1. It also helps more in the short term by being closer to the current periphery states.
2. We don't want to expand into the lowlands right now. It has negative synergies with Divine Steward.
3. We need to go into an infrastructure phase later to build up enough for both the North and the South anyways. This isn't that big of a deal.
Actually, it's farther from the lowlands, which is just about our LARGEST periphery state, and the one that needs the most oversight since they're not from our culture. And while we don't want to EXPAND them, we still want to KEEP them due to said con from DS, so unless we get a chance to release them peacefully we're stuck with them. And while it's not that big of a deal to build up the infrastructure, it's something we can't afford to do within the next 3-4 turns, and AN has specifically said that Redshore would become a True City anyways, through overcrowding, if we made it a capital and failed to quickly install an aquaduct.
 
Yes.

Probably. I might try to mock up a design once the number of annexes has been finalized, but it will really depend on what new annexes are being added. Expanding the Great Hall or Gardens will require considerable renovation as they take up a lot of space, and the Great Hall especially needs to be continuous. Others you can just add on a new building where you can make room, for the most part anyway.
Hmm. I was previously opposed to a Great Hall expansion, but with this in mind, I guess I'm okay with it. Though I'm also okay with NOT having it; honestly, we are building the palace as an administrative far more than a diplomacy aid, and if we did choose to expand it in the future we would have more than enough to do with putting in Gardens/Arsenal/Shrine2/Library3.
 
1. It also helps more in the short term by being closer to the current periphery states.
2. We don't want to expand into the lowlands right now. It has negative synergies with Divine Steward.
3. We need to go into an infrastructure phase later to build up enough for both the North and the South anyways. This isn't that big of a deal.
1. Still forgetting the Lowlands mate, and also ignoring the fact that one upside vs the fact we need speed and the cost of aqueducts far outweighs that
2. We are already in the Lowlands mate, no arguments about it now and we are having some major issues with them already, as you said Divine Stewards is a factor here and we cannot afford to lose the Lowlands without a cascade collapse occurring, choosing the capitol furthest away from a major area in need of administration and an area of likely military action is pretty counterproductive, even more so than losing out on the ease of access for everyone else via Redshore
3. Actually it is, because Aquaducts and other issues choosing Redshore would cause will delay that infrastructure phase quite a lot, thus helping increase the divide more than not choosing Redshore. Overall choosing Redshore just makes this point shoot you in the foot mate
 
Actually. For people voting for the Great Hall expansion and/or the Storehouse, can anyone explain their reasoning? Because I like admin bonuses, but I'm not convinced the ones there are worth it.
 
Oooh, fun update. Will read updates, but I want to state the one thing I am confident about. Not that it seems to be too contentious based on the Tally.

The palace location should definitely be Valleyhome. One of the major considerations we have to have is how easy it would be to invade the palace, and putting the palace by the sea greatly increases the ease at which it can be raided.

Now then, time to slowly read up.
 
AN has specifically said that Redshore would become a True City anyways, through overcrowding, if we made it a capital and failed to quickly install an aquaduct.
Ugh. No making True Cities with no aqueducts.

That pretty much sets where the Palace needs to go, for me.

[X][Loc] Valleyhome

[X] Shrine
[X] Library
[X] Library x2
 
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Hmm. I was previously opposed to a Great Hall expansion, but with this in mind, I guess I'm okay with it. Though I'm also okay with NOT having it; honestly, we are building the palace as an administrative far more than a diplomacy aid, and if we did choose to expand it in the future we would have more than enough to do with putting in Gardens/Arsenal/Shrine2/Library3.
I'm thinking of the Great Hall as the place where the provincial governors meet with the King, where the Council holds full sessions, where precedent-setting trials are held, and so on and so forth. It's not just where we entertain diplomats, it's also where the highest-rank administrative events happen. Think of it as the Senate floor or what have you.
 
After completion but before finalization of all the details.
How dangerous does our admin advisor think that that period of time with an extra true city penalty would be?
Also, can you answer these questions please:
Will that prevent or make it more expensive/less effective to add or expand those via extended project?
Art 9 -> 7:
9 - 2 (Palace) + 1 (Carrions) + 1 (Blackbirds) = 9 - 2 (???)
Hmm... @Academia Nut did you forget the art from the blackbirds and carrions, or did i miss something?
 
I'm thinking of the Great Hall as the place where the provincial governors meet with the King, where the Council holds full sessions, where precedent-setting trials are held, and so on and so forth. It's not just where we entertain diplomats, it's also where the highest-rank administrative events happen. Think of it as the Senate floor or what have you.
I don't think we need more space for those things than we already have by default, though?
 
We need gardens, they take up space so If they're happening, they happen now
 
In feudalism, no one had concentrated power.
The stereo typical all powerful feudal Lord was a myth. It wasn't until the rise of the modern state and the second serfdom that this myth gained degrees of truth.

The powers of the state, all of them, where split and divided across the populace.
Feudalism was a constant negotiation between the rulers and subject from King and going down to the simplest peasant. Each person or specification or entity held certain obligations, rights and privileges, and those where constantly renegotiated. This coupled with the near absolute decentralisation meant that power over subordinates existed and was exercised solely by thier consent*,and there was a monolithic twisting tangled ladder of Subordinate and master starting from sharecropper and his landlord going all the way to King and his dukes.

Those with powers were extremely limited in both the range and capability of thier powers, as they had to negotiate for it*.



*usually in a "court of law", leveraging existing laws, obligations, traditions, wealth and influence or plain force of arms.

The obvious systemic flaw is that succesive successful negotiations can outright strip an entity of all powers, and that is absolutely true and it's how both serfdom and the rise of the modern state occurred. But that was a development that took a very long time to occur, and was very much a change of system rather than the system working as intended.



A bit late for this rant mate.
 
[X][Loc] Valleyhome

[X] Great Hall Expansion
[X] Great Hall Expansion x2
[X] Shrine
[X] Library
[X] Gardens
[X] Storehouse
[X] Storehouse x2
[X] Arsenal
 
We need gardens, they take up space so If they're happening, they happen now
While AN hasn't responded to my clarification question on that yet, i'll note that his comment about gardens and halls taking up space and requiring more reworking of things to change later was in response to a question about aesthetics, not expense or effectiveness. I'm pretty sure the additional problems are covered under the doubled resource cost of adding annexes later:
You can build further annexes later, but at 2 Econ and 2 Art per annex.

(though i'm well aware i could be wrong, hence me asking for clarification earlier :p )
 
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