- Location
- Hell
Why not build a Northern Post that isn't in danger?As much as I want the good times roll for another turn. Not possible with the Trelli endorsing full on piracy so we need to protect our trading post and ships.
Why not build a Northern Post that isn't in danger?As much as I want the good times roll for another turn. Not possible with the Trelli endorsing full on piracy so we need to protect our trading post and ships.
... Keep in mind the Trelli have been forming mercenary companies. Multiple companies.
We won't have the numbers edge; we need to be able to maintain support and reinforcements, which means we need to be able to at least match the Trelli on the water to win this fight.
So. Let's go get pines for bigger, better boats.
[X] [Exp] Found Far Northern Trade Post
[X] [Diplo] Need a bigger boat (Main More Boats)
[X] [Int] Party! (Main Improve Festival)
I'd been planning on it, but if we build a trade post we probably end up spending enough econ that we can't get the full 6 Megaproject actions, so doing other stuff (like, say, founding another mercenary company) becomes more attractive.Were you people not planning to go all out on the Palace next turn?
In all honesty if the Trelli have attacked south they may be fighting the not-Egypt and not attack us at the moment.
Northern trade post is just as dangerous if not moreso. Plus it leaves our traders and Greenshore vulnerable to raiders as well.
*DevilBungie Appears*We plan on building both anyway, so why not grab the Northern Trading Post in preparation of grabbing the Southern One? You don't get as many benefits visa versa.
And? Picking a fight on the basis that we'll be able to win before they bring their troops back, when we can't take the first swing, does not strike me as a good idea.
Honestly, the one action I disagree with taking at the moment is "Party!"
Actually I don't have too many strong opinions here.
Problem is, most of this will be completely about naval battles. So losing the majority of naval battles will be a massive problem. If we lose at sea, we will:Which is basically what I was getting at. Good raiders, thus win the land battles, bad sea fighters thus probably lose the naval battles.
It'll happen anyways and forestalls the passive interdiction benefits of TTP-West.Among the potential advantages of the Trelli-East post, is that its part of the way towards getting a coastal road line into Trelli territory. With luck, it may open up the possibility of walking our armies in. Our longships, while poor in ship to ship combat, are rather well suited to delivering supplies all up and down the coast, as well.
I feel like we would have a better advantage there, in any potential conflict, than attempting to outdo them at what they are best at.
Because Nomads are a lot more dangerous than the Trelli IMO. The Trelli are gonna be a little passive-aggressive towards us, the Nomads are just gonna fuck shit up.
Nice job throwing pot-shots to frame my personal view as something negative. I hope you feel really nice about yourself. Generally the best thing to do in life is NOT to assume that someone doesn't like things traditionally viewed as good but instead assume that they have their reasons. Could you do that?
Which is why I'm contemplating other ideas like Sivantic's North Tp plus moar boat plus party hardy.Problem is, most of this will be completely about naval battles. So losing the majority of naval battles will be a massive problem. If we lose at sea, we will:
1) Be unable to supply our new trading post and their defenders
2) Will never be able to decisively end the war. If we can't threaten the Trelli trade network, or the city itself, they will just keep fighting bar some southern disaster.
3) Greenshore will also be endangered, though being well established should help it a bit. Still, its trade will suffer, and thus it will lose connection to the Ymaryn mainland with possible resultant problems.
I think the big issue is that we are seeing signs that festivals are papering over the problem. Hell, we were literally told that in the middle of all the partying and wealth flowing in, the corruption was getting lost in the glare.
Only if we don't overkill them.On a side note, getting other nations annoyed enough at us to start minor wars that we win is a cool way to gain stability. Not an efficient way, but a very funny way.