- Location
- Staring into the void
Hey @Malevolo how do you like these for the Ymaryn in general? E: Or at least when they are being suitably epic.
I like this.
Hey @Malevolo how do you like these for the Ymaryn in general? E: Or at least when they are being suitably epic.
Can we take a step back and look at the situation here?Current bronze remains in circulation, but weapons and tools lost can't be replaced, and new weapons/tools can't be made without a fresh supply. The Bronze Age collapse was due to this, an economy geared around the expectation of bronze elite artisan tools and elite warrior equipment collapses when you become unable to grow and keep up with the demands of a growing population.
Think for instance, you have 10% of your population armed with bronze. The Tin supply cuts off. Your population loses 10% of their gear to misadventure(especially common with warriors!), and also grows by 10%. Now you have 8% of your population armed with bronze a generation later.
Which gives you people who want or need bronze equipment fighting over who gets the limited stuff. You lose it at an even higher rate in war if you fight to grab it.
Which leads to the solution here: By controlling the Tin supply, they must either beat us within 2-3 turns, surrender in the same timespan or implode.
...kind of like a Nomad Waagh really...
I'll comment on this, first by saying that I actually agree with both of you, and second by saying that in a lot of ways I see this as us giving a firm warning.Well, we are also actively undermining Trelli's strategic trade dominance with the intent to weaken them. Not saying we are wrong to do so; just that it is definitely an act of aggression, in the same way the USSR stationing nukes in Cuba was an act of aggression despite them not directly attacking the U.S. there.
You just named one, so the fact that you have to make an exception is already telling.In the Bronze Age all the way to the Renaissance? Yeah it's pretty much just war or collapse.
What we're doing here isn't prepping to start a war, it's prepping to defend. There's nothing wrong with that, and it's the smart play. It's how we've always played. If nothing happens, then we just have some extra, and nobody walked away with a bruise. If it starts? We're ready and can defend.
I challenge you to name a single neighbor besides the Trelli that hasn't taken a swing at us.
Raiding us goes decidedly against their interests, since that means several turns where they stop trading with one of their three primary trade partners.Remember our desperate hunger for metal, the one that nearly caused a currency crises? Well now they have to too and they can't trade for our gold and silver because we do not buy their main exports, either at all (slaves) or in meaningful quantities (bronze).
Since they cannot trade for what they need they have to raid.
Can we take a step back and look at the situation here?
The Trelli is a trading hub. While we are a major Tin exporter, we are not the only one. The denial of resources would provide a disruption, but trade can be regulated and their exports to Khem would simply lessen to maintain a viable supply of bronze towards their pirates. The Khem would be displeased, sure, but they wouldn't begin attack the Trelli solely due to that. In other words, the conflict would plausibly be drawn out.
Building a trading post with the explicit purpose of denying them said resources paints a big target on the trading post which we would have difficulty sending support to is another issue we fail to address. We have mercenaries. So do they. In terms of logistics, they have the upper hand over us. This is all without taking into consideration the pressure they would put on our sea routes as they raid us to their heart's content.
TLDR; This is an opportunity but we do not hold any advantage over the Trelli nor would they be inclined towards a short war or play nice with us. The dice would decide our fate and I rather not put the Ymaryn's fate in its hands.
I don't think we would have to raze them, no - though I find it plausible that too many empty threats might degrade our ability use the Threaten action.Hmm. That is a good point, Terrify seems to be a good choice to use, albeit what exactly it would entail? Would it mean that if we do go to war anyway we will be obligated to raze them to the bedrock?
I am perfectly happy to plop a trading post there - we want to curtail Trelli dominance in the area, and it is perfectly justified on our front with the latest direction their actions have taken. I'm just saying that despite all this, it is inviting war, and if it comes to war we shouldn't feel like we have the moral high ground just because we weren't the first to start the actual fighting.I'll comment on this, first by saying that I actually agree with both of you, and second by saying that in a lot of ways I see this as us giving a firm warning.
At least that is how I see it, an act of aggression to get them to stop something we think will escalate badly. That's my reasoning I want to add to this.
Carry on.
Has to be before. It's a prereq.Are planning on completing the census before our law mega project or after?
The assumption that they would willingly start a war with one of their strongest trade partners is a horrible one. They will only do so as an act of desperation. If they declare war on us they stop getting our goods, and we have dominance in multiple areas of traded goods that go through the Trelli. That is distinctively not good for them. This line of reasoning only makes sense if you assume war with all of our neighbors is inevitable, in which case...
Well, I've learned something today in that case.
Well, in that case it's Dice God Poopyhead, so just be glad it's not worse?Fantastic! Thanks for finding that!
Between this and Veekie's previous post on the subject, my worries are assuaged. We should be at 7 econ next turn, but if our provinces don't have to fear the city tax they can spend 6 of those, which is enough for our 2x king + 3x province /w law + 1x symphony = 6x megaproject actions. Palace, here we go!
Though something might come up; if it is serious enough to require a main and not be doable with a secondary, or the secondary requires econ, we might have to strip off an action to solve the issue instead. I don't like that idea much since it costs us the free secondary we would have gotten from using the 2x main + 1x secondary format, plus of course it delays our megaproject - but if it comes down to it at least that wouldn't cost us our law or symphony bonuses.
Maybe. Remember the question marks.
Yep.Well, in that case it's Dice God Poopyhead, so just be glad it's not worse?
Uhuh! Exactly! I completely agree with you.I am perfectly happy to plop a trading post there - we want to curtail Trelli dominance in the area, and it is perfectly justified on our front with the latest direction their actions have taken. I'm just saying that despite all this, it is inviting war, and if it comes to war we shouldn't feel like we have the moral high ground just because we weren't the first to start the actual fighting.
Nah; nothing like that. Just wanted to clarify my previous position to extend on what you said. I certainly didn't have any negative impressions from your posts.Morality is not coming into this much for me, since we don't have much to stand on there, so I apologize if you got that impression from me and you felt irked/annoyed/something else negative and thus pointed out the high ground thing.
I have no doubt that in the long run we would be victorious (as one True City VS the Ymaryn hegemony would imply) but we are not the only player in this game. The Highlanders and Thunder Speakers would gladly pile on us if they sense weakness. There is simply no pressing need to provoke an otherwise neutral party spawning pirates as said pirates out-tech us on sea. I see it a better choice to defend to the best of our ability, straighten our infrastructure and expand towards them till we can knock on their door and ask them to kindly stop spawning pirates. Alternatively, we take over the lowlands and gain enough clout to force them to stop.Push comes to shove we can Waagh them into oblivion, or at least abject surrender.
Like so:
Main War mission x2
Kickx2
Free Offense
Secondary Terrify
We would literally drown them in men and boats. They do not have the resources to fight a fully committed Ymaryn hegemony.
Well. Even if the war starts (which it very well might), we could probably get away with sending just a secondary war mission - and we can do that without disrupting our Megaproject Surge.IMO taking the western trade post is a clear provocation and threat to the Trelli. I would be very surprised if we don't find ourselves at war next turn after this option wins. A war that will prevent us from quickly finishing the Palace, so I am voting for East.
That said conflict with the Trelli is probably only a question of time. If we manage to take and hold the "tin-river" mouth, then we are in a very good position opposite them.
Unlikely. The Trelli are not something to be underestimated and what they'll likely do is pay all the local tribes to make trouble for us.Well. Even if the war starts (which it very well might), we could probably get away with sending just a secondary war mission - and we can do that without disrupting our Megaproject Surge.
- Spirit Talkers
- Metal Workers
- Sea Tribe (Could have raided us for food instead of asking us for food)
- Any group of minors ever
- Xoh (We took a swing at them)
... Actually, I need to point out that this is false.
Note the Terrify action:Hmm. That is a good point, Terrify seems to be a good choice to use, albeit what exactly it would entail? Would it mean that if we do go to war anyway we will be obligated to raze them to the bedrock?
Can we take a step back and look at the situation here?
The Trelli is a trading hub. While we are a major Tin exporter, we are not the only one. The denial of resources would provide a disruption, but trade can be regulated and their exports to Khem would simply lessen to maintain a viable supply of bronze towards their pirates. The Khem would be displeased, sure, but they wouldn't begin attack the Trelli solely due to that. In other words, the conflict would plausibly be drawn out.
Building a trading post with the explicit purpose of denying them said resources paints a big target on the trading post which we would have difficulty sending support to is another issue we fail to address. We have mercenaries. So do they. In terms of logistics, they have the upper hand over us. This is all without taking into consideration the pressure they would put on our sea routes as they raid us to their heart's content.
TLDR; This is an opportunity but we do not hold any advantage over the Trelli nor would they be inclined towards a short war or play nice with us. The dice would decide our fate and I rather not put the Ymaryn's fate in its hands.
Symphony -> Joyous Symphony
All have their part to play in this world, be it their interaction with each other, their neighbours, or with the spirits. When all the parts of a group are moving in peaceful accord, the result is greater than the sum of the parts, and transcendental to behold.
Pros: Bonus to collective action, spiritually and ecologically harmonious actions, and to concerted efforts. Gain +1 Stability every time a defensive war non-destructively ends.
Cons: Disharmony is to be corrected, require casus belli to declare war
This is the dawning of a new age!Climate Change Ended!
Disrupted Trade Ended!
Baby Boom Activated!
All started at the beginning of the turn!
Um no what happened is actually quite reminescent of right now
- Umm. We literally had to send our shaman king to go defend us from their spiritual nonsense. They took a swing, lost, and died.