a Roman Empire across the breadth of the known world, and we shouldn't try. What we should do is set some ambitious borders, expand up to them, and then turn our land into some of the most developed, urban, and productive land the world has ever seen.
And then go back to step one.
 
if we put it off for a single turn we lose nothing and gain the opportunity to not be at 25 martial w/ a relatively undersupported province for half a turn, as well as the ability to directly convert ST troops into a merc company rather than have them be weird floaters picking fights among over populated, underutilized martial core.
*Agrees* *20 turns later* Uhhh shit maybe we should integrate the Stallions? "You can wait a single turn! :eyeroll::eyeroll:" *20 turns later*

As I was saying :p, srsly tho, we've been giving excuses to put it off FOREVER, Gulvalley can wait a turn, they have nothing they can do EXCEPT wait, and rebuild
 
On the other hand, Gulvalley has just been totally crippled by the war, and any help at this point is appreciated. Intergrating them right now does quite a bit to help relieve their problems.
My head agrees with you, because logically not helping out the province hurt most by this war is selfish on the part of our main mass.

But at the same time, my head also says that this is the first decently safe chance to Integrate the Stallion's massive Martial score in at least 20-30 updates. People have been waiting ages for this opportunity, and now there's finally a chance of it coming to fruition.

Not gonna lie, it's an extremely tough choice.

Also, to the people worried about Stallion Integration putting us near/in the red: the fluff on The Games suggests that it would give us something to help with red martial.
 
Should also mention that part of my frustration is probably due to most ST people not really having a reason beyond 'We've been trying to do this for centuries!'

Edit: Uh... not aiming this at you, Sugnez
Its probably because the other reasons are... Well their Obvious, The whole extreme independence, the precedent that they were close to breaking off from us and a civil war starting, the need for Martial, the chance it gives us to get the Golden Age if we up stability *and get rid of the large amount of martial*
 
Once we integrate stallions we can use the martial gained to support gulvalley with new warriors and possibly integrate it.
 
...? Ok, so please, point out where we are sending help. I didn't see a support/influence subordinate action here, so any help we are giving them is going to be pretty bare bones.

And why can't we put it off for literally half a turn? Or if that just rankles you that much, why can't we put one of our policies to support subordinate? Literally anything is better than just ignoring them in terms of the narrative.

Like, one of my favorite traits is Lord's Loyalty, so it greatly annoys me to see people ignore the most damaged province in the war to finish something that vaguely annoys them.

ST loyalty is maxed, so no worries there of sudden rebellion, nomads are nomading, so having a march there is actually quite nice, and the ST aren't even culturally diverging much right now.

On the other hand, Gulvalley has just been totally crippled by the war, and any help at this point is appreciated. Intergrating them right now does quite a bit to help relieve their problems.

I'm not exactly stressed about this, but it is annoying me that people aren't considering the narrative effects of not helping the colony asking for help.
Gulvalley had been utterly ravaged, and while supplies were being directed in

Is there any reason we couldn't also hold off on integrating Gulvalley for literally half a turn? The reason I didn't choose a support vassal policy is because I don't think anyone will go for it. That, and I don't think Gulvalley will collapse into fire and blood in the next 1/2 - 1 turn.

St loyalty might be maxed, but I distinctly remember AN saying that the WW would break away with the ST if they decided to split off...and the WW's loyalty was still high. It's also important to remember that this sudden influx of loyalty only came when we were at war, so I very much feel that it's a hollow form of loyalty that will drop quickly (since the Khemetri are taken care of). So far the ST have developed their own temple on a natural wonder, developed their own banner, built their own aqueduct, and built their own library.
 
Its probably because the other reasons are... Well their Obvious, The whole extreme independence, the precedent that they were close to breaking off from us and a civil war starting, the need for Martial, the chance it gives us to get the Golden Age if we up stability *and get rid of the large amount of martial*
Most of those aren't nearly as much of an issue as they were before. They are max loyalty, their temple has actually been more of a unifying force than a divise one like we feared, and the nomad threat is going to keep them loyal for quite a while.

HH is actually the dangerous one right now.
Once we integrate stallions we can use the martial gained to support gulvalley with new warriors and possibly integrate it.
Uh, pretty sure Gulvalley doesn't need martial right now, unless our obliteration of the Trelli mercenaries caused them to go crazy.
 
[X] [Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)
[X] [Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[X] [Prov] Integrate Stallions (-6 Diplo, +5 Econ, +5 Econ Expansion, +8 Mysticism, +4 Culture, +2 Tech, +10 Martial, new core province)
[X] [React] Megaproject - The Games
-[X] [React] Kick Megaproject
[X] [Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x1
[X] [Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x2
[X] [Bonus] Upgrade a random value
 
[X] [Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)
[X] [Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[X] [Prov] Integrate Stallions (-6 Diplo, +5 Econ, +5 Econ Expansion, +8 Mysticism, +4 Culture, +2 Tech, +10 Martial, new core province)
[X] [React] Megaproject - The Games
-[X] [React] Kick Megaproject
[X] [Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x1
[X] [Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x2
[X] [Bonus] Upgrade a random value

So this is my tentative vote for now, which I'm calling plan Build All the Things! Haven't had the time to read the thread, but I hope people have considered that trying to implement eugenics with our dragon lady has a strong chance of leading us on a path to hereditary rule, if not a theocracy. Khemetri influence and all that.

Admin Hero is the basis. Basically, the goal is to get as much shit done as humanly possible infrastructure wise, with a side of upgraded value, 'cause that's always good. If centralization becomes an issue, we can build trails to compensate.

After our next turn, we'll see about those pesky HK and go from there.
 
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-[React] Kick Megaproject
-[React] Kick Megaproject x2

-[React] Kick Megaproject

-[React] Kick Megaproject

-[React] Kick Megaproject
-[React] Kick Megaproject x2

-[React] Kick Megaproject

-[React] Kick Megaproject

-[React] Kick Megaproject

-[React] Kick Megaproject
I gave up on page 3611, but at least y'all forgot to add the ["X"] to the Kick part.

Like so:
[X] [React] Megaproject - The Games
-[X] [React] Kick Megaproject
 
I pointed it out earlier, but I feel I should do so again. Integrating Gulvalley means that we almost certainly whip up enough EE to get another turn of Pop Exploson, while ST does not.

And more Pop Explosion means our recovery from this clusterfuck will be easier.
 
Most of those aren't nearly as much of an issue as they were before. They are max loyalty, their temple has actually been more of a unifying force than a divise one like we feared, and the nomad threat is going to keep them loyal for quite a while.

HH is actually the dangerous one right now.

Uh, pretty sure Gulvalley doesn't need martial right now, unless our obliteration of the Trelli mercenaries caused them to go crazy.
As was already mentioned, its a hollow form of loyalty borne from fear of external attack, the Stallions have their own culture, banners and library (as was mentioned) they are one really bad day (exaggeration) from just breaking off with ease
 
[X] [Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)
[X] [Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[X] [Prov] Integrate Stallions (-6 Diplo, +5 Econ, +5 Econ Expansion, +8 Mysticism, +4 Culture, +2 Tech, +10 Martial, new core province)
[X] [React] Megaproject - The Games
-[React] Kick Megaproject
[X] [Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x1
[X] [Policy] Infrastructure (+1 Free Progress to an infrastructure project (Aqueduct, governor's palace, saltern, etc.)/turn) x1
[X] [Bonus] Upgrade a random value

So this is my tentative vote for now, which I'm calling plan Build All the Things! Haven't had the time to read the thread, but I hope people have considered that trying to implement eugenics with our dragon lady has a strong chance of leading us on a path to hereditary rule, if not a theocracy. Khemetri influence and all that.

Admin Hero is the basis. Basically, the goal is to get as much shit done as humanly possible infrastructure wise, with a side of upgraded value, 'cause that's always good. If centralization becomes an issue, we can build trails to compensate.

After our next turn, we'll see about those pesky HK and go from there.
Need an X in front of your kick vote for the tally to pick it up.
 
Should also mention that part of my frustration is probably due to most ST people not really having a reason beyond 'We've been trying to do this for centuries!'

Edit: Uh... not aiming this at you, Sugnez

I understand completely and take no offense, don't worry. If Integrating Gulvalley doesn't win this vote, I'd be more than willing to help you push for a Secondary Integration of Gulvalley next turn. I know that it can be a bit frustrating for other voters to push off an action you're passionate about.

And to the folks who still want the Dam and Snails, I'm more than willing to help you guys too. Just got to be patient, wait for a decently good time, and push.
 
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