Not exactly, it's more how impressive people feel their own civilization to be.I've just had a thought: if prestige is the measure of how impressive our neighbors find us, shouldn't their prestige values be transparent to us?
The lowlander cultures are scoring a lot of Prestige but it swings up and down all the time because you can gain and lose it via war missions easily. Our Prestige is solidly upper middle, because we don't take actions which risk prestige and most of it come from permanent wonders
As for the breakdown...jumping off the best one I've seen yet
Primary concept of Diplomacy in modern culture is Trade Power/Diplomatic Credit.[*]Diplomacy: Overall it measures how much people like us in general and think us friendly or cool. It is divided into several subsets including relations, active trade routes, and luxury goods. It should be noted that some people think quite poorly of us even if we have a high diplomacy score.
High Diplomacy means that your neighbors are more likely to make concessions when dealing with you, as your traded goods are highly valued by their society and thus their leadership would prefer to grumble than to act directly against you without better reason.
Specifically, for us our Diplomacy translates to:
-Relatively weak trade ties with our neighbors, they come to us, while we send few traders out.
-Weak marriage ties with our neighbors, for the reason that we are not hereditary and don't deal with that(in fact, we have some policies against giving foreign states too much influence via marriage ties)
-Minor past precedents of relations due to being isolationist.
-Extremely strong trade power as we are the primary source of Tyrian Purple and bulk quantities of salt. Ceasing trade with us will immediately hurt food preservation and flavoring, as well as remove the most impressive colors used. Trading with us will produce significant social status via our goods.
-Moderately strong Trader/Diplomat presentation. Due to the high quality of living, everyone is visibly well fed, scar-free and has some access to dyes and precious metals, particularly the traders who are allocated such as job tools. However, our nobles are relatively closer to baseline as a result, so they don't seem quite as awesome as the more stratified societies out there.
Pretty much fully described.[*]Economy: Represents the overall ability to leverage manpower. In effect, this represents people who are idle and do not have too much to do. Currently in our society these people spend their free time making more food, so having low or negative economy means reserves will start disappearing.
Due to We Have Reserves, Economy is also our levy manpower quantity, where we provide primitive phalanx, and reduces losses in War Missions with that.
Also to be noted that if we produce too much space, people in the cities will move out of them and end the status. Large cities are difficult to sustain[*]Econ Expansion: This represents free space that gaining economy usually takes up. If you look at the list of actions in their description, you will find how many econ expansions something takes up. It should be noted that our primary means of creating econ expansions now relies on the True City, so it's rather vital to us.
In our case, it's broken up into:[*]Martial: This represents our armies overall power. It is made up by the number of troops we have and their skill.
-Specialists - Chariots, Blackbirds and Carrion Eaters. These elite troops give us a very high force concentration and shock effect, but losses are felt disproportionately and are difficult to split forces. When Chariots take losses, you can easily lose 4 Martial at a go. However, thanks to the Library, we can generate Blackbirds indefinitely for free if we wanted to use an army made completely out of ninjas for some reason, which greatly relieves the issue of using elite units for military.
-Levies - Shieldwalls and archer banks. These are our 'common' farmer-warriors, derived from our Econ. At large numbers, they are high in defense and can cover large amounts of terrain.
Other cultures use different ratios, but since we fight nobody but Nomads(who also run an elite core army), we don't really know how they fight much.
Additional quality, we know that regalia of authority can increase Legitimacy cap, though we didn't take them previously. The Palace is theorized to do so.[*]Stability: How confident people are in society. Higher stability means they believe that the overall society is working well and generally enjoying life. This causes them to work better and more effectively in general. This is effected by things like festivals with happiness and enforce justice to keep our sense of right and wrong enforced. It's cap is normally Legitimacy's value.
[*]Legitimacy: How correct is the government's rule. The higher this is the more people acknowledge the government as a thing that should exist. It represents the government following within the beliefs of the society as a whole. It is lowered when the government radically shifts away from the people's values and is raised when the government shows that it has the people's values as it's interest.
Further information:[*]Centralization: This is how much our government relies on central authorities. By having a high centralization, the government that holds the higher authority over all of the other governments can better communicate with people to get the things it wants done, done. In our current state this is measured with ease of communication (trails) and enforcing the laws put forth by the central government (enforce justice).
-Centralization is used to mitigate the effects of environmental phenomenon through management of resources rather than allowing local authorities to deal with it. It helps with military offensives and megaprojects through central authority.
-However, Centralization reduces the number of actions that can be taken due to inefficiencies, which produces issues from mismanagement as per many planned economies. Coordinated efforts can do big things, but between relaying issues to central authority and back, opportunties are missed and people go idle.
-For our current mode of government, Centralization 1 and 6 will start causing issues.
-Excessively low Centralization is not inherently problematic(until Red at 0), but makes dealing with problems harder.
-Excessively high Centralization means the central administration is too busy micromanaging everything to get anything done. This can be mitigated by high Admin rulers, but will lead to stupid things done very efficiently.
The extra action actually came from switching to a less centralized government model IIRC.[*]Hierarchy: This represents the power of branches that serve under the central government, directly differing to it. The higher the hierarchy the more the various 'departments' of the government can support the central government and allow it to do more things. This is currently measured with advisers to assist the king and provinces to help the king act. At one point we had a sort of extra action due to having a high hierarchy.
Still, we don't really interact with this stat much.
We'll see how this goes, but I suspect it works closer to Prestige.[*]Religious Authority: Though we have yet to see this actual effect it stands to reason, based on it's location, that it is how much people believe that our priests are correct about what they say in how the world works.
I'd probably translate Art to idle Skilled Labor. Our Clerks, scribes and such seem to count under Art value as well, since projects which do writing consume Art.[*]Art: Art represents the amount of decorative and evocative pieces we hold. It's made up of artisans who create art themselves as well as art imported from other people. The latter is how things overflowing into art work. Lowering it is when we put the art or artisans to work on other, specific projects. An example would be proclaim glory creating political based art.
For instance, Training Blackbirds or Carrion Eaters cost Mysticism because we need to dedicate shamans to making sure their lore is up to date and generally handle the training regime, but with the Library, the shamans can get back to work once they teach the Blackbirds how to do stuff, because senior blackbirds can read and the shamans only need to act to create more than passive training would do.[*]Mysticism: This represents the accumulation of knowledge about how the world works. It is currently measured in priests, knowledge, and sacred art. We lose this by making our shamans or knowledge busy and put to practical use.