Analysis And Diffcheckers - "Cultural Friction" Update
Diff Checker (Actions)
Diff Checker (Civ Sheet)
Diff Checker (Civ Sheet BBCode)
General
Diplomacy 8 [+2]
Economy 5 (+1) [-2]
Econ Expansion 11 [+2]
Martial 7 {9}
Wealth 8 [+2-1]
Econ 5 -> 5:
5 + 2 (Refugees) - 1 (Festival) - 1 (???)
Hmm...i'm definitely out of practice here; anyone know what i'm forgetting?
Econ Expansion is the opposite.
Martial is just the (+1) taking effect.
Wealth 8 -> 8:
8 - 2 (Festival) + 2 (Tribute) = 8
Stability
Stability 1 (confident)
Legitimacy 3 (max)
Stab 1 -> 1: -1 (Refugees OR Vassal Interactions), +1 Festival
Organizational
Centralization 4
Hierarchy 7
Religious Authority 3
Religious Authority 2 -> 3, so +1 from debates, and back to italics.
Cultural
Art 9
Mysticism 15 [+1]
Prestige 42
Art 6 -> 9:
6 + 2 (Festival) + 1 (??) = 9
Prestige 40 -> 42, from the tribute
[X] [Main] Grand Palace
[X] [Secondary] Integrate March - Stallion Tribes
[X] [Secondary] Integrate March - Stallion Tribes x2
Going with this for now; Integration should get us the econ and martial for megaprojects and the war
My first thought is mysticism overflow, but the Temple shouldn't apply until after this vote, i'm pretty sure...
Expand Economy - Encourage the growth of food producing activities such as farming, pastures, or fishing, depending on where focus is placed
*S: +2 Econ, -2 Econ Expansion, potential additional effects
*6 Econ Expansion available (max 12 to keep Sacred Forest True City; max 16 for Valleyhome)
Econ Expansion limits for cities went up again, likely due to the extra province, though i'd have to go back and check when we had this happen before, and any other province additions?
Expand Forests - The People have knowledge of how to regrow and repair forests, which extends to bringing them to places they have never been, with considerable effort. With charcoal now in higher demand, can also provide a sustainable supply (7/8 currently locked up)
* S: -1 Econ, -1 Econ Expansion, grows forest, +1 Econ next turn if in settled territory and controlled, potential discoveries
* M: -2 Econ, -1 Econ Expansion, grows forest, +2 Econ next turn if in settled and controlled territory, improved odds of success
We have 1 free forest
Influence Subordinate - By transferring specialists and teachers to subordinates they can be nudged into behaving more to the liking of the core provinces
*S: -2 Diplo, Transfer 1 Econ, Wealth, Art and Mysticism; influences subordinate culture
*M: -3 Diplo, Transfer 2 Econ, Wealth, Art and Mysticism; significantly influences subordinate culture
!!! New action!
@Academia Nut can this be taken undirected and affect all subordinates slightly, or does it have to be a targeted action?
Integrate Vassal - Now in contact with the core territories, the lowlanders can be brought more fully into the traditions of the People
*M: -4 Diplomacy, transitions vassal to March or Colony
*2M: -8 Diplomacy, transitions portion of vassal to full province, converts rest to March or Colony
As we've been told, non-periphery subordinates are harder to integrate :/ Depending on how soon we can spare the actions and diplo, probably wouldwant a march, given the nature of the lowlands.
New Settlement - There are a few new sites that could have new settlements placed on them: northern Blackriver, far north-eastern Redhills, south of cataracts
* S: +1 Econ next turn, increases number Econ Expansion depending on environment
* M: +1 Econ and +1 Mysticism end of turn, increases Econ Expansion
Special: Main new settlement in south of cataracts or far north-eastern Redhills can produce new provinces. Far eastern Redhills will also give territorial continuity with your vassal and allow for their integration
No new expansion targets
Survey Lands - What interesting discoveries are within the People's lands?
* S: Potential new discoveries
* M: -1 Econ, improved odds of success; used 2 times
Alas, no change to this action with our Early Surveying tech, though its likely that it silently improves the odds of success anyway
Guys pay some Attention to this, the Thunder Speakers took our position as the dominating religion
It's obvious that they either wish to convert us and thus vassalize us or create a religious conflict within our people
We now need to build temples whether we like it or not
E: naturally we need to do this after the coming turn of absorbing the stallions and starting the palace,
My suggestion for this would be to switch policy to spiritual the next turn if we get a white peace with the TH
That was there last turn, and italics means they're *threatening* our position, not that they *have* dominance; that would be a bold listing.