I prefer it when AN takes decisions out of the hands of the players. I was about to vote for heroic artisan, to ensure steel, but hadn't thought of this.I don't know if we want to take this, the clerk will take over the next few turns and we might lose our chance at punishing the Highland Kingdom.
We can still decide to go to war. The heroic administrator just makes sure we don't fuck up resettling veterans, or war taxes, or one of the thousand things the people in this thread suffer Dunning Kruger about.
[X] [Mystic] Search the entire kingdom for someone who might understand her and put her at ease (-1 Mystic, -1 Econ, -1 Wealth, -1 Culture)
[X] [Prov] Integrate Stallions (-6 Diplo, +5 Econ, +5 Econ Expansion, +8 Mysticism, +4 Culture, +2 Tech, +10 Martial, new core province)
[X] [Hero] Organizing all of this was hell, but one clerk refused to buckle (Heroic to Genius level administrator)
[X] [React] Megaproject - The Games
-[X][React] Kick Megaproject
[X] [Bonus] At least two technology upgrades (exploding rolls)
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