Well, this is complicated.
[X][Law] Community health
[X][Law] Balance of interests
[X][Law] Flexibility
All three of these seem very valuable.
[X][Food] When granaries are full, those with excess should be able to distribute the fruits of their labour as they see fit
Seems like a good way to say "Overflowing econ is now more efficient."
[X][Tax] Labour or coin
@Academia Nut
Do our farmers generally have significant excess food above the tax requirement that they get coin for?
If we aren't collecting food directly as taxes, would we be buying it on our markets?
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I think that this is effectively equivalent to a minimum wage, which is a lot better than people starving because they had a bad harvest and thus have neither coin nor food to pay the taxes. If a farmer is doing well they can just sell their food to pay us the coin (which we then use to buy our reserves). A little inefficient but it's extremely adaptable to market forces on the civilian side, so we just need to maintain large reserves on the government side (easy if we can keep our Population Explosion going)
[X][Heir] Let the wise lead us (Poor Martial, Mediocre Admin and Diplo, Heroic Mystic)
Easy choice IMO, and it seems most voters agree.
[X][Bonus] Upgrade government to Classical Elective Monarchy
[X][Bonus] Gain new Social Value slot
The former is a big question mark as to what it does, but will hopefully be effective. The latter is a way to make Wildcat Prospecting more locked in, though it's not guaranteed by any means (both Sacred War and Nobility in Humility were fully integrated into our slots, that didn't save them). Still, it'd open us up to being able to use our trait-stealing to observe others' traits again.