[X] [Library] Valleyhome
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[x] [Policy] No change
Changing vote unless Baby Boom really does proc at the start of the turn. Changing to valleyhome as well for admin upgrades.
[X] [Library] Valleyhome
[X] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[X][Policy] No change
Changing vote unless Baby Boom really does proc at the start of the turn. Changing to valleyhome as well for admin upgrades.
It kinda sucks that if the Lawyers do appear that we may have them be biased to particular chiefs, or maybe just the Lawyer occupational chief in Valleyhome, but hey it's another opportunity.
Plus it's kinda a stretch to come up with them, not much of one with the readers of the law we have now but still, and we may get something else entirely that is really useful and negate this problem for the foreseeable future.
Adhoc vote count started by BungieONI on Jun 8, 2017 at 1:46 AM, finished with 49552 posts and 54 votes.
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
This is a library, it's massive unique establishment for the preservation of knowledge, its damn useful in a capital, but as we already built a great temple outside the capital, and said temple happens to be on a budding Pilgrimage route, the maximal effect will be having a library annexed to the temple.
This will have enormous possibilities for development of theology, philosophy, literature, law and rhetoric. Not to mention the staggering economical possibilities for having a holy cite that is also a depository of learning.
I understand the reason for wanting to assist the king bueacratically, but a depository of learning with a focus on buecracy will not produce much outside of more bureaucrats and more bueacratic buecracy and maybe a few schools of philosophy emphasising the importance of buecracy and the need for ever more bueacrats( ranting about China here)
If we both send aid and switch to defense, we won't build at all. We'll lose The Law's bonus doubling and Expand Econ a ridiculous amount which combined with the Baby Boom will cause overcrowding and thus immediately stop the Baby Boom.
To everyone that is paranoid about hanging on to iron I have some sad tidings: We are probably going to lose the secret to the nomads unless we are insanely lucky.
The March, which is the first line of defense has an iron mine. Nomands are not stupid to they are going to prioritize taking metal workers prisoner. I suspect that even if we repulse them in one turn they are going to grab a few and a few is all they need. Iron ore is very common and easy to find once you know what to look for.
Moreover since the tech leak will be to the nomads I expect the knowledge to flow down to the Thunder Horse in a few generations. the time of our Iron monopoly is at an end.
Offense policy would fix that. We could even press The Button. 3x [Main] War Missions plus 2x [Kick] War Mission would crush the nomads so completely that we'd lose soldiers but not civilians.
Alternatively, stay on Megaproject Support and do 2x [Main] 2x [Kick] would still easily be enough considering the iron bonus and the march's own actions. Even 1x [Main] 1x [Kick] is actually probably enough, but that's a lot less certain.
[X] [Library] Valleyhome
As an SVer, I have to go for the option with a theoretical chance of lawyers.
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
I can't not pick the option that spreads the word of Crow far and wide. Art Tech is nice, but we have the opportunity to inform the Xohissiri that they are actually worshipping demons from outside space.
[X] [Corruption] Deploy force
What good are ninja if you don't use them?
[X] [Policy] No change
Would rather not have a rapid build-up of Martial if I could avoid it.
I understand the reason for wanting to assist the king bueacratically, but a depository of learning with a focus on buecracy will not produce much outside of more bureaucrats and more bueacratic buecracy and maybe a few schools of philosophy emphasising the importance of buecracy and the need for ever more bueacrats( ranting about China here)
Considering the massive hints our admin hero has been dropping lately about needing to figure out a way to train bureaucrats, China is kinda what we want to emulate right now.
Offense policy would fix that. We could even press The Button. 3x [Main] War Missions plus 2x [Kick] War Mission would crush the nomads so completely that we'd lose soldiers but not civilians.
Alternatively, stay on Megaproject Support and do 2x [Main] 2x [Kick] would still easily be enough considering the iron bonus and the march's own actions. Even 1x [Main] 1x [Kick] is actually probably enough, but that's a lot less certain.
This is a library, it's massive unique establishment for the preservation of knowledge, its damn useful in a capital, but as we already built a great temple outside the capital, and said temple happens to be on a budding Pilgrimage route, the maximal effect will be having a library annexed to the temple.
This will have enormous possibilities for development of theology, philosophy, literature, law and rhetoric. Not to mention the staggering economical possibilities for having a holy cite that is also a depository of learning.
I understand the reason for wanting to assist the king bueacratically, but a depository of learning with a focus on buecracy will not produce much outside of more bureaucrats and more bueacratic buecracy and maybe a few schools of philosophy emphasising the importance of buecracy and the need for ever more bueacrats( ranting about China here)
And this is a good reason to put it in Sacred Forest, similar to what I said. There are good points for either one, so really it's best for folks to just weigh them in their own heads and come up with a decision.
Personally I'm fine with either, but voting for Valleyhome because I feel the admin needs dealing with quickly.
A 2x [Main] 2x [Kick] was said to cost ~4-5 martial IIRC (don't have time to dig for the quote now). Prior to Honor of Elites.
QoiO reads
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Assuming ~50% damage carries over, we'd take at most 3 econ damage. We'd be at 1 for the very start, but go to 5 after the Baby Boom. Let us assume we aid and switch to Offense.
[Main] Expand Economy
[Main] Library
[Kick] War Mission x2
Provinces:
[Main] War Mission x3
That'd put us a bit low in Martial but we'd have plenty of econ for sure.
Y'all realize that cracking down on the lumpers now means that the splitters will be left unchecked next turn just as the diplo-admin hero who couldn't even keep a lid on this mess is replaced by an average schlub, right?
Considering the massive hints our admin hero has been dropping lately about needing to figure out a way to train bureaucrats, China is kinda what we want to emulate right now.
We should never even consider coming within a mile of imperial Chinese buecracy. That thing is the civilisational equivalent of lead poisoning.
What we need is independent institutions of learning not bueacratic ones. Independent institutions innovate, challenge, seek new answers and compete and most importantly fracture and form new schools of thought constantly(think of the Greek schools, or the monastic orders in medieval Europe). Bueacratic schools ala China style just double down on standard practice, seek conformity above all and would never ever look outside the box for solutions, not until a good age of strife and a new empire does a thorough culling and the cycle is renewed.
Hey bro, veekie doesn't want gerrymandering even though it's a problem that has similar analogues in all types of governments, and is a problem we havent even solved in the modern day. No sir, not gerrymandering.
A 2x [Main] 2x [Kick] was said to cost ~4-5 martial IIRC (don't have time to dig for the quote now). Prior to Honor of Elites.
QoiO reads
Cons: Damage to Martial can carry over to Econ (additional damage from Honour of Elites does not count)
Assuming ~50% damage carries over, we'd take at most 3 econ damage. We'd be at 1 for the very start, but go to 5 after the Baby Boom. Let us assume we aid and switch to Offense.
[Main] Expand Economy
[Main] Library
[Kick] War Mission x2
Provinces:
[Main] War Mission x3
That'd put us a bit low in Martial but we'd have plenty of econ for sure.
If we both send aid and switch to defense, we won't build at all. We'll lose The Law's bonus doubling and Expand Econ a ridiculous amount which combined with the Baby Boom will cause overcrowding and thus immediately stop the Baby Boom.
Hello everyone and welcome back to another episode of "Zamin over-analyses everything".
To sum up this turn's rolls:
[] [Mission] Support new friends (Main Salt Gift - modified returns)
[] [March] Alter status (Transfer 2 Econ, changes status from March to Colony)
[] [Temple] Repair damage (-1 progress)
Gonwyllmyn considered all of the angles very carefully after consulting with the chiefs, before he issued his decree.
"The gods have shown their favour for our dedication to them and our acts of charity for all peoples. The test presented before us with this disaster at the temple is just that: a test. Should rains come and a hill collapse, is it the way of the People to say that we should not have built upon that hill, that the gods demand we abandon it, or that anyone swept away was a bad person? No, when the gods inflict such things upon us, it is their telling us 'Your work was incomplete, you must do better next time if you wish to farm here'. Thus I say that this was the gods telling us that it was not the idols they found offensive, but our work upon their meeting place that was unsightly in their eyes. Repair the damage and make it as it was, sans whatever defect lead to this collapse," Gonwyllmyn proclaimed, to the cautious nods of approval of the chiefs.
Once that had sunk in, he then said, "As to the status of the Western Wall province, I approve the request. In exchange for revocation of the right to deploy troops outside of emergency, I grant further rights of requisition."
"Thank you sir," the chief said.
"As for the request of the Stallions to explore the river systems to the north and west of your territory, I unfortunately cannot authorize the use of the kingdom's resources for this at this time, but I do grant you permission to organize your own expedition. Unfortunately, national resources are going to be needed to transport salt to our new friends so that we might cement our friendship and tell all of their neighbours that they have our support, which should also warn us of any other tribes with hostile intent," he explains, to which the chief in question nods in acquiescence. While clearly not everything he might have wanted, this decision is certainly acceptable to him.
And so the command goes out, and so the People seek to reorient themselves away from war in the north while keeping a wary eye on the situation in the south. Situations actually, although the People had grown somewhat numb to trade reports of fighting in the lowlands.
This part's just a basic summary of our actions.
- Repair the damage at the temple
- Western Wall becomes a Colony instead of a March
- Give salt to our nomad friends so that they're less likely to back stab us in a few years
- Oh, by the way, the Lowlands are on fire. In other news, water is wet
[] Megaproject – Library
[] Found Trading Post
Provinces – [Main] Megaproject x3
Stallions - [Main] Build Iron Mine, [Main] Sailing Mission – Northern Rivers
Western – [Main] New Settlement, [Main] Build Wall
Hatriver – [Main] Expand Warriors, [Sec] Expand Econ, [Sec] War Mission – Anti-Bandit
Legacy Gained One of Each (Three): +1 Periphery State
- So we're going straight to the Library, huh? Also, our Hero has set up a Trading Post, which is bound to come in handy. It's already given us that lovely little legacy bonus
- Provinces are boosting the Megaproject while the Marches and Colony continue building the Great Wall of Ymaryn in the north. The Stallions also get their own Iron Mine set up, which is nice
It was thus not entirely surprising when it came out that the Highlanders had shifted their posture from one of offense in the east to a dedicated defense while they sent the core of their warriors west, through mountain passes that had previously been too well defended to bother fighting over and now were manned only by bandits attempting to extract tribute from anyone trying to cross. While not entirely successful in their bids for conquest as they soon enough had to wheel back around to deal with increased pressure in the east, the Highlanders most certainly were able to force more than one city to capitulate to their control via being able to strangle what little food supplies they had control over. From what the People could tell from traders and refugees, the conflict had certainly been worth it as the Highlanders seized numerous mines and experts, and would undoubtedly be able to start producing their own bronze.
Of course, for the People this was secondary to their own concerns, which were now growing increasingly mercantile as trade was better able to flow around the shores of the sea. In particular, the People felt that they would need better docking facilities on the far side of the sea at the mouth of the river that gave access to the Metal Workers, since while they had access to some metal the Metal Workers had a broader selection, deeper supply, and the exchange for the dye and salt of the People for silver and gold was quite favourable there. While obviously not all of the locals were entirely pleased with the idea of the People setting up buildings on their favourite fishing spot, the king ordered that anyone who had a problem was to be well compensated, and as per usual local food stores were to be established under the assumption that other groups from outside the People might seek aid in hard times. Significantly closer to home, the king ordered that the shamans begin compiling together and writing down the stories and knowledge of the People, so that the wisdom of elders might not fade with their passing. Somewhat fortunately some had apparently already been doing that in defiance of convention, so the project was already partially begun!
- Highlanders are nomming on some of the Hat's territory, and are now likely to start making their own bronze
- The Trading Post is being set up near the Metal Workers, who are kinda annoyed but more then happy to accept our bribes generous gifts
- Library Megaproject is being set up earlier then expected
There was however a big question as to where to put the collection of knowledge and wisdom, of which there were two choices: Valleyhome, as an aid for the king, and in the Sacred Forest, as an extension of the new temple.
Location of the Library?
[] [Library] Valleyhome
[] [Library] Sacred Forest
Valleyhome = More political/admin focused
Sacred Forest = More research/mystic focused
And what a temple! Gonwyllmyn was pleased to see its completion within his lifetime, having grown somewhat worried about the damage in decades prior. After repair the artisans had realized that it was a sign from Crow, in that they marked out the area of the ceiling that had been open to the sky and painted it as black as they could, a ragged puncture wound in a blue sky of stars from where Crow had emerged from the Dark Beyond Dark at the start of the universe. While there had been some initial grumbling that there weren't stars at the time, the shamans agreed with the artisans that it was a certainly evocative image, to have the full alien glory of Crow emerging from a wound in the heavens upon the ceiling.
The centrepiece however was the dual statue of Fythhagyna and Crow, which had taken generations of dozens of master artisans in collaboration with the wisest shamans to make right. Truly massive, the statue had Fythhagyna's knees come up to a man's chest, and while they had had to compromise for the sake of structure by having her in a seated position upon a gigantic stone carved to appear like the stump of a tree, the overall construction was still a marvel. The king wasn't entirely certain how it had all been done, but the goddesses skin was of earthy clay glazed with wood ash and fired to a glossy, woody green. In one hand she held several stalks of wheat made from gilded wooden shafts, and in the other she held a tremendous sickle made from shining brass, the material imported at great expense from the Thunder Horse. Silvery teeth and eyes of gold and malachite smiled out enigmatically upon the world while hair like tangles of vines spilled down from her head to partially cover one breast and her groin, a compromise to the more prudish shamans.
And perched upon one shoulder was Crow in all of his terrible glory. Spider Eyed and weird, oversized even at the heroic scale of the statue, the multitude of eyes and beaks stared out enigmatically at all petitioners. Seemingly carved from a single piece of obsidian, the polish of the black stones very deliberately created odd reflections that made Crow seem to shift and flow as you moved around the statue, never seeming quite entirely there, as if the entirety of the statue could disappear if you blinked. In one beak Crow held one of the stalks of grain, the positioning of the statue very deliberately ambiguous as to whether Crow was taking the grain from Fythhagyna or placing the grain in her hands, a trio of Crow's eyes turned towards the goddess almost conspiratorially.
Despite knowing that the artisans had made numerous smaller pieces and then fit them together, Gonwyllmyn's eyes could find no trace of seam on any part of the overall statue, and he was fairly certain that it was not just eyesight failing as his hair went from silver to white.
Megaproject Completed! Grand Temple
A place for universal praise and worship of gods and spirits, the grand temple acts as a centre for the faithful and a training place for priests and shamans. Opens up new social concepts, alters actions, and provides +1 Mysticism a turn until either destroyed or rendered obsolete by more sophisticated theology
Now we don't have to worry about Love of Wisdom draining Mysticism every turn.
Select a bonus
[] [Temple] Know that the gods are with us (+1 Stability)
[] [Temple] See to the spread of the techniques that went into making this place (+3 art, tech advance)
[] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
Option A: Useful, but kinda meh
Option B: Guaranteed tech advance. More arty stuff
Option C: Tourism, pilgrims, prestige. Not so impressive in the short term, but more likely to be impressive in the long term
As Gonwyllmyn was enjoying the temple, surrounded by idols personifying all of the greatest gods and spirits, he was somewhat alarmed to find a grey-bearded man of above average stature suddenly just walking beside him. Before he could protest the sudden intrusion into his space, the man leaned in and whispered, "I apologize, oh king, but I come to you with news of conspiracy most foul and fear for my life should my tale be told to the wrong ears. I pray to the gods that yours turn to the right, lest I be undone here and now."
Freezing, the king replied in a hushed tone, "Do then explain what you know quickly."
"I am a shaman who has worn many masks in life, and thus learned many things. I chose my retirement to help the sick in Valleyhome, but I know the signs of poisoning when I see them. I have spent the past year tracking down a conspiracy of murder and corruption, all with the intent of defying specifically your laws," the man explained.
The king was quiet for a moment and then said, "Go on."
"Your laws against the practices of splitting and lumping? Several of the leaders who preferred lumping decided to take matters into their own hands, and have been brutalizing others to get their way. Those within their own occupations who might pioneer new occupations are sidelined, marginalized, and ridiculed. Those outside their purview who might do the same for rival factions are poisoned with metals, their minds robbed from them, or if need be are more quickly disposed of via 'random' acts of violence. They spread creepers all throughout Valleyhome and have been progressively strangling out those in positions of power who think differently from them. And yes, of course I can direct your agents towards all the evidence I found to piece this frankly ridiculous story together," the man explained.
Gonwyllmyn found his face draining in shock both at these accusations, and as he ran over several reports that suddenly made a great deal more sense. Gesturing to some of his Blackbird escorts, Gonwyllmyn knew that he had a great deal of work ahead of him.
Stopping the advance of science? They shall pay. They shall ALL pay!
Two moons later and he was quietly drawing up what do about the conspiratorial cabals that had been quietly unearthed. He needed to dig out the social blight that can been festering among the roots of society in Valleyhome, but he also needed to be careful. The men behind this had enough power that if he did not act just right he could do just as much damage removing them as they were currently inflicting upon the People. He had enough evidence that he could use the dagger of the warriors and Blackbirds to cut them out, but he might also miss some and the king calling for the mass execution of occupational chiefs might send the wrong message and cause a panic. More bluntly, he could simply increase the enforcement of law in general and force more cases to be brought before his review rather than lower level chiefs and thus begin dismantling the conspiracy without the mass deployment of warriors... but while he knew that he could handle the workload, could his successors? He would be setting a potent precedent. Then there was the weapon of fire, of burning out the entire system that had allowed this corruption to settle in, sweeping away the current administration within Valleyhome. He could ensure he stripped the conspirators of their power and the incentives that had them act this way... at the cost of confusing and infuriating tens of thousands of people.
He supposed he could also do nothing... pffft like the gods would let him even consider that even in anything other than the most abstract sense. No, this had to be dealt with.
Corruption
[] [Corruption] Deploy force
[] [Corruption] Main Enforce Justice
[] [Corruption] Burn occupational administration down (-2 Stability, switches to geographic admin within Valleyhome)
AN: Deploy force is a bit complicated, but it is essentially a Main Restore Order where if you are successful you remain where you are but excise the corruption, but if things go sideways you lose stability and legitimacy
Interesting. We used to have a "do nothing for now" option, but that's no longer available. Instead, we have:
- Deploy Force - send out Blackbirds to deal with the people causing problems. The high-risk high-reward option, but considering that we have an Admin and Diplomat Hero in charge, this is probably the best time to get it done
- Main Enforce Justice - safe, but low reward option. Increases our Centralization to dangerous levels
- Burn occupational administration down - Fuck it, just burn it all down and start from the beginning. Drops our stability like mad and forces us to redo the entire process all over again
While still finalizing his plans for dealing within the sickness within his own home, Gonwyllmyn had three important missives arrive in relatively short order. The first was a message from the trading post on Greenshore, sending word that something catastrophic had happened to the Metal Workers and they had somehow opened a doorway to the Underworld. One of their important valleys was now apparently choked in poisonous yellow smoke, fire shooting from the earth as sinkholes opened up. While not their only valley, it was an important enough internal trade route that even if the disaster just sat there and did not spread it threatened to shatter the power of the king there, leading to fighting and conflict... and that was only if the demons unleashed were content to stay in that valley!
The king was getting the clerks to figure out a relief mission when the next important missive arrived for him. The traders had been told that for trade with the Thunder Horse, they could now go to Xohyr directly, the higher nobility and royal family having decided to move to the city due to familial relations and it being more centrally located for the administration of their territory and prosecution of the conflicts with the Highlanders. They were also pleased to announce that after a stunning series of successes, the Swamp Folk were now the vassals of the Thunder Horse.
Xohyssiri Golden Age ends
Xohyssiri now Leading Member in Personal Union with the Thunder Horse
You may now address the general over-polity as the Xohyssiri Empire if you wish
The king's eyes crossed as his imagination filled in what might come from the fighting in the lowlands with the centre of three significant powers now at Xohyr, versus the Highlanders now equipped with bronze weapons to match the Thunder Horse and reinforced with Hathatyn wealth and surrendered warriors... the rivers of the south would turn black with blood in the sun.
And then, just when it sounded like things could get no worse, the explorers from the Stallions sent north had returned early, unable to penetrate as far as they wanted due to hostile forces, and their stories confirmed by runners from Paltrulvi's tribes that a new chief had arisen in the far north, the descendant of a tribe driven off in generations past. With an ancestral grudge against 'the southerners' and promising the tribes under him that there was tremendous loot to be had in rapine pillage of the south, as well as the settling of grudges with the weak tribes of the east, this sounded like it was going to be like the wars of legend from centuries past, a storm of horseflesh thundering down from the north.
Gonwyllmyn was a genius at multi-tasking, but this was too much!
Wracking his brain for what to do, the best he could hit on besides launching an immediate attack to support their allies was to send delegations to the Metal Workers and Thunder Speakers, the other two groups likely to be threatened by this nomadic assault and hope that they weren't too busy... oh right, like with fighting in the lowlands or sealing a portal to the Abyss!
Which, again, Gonwyllmyn wasn't sure he could afford to ignore. If nothing else, the calamity afflicting the Metal Workers was going to leave them incredibly vulnerable to nomadic attacks, and if the chief could present his subordinate tribes with loot and bronze weapons taken from the mines and workshops of the Metal Workers, that would cement his reputation and strengthen the assault. Could the People afford to leave the Metal Workers out to dry? Could they afford not to attempt to rally as many people as they could? Could they afford to not attempt to disrupt this attack before it began?
Who to outfit?
[] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[] [Diplo] Send delegations to the Metal Workers and Thunder Speakers (-2 Diplo)
[] [Diplo] Launch a Main War Mission - Northern Nomads
Option A: Help the MW so that the Horde doesn't roll them over for bronze
Option B: Try to get the Thunder Speakers in on the action somehow
Option C: Send our army running off into the wilderness and hope they can actually find some nomads to kill before they need to turn around to return home
Option A: CHARGE!
Option B: WALLS! TREES! WATCHTOWERS!
Option C: Let's build that Library before the nomads get here! Also, doesn't leave us with only 1 Econ next turn.
Final decision:
[X] [Library] Sacred Forest
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X] [Corruption] Deploy force
[X] [Diplo] Send aid to the Metal Workers (-2 Diplo, -2 Econ, -2 Art, -2 Mysticism)
[x] [Policy] No change
Naturally I am assuming alot of things, the likelyhood of my assumptions being true are up to the dice gods and the GM whims, but I do believe them to be within the realm of middling probability , and so I've said my piece.
[X] [Library] Sacred Forest
[X] [Temple] Let the glory of your gods be known far and wide (+1 Prestige, Pilgrimage trade power increased)
[X] [Corruption] Deploy force
[X] [Policy] No change
Hmm, good point on the policy front.
Also! Something I want to point out about Sacred Forest + Library + Pilgrimage combo. This will create a primitive center of learning, based around our culture. This means we not only get pilgrims, but we get pilgrims of high level chiefs coming to our temple, adopting our culture, and then heading back out to manage things in the Ymaryn way. This is basically the power of having the only real proto-university, and establishing a massive cultural dominance over all of the educated people near us that are somewhat friendly.
If we both send aid and switch to defense, we won't build at all. We'll lose The Law's bonus doubling and Expand Econ a ridiculous amount which combined with the Baby Boom will cause overcrowding and thus immediately stop the Baby Boom.
Y'all realize that cracking down on the lumpers now means that the splitters will be left unchecked next turn just as the diplo-admin hero who couldn't even keep a lid on this mess is replaced by an average schlub, right?
That came from a 6 and a 1 from rolls. That's a level of bad luck that any government system would have problems. Geographic admin would solve the problem by just reducing the number of innovation rolls we do, but that's not a good solution in the long run.
No, I'm including True City. That's why we start at 1 and not 2.
Also the nomads are separate from the friendly hero. The attackers are to the North, the friendly ones are to the East. The friendly ones are even likely to help defend us due to the Salt Gift.
It's been repeatedly confirmed that stopping megaprojects causes unrest (likely costs stability and progress on the megaproject)
Also the Library doesn't cost any econ. It's Art, Mysticism and Actions. Not sure why you think stopping it would even help.
Just making sure you're aware of the current econ 4 meaning that Defense means no actual defenses next turn if we also send aid due to the cost of True City reducing us down to 1 econ.