I like to think of the Narrative behind Main Arsenal Seconadary Study Metal being the King, knowing that he is unable to help in terms of war and hating feeling useless, gathers up every Blacksmith in the Nation that's worth anything and putting them to work at finding something, anything, that can give us an advantage.
It's very People.

Best of the Best saying he has to be the best.

Greater Justice crying out for something, anything.

Symphony pushing for him to harmoniously doing his part, since something broken or useless is usually disharmonious.

Divine Stewards making him loathe to give up land.
 
Also the black birds are good in the out and open. They're useless for espionage that occurs behind closed doors or cities in general, you need paid informants and an actual spy network for urban intelligence.

I mean a black bird in a city would stand out like a sore thumb. They would make good city guards as they are recognisable and trained as skirmishers. But your average pie seller would provide better city intel than a blackbird.
 
[X] [Main] Build Annex - Arsenal
[X] [Secondary] Study Metal
[X] [Secondary] Support Artisans

ok ok this is good too.
 
So, we're essentially using our provinces and mercenaries to hold off the Khemetri until we discover Steel.
Once we have Steel, we equip our own war mission with it and proceed to smash the Khemetri invasion while also spamming Blackbirds.
After the Khemetri have been either defeated or suffer Cascade Failure we do our best to provoke the Highland Kingdom into war.
While we provoke the Highland Kingdom we subtly shift troops into Hatvalley and Txolla.
Once the Highland Kingdom declares war we swing our army around and catch them in Pinser movement between the Main Army and the repositioned troops.
After the Highland Kingdoms have been defeated and if the Thunder Speakers, Nomads, or Swamp Folk haven't declared war we can then move against the Trelli by betraying and slaughtering the hired mercenaries while moving our navy in to blockade Trelli City.
From there we can attack the Trelli with the Army and capture their colony on the way.
 
It almost certainly is, which is mildly disturbing with the numbers mentioned. However I rate our current situation of stalemate to actually be a win for us, since the best condition for the Khem would be that we folded.

If we stalemated long enough, we'd win as their system seems to require a quick win to support their idea of superiority in order to stay stable.

Though my preference is getting them off our lawn and straight up winning this spat.
Yep. A long war also does favor us because our logistics are just better. They're attacking a province with a river mouth on the black sea. We will have to spend way less effort getting our guys to the fight.
 
Guaranteed? No, you could suffer a catastrophic plague or volcanic eruption or something like that, which could end both. It's fairly unlikely that something knocks off both simultaneously, but population explosion has a decent chance to end this turn, but if it does it probably won't take baby boom with it.
Just to confirm, if population explosion does hit that decent chance to end this turn, would it still provide its 6 econ (12 total with BB) this turn?

Also, did study health help us get the (+1) from veterans surviving, or was it kind of useless since we didn't get any tech out of it?
 
Well since the king is that bad in the arts of war.

[X] [Main] Build Annex - Arsenal
[X] [Secondary] Study Metal
[X] [Secondary] Support Artisans


Oh and @Academia Nut, under which stat does logistical expertise fall? And drill knowhow and moral insight? Martial or admin or Diplo? Or a mixture?
 
[X] [Main] Build Annex - Arsenal
[X] [Secondary] Study Metal
[X] [Secondary] Support Artisans

This is fine.
 
So, we're essentially using our provinces and mercenaries to hold off the Khemetri until we discover Steel.
Once we have Steel, we equip our own war mission with it and proceed to smash the Khemetri invasion while also spamming Blackbirds.
After the Khemetri have been either defeated or suffer Cascade Failure we do our best to provoke the Highland Kingdom into war.
While we provoke the Highland Kingdom we subtly shift troops into Hatvalley and Txolla.
Once the Highland Kingdom declares war we swing our army around and catch them in Pinser movement between the Main Army and the repositioned troops.
After the Highland Kingdoms have been defeated and if the Thunder Speakers, Nomads, or Swamp Folk haven't declared war we can then move against the Trelli by betraying and slaughtering the hired mercenaries while moving our navy in to blockade Trelli City.
From there we can attack the Trelli with the Army and capture their colony on the way.
That's really sketchy and I don't expect it to have much support unless the Trelli become extra dickish. My preference and prediction is that the Trelli and the HK will give us plenty of reasons to go punch them flat.

I love the image of trapping the HK between us and Txolla-chan. Don't like getting double teamed do yah Highlander-kun?
 
[X] [Main] Build Annex - Arsenal
[X] [Secondary] Study Metal
[X] [Secondary] Support Artisans
 
That's really sketchy and I don't expect it to have much support unless the Trelli become extra dickish. My preference and prediction is that the Trelli and the HK will give us plenty of reasons to go punch them flat.

I love the image of trapping the HK between us and Txolla-chan. Don't like getting double teamed do yah Highlander-kun?
I'm hoping that if we do a strong enough show of force against the Khemetri here, that the Highlanders will start to get skittish and might wait a couple of generations until they have fully-iron armies before they attack us.
 
Well since the king is that bad in the arts of war.

[X] [Main] Build Annex - Arsenal
[X] [Secondary] Study Metal
[X] [Secondary] Support Artisans


Oh and @Academia Nut, under which stat does logistical expertise fall? And drill knowhow and moral insight? Martial or admin or Diplo? Or a mixture?
Mixture I believe. Admin is logistics and organization. Drill knowhow and morale insight is Martial/Diplo with a spicing of Admin.

Creed the Young Stallion for example was a Heroic General with decent Admin, and Heroic Martial and Diplo if I recall correctly.
 
We actually probably do, considering the "mysterious package" bit. I suspect we have a heroic self-appointed minister of intrigue somewhere in the background
I wouldn't be surprised if some of the larger Guilds had their own spy networks to keep trade secrets from leaving that Nation and making sure that their stuff would be better than potential competitors (Mostly the Trelli).
 
I wouldn't be surprised if some of the larger Guilds had their own spy networks to keep trade secrets from leaving that Nation and making sure that their stuff would be better than potential competitors (Mostly the Trelli).
Hey it'd be one of those benefits of guilds that also sometimes bites us in the ass.
 
Inserted tally
Adhoc vote count started by Killer_Whale on Jul 28, 2017 at 12:36 AM, finished with 86725 posts and 34 votes.
 
Mixture I believe. Admin is logistics and organization. Drill knowhow and morale insight is Martial/Diplo with a spicing of Admin.

Creed the Young Stallion for example was a Heroic General with decent Admin, and Heroic Martial and Diplo if I recall correctly.


But Phygrif was less than mediocre in all but martial. And he ran a very well organised campaign, the fact that he maintained army cohesion and solid logistics despite being in the middle of enemy territory with no connection to the mainland speaks volumes of His expertise. Unless it was the advisors pulling it off, but we would have heard about it.
 
@Academia Nut i think our mysticism score is wrong. We had 7 (+6).
7 + 6 (Refund) - 1 (Carrion Eater) + 1 (Study Health) = 13 (+1, from carrion eater refund).
Unless study health is supposed to be a -1 for the secondary as well as the main?
 
But Phygrif was less than mediocre in all but martial. And he ran a very well organised campaign, the fact that he maintained army cohesion and solid logistics despite being in the middle of enemy territory with no connection to the mainland speaks volume of His expertise. Unless it was the advisors pulling it off, but we would have heard about it.
Which is kinda what I meant by "decent admin". Creed was not as good at admin as a normal King if I recall correctly but was still a fucking genius.

There's probably a component of Heroic Martial that kinda makes up for poor admin skills.

Also a thing to note about Phygrif, is that as a Nomad he probably had a lot of experience with feeding and marching a horde as built in cultural knowledge.

But yes I think we need AN to clarify.
 
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