And then, many months after she had sent her son out to deal with the northern issue, a breathless courier thundered into Valleyhome, bearing dread news.
The campaign in the north had gone sideways. Victory was assured already... but there had been some sort of screw up in scouting and camping and Ylrulthyn's camp had suffered a surprise raid. He was... he was dead, killed in the confusion at night.
Rulwyna heard this, blinked twice, and then keeled over.
....Fuck. D= I can't tell if this was an unfortunate crit fail (or 2?), or if the "Problems for heir" that we assumed were political meant this was scripted... I'm assuming the former, because otherwise that seems like a bit much to come from an opaque choice...
Giirry was also rather bluntly promising to distribute land to the chiefs who voted for him for their personal use, which while it rubbed many the wrong way, there wasn't actually any law against such promises, and thus it appealed to many.
haha, no. Distribute land isn't inherently terrible, but this is explicitly doing it in the worst way... He was even seeming like a decent choice until now...
a stream filled with glittering nuggets of gold
...At least there's gold...
He would simultaneously be enough of an outsider that he couldn't adroitly manipulate the system while being strong enough that he wouldn't bow to the interests of the south, likely relying on the closer ties to the north to rely on the chiefs from those provinces for advise... and letting them wedge open the door for further moves against the southern influence networks that had become increasingly entrenched against them.
Hmm...this is either great or terrible, honestly...
@Academia Nut would he be trying to make the north a more powerful part of the People, or trying to reduce the ties between the north and south to get the north powerful on its own?
Phygrif - Chieftain. Agenda: Conquest. Admin: Mediocre, Diplo: Mediocre, War: Heroic. Turns King: 1, maybe 2
Uugh, conquest as an agenda, though... :/
...great stats, low turn count so not much time for his agenda...
Giirry - Golden Boy. Agenda: Land Reform/Bribery. Admin: Mediocre, Diplo: Good, War: Abysmal. Turns King: 2, maybe 1
...yeah, fuck nooooo
Who ultimately won the struggle?
[] [King] Dythuwyn (+1 Stability, Sec Expand Econ + Sec Art Patronage)
[] [King] Giirry (Main Distribute Land, may have other oligarchs attempt to kill him)
[] [King] Phygrif (-1 Legitimacy, Main Build Chariots, Heavens Hawk become a March)
[] [King] Rulwyna (Main Expand Econ)
Hmmm...
The timing of all of this was also rather unfortunate as the Hathatyn just... disappeared. The already weakened cities that remained were unable to hold together as weather patterns shifted, and people just abandoned them. There were obviously still people in the region, but they had been reduced to scattered villages working massively reduced farms, and the numerous mines that had dotted the hills were more often home to wild animals or bands of bandits preying upon what caravans tried to find trade. All of this was distinctly a problem for the People, who suddenly found themselves with many goods with no buyer. While internal trade and consumption for many luxuries and necessities was sufficient, there were many who were thankful for Giirry stumbling upon a fresh source of gold as it helped feed the need for metals to make currency even as the silver trade with the Hathatyn dried up.
Well, thats both good and bad i guess...
Because they were so useful for trading things with strangers, everyone wanted silver and gold coins.
Also, proof that we
douse our coins in trade
The chiefs of Hatvalley in fact directly petitioned for the authority to begin extensive settlement of the abandoned regions to the west, if only to seize the mines there as quickly as possible.
Change Hatvalley from a March to a Colony?
[] [Hat] No, stay a March
[] [Hat] Yes, become a Colony
Refugee influx
[] [Refugee] Whoever comes on their own (Chance of stability loss, +2 Econ)
[] [Refugee] Encourage resettlement (-1 Stability, chance of further loss, +4-5 Econ)
[] [Refugee] Take in as many as possible (-2 Stability, chance of further loss, +6-8 Econ, different benefits if Hatvalley a colony)
I'm thinking colony + take in as many as possible; we have good stab and can survive it, and can choose to keep stab policy on to prepare for more collapses.
Son of a bitch! I bet he was gonna be another hero!
Err, we knew his stats, AN put them in the end of...last update i think? he was never a hero, "just" 3 good stats iirc?
Wait, I thought we only used Currency in Valleyhome.
If we're doing large scale implementation of our Currency what's stopping us from setting up a treasury or central bank?
Its been mentioned in updates before now that it spread quickly amongst the People as a whole, and it was suspected by many that we used them as standard weights in external trade as well; that last bit is now confirmed
Yeah, but she'll turn into one later, and im unsure if well have any other hero during the rest of this crisis if she isnt picked.
Err...not necessarily? Her dad certainly wasn't a hero, we know his stats...
@Academia Nut on that note, now that (i think) they're all dead, can you share our hero triumvirates stat spreads with us?