is there a 'quest mechanics for dummies' post or doc anywhere?
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You want @Therealtahu's post: Original - Paths of Civilization | Page 2198

We get a list of standard actions each turn, which grows with our technology and opportunities, and a list of situation-specific options each mid-turn.

Main actions are worth two secondary actions; at our current size, we get two main actions per turn, or main plus two secondaries, or a double main (focused on the same thing) plus a bonus secondary.

Plus our provinces take automatic actions based on the policy we choose (currently building megaprojects), and our subordinates take independent actions according to their type (military outpost, colony, trading post, etc).
 
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"Pop" goes the city...

Hm.
Wait.
if Econ grows too low or the expansion pool too large then a settlement can lose its True City status as people leave for the countryside or die out and are not replaced.
Goddammit.
8 - 3 = 5...so if we do not spend any economy on our own, True Cities are safe and Palace still gets built.
If we spend -2 on Docks x2 + Palace, it will be +3 - is it safe enough to not pop TS with our...12 (?) econ expansion slots?
 
[X][Main] Grand Palace
[X][Main] Grand Palace x2
[X][Secondary] Build Docks

Convinced enough that we can set aside Trails for better boats. Still want those extra annexes though.
 
Can we get two more votes for Build Docks x2, please?
Right now, the winning vote is Main Palace + Sec Docks + Sec Trails, and Sec Trails is leading Sec Docs x2 by a single vote.
 
[X][Main] Grand Palace
[X][Main] Grand Palace x2
[X][Secondary] Support Subordinate - Western Trade Post
[X][Secondary] Build Docks x2

Sorry, PTSD-Chan. Of course, a tie may not be ideal, either, heh. (/E: Ah, no longer a concern.)
 
Can we get two more votes for Build Docks x2, please?
Right now, the winning vote is Main Palace + Sec Docks + Sec Trails, and Sec Trails is leading Sec Docs x2 by a single vote.
[X][Main] Grand Palace
[X][Secondary] Build Docks
[X][Secondary] Build Docks x2

Waait.
@Academia Nut , if we do 1 or 2 Palace actions and doing more would risk popping True Cities (would it?), will our provinces take all 3 Palace actions?
 
6 (+1 +1) [-2+5] = 8. 5 Palace action + sec Docks => -6 Econ. +1 Palace action from Symphony => -7, leaving us at +1 Econ.
So...yeah, we do if provinces are willing to take us to 1 Econ. Would leave us pretty low afterwards, but next MP does not need Econ.

Also, how many province actions do we have? Is that 3 Main MP by provinces all they can take, or do they have place for Expand Econ there?
Bad math. Baby boom will offset the City Tax, but it will not be counted for the purpose of deciding province actions. You're 2 Econ over, the provinces will skip 1-2 Palace actions, leaving us with exactly the same setup, but with worse docks.
Goddammit.
8 - 3 = 5...so if we do not spend any economy on our own, True Cities are safe and Palace still gets built.
If we spend -2 on Docks x2 + Palace, it will be +3 - is it safe enough to not pop TS with our...12 (?) econ expansion slots?
True City form/pops calculate the end total at turn end. Baby Boom covers that for Valleyhome, but we don't really lose anything from Sacred Forest being popped temporarily since the baby boom will reform it at the end of the midturn.
 
Baby Boom covers that for Valleyhome, but we don't really lose anything from Sacred Forest being popped temporarily since the baby boom will reform it at the end of the midturn.
Someone recently did some calculations suggesting that cities reform when slots are 4 less than the amount that will be needed to pop them.
Adhoc vote count started by ThrawnCA on Jul 16, 2017 at 7:12 AM, finished with 77400 posts and 91 votes.
 
Bad math. Baby boom will offset the City Tax, but it will not be counted for the purpose of deciding province actions. You're 2 Econ over, the provinces will skip 1-2 Palace actions, leaving us with exactly the same setup, but with worse docks.

That's annoying ruling; it would be easier if each type of Econ drip counted at its own same time.
Okay, thanks. So...what if we do Proclaim Glory instead of Main Palace?
(I mean, I already vote for Palace+Main Docks, but it's still -2 Econ from us on top of what provinces are doing, so I am not sure it's fine)
Someone recently did some calculations suggesting that cities reform when slots are 4 less than the amount that will be needed to pop them.
...what?
slots needed to pop = x
y = slots left to reform city
y = x -4

um...that does not give me particularly much of info because I do not know x, but thanks?
 
Someone recently did some calculations suggesting that cities reform when slots are 4 less than the amount that will be needed to pop them.
Yes, but we still lose nothing because we aren't taking Econ -2 actions? It'd reform pretty soon, we won't be spending a lot of Econ while doing Census.
That's annoying ruling; it would be easier if each type of Econ drip counted at its own same time.
Okay, thanks. So...what if we do Proclaim Glory instead of Main Palace?
(I mean, I already vote for Palace+Main Docks, but it's still -2 Econ from us on top of what provinces are doing, so I am not sure it's fine)
Well, City Tax and Baby Boom happens simultaneously, but while the provinces will count future costs to avoid disaster they will not count future profit, so in this case the Baby Boom simply offset the costs from the futures market.

Proclaim Glory should be fine, but we'd get the basic Palace a turn later rather than the basic Palace right now because we'd lose the Symphony bonus.
 
[X] [Main] Grand Palace
[X] [Secondary] Build Docks
[X] [Secondary] Build Docks x2

Favored choice is winning, switching from approval voting to ensure lock-in.
 
um...that does not give me particularly much of info because I do not know x, but thanks?
X varies (in particular, it drops sharply as cities increase) and will be listed on the action list under Expand Econ. Currently >12 to pop Sacred Forest, >16 to pop Valleyhome.

Yes, but we still lose nothing because we aren't taking Econ -2 actions? It'd reform pretty soon, we won't be spending a lot of Econ while doing Census.
In terms of Econ, sure, but cities also improve innovation chances. No big deal if it's brief, but not ideal.

And I actually would like to be spending more during the Census, because weren't there rumors of a possible legacy for doing two at once? The Dam might be a good partner, once we have enough admin room to propagate the Stallions or settle the cataracts.
 
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[X][Main] Grand Palace
[X] [Secondary] New Trails
[X] [Secondary] New Trails x2
Adhoc vote count started by Chrestomanci on Jul 16, 2017 at 7:52 AM, finished with 77408 posts and 91 votes.
 
And I actually would like to be spending more during the Census, because weren't there rumors of a possible legacy for doing two at once?
There were not. Someone came up with the idea that it might be legacy-worthy, but we've seen nothing of that sort in the updates or WoG posts.

And generally, I'm against doing stupid things just because it sounds like a possible achievement. If at some point in the future it makes sense to work on two megaprojects at once, then sure, it would be worth considering. But that is not the case now, and probably won't be the case during the Census, either.

If it were something else like boats, two secondaries would not be a big problem, but secondary trails is not an efficient use of Centralization.
Additionally, we are currently low on econ so split secondaries would probably lose us a megaproject action.
 
In terms of Econ, sure, but cities also improve innovation chances. No big deal if it's brief, but not ideal.

And I actually would like to be spending more during the Census, because weren't there rumors of a possible legacy for doing two at once? The Dam might be a good partner, once we have enough admin room to propagate the Stallions or settle the cataracts.
I wouldn't count one person repeating the idea with no backing from WoG OR precedent as even a rumor.

It's a wild theory at present.
If we want to do parallel megaprojects? Make it happen when we have a pair of 3-4 action megaprojects. At least it'd make SENSE

I seem to recall pooping a true city costs econ and econ slots. Taking on an unknown loss of econ when we are already low sounds like a very bad idea to me.
It does not. Never been mentioned, never even hinted as a risk.

The only loss is the indirect loss of LTE caused by losing the True City refund, but ever since we switched to currency, the list of 2+ Econ actions is about 3. None of which we take with any frequency AND the loss of LTE will trigger True City reforming pretty quickly
 
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