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I wonder when we get the chance to create Mega Project Olympics
That's what the games is, we've been able to do them for centuries. We just have more important things to do.I wonder when we get the chance to create Mega Project Olympics
Ummm..I wonder when we get the chance to create Mega Project Olympics
Unlikely it is not a land project so we don't get much out of it. Maybe if we get something to cut down the time.I wonder when we get the chance to create Mega Project Olympics
So long as they remained non-hostile not much. However it would mean not having room to expand and having a nation right next to us that is more focused on marsal then we are with all our tech advantages.
I'm not so sure about the lack of benefit. I'm actually hopeful that we could build better relationships with warlike nations, giving them a non-homicidal outlet for their combative urges.Unlikely it is not a land project so we don't get much out of it.
I did think of kicking the project, and there's an argument to be made for it, certainly. Don't forget the cost of the festival, though.This spends 6 econ on Megaprojects, 2 on True Cities, leaving 3 for provinces+disaster.
Unless we get much better roads organizing it for all the nations will take to long. I would suggest creating roads first.I'm not so sure about the lack of benefit. I'm actually hopeful that we could build better relationships with warlike nations, giving them a non-homicidal outlet for their combative urges.
Restoration is the current policy. Overflow on Restoration goes into megaprojects right?
Ordinarily no. Only in the very unusual case that there's nothing else to do.Restoration is the current policy. Overflow on Restoration goes into megaprojects right?
And one of our best Heroes at the wheel.Ordinarily no. Only in the very unusual case that there's nothing else to do.
Hmm, that's pretty valuable considering the Mysticism returns!Sacred Forest is now a True City, you can build a library anywhere you have a temple or a True City. You can thus expand/make another library in Sacred Forest.
Hmm, makes additional Aqueducts a complicated juggling, since you'd be going between risks.
- You start hitting Overcrowding. At -1 or -2 you will just be more vulnerable to political chaos and disease, but much lower than that and bad things start happening, most simply being the loss of Econ to free up room (depending on how deep in the hole you are, it may be an unfavourable exchange). If you're low on Econ, this can have obvious bad results as your Economy crashes and you are simultaneously restricted in your capacity to increase it.
- They'll try settling new territory if at all possible
Yeah theres a SUBSTANTIAL qualitative difference to "This is how we've always done it" and "damn we got repossessed!"General similarities:
Controlled by an elite oligarchy. However, we are extremely honest about it. Communist Russia, despite being ostensibly the people's government, was pretty much controlled by a small, elite group of elites. These men were, by definition, not aristocrats, though. Of all the similarities between Ymaryn and Uncle Joe's Russia, this is probably the closest.
Communal land. Once again, we are extremely honest about this. Even with how we distribute development for mining. For us, it is an ingrained facet of our culture. It is the way things are. People don't generally think about owning the land. Im guessing it doesn't really cross into their consciousness that their land is anything different from the state's land. They are one in the same. In communist Russia, the land had essentially been seized by the government. The people lost their land to the government. The actual workings of the system were entirely different.
Do work, get food, get house, get clothes. We do this. Russia did this. Welcome to hard core socialism.
The Law bonus is the difference here. It APPEARS small, but our Econ margin is not nearly as wide as we might like to think, with so many actions and the random hits.Come again? AN said that Restoration gives us the same stuff as Balanced does if we're maxed out on Stability.
It's to create a safety margin for the weather, in exchange for giving up a safety margin for the politics.I like the idea of back-to-back projects. But switching policies two turns running, giving up two secondary actions? That's quite a cost. I think we'll get more benefit by taking the time-critical opportunity to build bridges with the Stallions.
Anyway, let's hope this forest is fixed soon, and we can do Palace + Census + overrun the empty lands![]()
Against. AN told us that Stability loss results in corruption, whereas Stability gain doesn't necessarily mean less corruption. Kicking should be saved for emergencies. Using it just because the numbers tell us we can is not a good idea.So, there's probably not time to shift the vote, but... anyone's thoughts for/against adding a project Kick?
I wrote an analysis here. Even with variables, we should be pretty safe as far as Econ goes.The Law bonus is the difference here. It APPEARS small, but our Econ margin is not nearly as wide as we might like to think, with so many actions and the random hits.
Just different forms of caution.
Mechanically we WANT to maintain 2 Cities(because 2 Cities refunds most Econ costs), but also maintain around 14 slots open to allow for truly large refugee intakes, disregarding weather chaos. So, I think we might find it desirable to shuffle Centralization around 4 and build an additional Aqueduct, BUT stay at 2 Cities with the third popping in and out of existence without a care, then maintain that state until technology changes.
Fair enough. I'd rather stabilize the politics, because I figure the worst case for the weather is, food shortages lower Stability, which is currently maxed, so it's survivable. Losing the Stallions, OTOH, would be a disaster.It's to create a safety margin for the weather, in exchange for giving up a safety margin for the politics.
Yeah. It's just, if this saves us a turn on the project, that might well dodge a round of Stability damage - along with Econ and slots. And kicking doesn't cost an action, so that eventually refunds a Main action.Against. AN told us that Stability loss results in corruption, whereas Stability gain doesn't necessarily mean less corruption.