Seriously, mass recruitment is the way to feudalism. Fixing the long-term era l effects won't be as simple as just a couple of enforce actions. It's not worth it. Better to let the entire North burn if necessary.
 
Read the actual question asked

Of course portability and size would help with that. The problem is that it was a leading question assuming we would be able to do so.
As @ctulhuslp said, that's exactly what the update suggests we'd be doing by way of our hero rxplicityl wanting boats for that purpose:
Leading? I quoted the part of the post which led me to this question: the martial hero leader thought that we can. And as I am in a perpetual state of low-key panic over the steppes from the moment we have acquired our March from the Creed all that time ago, I am of course going to think how to squeeze out a little bit of utility in that regard.

@Academia Nut what were the additional effects from this round of blackbirds?
 
You don't want to go down that road.

Trust me on this, I am a rabid shipper.
*hugs*
So am I when the time comes
*strokes hair*
So am I
Useless without bueaty. Size is impressive and skill is admirable, but you aient gonna even look at it if it looked like a mutant pockmarked turnip.


That's why you should vote aristocracy, they know the value of bueaty.
Yes, that beautiful misrule and oppression....
 
[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Strategy] Relieve the west
[X] [Library] Evolve a random value other than Love of Wisdom
[X] [Boats] New design: Emphasize size

@Academia Nut will having a new size design help the relieve west action more than portability+size action?
 
Seriously, mass recruitment is the way to feudalism. Fixing the long-term era l effects won't be as simple as just a couple of enforce actions. It's not worth it. Better to let the entire North burn if necessary.

You see, that way of thinking worries me. It's what sparks civil wars or lead to thoughts of "the south doesn't understand/care about our problems".
 
mass recruitment is so good because Centralization is easy to raise with Enforce Justice and if we lose this war because of Smaller recruitment winning then we deserve to lose the Stallion Tribes March.
 
Plot tension is so high that I want an update ASAP, but that isn't in the cards.
The situation has been getting more and more complex since our last Hero turned up, the Diplo annex, more bloodshed in the south, the coming of the Nomads, the loss of most of our stats on Megaproject spam and Marches at the worst time
 
mass recruitment is so good because Centralization is easy to raise with Enforce Justice and if we lose this war because of Smaller recruitment winning then we deserve to lose the Stallion Tribes March.
?

But we are doing very well? The Nomads are avoiding us right now. With the smaller choice we would have Martial 11. How is that going poorly?
 
[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Strategy] Relieve the west
[X] [Library] Free Study Metal (Guaranteed breakthrough)
[X] [Boats] New design: Emphasize size

Fuck Centralization hits in this situation, no thank you. Even the potential additional effects worries me but there's no helping it.
The last time we sent nomads down into the lowlands it was a clusterfuck so bad that we had to get a Value about hubris and humility out of it. The nomads also have a martial hero, making a strong assumption of success in this endeavor, given how risky it is, simply isn't wise. Take the local win and cut off their access to the vulnerable Metal Workers and metal weapons. Combine that with metal advances to try and maintain the tech advantage.
Size + portability is silly and is mostly useful for war only and is a priority I'm comfortable not taking, especially since I don't think we should take the riskiest war option. Size is what I pushed for before, has utility in both trade and war, and may even let us get around the Metal Speakers peninsula if it's a big upgrade and really hit the nomads in the flank or rear.
 
mass recruitment is so good because Centralization is easy to raise with Enforce Justice and if we lose this war because of Smaller recruitment winning then we deserve to lose the Stallion Tribes March.
Yeah but it will also most likely lead to this
This is going to change it we take the Mass Recruitment option, isn't it? It's basically letting the chiefs raise their own personal regiments, right?
And thus choosing this will most likely allow our lower chiefs to raise martial on their own without our input, which is a rather unequal exchange and really bad for us long term
 
We have a heroic martial king with poor administration. His advice might win us the war at the cost of long term problems. Like, for example, the Marian Reforms.

Edit: or the Han allowing regional governors to raise and support their own troops. Or the Tang increasing the independence of the Jiedushi.
 
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What type of boats do you think we will get via size+portable?
We have Dhows now, what would they evolve into?
 
Double Main Warriors was what the WOG was. This isn't that- don't even fucking pretend that's the same thing as this.

This is double main warriors with a main expand econ to pay for it. To get the equivalent of three main actions, you have to delegate.

@Academia Nut
Clarifications:
1) Will choosing to continue along portability remove our ability to branch out?
2) What is the apparent status of the plague? Will it end soon, cause further trouble?
3) Are all the Eastern Nomads dead?
4) How has Western Wall been impacted thus far? To what degree has the Stallion Tribe been impacted thus far?

1.) No
2.) Contained unless you roll shit next turn. It wasn't too bad, but it would have been enough to end the baby boom without the colony there.
3.) They have been driven off, some of the remnants have joined you
4.) Western Wall took a minor martial hit, Stallion Tribe has lost significant forces and needs reinforcement (which any of the options would do, albeit some better than others).

what were the additional effects from this round of blackbirds?

None this round.

will having a new size design help the relieve west action more than portability+size action?

Definitely not.
 
[X] [Recruit] Smaller recruitment (+3 Martial, potential additional effects)
[X] [Strategy] Drive them south-east
[X] [Library] Evolve a random value other than Love of Wisdom
[X] [Boats] Increase size while maintaining portability

As much as I supported size first previously, I'm not sure this is the right time for it. We'll definitely need multiple styles of ships eventually, but at the moment we're living through a 6 marital hero clusterfuck
Just to be clear, that's Roman Legions type of thing, right?
More likely something closer to the Greek precursor, although with our population density it can probably eventually lead there.

[
Guys how big do you think boats can get when they need to be portable too. Not that big, any increase in size would be margina at best.

We need a new design that can carry huge number of soldiers to the steppes like our Heroic King was musing in the update.
Considering the extremely primitive nature of our current ship technology, an order of magnitude or two. We've just barely gotten started here, there is huge room for improvement in every direction.

That being said, yes, you are partially correct, in that if we're focused entirely on reinforcing areas served by docks, then a new design would probably be more efficient.

As for the debate re: how much recruitment we should do, I'm not convinced the 2 points of martial difference is worth the side effects.

EDIT: Well, I've been ninja'd

This reminds me. For helping the metal workers, we have to travel a significant distance up a river to get to their lands. Big riverboats helps this much more than dropping stuff off at the coast.
 
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