Ymaryn: "TRIBUTE? We don't need your fricking tributes, but you're going to follow our law and you're going to like it!"
Lowlander: "NOOOOOO!"
Problem is, they don't even have any tribute to offer other than slaves. If the had something out actual value I might have been thempted to accept a generic stay drop from them at the moment and dealt with lingering issues later.
 
While it is a good ideal for everyone to be self-sufficient and requires no outside protection, it simply isn't feasible.

We are all looking for a leader, but i don't know those who found it or those who haven't is more tragic.

Better to die under the master you know, than one that you only hear about.


As for feasible, you know perfectly well how feasible it is. The way to do it is quite feasible, and just like the word feasible, it also starts with an F.
 
Right, so far so good. But we don't know how (say) a stability drop due to flooding compares to a stability drop due to lack of confidence in government. We don't even know what italic Religious authority means, and have only base speculation on what raising it significantly would do. And so on.

We understand the details about Econ or Martial. Not really Stability.
You forgot about various means of raising Stability. Festivals makes no sense for raising confidence in government compared to enforce justice. They have to be two completely different things.

This makes it sound like we have several stats that comprise stability, with one of them most likely being Unrest and another Corruption. I'd say they could be rolled into one stat, much like our martial score is, but it seems like different actions effect distinctively different problems.

If you want to make some serious use out of your list, we can try to see what the stability drops are, what caused them, try to assign a type to them, do the same with stability increases, and then try to see what our stability actually looks like.

*Goes to see if you've recorded the necessary information and to start just that.*
 
I definitely do mean short-term ones, cause conservative-in-crisis. The religious one is a double edged sword (as you observed) because it both reinforces our position while bringing in a bigger challenge.

The best case you made here was the diplomacy one, but... we know that usually our neighbors hate us for taking their Econ. I don't think it would work.

But, thing is, we do not even have translators from Swampese. That's, like, way too undiplomatic at this point, to the point of being physically unable to negotiate.
Now, of course something can always be arranged, with with utter fuckton of trouble compared to the potential case where we had at least some refugees in army to translate, for example.

But honestly, at this point, IMO, biggest short-term draw is farming technology stealing. Half of that is yet another farming tech (gotta catch them all!), part curiosity (how in hell do they manage to prosper in there?), and part even more help (and bragging) to Lowlanders.

A lot of Lowland river lands are swamps now due to climate, do stealing Swamp Farming No Jutsu and gifting it to our vassal in our spare time, if we can pull it off, is going to be one hell of a boon to them.

EDIT:
Hm, I need a wacky extremist ideological position myself...

Ah!

Ymarr for the Ymarrim! No more mass immigration! See how the Lowlanders are polluting our cultural values! Soon we will have Xohyria courts everywhere!

> German
> Ymarr for the Ymarrim

Playing into the stereotypes, I see.
 
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Current Tally:
Adhoc vote count started by gutza1 on Jul 7, 2017 at 3:35 PM, finished with 69928 posts and 83 votes.
 
Better to die under the master you know, than one that you only hear about.

As for feasible, you know perfectly well how feasible it is. The way to do it is quite feasible, and just like the word feasible, it also starts with an F.

Maybe, but i also know futile and fruitless start with F too.;)

Even if I'm hopeful for some private land ownership for farmers and maybe city dwellers.

But now is not the best time.
 
[X] [City] Yes (Transfers 2 Econ + 2 Econ expansion, nulls cost of maintenance for Sacred Forest)

Want Vatican forest
 
Ya, that's the rule of thumb he's using with some leeway for popular votes that came in late, his personal preference, etc.
 
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Hm, I need a wacky extremist ideological position myself...

Ah!

Ymarr for the Ymarrim! No more mass immigration! See how the Lowlanders are polluting our cultural values! Soon we will have Xohyria courts everywhere!



You should join the unholy alliance! Ethno and culture nationalists are welcome*!

Join the alliance! Become part of a cause that matters!


Join your fellow militants to defend the ideals we hold dear!





*for as long as the other members have things they hate more than each other. As soon as that's over, all non sheep are welcome to di.... Erm... leave,....................................heretics.
 
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[X] [RA] Increase debates to determine the truth (-2 to +2 Religious Authority based on success of debates, potential shift in Spiritual Values)
[X] [Low] Introduce black soil to improve their conditions (Teaches black soil to vassal)
[X] [Low] Force them to follow the spirit of the law (Potential stability loss, potential war with vassal)
[X] [Low] Introduce mill technology to improve their conditions (Teaches water mill to vassal)
[X] [Low] Send over assistance (Transfer 1 Econ + 1 Martial)
[X] [High] Extra tribute (+2 Prestige, +2 Wealth, probably completes this turn)
[X] [RB] Deploy against Highlanders from Valleyhome
[X] [React] Main Improve Annual Festival
[X] [City] Yes (Transfers 2 Econ + 2 Econ expansion, nulls cost of maintenance for Sacred Forest)
[X] [Refugee] Bring in a bit more than usual (-1 Stab, potential further loss, +4-5 Econ)

Apparently just editing wont update the tally
 
*Goes to see if you've recorded the necessary information and to start just that.*
So the answer to this question seems to be no, and looking back at the earlier actions this seems to be rather nightmarish to do, so...

One thing I am noticing, though, is that one of our stability losses was because our chiefs didn't listen to us. By all means this should have been a legitimacy loss, but we didn't have legitimacy yet. We also tend to take stability hits to multiple areas, and tend to focus on broad solutions... on a completely coincidental level, ironically.

I think that's what's going on here with Cent though. Something is getting folded in to centralization that shouldn't be, and that something is controlling our cap to some degree. If I had to take a guess I'd say 'connectivity' and 'government enforcement' are both taking up the cent stat now, when it should probably just be government enforcement. The weird sharing of a stat is causing some fundamental problems and we're likely to get something split off of cent by the end of this.
 
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-Human sacrifice of any form was out, but fusing their human sacrifice trait into Greater Justice may encourage more brutal/zealous enforcement of the law, which might improve the returns on Restore Order.
It seems to me like you're thinking with stats instead of narrative again. Our current justice is based off of the idea that disproportionate retribution is wrong, that punishment isn't justice and that neither is revenge. That kind of brutality may increase the stats Restore Order or Enforce Justice give out, but it will only result in bad narrative things in the long run, perhaps the kind that makes attacking enemy populations acceptable in retaliation for slights made against us.


[X] [RB] Deploy against Highlanders from Hatvalley

Lord's Loyalty demands that we move to aid our subordinate. The Red Banner started out by fighting in Hathatyn lands so they'll be very effective in killing Highlanders here and marching to Hatvalley's defence decreases the likelihood that our most-likely-to-secede area secedes. Not going directly to their defence may instead increase secession stance.
 
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[X] [RB] Deploy against Highlanders from Hatvalley

Lord's Loyalty demands that we move to aid our subordinate. The Red Banner started out by fighting in Hathatyn lands so they'll be very effective in killing Highlanders here and marching to Hatvalley's defence decreases the likelihood that our most-likely-to-secede area secedes.
That was 50 years ago, Andres. 3-5 generations of mercenary turnovers.
 
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